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-rw-r--r--games/prboom-plus/files/patch-src_gl__intern.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/games/prboom-plus/files/patch-src_gl__intern.h b/games/prboom-plus/files/patch-src_gl__intern.h
new file mode 100644
index 000000000000..d015d991eadb
--- /dev/null
+++ b/games/prboom-plus/files/patch-src_gl__intern.h
@@ -0,0 +1,22 @@
+--- src/gl_intern.h.orig 2011-10-05 10:23:00 UTC
++++ src/gl_intern.h
+@@ -450,8 +450,8 @@ void gld_StaticLightAlpha(float light, float alpha);
+ void gld_InitLightTable(void);
+ typedef float (*gld_CalcLightLevel_f)(int lightlevel);
+ typedef float (*gld_Calc2DLightLevel_f)(int lightlevel);
+-gld_CalcLightLevel_f gld_CalcLightLevel;
+-gld_Calc2DLightLevel_f gld_Calc2DLightLevel;
++extern gld_CalcLightLevel_f gld_CalcLightLevel;
++extern gld_Calc2DLightLevel_f gld_Calc2DLightLevel;
+
+ //fog
+ extern int gl_fog;
+@@ -459,7 +459,7 @@ extern int gl_use_fog;
+ void gl_EnableFog(int on);
+ void gld_SetFog(float fogdensity);
+ typedef float (*gld_CalcFogDensity_f)(sector_t *sector, int lightlevel, GLDrawItemType type);
+-gld_CalcFogDensity_f gld_CalcFogDensity;
++extern gld_CalcFogDensity_f gld_CalcFogDensity;
+
+ //HQ resize
+ unsigned char* gld_HQResize(GLTexture *gltexture, unsigned char *inputBuffer, int inWidth, int inHeight, int *outWidth, int *outHeight);