| Commit message (Collapse) | Author | Age | Files | Lines |
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Kate backup file permission leak.
Notes:
svn path=/head/; revision=144664
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Notes:
svn path=/head/; revision=144663
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- Fix packing list
PR: 87130
Submitted by: ehaupt
Approved by: Neal Nelson <neal@nelson.name> (maintainer),
novel (mentor)
Notes:
svn path=/head/; revision=144662
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- don't generate the plist at install time, use a static plist instead
(this fixes the empty plist after the change to pre-su-install) [1]
- brand _every_ ELF executable in {,usr/}{,s}bin/
(short command line, should be used by other linux ports with a lot of
files too; contrary to the commit messages of some linux ports: brandelf
is usefull and doesn't result in foot-shooting in edge cases)
- install directly into the destination instead of bouncing through WRKSRC
Noticed by: marcus [1]
Pointy hat to: netchild [1]
Notes:
svn path=/head/; revision=144661
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PR: ports/87154
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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svn path=/head/; revision=144660
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- remove a patch included upstream;
- install examples;
- add a test target.
Reported by: edwin's version check [1]
Notes:
svn path=/head/; revision=144659
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Source: distfile survey
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Source: distfile survey
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svn path=/head/; revision=144657
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Notes:
svn path=/head/; revision=144656
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Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
Notes:
svn path=/head/; revision=144654
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PR: ports/87149
Submitted by: Fortune <fortune@n.jpn.ph> (maintainer)
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Notes:
svn path=/head/; revision=144652
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Submitted by: Martin Kroeker <martin@ruby.chemie.uni-freiburg.de>
edwin
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svn path=/head/; revision=144651
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Reported by: kris
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Source: distfile survey
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Source: distfile survey
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svn path=/head/; revision=144646
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setting to be included in MASTER_SITES.
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svn path=/head/; revision=144645
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Source: distfile survey
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svn path=/head/; revision=144644
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svn path=/head/; revision=144643
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Notes:
svn path=/head/; revision=144642
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Notes:
svn path=/head/; revision=144641
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PR: 87140
Submitted by: Gabor Kovesdan (maintainer)
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svn path=/head/; revision=144640
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PR: ports/86832
Submitted by: Mark Hobden <mark@mclgm.net>
Committed at: CBUG Meeting XCAST6 Festival feature with cjh@
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svn path=/head/; revision=144639
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PR: ports/86830
Submitted by: Mark Hobden <mark@mclgm.net>
Committed at: CBUG Meeting XCAST6 Festival feature with cjh@
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svn path=/head/; revision=144638
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PR: ports/86828
Submitted by: Mark Hobden <mark@mclgm.net>
Committed at: CBUG Meeting XCAST Festival feature with cjh@
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svn path=/head/; revision=144637
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svn path=/head/; revision=144636
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the GNU GPL licence, coded in Python language
and OpenGL. A great adventure game you should
never miss!
PR: 87011
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes:
svn path=/head/; revision=144633
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It is 2D horizontal scroll shooting game, based on the KXL libraries.
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svn path=/head/; revision=144631
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and corrosive humour are all waiting for you! Slune is Free Software,
under the GNU GPL license, and is a Nekeme Prod. game
PR: 87013
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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svn path=/head/; revision=144629
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It is 2D length scroll shooting game, based on the KXL libraries
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svn path=/head/; revision=144627
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Soya aims at being to 3D what Python is to
programming : fast to learn, easy to use, while
keeping good performances
PR: 87008
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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svn path=/head/; revision=144625
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server is needed to play. Only (identical) clients are used
PR: 87006
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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svn path=/head/; revision=144623
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run-time dependency.
revision bump, libKXL has been has been updated.
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svn path=/head/; revision=144622
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Joystick support is disabled.
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svn path=/head/; revision=144620
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Remove bsd.port.pre.mk
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svn path=/head/; revision=144619
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svn path=/head/; revision=144618
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box for editing any Python object (similarly to
what Java call a Bean editor, but for Python object).
EditObj is a usefull tool for writing (text or
non-text) editors of all kinds, including GUI editor,
3D editor,... It also includes a Python console
(thanks to Ka-Ping Yee).
PR: 86937
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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svn path=/head/; revision=144616
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in Python and based on Twisted. Tofu is designed for games
where players play one or several characters accross several
levels.
This includes jump'n run games, RPG or RTS, but not Tetris-like
games or board game.
It currently support client-server and single player mode;
peer-to-peer mode may be added later.
PR: 86956
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes:
svn path=/head/; revision=144612
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PR: 86345
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=144611
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number.
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Notes:
svn path=/head/; revision=144609
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- Fix a typo in impact script.
Reported by: edwin's version check [1]
Notes:
svn path=/head/; revision=144608
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PR: ports/85240
Submitted by: Maurice Castro <maurice@sphinx.clari.net.au>
Approved by: maintainer timeout (anders, 17 days)
- While here, fix runtime crash on 64bit platforms by explicitly declaring
getenv() (via including <stdlib.h> header)
Notes:
svn path=/head/; revision=144607
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Pointed out by: ports version check via edwin
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