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-rw-r--r--games/golddig/files/patch-ac251
1 files changed, 0 insertions, 251 deletions
diff --git a/games/golddig/files/patch-ac b/games/golddig/files/patch-ac
deleted file mode 100644
index 89a8c12cf13e..000000000000
--- a/games/golddig/files/patch-ac
+++ /dev/null
@@ -1,251 +0,0 @@
-This patch is not required to compile/run golddig. Its only purpose is to
-improve the game (IMHO) --jmz
-
-*** golddig.c~ Thu Dec 14 20:41:03 1989
---- golddig.c Sun Nov 20 01:23:40 1994
-***************
-*** 29,34 ****
---- 29,38 ----
-
- #define EVMASK KeyPressMask | ExposureMask | ButtonPressMask | FocusChangeMask
-
-+ int x_lives, x_initial_score;
-+ #define TURBO 15
-+ int x_turbo = TURBO;
-+
- int newlevel = 0; /* Non-zero if a new level was just drawn */
- struct itimerval cycletime; /* Structure used when setting up timer */
- /* These are the graphics cursors used for drawing the player at */
-***************
-*** 167,177 ****
- puts("z,<,q,u,R13 - make hole left");
- puts("x,>,e,o,R15 - make hole right");
- puts("r,y,R7 - put down any held item");
-! puts("1-9 - change the game speed");
- puts("\n^S,^Z - pause the game");
- puts("^Q,^Y - reactivate the game");
- puts("^C - kill the game");
- puts("^R - redraw the screen");
- break;
- /* A space bar changes the command to STAND */
- case XK_space: case XK_R11:
---- 171,182 ----
- puts("z,<,q,u,R13 - make hole left");
- puts("x,>,e,o,R15 - make hole right");
- puts("r,y,R7 - put down any held item");
-! puts("0-9 - change the game speed (0 is *very* fast)");
- puts("\n^S,^Z - pause the game");
- puts("^Q,^Y - reactivate the game");
- puts("^C - kill the game");
- puts("^R - redraw the screen");
-+ puts("^A - restart the level");
- break;
- /* A space bar changes the command to STAND */
- case XK_space: case XK_R11:
-***************
-*** 251,256 ****
---- 256,262 ----
- regen_tree();
- /* Freeze action until a key is pressed */
- newlevel = 1;
-+ x_initial_score = score;
- }
-
- /* Move player one movement */
-***************
-*** 299,304 ****
---- 305,311 ----
- ((code & UPLEVEL) && ! (code & INACTIVE))) {
- /* Increment the level number */
- levelnum ++;
-+ x_lives++;
- /* Load the next level in if the current one is done */
- init_level();
- /* Redraw the level */
-***************
-*** 309,316 ****
- return;
- }
- /* If the block is a killer block, kill the player */
-! if(code & KILLIN)
- died("was crushed");
- }
- /* Do not let PUTDOWN order stay after movement has started */
- else if(curorder == PUTDOWN)
---- 316,332 ----
- return;
- }
- /* If the block is a killer block, kill the player */
-! if(code & KILLIN) {
-! if(--x_lives) { /* restart level */
-! goldleft = 0; player.ypos = 0; code |= UPLEVEL; code |= INACTIVE;
-! score = x_initial_score;
-! init_level();
-! redrawall();
-! XFlush(disp);
-! return;
-! }
- died("was crushed");
-+ }
- }
- /* Do not let PUTDOWN order stay after movement has started */
- else if(curorder == PUTDOWN)
-***************
-*** 350,357 ****
- /* Check if the player is overlapping one of the bad guys while not */
- /* holding armor. */
- if(! (fast_lookup[player.hold].code & ARMOR) &&
-! overlap_badguy(player.xpos,player.ypos,-1))
- died("was eaten");
- /* Redraw player if he moved. Redraw occasionally anyway. */
- if(player.xpos != player.xold || player.ypos != player.yold ||
- (curtick & 0xf) == 0)
---- 366,382 ----
- /* Check if the player is overlapping one of the bad guys while not */
- /* holding armor. */
- if(! (fast_lookup[player.hold].code & ARMOR) &&
-! overlap_badguy(player.xpos,player.ypos,-1)) {
-! if(--x_lives) { /* restart level */
-! goldleft = 0; player.ypos = 0;
-! score = x_initial_score;
-! init_level();
-! redrawall();
-! XFlush(disp);
-! return;
-! }
- died("was eaten");
-+ }
- /* Redraw player if he moved. Redraw occasionally anyway. */
- if(player.xpos != player.xold || player.ypos != player.yold ||
- (curtick & 0xf) == 0)
-***************
-*** 422,428 ****
- sscanf(argv[i]+2,"%d",&speed);
- }
- else {
-! printf("usage: golddig [-l <level>] [-s <speed 1-9>] [<world name>]\n");
- exit(1);
- }
- }
---- 447,453 ----
- sscanf(argv[i]+2,"%d",&speed);
- }
- else {
-! printf("usage: golddig [-l <level>] [-s <speed 0-9>] [<world name>]\n");
- exit(1);
- }
- }
-***************
-*** 434,440 ****
- }
- /* remember what the starting level was */
- levelstart = levelnum;
-!
- /* start up x windows and all graphics cursors for drawing level */
- xstart(EVMASK);
- /* reassemble the graphics cursors to prepare for actual play */
---- 459,467 ----
- }
- /* remember what the starting level was */
- levelstart = levelnum;
-! x_lives = 6 - levelnum;
-! if (x_lives < 1)
-! x_lives = 1;
- /* start up x windows and all graphics cursors for drawing level */
- xstart(EVMASK);
- /* reassemble the graphics cursors to prepare for actual play */
-***************
-*** 467,475 ****
- init_level();
-
- /* initialize timer structure according to speed */
-! if(speed <= 0)
- speed = 1;
-! if(speed <= 5)
- cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
- else
- cycletime.it_interval.tv_usec = 625000 / speed;
---- 494,504 ----
- init_level();
-
- /* initialize timer structure according to speed */
-! if(speed < 0)
- speed = 1;
-! if(speed == 0)
-! cycletime.it_interval.tv_usec = 625000 / x_turbo;
-! else if(speed <= 5)
- cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
- else
- cycletime.it_interval.tv_usec = 625000 / speed;
-***************
-*** 517,528 ****
- case XK_R: case XK_r:
- redrawall();
- break;
- }
- /* Pressing a number changes the game speed */
-! else if(keyhit >= XK_1 && keyhit <= XK_9) {
- speed = (int) (keyhit - XK_0);
- /* Compute new cycle delay */
-! if(speed <= 5)
- cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
- else
- cycletime.it_interval.tv_usec = 625000 / speed;
---- 546,569 ----
- case XK_R: case XK_r:
- redrawall();
- break;
-+ /* ^A restarts the current level */
-+ case XK_A: case XK_a:
-+ if(--x_lives) { /* restart level */
-+ goldleft = 0; player.ypos = 0;
-+ score = x_initial_score;
-+ init_level();
-+ redrawall();
-+ } else
-+ died("was abandoned");
-+ break;
- }
- /* Pressing a number changes the game speed */
-! else if(keyhit >= XK_0 && keyhit <= XK_9) {
- speed = (int) (keyhit - XK_0);
- /* Compute new cycle delay */
-! if(speed == 0)
-! cycletime.it_interval.tv_usec = 625000 / x_turbo;
-! else if(speed <= 5)
- cycletime.it_interval.tv_usec = (5-speed) * 50000 + 125000;
- else
- cycletime.it_interval.tv_usec = 625000 / speed;
-*** shared.c~ Sun Nov 20 00:59:30 1994
---- shared.c Sun Nov 20 01:25:00 1994
-***************
-*** 279,287 ****
- void draw_score()
- {
- char buf[50];
-
- /* Build the output string */
-! sprintf(buf,"score: %d level: %d speed: %d",score,levelnum,speed);
- /* Clear the current score line */
- XFillRectangle(disp,wind,blackgc,0,ysize << 4,xsize << 4,SCORESIZE);
- /* Actually draw the text */
---- 279,288 ----
- void draw_score()
- {
- char buf[50];
-+ extern int x_lives;
-
- /* Build the output string */
-! sprintf(buf,"score: %d level: %d speed: %d lives: %d",score,levelnum,speed,x_lives);
- /* Clear the current score line */
- XFillRectangle(disp,wind,blackgc,0,ysize << 4,xsize << 4,SCORESIZE);
- /* Actually draw the text */
-*** makelev.c~ Thu Dec 14 20:40:34 1989
---- makelev.c Sun Nov 20 01:54:47 1994
-***************
-*** 1,3 ****
---- 1,4 ----
-+ int x_lives;
- /* This program was written by Alexander Siegel in September of 1989 */
- /* at Cornell University. It may may copied freely for private use or */
- /* public dispersion provided that this comment is not removed. This */