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* Make vgl driver working OOB without the need to use custom patched versionMaxim Sobolev2001-01-271-2/+2
| | | | | | | | | | | | of libvgl. I abadoned my previous plans to get my extentions into the base system because it seems that libvgl is at the end of its lifecycle and will be replaced by more generic and better solution (probably kgi/ggi), at least nsouch is actively working in this drection now. In the meantime, those lucky with VESA 2.0 compatible videocards would be able to play quakeforge or any other SDL-based games straight on their FreeBSD consoles ;). Notes: svn path=/head/; revision=37652
* Add FreeBSD native VGL driver. Right now it is work in progress and to activateMaxim Sobolev2001-01-231-0/+59
and test it you need the following (5-CURRENT only, BTW): - fetch a patch for libvgl: http://people.freebsd.org/~sobomax/libvgl.patch, apply it, recompile/reinstall libvgl; - recompile/reinstall sdl-devel (configure script automatically detects if right version of libvgl is present); - set environment variable SDL_VIDEODRIVER=vgl; - ensure that you have VESA support compiled into kernel or loaded as a kld; - fire up your favourite SDL app ;). Notes: svn path=/head/; revision=37500