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diff --git a/games/quakeserver/pkg-descr b/games/quakeserver/pkg-descr new file mode 100644 index 000000000000..c7b07b167a9f --- /dev/null +++ b/games/quakeserver/pkg-descr @@ -0,0 +1,40 @@ +Quake Server README +=================== + +Ok, this one definately falls into the "I had some time one Sunday +afternoon..." category. + +This port allows you to host Quake network games on your FreeBSD machine. +It uses the Intel/Linux version of Quake, so it depends upon the linux +compatibility libraries, and requires that you are running a fairly recent +2.2-current with Linux emulation turned on. For more details about getting +Linux emulation running in the kernel/OS, refer to chapter 21 of the FreeBSD +Handbook. + +This installs the v1.01 shareware version of Quake, and the required files +to automate a server. If you have purchased the registered version of Quake +and wish to host a registered server, take the files from the ID1/ +subdirectory of your installed version of Quake, and put them into the id1/ +subdirectory of /usr/local/quakeserver. Be sure to make the filenames +lowercase. + +NOTE: I'm not sure how this will work with the v1.06 version of registered +quake. Currently, I can't get the intel loader to work with the 1.06 game +files, so I'm not optimistic. YMMV. + +Credits to iD for creating a great game, and to Dan Nelson +<dnelson@emsphone.com> for creating the expect script that wraps around the +server in case it crashes. + +Note that this port can technically be used to play Quake under X, but I +don't recommend it. It's slow, small, and prone to crashing. If you want +to host a very fast and responsive Quake game, use this. If you want to +play it, run DOS. + +Shameless plug: I've also ported qcc, the QuakeC compiler to let server ops +make their own quake games. You do need registered Quake to do this, but +it's well worth it. Look for qcc in the games collection of FreeBSD's ports +repository. + +-- +j.
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