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-rw-r--r--games/jetpack/files/patch-ac112
1 files changed, 0 insertions, 112 deletions
diff --git a/games/jetpack/files/patch-ac b/games/jetpack/files/patch-ac
deleted file mode 100644
index 4aa8fe94f089..000000000000
--- a/games/jetpack/files/patch-ac
+++ /dev/null
@@ -1,112 +0,0 @@
-*** Imakefile.orig Mon Apr 6 12:59:31 1992
---- Imakefile Mon Jan 2 11:51:53 1995
-***************
-*** 1,54 ****
-! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
- gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
- setinmaze.c setup.c special.c time.c update.c windowx.c
-! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
- gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
- setinmaze.o setup.o special.o time.o update.o windowx.o
-
-! PROGRAMS = jetpack
-
-! DESTDIR = /usrd/s/m/meb2
-
- # These defines override the template defaults. Trash em if you want to
- # use the template locations
-! USRLIBDIR = $(DESTDIR)/lib/jetpack
-! BINDIR = $(DESTDIR)/bin
-! MANPATH = $(DESTDIR)/man
-! MANDIR = $(MANSOURCEPATH)1
-! TOP_INCLUDES =
-! DEPXLIB =
-! EXTRA_LIBRARIES = $(XLIB)
-
- # I like my programs optimized, stripped, and setuid. Do what you like.
-! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
-! CDEBUGFLAGS = -O4
-
- # Since my programs are setuid, I make the data files readable only by me.
-! INSTDATFLAGS = -m 0600
-
- # These defines are needed by jetpack. Delete the -DBLIT if you don't want
- # the game to do all the drawing to an offscreen pixmap. (This is good for
- # machines that don't have hardware blitting -- if you have an xterm or a
- # graphics workhorse, leave it in, there will be no flicker)
-! DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
-
- # The score file can be any name you like, just make sure the directory
- # it's supposed to reside in exists, or jetpack will start creating score
- # files in the directories it is run from. Same for the level files, only
- # the filename you give here is only a prefix -- the complete filename has
- # the level number appended to it.
-! SCOREFILE = $(USRLIBDIR)/jetpack.scores
-! LEVELFILE = $(USRLIBDIR)/jetpack.lev
-
- ComplexProgramTarget(jetpack)
-
- DependTarget()
- DependDependency()
-
-! InstallNonExec(levels/000,$(LEVELFILE)000)
-
-! # oops, I can't figure how to override the template default to install the
-! # man page as jetpack.1, so I install both and remove the bad one.
-! install.man:: jetpack.man
-! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1
-! @rm -f $(MANDIR)/jetpack.n
---- 1,53 ----
-! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
- gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
- setinmaze.c setup.c special.c time.c update.c windowx.c
-! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
- gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
- setinmaze.o setup.o special.o time.o update.o windowx.o
-
-! PROGRAMS = jetpack
-
-! BINDIR = $(PREFIX)/bin
-! LIBDIR = $(PREFIX)/lib/X11/jetpack
-! MANDIR = $(PREFIX)/man/man6
-! MANSUFFIX = 6
-
- # These defines override the template defaults. Trash em if you want to
- # use the template locations
-! # LIBDIR = $(DESTDIR)/lib/jetpack
-! # BINDIR = $(DESTDIR)/bin
-! # MANPATH = $(DESTDIR)/man
-! # MANDIR = $(MANSOURCEPATH)1
-! EXTRA_LIBRARIES = $(XLIB)
-
- # I like my programs optimized, stripped, and setuid. Do what you like.
-! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
-! CDEBUGFLAGS = -O4
-
- # Since my programs are setuid, I make the data files readable only by me.
-! INSTDATFLAGS = -m 0600
-
- # These defines are needed by jetpack. Delete the -DBLIT if you don't want
- # the game to do all the drawing to an offscreen pixmap. (This is good for
- # machines that don't have hardware blitting -- if you have an xterm or a
- # graphics workhorse, leave it in, there will be no flicker)
-! # DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
-! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
-
- # The score file can be any name you like, just make sure the directory
- # it's supposed to reside in exists, or jetpack will start creating score
- # files in the directories it is run from. Same for the level files, only
- # the filename you give here is only a prefix -- the complete filename has
- # the level number appended to it.
-! SCOREFILE = $(LIBDIR)/jetpack.scores
-! LEVELFILE = $(LIBDIR)/jetpack.lev
-
- ComplexProgramTarget(jetpack)
-
- DependTarget()
- DependDependency()
-
-! install::
-! MakeDir($(LIBDIR))
-
-! InstallNonExec(levels/000,$(LEVELFILE)000)