| Commit message (Collapse) | Author | Age | Files | Lines |
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Forgotten by: se
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Almost everyone has heard of the Worms(R) series of games,
developed by Team17. Worms was created in 1990, the goal
of the game consisting of a several teams of "worms" fighting
to the death on a 2D map. Wormux is heavily influenced by
all games in this genre, including Scorched Earth and Liero.
Wormux is free software clone of this game concept. Though
currently under heavy development, it is already very
playable, with lots of weapons (Dynamite, Baseball Bat,
Teleportation, etc.). There are also lots of maps available
for your battling pleasure! Wormux takes the genre to the
next level, with great customisation options leading to
great gameplay. There is a wide selection of teams, from
the Aliens to the Chickens. Also, new battlefields can be
downloaded from the Internet, making strategy an important
part of each battle.
PR: ports/75186
Submitted by: Anton Yudin <toha@toha.org.ua>
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Heels
The original Head Over Heels was released around about 1987.
It was immediately praised in the press as being quite the
best isometric adventure game. This version is a pretty
darn faithful remake of the Speccy original except with a
few spanking extra bits.
WWW: http://retrospec.sgn.net/games/hoh/index.html
PR: ports/70577
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
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A Perl script which enhances gameplay under Linux/Unix
Xgame launches your game in a separate X session. This
allows gamers to switch between their desktop and their
game with ease. The new X session does not run a desktop
or window manager. Furthermore, since the game is run in a
separate X session, the resolution and color depth of the
desktop and game may be different.
PR: ports/73326
Submitted by: Andreas Berg <aberg@doomnet.de>
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port of the ascii game - wanderer to FreeBSD.
PR: ports/70827
Submitted by: Marina Brown <marina@surferz.net>
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UID, and in addition the original distfiles were no longer available.
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Submitted by: Juraj Lutter <otis@wilbury.sk>
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svn path=/head/; revision=120005
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hlserver-trainhunters, and hlserver-svencoop. The current version
of -pvk and -trainhunters was no longer available anywhere; the
other two did not work.
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Bastet stands for "bastard tetris" and uses a special algorithm designed to
choose the worst brick possible.
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Scorched Earth that uses libggi.
PR: ports/72725
Submitted by: Travis Poppe <tlp@LiquidX.org>
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players. It can be used on the console (or an xterm) or can communicate through
pipes to a GUI frontend. If used in a console it uses ASCII characters to
display the board on the screen.
PR: ports/72705
Submitted by: Kuang-che Wu <kcwu@csie.org>
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The Caribbean Sea in the late 16th century: The Dutch, French,
English and Spanish crown aim to expand their areas of influence.
You as an auspiscious young captain are trying to make the best of
it, as you may either become a brave merchant soul, a freebooting
hero of your crown or a bloodlusty dreaded pirate leader.
Freebooters will hopefully become a free clone of the Sid Meier
classic Pirates!. It's written in C++ using SDL and licensed under
the GNU General Public License.
PR: ports/72189
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
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PR: 70446
Submitted by: Travis Poppe <tlp@LiquidX.org>
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The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
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Pointyhat to: me.
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sounds package.
PR: 70434
Submitted by: bruno <bruno@mail.tinkerbox.org>
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GtkLife is a fast and featureful GTK+ implementation of
Conway's Game of Life.
WWW: http://www.igs.net/~tril/gtklife/
PR: ports/70137
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
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Cake is pretty advanced Quake III Arena map viewer. It
features BSP support, multiple viewports, sound, models,
record/playback demo support and plenty more. Right now, sound
support is disabled since cake uses FMOD library which is not
available on FreeBSD. I hope to resolve this issue in the
future though.
PR: ports/69738
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
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PR: ports/68106
Submitted by: Radim Kolar
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PR: ports/69102
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
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but without the overkill of GNOME environment. Also the use of the SDL
libraries makes smooth animation and the playing of sound very easy.
Childsplay uses a plugin system for the games, so you might want to check the
childsplay-plugins page. (There are two built-in games; Memory and a typing
game)
PR: ports/68953
Submitted by: bruno <bruno@mail.tinkerbox.org>
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manage a team by training the players, buying and selling them, contracting
loans, maintaining the stadium, etc.
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sound effects wherein you squish bugs before they reach an
arm that looks like it spent about 6 months locked in a tanning
booth set to "melt."
It even comes with a run-time message telling you not to
play it too much!
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svn path=/head/; revision=113005
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Stratagus.
PR: ports/68584
Submitted by: Travis Poppe <tlp@LiquidX.org>
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PR: ports/68582
Submitted by: Travis Poppe <tlp@LiquidX.org>
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PR: ports/68510
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
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music library and let you guess artist, album or track name.
PR: ports/68156
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
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PR: ports/67791
Submitted by: Guido Falsi <mad@madpilot.net>
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Such great games like: Larry 1, Space quest 1,2, Police quest 1, king's quest 1-4.
All games comes in wonderfull EGA graphics and Adlib sound!
PR: ports/67261
Submitted by: Radim Kolar <hsn@netmag.cz>
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lines of sourcecode. The goal is to drive the hoovercraft (O) trough the level
into the 'at' sign (@) and reach as much points as possible by reducing the
number of moves and don't losing any time. Lost lifes (0) can easily be picked
up by simply drive over them.
WWW: http://aop.raffi.at/
PR: ports/65898
Submitted by: Aaron Zauner <az_mail@gmx.at>
Approved by: marcus (backup mentor)
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multiplayer.
PR: ports/65595, ports/66170
Submitted by: Jens Rehsack <rehsack@liwing.de>
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game, Mortal Kombat
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Systems.
WWW: http://www.icculus.org/duke3d/
PR: ports/63082
Submitted by: arundel@gmx.net
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svn path=/head/; revision=107476
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Super Tux is a side-scrolling run-and-jump game with a level
editor similar to the original game "Super Mario Bros." from
the Nintendo Entertainment System.
PR: ports/65650
Submitted by: michael johnson <ahze at ahze dot net>
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game interpreter.
Requested by: kris
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PR: ports/65193
Submitted by: Hideki Machida <hido@neojapangz.com>
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PR: ports/65192
Submitted by: Hideki Machida <hido@neojapangz.com>
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