summaryrefslogtreecommitdiff
path: root/games/el/files/patch-sound.c
diff options
context:
space:
mode:
Diffstat (limited to 'games/el/files/patch-sound.c')
-rw-r--r--games/el/files/patch-sound.c56
1 files changed, 0 insertions, 56 deletions
diff --git a/games/el/files/patch-sound.c b/games/el/files/patch-sound.c
deleted file mode 100644
index 8cc374a1967a..000000000000
--- a/games/el/files/patch-sound.c
+++ /dev/null
@@ -1,56 +0,0 @@
---- sound.c Mon Aug 21 11:20:53 2006
-+++ sound.c Mon Aug 21 11:25:49 2006
-@@ -313,10 +313,11 @@
- ALuint get_loaded_buffer(int i)
- {
- int error;
-- ALsizei size,freq;
-+ ALsizei size;
- ALenum format;
-- ALvoid *data;
- ALboolean loop;
-+ ALfloat freq;
-+ ALvoid* data = 0;
- FILE *fin;
-
- if(!alIsBuffer(sound_buffer[i]))
-@@ -349,10 +350,10 @@
- // OS X alutLoadWAVFile doesn't have a loop option... Oh well :-)
- alutLoadWAVFile (sound_files[i], &format, &data, &size, &freq);
- #else
-- alutLoadWAVFile (sound_files[i], &format, &data, &size, &freq, &loop);
-+ data = alutLoadMemoryFromFile (sound_files[i], &format, &size, &freq);
- #endif
-- alBufferData(sound_buffer[i],format,data,size,freq);
-- alutUnloadWAV(format,data,size,freq);
-+ alBufferData(sound_buffer[i],format,data,size,(int)freq);
-+ free(data);
- }
- return sound_buffer[i];
- }
-@@ -377,14 +378,14 @@
- #ifndef OSX
- alutLoadWAVFile(szPath,&pSample->format,&data,&pSample->size,&pSample->freq,&loop);
- #else
-- alutLoadWAVFile(szPath,&pSample->format,&data,&pSample->size,&pSample->freq);
-+ data = alutLoadMemoryFromFile(szPath, &pSample->format, &pSample->size, &pSample->freq);
- #endif
- if(!data)
- {//couldn't load the file
- #ifdef ELC
- LOG_ERROR("%s: %s",snd_buff_error, "NO SOUND DATA");
- #else
-- printf("ensure_sample_loaded : alutLoadWAVFile(%s) = %s\n",
-+ printf("ensure_sample_loaded : alutLoadMemoryFromFile(%s) = %s\n",
- szPath, "NO SOUND DATA");
- #endif
- return 1;
-@@ -420,7 +421,7 @@
- pSample->length = (pSample->size*1000) / ((pSample->bits >> 3)*pSample->channels*pSample->freq);
-
- //get rid of the temporary data
-- alutUnloadWAV(pSample->format,data,pSample->size,pSample->freq);
-+ free(data);
- }
-
- pSample->loaded_status = 1;