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+Quake Server README
+===================
+
+Ok, this one definately falls into the "I had some time one Sunday
+afternoon..." category.
+
+This port allows you to host Quake network games on your FreeBSD machine.
+It uses the Intel/Linux version of Quake, so it depends upon the linux
+compatibility libraries, and requires that you are running a fairly recent
+2.2-current with Linux emulation turned on. For more details about getting
+Linux emulation running in the kernel/OS, refer to chapter 21 of the FreeBSD
+Handbook.
+
+This installs the v1.01 shareware version of Quake, and the required files
+to automate a server. If you have purchased the registered version of Quake
+and wish to host a registered server, take the files from the ID1/
+subdirectory of your installed version of Quake, and put them into the id1/
+subdirectory of /usr/local/quakeserver. Be sure to make the filenames
+lowercase.
+
+NOTE: I'm not sure how this will work with the v1.06 version of registered
+quake. Currently, I can't get the intel loader to work with the 1.06 game
+files, so I'm not optimistic. YMMV.
+
+Credits to iD for creating a great game, and to Dan Nelson
+<dnelson@emsphone.com> for creating the expect script that wraps around the
+server in case it crashes.
+
+Note that this port can technically be used to play Quake under X, but I
+don't recommend it. It's slow, small, and prone to crashing. If you want
+to host a very fast and responsive Quake game, use this. If you want to
+play it, run DOS.
+
+Shameless plug: I've also ported qcc, the QuakeC compiler to let server ops
+make their own quake games. You do need registered Quake to do this, but
+it's well worth it. Look for qcc in the games collection of FreeBSD's ports
+repository.
+
+--
+j. \ No newline at end of file