diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/q2pro/Makefile | 2 | ||||
-rw-r--r-- | games/q2pro/distinfo | 6 | ||||
-rw-r--r-- | games/q2pro/files/patch-build__client.mk | 15 | ||||
-rw-r--r-- | games/q2pro/files/patch-build__post.mk | 14 | ||||
-rw-r--r-- | games/q2pro/files/patch-build__pre.mk | 62 | ||||
-rw-r--r-- | games/q2pro/files/patch-build__ref_newgl.mk | 14 | ||||
-rw-r--r-- | games/q2pro/files/patch-build__server.mk | 13 | ||||
-rw-r--r-- | games/q2pro/files/patch-include__net.h | 11 | ||||
-rw-r--r-- | games/q2pro/files/patch-include__q_shared.h | 23 | ||||
-rw-r--r-- | games/q2pro/files/patch-include__qgl_api.h | 11 | ||||
-rw-r--r-- | games/q2pro/files/patch-include__qgl_local.h | 11 | ||||
-rw-r--r-- | games/q2pro/files/patch-ref_shared__qgl.c | 11 | ||||
-rw-r--r-- | games/q2pro/files/patch-source__cl_main.c | 11 | ||||
-rw-r--r-- | games/q2pro/files/patch-source__files.c | 155 | ||||
-rw-r--r-- | games/q2pro/files/patch-source__in_linux.c | 11 | ||||
-rw-r--r-- | games/q2pro/files/patch-source__snd_dma.c | 20 | ||||
-rw-r--r-- | games/q2pro/files/patch-source__snd_linux.c | 11 | ||||
-rw-r--r-- | games/q2pro/files/patch-source__sys_unix.c | 77 |
18 files changed, 156 insertions, 322 deletions
diff --git a/games/q2pro/Makefile b/games/q2pro/Makefile index aae05a0432b8..a6f22a844e7a 100644 --- a/games/q2pro/Makefile +++ b/games/q2pro/Makefile @@ -31,7 +31,7 @@ OPTIONS= CLIENT "Build client" on \ MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" -SVN_REV= 131 +SVN_REV= 142 LIBDIR= ${PREFIX}/lib/${PORTNAME} .include "${.CURDIR}/../quake2-data/Makefile.include" diff --git a/games/q2pro/distinfo b/games/q2pro/distinfo index 8dd37d890b25..88e8987cb90a 100644 --- a/games/q2pro/distinfo +++ b/games/q2pro/distinfo @@ -1,3 +1,3 @@ -MD5 (q2pro-131.tar.bz2) = 8defcd63e025f4cbade4a93c63d98448 -SHA256 (q2pro-131.tar.bz2) = 8aa747f533c05ac9286db84c71b8219d88486890095d20581450a30dba8a1bea -SIZE (q2pro-131.tar.bz2) = 1536784 +MD5 (q2pro-142.tar.bz2) = 435dba5fba4544198bb8201c7b5f0e22 +SHA256 (q2pro-142.tar.bz2) = 8549752b1926a8da840049aa0aac218392821c6819b78eec893155281c1513b3 +SIZE (q2pro-142.tar.bz2) = 1391352 diff --git a/games/q2pro/files/patch-build__client.mk b/games/q2pro/files/patch-build__client.mk index fe098a95a368..5a0e5905fdeb 100644 --- a/games/q2pro/files/patch-build__client.mk +++ b/games/q2pro/files/patch-build__client.mk @@ -1,17 +1,18 @@ ---- build/client.mk.orig Sat Jan 20 12:40:15 2007 -+++ build/client.mk Sat Jan 20 12:40:20 2007 -@@ -41,8 +41,13 @@ - # linux - # +--- ./build/client.mk.orig Sun Feb 4 15:31:20 2007 ++++ ./build/client.mk Sun Feb 4 16:13:09 2007 +@@ -27,9 +27,14 @@ + RESFILES_WIN32 += q2.rc + SRCFILES_LINUX = sys_unix.c snd_linux.c cd_linux.c vid_sdl.c in_linux.c +ifdef USE_X86_ASM ASMFILES_LINUX = snd_mixa.s --LDFLAGS_LINUX += -lz -ldl -lSDL +else +SRCFILES_LINUX += snd_mix.c +CFLAGS_LINUX += -DC_ONLY +endif -+LDFLAGS_LINUX += -lz `sdl-config --libs` + CFLAGS_LINUX += $(CFLAGS_SDL) +-LDFLAGS_LINUX += -ldl -lX11 $(LDFLAGS_SDL) ++LDFLAGS_LINUX += -lX11 $(LDFLAGS_SDL) include ../../post.mk diff --git a/games/q2pro/files/patch-build__post.mk b/games/q2pro/files/patch-build__post.mk new file mode 100644 index 000000000000..d0601d7713ec --- /dev/null +++ b/games/q2pro/files/patch-build__post.mk @@ -0,0 +1,14 @@ +--- build/post.mk.orig Sun Feb 4 19:51:48 2007 ++++ build/post.mk Sun Feb 4 19:52:55 2007 +@@ -33,7 +33,10 @@ + + %.o: %.c + $(CC) $(CFLAGS) -c -o $@ $< +- ++ ++q_shared.o: q_shared.c ++ $(CC) $(CFLAGS) -fPIC -c -o $@ $< ++ + %.o: %.s + $(CC) $(CFLAGS) -x assembler-with-cpp -c -o $@ $< + diff --git a/games/q2pro/files/patch-build__pre.mk b/games/q2pro/files/patch-build__pre.mk index fecf8a95745e..3ea555471f6c 100644 --- a/games/q2pro/files/patch-build__pre.mk +++ b/games/q2pro/files/patch-build__pre.mk @@ -1,49 +1,17 @@ ---- ./build/pre.mk.orig Mon Dec 25 17:07:02 2006 -+++ ./build/pre.mk Mon Dec 25 17:07:02 2006 -@@ -5,29 +5,28 @@ - include ../../detect.mk +--- build/pre.mk.orig Sun Feb 4 16:13:21 2007 ++++ build/pre.mk Sun Feb 4 16:27:54 2007 +@@ -48,10 +48,10 @@ + ASMFILES_WIN32=#blank + VPATH_WIN32=$(RCDIR) - ifdef build-prefix --CC = $(build-prefix)-gcc -+CC ?= $(build-prefix)-gcc - WINDRES = $(build-prefix)-windres - else --CC = gcc -+CC ?= gcc - WINDRES = windres - endif +-DATADIR?=/usr/share/games/quake2 +-LIBDIR?=/usr/lib/games/quake2 +-CFLAGS_LINUX=-DDATADIR='"$(DATADIR)"' -DLIBDIR='"$(LIBDIR)"' +-LDFLAGS_LINUX=#blank ++DATADIR?=$(Q2DIR) ++LIBDIR?=$(PREFIX)/lib/q2pro ++CFLAGS_LINUX=-I$(LOCALBASE)/include -I$(X11BASE)/include -DDATADIR='"$(DATADIR)"' -DLIBDIR='"$(LIBDIR)"' ++LDFLAGS_LINUX=-L$(LOCALBASE)/lib -L$(X11BASE)/lib + SRCFILES_LINUX=#blank + ASMFILES_LINUX=#blank - INSTALLDIR = $(CURDIR)/../../.. - OUTPUTDIR = $(CURDIR)/.. - INCLUDEDIR = $(INSTALLDIR)/include --LIBDIR = #blank - - VPATH = $(INSTALLDIR)/asm \ - $(INSTALLDIR)/shared \ - $(INSTALLDIR)/source - - ifdef debug --CFLAGS = -g --LDFLAGS = -g -+CFLAGS += -g -+LDFLAGS += -g - else --#CFLAGS = -march=i686 -msse2 -mfpmath=sse -O2 -fno-strict-aliasing -DNDEBUG --CFLAGS = -march=i386 -ffloat-store -O2 -fno-strict-aliasing -DNDEBUG --LDFLAGS = -s -+#CFLAGS += -march=i686 -msse2 -mfpmath=sse -O2 -fno-strict-aliasing -DNDEBUG -+CFLAGS += -ffloat-store -O2 -fno-strict-aliasing -DNDEBUG -+LDFLAGS += -s - endif - - CFLAGS += -I$(INCLUDEDIR) \ -@@ -61,7 +60,7 @@ - SRCFILES_WINCE = #blank - ASMFILES_WINCE = #blank - --CFLAGS_LINUX = #blank --LDFLAGS_LINUX = #blank -+CFLAGS_LINUX = -I$(LOCALBASE)/include -I$(X11BASE)/include -DDATADIR='"$(Q2DIR)"' -DLIBDIR='"$(LIBDIR)"' -+LDFLAGS_LINUX = -L$(LOCALBASE)/lib -L$(X11BASE)/lib - SRCFILES_LINUX = #blank - ASMFILES_LINUX = #blank diff --git a/games/q2pro/files/patch-build__ref_newgl.mk b/games/q2pro/files/patch-build__ref_newgl.mk deleted file mode 100644 index 6d0c290960ec..000000000000 --- a/games/q2pro/files/patch-build__ref_newgl.mk +++ /dev/null @@ -1,14 +0,0 @@ ---- build/ref_newgl.mk.orig Mon Jan 15 12:13:34 2007 -+++ build/ref_newgl.mk Mon Jan 15 12:20:31 2007 -@@ -9,9 +9,9 @@ - VPATH += $(INSTALLDIR)/ref_newgl \ - $(INSTALLDIR)/ref_shared - --LDFLAGS += -lm -ljpeg -shared -fPIC -+LDFLAGS += -lm -ljpeg -shared - CFLAGS += -DOPENGL_RENDERER -DTRUECOLOR_RENDERER -DUSE_LIBJPEG --CFLAGS_LINUX += -DUSE_LIBPNG -+CFLAGS_LINUX += -DUSE_LIBPNG -fPIC - LDFLAGS_LINUX += -lpng - - ifeq (win32,$(TARGETOS)) diff --git a/games/q2pro/files/patch-build__server.mk b/games/q2pro/files/patch-build__server.mk index 5699e2037a3c..5b4e60882a14 100644 --- a/games/q2pro/files/patch-build__server.mk +++ b/games/q2pro/files/patch-build__server.mk @@ -1,11 +1,10 @@ ---- ./build/server.mk.orig Mon Dec 25 17:07:02 2006 -+++ ./build/server.mk Mon Dec 25 17:07:02 2006 -@@ -22,7 +22,7 @@ - LDFLAGS_WIN32 += -mconsole -lws2_32 -lwinmm -ladvapi32 +--- build/server.mk.orig Sun Feb 4 16:29:23 2007 ++++ build/server.mk Sun Feb 4 16:30:00 2007 +@@ -22,7 +22,6 @@ + RESFLAGS_WIN32+=-DDEDICATED_ONLY - SRCFILES_LINUX += sys_unix.c --LDFLAGS_LINUX += -ldl -+LDFLAGS_LINUX += # + SRCFILES_LINUX+=sys_unix.c +-LDFLAGS_LINUX+=-ldl include ../../post.mk diff --git a/games/q2pro/files/patch-include__net.h b/games/q2pro/files/patch-include__net.h deleted file mode 100644 index 7bdd52846bc1..000000000000 --- a/games/q2pro/files/patch-include__net.h +++ /dev/null @@ -1,11 +0,0 @@ ---- ./include/net.h.orig Mon Dec 25 17:07:02 2006 -+++ ./include/net.h Mon Dec 25 17:07:02 2006 -@@ -24,7 +24,7 @@ - #include <windows.h> - #endif - #include <winsock2.h> --#elif defined( __linux__ ) -+#elif defined( __unix__ ) - #include <unistd.h> - #include <sys/socket.h> - #include <sys/time.h> diff --git a/games/q2pro/files/patch-include__q_shared.h b/games/q2pro/files/patch-include__q_shared.h deleted file mode 100644 index 6a5f1b1a2860..000000000000 --- a/games/q2pro/files/patch-include__q_shared.h +++ /dev/null @@ -1,23 +0,0 @@ ---- ./include/q_shared.h.orig Mon Dec 25 17:07:02 2006 -+++ ./include/q_shared.h Mon Dec 25 17:07:02 2006 -@@ -87,7 +87,19 @@ - #define CPUSTRING "Unknown" - #endif - --#elif( defined __sun__ ) /* __linux__ */ -+#elif( defined __FreeBSD__ ) /* __linux__ */ -+ -+#define BUILDSTRING "FreeBSD" -+ -+#ifdef __i386__ -+#define CPUSTRING "i386" -+#elif defined __alpha__ -+#define CPUSTRING "axp" -+#else -+#define CPUSTRING "Unknown" -+#endif -+ -+#elif( defined __sun__ ) /* __FreeBSD__ */ - - #define BUILDSTRING "Solaris" - diff --git a/games/q2pro/files/patch-include__qgl_api.h b/games/q2pro/files/patch-include__qgl_api.h deleted file mode 100644 index ac63e362c1c0..000000000000 --- a/games/q2pro/files/patch-include__qgl_api.h +++ /dev/null @@ -1,11 +0,0 @@ ---- ./include/qgl_api.h.orig Mon Dec 25 17:07:02 2006 -+++ ./include/qgl_api.h Mon Dec 25 17:07:02 2006 -@@ -392,7 +392,7 @@ - typedef BOOL ( WINAPI * PFNWGLSWAPINTERWALEXTPROC )( int ); - extern PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); - extern BOOL ( WINAPI * qwglSwapIntervalEXT )( int interval ); --#elif ( defined __linux__ ) -+#elif ( defined __FreeBSD__ ) - // local function in dll - extern void *qwglGetProcAddress( const char *symbol ); - extern void (*qgl3DfxSetPaletteEXT)(GLuint *); diff --git a/games/q2pro/files/patch-include__qgl_local.h b/games/q2pro/files/patch-include__qgl_local.h deleted file mode 100644 index f811a348da65..000000000000 --- a/games/q2pro/files/patch-include__qgl_local.h +++ /dev/null @@ -1,11 +0,0 @@ ---- ./include/qgl_local.h.orig Mon Dec 25 17:07:02 2006 -+++ ./include/qgl_local.h Mon Dec 25 17:07:02 2006 -@@ -3,7 +3,7 @@ - #include <windows.h> - #include <GL/gl.h> - #include <GL/glext.h> --#elif (defined __linux__) -+#elif (defined __unix__) - #include <GL/gl.h> - #else - #error Unknown Target OS diff --git a/games/q2pro/files/patch-ref_shared__qgl.c b/games/q2pro/files/patch-ref_shared__qgl.c deleted file mode 100644 index e28138446141..000000000000 --- a/games/q2pro/files/patch-ref_shared__qgl.c +++ /dev/null @@ -1,11 +0,0 @@ ---- ./ref_shared/qgl.c.orig Mon Dec 25 17:07:02 2006 -+++ ./ref_shared/qgl.c Mon Dec 25 17:07:03 2006 -@@ -392,7 +392,7 @@ - BOOL ( WINAPI * qwglSwapIntervalEXT )( int interval ); - #endif - --#ifdef __linux -+#ifdef __unix__ - void *qwglGetProcAddress( const char *symbol ) { return video.GetProcAddr( symbol ); } - void (*qgl3DfxSetPaletteEXT)(GLuint *); - #endif diff --git a/games/q2pro/files/patch-source__cl_main.c b/games/q2pro/files/patch-source__cl_main.c deleted file mode 100644 index cff10c9d1a2c..000000000000 --- a/games/q2pro/files/patch-source__cl_main.c +++ /dev/null @@ -1,11 +0,0 @@ ---- ./source/cl_main.c.orig Mon Dec 25 17:07:02 2006 -+++ ./source/cl_main.c Mon Dec 25 17:07:03 2006 -@@ -2637,7 +2637,7 @@ - - // all archived variables will now be loaded - --#if defined __linux__ || defined __sgi -+#if defined __unix__ || defined __sgi - S_Init(); - CL_InitRefresh(); - #else diff --git a/games/q2pro/files/patch-source__files.c b/games/q2pro/files/patch-source__files.c index 06ede9193136..b10e20f9624c 100644 --- a/games/q2pro/files/patch-source__files.c +++ b/games/q2pro/files/patch-source__files.c @@ -1,96 +1,119 @@ ---- ./source/files.c.orig Mon Dec 25 17:07:02 2006 -+++ ./source/files.c Mon Dec 25 17:09:49 2006 -@@ -413,6 +413,7 @@ - char *ext; +--- source/files.c.orig Tue Jan 30 18:07:53 2007 ++++ source/files.c Sun Feb 4 19:31:21 2007 +@@ -1542,6 +1542,22 @@ - switch( file->mode & FS_PATH_MASK ) { -+ /* - case FS_PATH_INIT: - Com_sprintf( file->fullpath, sizeof( file->fullpath ), - "%s/" INITDIRNAME "/%s", fs_basedir->string, file->name ); -@@ -421,6 +422,7 @@ - Com_sprintf( file->fullpath, sizeof( file->fullpath ), - "%s/" BASEDIRNAME "/%s", fs_basedir->string, file->name ); - break; -+ */ - default: - Com_sprintf( file->fullpath, sizeof( file->fullpath ), - "%s/%s", fs_gamedir, file->name ); -@@ -1495,7 +1497,7 @@ + } + ++#ifdef __unix__ ++/* ++================ ++FS_AddHomeAsGameDirectory ++ ++Adds ~/.q2pro/<dir> as a game directory. ++================ ++*/ ++void FS_AddHomeAsGameDirectory(char *dir) ++{ ++ char *homedir; /* Home directory. */ ++ ++ if ((homedir = getenv("HOME")) != NULL) ++ FS_AddGameDirectory("%s/"HOMEDIRNAME"/%s", homedir, dir); ++} ++#endif + + /* + ================= +@@ -1569,7 +1585,7 @@ #ifdef _WIN32 Com_sprintf( path, sizeof( path ), "%s/%s/gamex86.dll", fs_basedir->string, dirlist[i] ); #else -- Com_sprintf( path, sizeof( path ), "%s/%s/gamex86.so", fs_basedir->string, dirlist[i] ); +- Com_sprintf( path, sizeof( path ), "%s/%s/gamei386.so", fs_basedir->string, dirlist[i] ); + Com_sprintf( path, sizeof( path ), "%s/%s/game.so", fs_basedir->string, dirlist[i] ); #endif - Com_ReplaceSeparators( path, PATH_SEP_CHAR ); -@@ -2153,15 +2155,35 @@ - ================ + if( !( fp = fopen( path, "rb" ) ) ) { +@@ -2358,21 +2374,15 @@ */ static void FS_DefaultGamedir( void ) { -+ /* - Com_sprintf( fs_gamedir, sizeof( fs_gamedir ), "%s/"BASEDIRNAME, fs_basedir->string ); + #ifdef __unix__ +- char *homedir = getenv( "HOME" ); +- +- if( homedir ) { +- FS_AddGameDirectory( "%s/"HOMEDIRNAME"/"BASEDIRNAME, homedir ); +- } else ++ FS_AddHomeAsGameDirectory(BASEDIRNAME); + #else +- { + /* write to baseq2pro on Windows */ + Com_sprintf( fs_gamedir, sizeof( fs_gamedir ), "%s/"INITDIRNAME, + fs_basedir->string ); +- } +-#endif Cvar_Set( "game", "" ); Cvar_Set( "gamedir", "" ); -+ */ ++#endif } - /* - ================ -+FS_AddHomeAsGameDirectory -+ -+Adds ~/.q2pro/<dir> as a game directory. -+================ -+*/ -+void FS_AddHomeAsGameDirectory(char *dir) -+{ -+ char gdir[MAX_OSPATH]; /* Game directory. */ -+ char *homedir; /* Home directory. */ -+ -+ if ((homedir = getenv("HOME")) != NULL) { -+ Com_sprintf(gdir, sizeof(gdir), "%s/.q2pro/%s", homedir, dir); -+ FS_AddGameDirectory(gdir); -+ } -+} -+ -+/* -+================ - FS_SetupGamedir - - Sets the gamedir and path to a different directory. -@@ -2196,7 +2218,10 @@ +@@ -2410,18 +2420,11 @@ if( fs_cddir->string[0] ) - FS_AddGameDirectory( va( "%s/%s", fs_cddir->string, fs_game->string ) ); + FS_AddGameDirectory( "%s/%s", fs_cddir->string, fs_game->string ); -+ FS_AddGameDirectory(va("%s/%s", DATADIR, fs_game->string)); -+ FS_AddGameDirectory(va("%s/%s", LIBDIR, fs_game->string)); - FS_AddGameDirectory( va( "%s/%s", fs_basedir->string, fs_game->string ) ); ++ FS_AddGameDirectory("%s/%s", DATADIR, fs_game->string); ++ FS_AddGameDirectory("%s/%s", LIBDIR, fs_game->string); + FS_AddGameDirectory( "%s/%s", fs_basedir->string, fs_game->string ); + FS_AddHomeAsGameDirectory(fs_game->string); +-#ifdef __unix__ +- { +- char *homedir = getenv( "HOME" ); +- +- if( homedir ) { +- FS_AddGameDirectory( "%s/"HOMEDIRNAME"/%s", +- homedir, fs_game->string ); +- } +- } +-#endif } -@@ -2339,7 +2364,10 @@ - // - // start up with baseq2pro by default - // -+ FS_AddGameDirectory(va("%s/"INITDIRNAME, DATADIR)); -+ FS_AddGameDirectory(va("%s/"INITDIRNAME, LIBDIR)); - FS_AddGameDirectory( va( "%s/"INITDIRNAME, fs_basedir->string ) ); -+ FS_AddHomeAsGameDirectory(INITDIRNAME); + qboolean FS_SafeToRestart( void ) { +@@ -2518,7 +2521,6 @@ + */ + void FS_Init( void ) { + int startTime, i; +- char *base; + + startTime = Sys_Milliseconds(); +@@ -2554,13 +2556,7 @@ + // allows the game to run from outside the data tree + // - fs_init_searchpaths = fs_searchpaths; -@@ -2363,7 +2391,10 @@ +-#ifdef __unix__ +- base = DATADIR; +-#else +- base = Sys_GetCurrentDirectory(); +-#endif +- +- fs_basedir = Cvar_Get( "basedir", base, CVAR_NOSET ); ++ fs_basedir = Cvar_Get( "basedir", Sys_GetCurrentDirectory(), CVAR_NOSET ); + + /* strip trailing slash */ + if( fs_basedir->string[0] ) { +@@ -2591,8 +2587,15 @@ // // start up with baseq2 by default // -+ FS_AddGameDirectory(va("%s/"BASEDIRNAME, DATADIR)); -+ FS_AddGameDirectory(va("%s/"BASEDIRNAME, LIBDIR)); - FS_AddGameDirectory( va( "%s/"BASEDIRNAME, fs_basedir->string ) ); ++ FS_AddGameDirectory("%s/"BASEDIRNAME, DATADIR); ++ FS_AddGameDirectory("%s/"BASEDIRNAME, LIBDIR); + FS_AddGameDirectory( "%s/"BASEDIRNAME, fs_basedir->string ); + FS_AddHomeAsGameDirectory(BASEDIRNAME); ++ ++ FS_AddGameDirectory("%s/"INITDIRNAME, DATADIR); ++ FS_AddGameDirectory("%s/"INITDIRNAME, LIBDIR); + FS_AddGameDirectory( "%s/"INITDIRNAME, fs_basedir->string ); ++ FS_AddHomeAsGameDirectory(INITDIRNAME); fs_base_searchpaths = fs_searchpaths; diff --git a/games/q2pro/files/patch-source__in_linux.c b/games/q2pro/files/patch-source__in_linux.c index 3bfe7c5e3818..ac30d68a9db8 100644 --- a/games/q2pro/files/patch-source__in_linux.c +++ b/games/q2pro/files/patch-source__in_linux.c @@ -1,5 +1,5 @@ ---- ./source/in_linux.c.orig Mon Dec 25 17:07:02 2006 -+++ ./source/in_linux.c Mon Dec 25 17:07:03 2006 +--- source/in_linux.c.orig Sun Jan 28 20:57:44 2007 ++++ source/in_linux.c Sun Feb 4 19:35:14 2007 @@ -27,10 +27,14 @@ #include <sys/ioctl.h> #include <unistd.h> @@ -10,7 +10,7 @@ #include <errno.h> +#ifdef __linux__ - #include "SDL/SDL.h" + #include <SDL.h> +#endif static cvar_t *in_device; @@ -23,10 +23,9 @@ #define MAX_EVENTS 64 #define EVENT_SIZE sizeof( struct input_event ) -@@ -223,5 +228,4 @@ - api->Frame = Evdev_SendMouseMoveEvents; +@@ -224,4 +229,4 @@ api->ClearStates = Evdev_ClearMouseStates; } -- + - +#endif diff --git a/games/q2pro/files/patch-source__snd_dma.c b/games/q2pro/files/patch-source__snd_dma.c deleted file mode 100644 index 76c097bf95a6..000000000000 --- a/games/q2pro/files/patch-source__snd_dma.c +++ /dev/null @@ -1,20 +0,0 @@ ---- ./source/snd_dma.c.orig Mon Dec 25 17:07:02 2006 -+++ ./source/snd_dma.c Mon Dec 25 17:07:03 2006 -@@ -110,7 +110,7 @@ - #if (defined _WIN32) - void WAVE_FillAPI( snddmaAPI_t *api ); - void DS_FillAPI( snddmaAPI_t *api ); --#elif (defined __linux__) -+#elif (defined __unix__) - void OSS_FillAPI( snddmaAPI_t *api ); - #endif - -@@ -129,7 +129,7 @@ - /* fallback driver should be present on all systems */ - #if (defined _WIN32) - { "wave", WAVE_FillAPI }, --#elif (defined __linux__) -+#elif (defined __unix__) - { "oss", OSS_FillAPI }, - #endif - diff --git a/games/q2pro/files/patch-source__snd_linux.c b/games/q2pro/files/patch-source__snd_linux.c deleted file mode 100644 index 78b27e0467b8..000000000000 --- a/games/q2pro/files/patch-source__snd_linux.c +++ /dev/null @@ -1,11 +0,0 @@ ---- ./source/snd_linux.c.orig Mon Dec 25 17:07:02 2006 -+++ ./source/snd_linux.c Mon Dec 25 17:07:03 2006 -@@ -27,6 +27,8 @@ - #include <sys/wait.h> - #ifdef __linux__ - #include <linux/soundcard.h> -+#else -+#include <sys/soundcard.h> - #endif - #include <stdio.h> - #include <errno.h> diff --git a/games/q2pro/files/patch-source__sys_unix.c b/games/q2pro/files/patch-source__sys_unix.c index 6dae184ee783..d1d701945a30 100644 --- a/games/q2pro/files/patch-source__sys_unix.c +++ b/games/q2pro/files/patch-source__sys_unix.c @@ -1,66 +1,7 @@ ---- ./source/sys_unix.c.orig Mon Dec 25 17:07:02 2006 -+++ ./source/sys_unix.c Mon Dec 25 17:07:03 2006 -@@ -36,10 +36,15 @@ - #include <sys/wait.h> - #include <sys/mman.h> - #include <errno.h> -+#ifdef __linux__ - #include <mntent.h> -+#endif - #include <dirent.h> - #include <dlfcn.h> - #include <termios.h> -+#ifndef __linux__ -+#include <machine/param.h> -+#endif +--- source/sys_unix.c.orig Sun Jan 28 20:57:44 2007 ++++ source/sys_unix.c Sun Feb 4 19:49:07 2007 +@@ -908,7 +908,7 @@ - #include "qcommon.h" - #include "q_list.h" -@@ -376,7 +381,7 @@ - pool->maxsize = ( maxsize + 4095 ) & ~4095; - pool->cursize = 0; - buf = mmap( NULL, pool->maxsize, PROT_READ|PROT_WRITE, -- MAP_PRIVATE|MAP_ANONYMOUS, -1, 0 ); -+ MAP_PRIVATE|MAP_ANON, -1, 0 ); - if( buf == NULL || buf == ( byte * )-1 ) { - Com_Error( ERR_FATAL, "Hunk_Begin: unable to virtual allocate %d bytes", - pool->maxsize ); -@@ -403,7 +408,24 @@ - void Hunk_End( mempool_t *pool ) { - byte *n; - -+#ifndef __linux__ -+ size_t old_size = pool->maxsize; -+ size_t new_size = pool->cursize + sizeof(int); -+ void * unmap_base; -+ size_t unmap_len; -+ -+ new_size = round_page(new_size); -+ old_size = round_page(old_size); -+ if (new_size > old_size) -+ n = 0; /* error */ -+ else if (new_size < old_size) { -+ unmap_base = (caddr_t)(pool->base + new_size); -+ unmap_len = old_size - new_size; -+ n = munmap(unmap_base, unmap_len) + pool->base; -+ } -+#else - n = mremap( pool->base, pool->maxsize, pool->cursize, 0 ); -+#endif - if( n != pool->base ) { - Com_Error( ERR_FATAL, "Hunk_End: could not remap virtual block: %s", - strerror( errno ) ); -@@ -750,7 +772,7 @@ - if( sys_debugdir->string[0] ) { - base = sys_debugdir->string; - } else { -- base = Sys_GetCurrentDirectory(); -+ base = LIBDIR; - } - - // check the current debug directory first for development purposes -@@ -829,7 +851,7 @@ - //======================================================================= static void *gameLibrary; -#define GAMELIB "gamei386.so" @@ -68,3 +9,15 @@ /* ================= +@@ -935,9 +935,9 @@ + char name[MAX_OSPATH]; + char *path; + #ifdef NDEBUG +- const char *debugdir = "releasei386"; ++ const char *debugdir = "release"; + #else +- const char *debugdir = "debugi386"; ++ const char *debugdir = "debug"; + #endif + + if( gameLibrary ) { |