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-rw-r--r--graphics/libx3dtk/files/patch-src-kernel-base-SFVec2f.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/graphics/libx3dtk/files/patch-src-kernel-base-SFVec2f.cpp b/graphics/libx3dtk/files/patch-src-kernel-base-SFVec2f.cpp
new file mode 100644
index 000000000000..25ba2d4ee484
--- /dev/null
+++ b/graphics/libx3dtk/files/patch-src-kernel-base-SFVec2f.cpp
@@ -0,0 +1,116 @@
+*** src/kernel/base/SFVec2f.cpp.orig Sun Dec 17 12:38:08 2006
+--- src/kernel/base/SFVec2f.cpp Sun Dec 17 12:38:57 2006
+***************
+*** 60,78 ****
+ y = P.y;
+ }
+
+ // operations on vectors
+ //overloading of the operators +, -, *
+! bool X3DTK::operator== (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ return ((v1.x == v2.x) && (v1.y == v2.y));
+ }
+
+! bool X3DTK::operator!= (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ return ((v1.x != v2.x) || (v1.y != v2.y));
+ }
+
+! SFVec2f X3DTK::operator+ (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ SFVec2f res;
+ res.x = v1.x + v2.x;
+--- 60,79 ----
+ y = P.y;
+ }
+
++ namespace X3DTK {
+ // operations on vectors
+ //overloading of the operators +, -, *
+! bool operator== (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ return ((v1.x == v2.x) && (v1.y == v2.y));
+ }
+
+! bool operator!= (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ return ((v1.x != v2.x) || (v1.y != v2.y));
+ }
+
+! SFVec2f operator+ (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ SFVec2f res;
+ res.x = v1.x + v2.x;
+***************
+*** 80,86 ****
+ return res;
+ }
+
+! SFVec2f X3DTK::operator- (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ SFVec2f res;
+ res.x = v1.x - v2.x;
+--- 81,87 ----
+ return res;
+ }
+
+! SFVec2f operator- (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ SFVec2f res;
+ res.x = v1.x - v2.x;
+***************
+*** 88,94 ****
+ return res;
+ }
+
+! SFVec2f X3DTK::operator- (const SFVec2f &v)
+ {
+ SFVec2f res;
+ res.x = -v.x;
+--- 89,95 ----
+ return res;
+ }
+
+! SFVec2f operator- (const SFVec2f &v)
+ {
+ SFVec2f res;
+ res.x = -v.x;
+***************
+*** 97,113 ****
+ }
+
+ //scalar product
+! float X3DTK::operator* (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ return v1.x * v2.x + v1.y * v2.y;
+ }
+
+! SFVec2f X3DTK::operator* (const float a, const SFVec2f &v)
+ {
+ SFVec2f res;
+ res.x = a * v.x;
+ res.y = a * v.y;
+ return res;
+ }
+
+ //norm2
+--- 98,115 ----
+ }
+
+ //scalar product
+! float operator* (const SFVec2f &v1, const SFVec2f &v2)
+ {
+ return v1.x * v2.x + v1.y * v2.y;
+ }
+
+! SFVec2f operator* (const float a, const SFVec2f &v)
+ {
+ SFVec2f res;
+ res.x = a * v.x;
+ res.y = a * v.y;
+ return res;
++ }
+ }
+
+ //norm2