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-rw-r--r--games/crossfire/files/patch-aa8
-rw-r--r--games/crossfire/files/patch-ab30
-rw-r--r--games/crossfire/files/patch-ak31
-rw-r--r--games/crossfire/files/patch-al36
-rw-r--r--games/crossfire/files/patch-am42
5 files changed, 8 insertions, 139 deletions
diff --git a/games/crossfire/files/patch-aa b/games/crossfire/files/patch-aa
index 2b1a7baec1e8..d693a141c44f 100644
--- a/games/crossfire/files/patch-aa
+++ b/games/crossfire/files/patch-aa
@@ -1,5 +1,5 @@
---- config/crosssite.def.orig Mon Sep 30 07:54:14 1996
-+++ config/crosssite.def Sun Oct 27 15:43:06 1996
+--- config/crosssite.def.orig Sat Jan 25 12:16:24 1997
++++ config/crosssite.def Sat Jan 25 12:20:45 1997
@@ -38,7 +38,7 @@
/*
@@ -30,8 +30,8 @@
standard location for manual pages on your machine.*/
/* #define CManPath Concat(CTop,/man) */
-#define CManSuffix 6
-+/* #define CManSuffix 6 */
+#define CManPath /usr/local/man
++/* #define CManSuffix 6 */
/* Force CC to use the specified options instead of the default
@@ -40,7 +40,7 @@
*/
/*define ForceCCOPTIONS -O -g -Wall */
-#undef ForceCCOPTIONS
-+#define ForceCCOPTIONS -pipe -O
++#define ForceCCOPTIONS -pipe -O2
/* Extra_Flags are added onto the compilers default options. Can be
* quite useful if you just want to add another flag or two, and not
diff --git a/games/crossfire/files/patch-ab b/games/crossfire/files/patch-ab
index 46e85db9e2a5..d850d0935ec3 100644
--- a/games/crossfire/files/patch-ab
+++ b/games/crossfire/files/patch-ab
@@ -1,24 +1,6 @@
---- include/config.h.orig Tue Oct 29 11:58:02 1996
-+++ include/config.h Fri Nov 1 13:13:05 1996
-@@ -174,6 +174,8 @@
-
- #define FULL_RING_DESCRIPTION
-
-+#define SHOP_LISTINGS
-+
- /* if EXPLORE_MODE is defined, it allows players to enter explore mode,
- * where they can not die. Unlike other games (nethack for instance) explore
- * modes, the only thing Crossfire explore mode does is prevent death.
-@@ -305,7 +307,7 @@
- */
-
- #ifndef DM_MAIL
--/* #define DM_MAIL "master@rahul.net" */
-+#define DM_MAIL "master@rahul.net"
- #endif
-
- /*
-@@ -499,10 +501,10 @@
+--- include/config.h.orig Mon Jan 6 01:59:44 1997
++++ include/config.h Sat Jan 25 12:38:37 1997
+@@ -499,7 +499,7 @@
/* CF 0.91.6 - SAVE_PLAYER now standard part of game */
/*#define SAVE_PLAYER*/
@@ -26,8 +8,4 @@
+#define SAVE_HOMEDIR
/* #define LOCK_PLAYER */
#define USE_CHECKSUM
--/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
-+#define ENABLE_CHECKSUM /* Will be default in distant future versions */
-
- #ifndef PLAYERDIR
- #define PLAYERDIR "players"
+ /* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
diff --git a/games/crossfire/files/patch-ak b/games/crossfire/files/patch-ak
deleted file mode 100644
index 6b90de63dca3..000000000000
--- a/games/crossfire/files/patch-ak
+++ /dev/null
@@ -1,31 +0,0 @@
-Date: Sun, 3 Nov 96 08:03:51 EST
-From: "Brian Thomas" <thomas@astro.psu.edu>
-Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu>
-Subject: CF: skill status upon login
-
- It is possible right now for a player to log
- back into a game and have 2 skills readied
- (applied!). This can confuse the code, and
- cause problems for a while. This patch
- fixes that.
-
- -b.t.
-
-*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996
---- server/skill_util.c Sun Nov 3 07:57:20 1996
-***************
-*** 877,886 ****
---- 880,891 ----
- return 0;
- }
- }
- /* Ok, create linked list and link the associated skills to exp objects */
- for(i=0;i<sk_index;i++) {
-+ /* for startup, lets unapply all skills */
-+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED);
- #ifdef LINKED_SKILL_LIST
- objectlink *obl;
- obl = (objectlink *) malloc(sizeof(objectlink));
- obl->ob=sk_ob[i];
- obl->id=sk_ob[i]->stats.sp;
-
diff --git a/games/crossfire/files/patch-al b/games/crossfire/files/patch-al
deleted file mode 100644
index 37217ed94e1b..000000000000
--- a/games/crossfire/files/patch-al
+++ /dev/null
@@ -1,36 +0,0 @@
-Date: Wed, 6 Nov 96 04:19:33 EST
-From: "Brian Thomas" <thomas@astro.psu.edu>
-Message-Id: <9611060919.AA25706@zaphod.astro.psu.edu>
-To: crossfire@ifi.uio.no
-Subject: CF: Berserker weapon patch
-
- Ok, I found the problem.. the artifact code
- assigns a level value to artifacts with kind
- "Berserkergang". The specialweapon/apply code,
- when it finds a weapon with a "level"
- immediately compares the title field to the
- weilder's name. If they dont match, it can't be used.
-
- I created a patch to remove the level designation
- from the artifact code since other named weaopns
- (cf "glamdri") dont have a level assigned.
-
- -b.t.
-
-*** lib/artifacts.orig Wed Nov 6 04:15:22 1996
---- lib/artifacts Wed Nov 6 04:15:32 1996
-***************
-*** 548,558 ****
- Con 7
- Int -10
- Wis -10
- Cha -15
- protected 2
-- level 20
- material 256
- weight 50
- exp 3
- hp 2
- msg
---- 548,557 ----
-
diff --git a/games/crossfire/files/patch-am b/games/crossfire/files/patch-am
deleted file mode 100644
index 4fa4ec81ef76..000000000000
--- a/games/crossfire/files/patch-am
+++ /dev/null
@@ -1,42 +0,0 @@
-To: Mark Wedel <mwedel@pyramid.com>
-cc: crossfire@ifi.uio.no
-Subject: CF: Bug in inventory-code
-Date: Wed, 06 Nov 1996 13:29:14 +0100
-From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>
-
-Hello.
-In version 0.92.8 is a bug in the inventory-unlock-code, which prevents
-unlocking.
-The following patch will fix the problem:
-
-*** server/c_object.c.dist Tue Oct 29 11:57:45 1996
---- server/c_object.c Wed Nov 6 13:24:18 1996
-***************
-*** 1063,1069 ****
-
- op->contr->freeze_inv=1;
- op->contr->freeze_look=1;
-! if (!params) lock_inv(op,find_first_inventory_item(op));
- else {
- if (op->type==PLAYER) show_what=op->contr->show_what;
- for (tmp=op->inv; tmp; tmp=tmp->below) {
---- 1063,1069 ----
-
- op->contr->freeze_inv=1;
- op->contr->freeze_look=1;
-! if (!params) unlock_inv(op,find_first_inventory_item(op));
- else {
- if (op->type==PLAYER) show_what=op->contr->show_what;
- for (tmp=op->inv; tmp; tmp=tmp->below) {
-
-MfG
-Klaus
-
---
-._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
-| Klaus Elsbernd, DFKI/Universit"at Kaiserslautern | elsbernd@dfki.uni-kl.de |
-| System Administrator | BOFH |
-| 67657 Kaiserslautern; Germany | Tel: (+49) 0631/205-3486|
-|_._._._._._._._._._._._._._._._._._._._._._._._._._|_._._._._._._._._._._._._|
-
-