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-rw-r--r--games/battleball/files/patch-af26
1 files changed, 26 insertions, 0 deletions
diff --git a/games/battleball/files/patch-af b/games/battleball/files/patch-af
new file mode 100644
index 000000000000..5c67ec764104
--- /dev/null
+++ b/games/battleball/files/patch-af
@@ -0,0 +1,26 @@
+--- Makefile Thu Sep 2 22:25:18 1999
++++ Makefile.new Sun Apr 16 17:28:19 2000
+@@ -1,17 +1,18 @@
+-CXX = g++
++CXX ?= c++
+
+ # If you don't have OpenGL or Mesa, you can still compile BattleBall;
+ # just define the symbol NO_OPENGL when compiling, and don't link with
+ # $(GLLIBS) when linking
+-CXXFLAGS = -O2 -funroll-loops
++CXXFLAGS ?= -O -pipe
+ #CXXFLAGS = -O2 -funroll-loops -DNO_OPENGL
+
+ INCS = -Ibsp -Ilib3d
+-XLIBS = -L/usr/X11R6/lib -lX11
++X11BASE ?=/usr/X11R6
++XLIBS = -L$(X11BASE)/lib -lX11
+ LIBS = -lm $(XLIBS)
+
+-GLINCS = -I/usr/local/X11/include
+-GLLIBS = -lXi -lXmu -lXext -L/usr/local/X11/lib -lMesaGL
++GLINCS = -I$(X11BASE)/include
++GLLIBS = -lXi -lXmu -lXext -L$(X11BASE)/lib -lGL
+ #GLLIBS =
+
+ BSPOBJS = bsp/brep.o bsp/bsp.o bsp/polygon.o