diff options
Diffstat (limited to 'audio/libsidplay2')
-rw-r--r-- | audio/libsidplay2/Makefile | 23 | ||||
-rw-r--r-- | audio/libsidplay2/distinfo | 1 | ||||
-rw-r--r-- | audio/libsidplay2/pkg-comment | 1 | ||||
-rw-r--r-- | audio/libsidplay2/pkg-descr | 14 | ||||
-rw-r--r-- | audio/libsidplay2/pkg-plist | 14 |
5 files changed, 0 insertions, 53 deletions
diff --git a/audio/libsidplay2/Makefile b/audio/libsidplay2/Makefile deleted file mode 100644 index 8b79d6351863..000000000000 --- a/audio/libsidplay2/Makefile +++ /dev/null @@ -1,23 +0,0 @@ -# New ports collection makefile for: sidplay -# Date created: 31 October 1996 -# Whom: Stefan Zehl <sec@42.org> -# -# $FreeBSD$ -# - -PORTNAME= sidplay -PORTVERSION= 1.36.38 -CATEGORIES= audio emulators -MASTER_SITES= http://www.geocities.com/SiliconValley/Lakes/5147/sidplay/packages/ -DISTNAME= lib${PORTNAME}-${PORTVERSION:S/./_/g} -EXTRACT_SUFX= .tgz - -MAINTAINER= sec@42.org - -WRKSRC= ${WRKDIR}/lib${PKGNAME} -USE_XLIB= yes -USE_LIBTOOL= yes -INSTALLS_SHLIB= yes -USE_GMAKE= yes - -.include <bsd.port.mk> diff --git a/audio/libsidplay2/distinfo b/audio/libsidplay2/distinfo deleted file mode 100644 index 3f1ffd987860..000000000000 --- a/audio/libsidplay2/distinfo +++ /dev/null @@ -1 +0,0 @@ -MD5 (libsidplay-1_36_38.tgz) = 7bcb3fb98a463ba31aa8aa82fe36b54b diff --git a/audio/libsidplay2/pkg-comment b/audio/libsidplay2/pkg-comment deleted file mode 100644 index 83fc036bdc06..000000000000 --- a/audio/libsidplay2/pkg-comment +++ /dev/null @@ -1 +0,0 @@ -A Commodore SID-chip emulator that plays SID music files diff --git a/audio/libsidplay2/pkg-descr b/audio/libsidplay2/pkg-descr deleted file mode 100644 index 3850e15fa6a3..000000000000 --- a/audio/libsidplay2/pkg-descr +++ /dev/null @@ -1,14 +0,0 @@ -Basically, SIDPLAY is just an ordinary music player software. More -specifically, it emulates the Sound Interface Device chip (MOS 6581, -known as SID) and the Micro Processor Unit (MOS 6510) of the -Commodore 64 on your computer. Its platform-independent software -emulates hardware components. Therefore it is able to load and execute -C64 machine code programs which produce music or sound. In general, -these are independent fragments of code and data which have been -ripped from games and demonstration programs and were transferred -directly from the C64. All you need is a supported operating system and -audio hardware with average PCM waveform playback capabilities. A -fast CPU and a 16-bit sound card are recommended for better -performance. - -WWW: http://www.geocities.com/SiliconValley/Lakes/5147/index.html diff --git a/audio/libsidplay2/pkg-plist b/audio/libsidplay2/pkg-plist deleted file mode 100644 index b6bd85dfee72..000000000000 --- a/audio/libsidplay2/pkg-plist +++ /dev/null @@ -1,14 +0,0 @@ -include/sidplay/compconf.h -include/sidplay/emucfg.h -include/sidplay/fformat.h -include/sidplay/myendian.h -include/sidplay/mytypes.h -include/sidplay/player.h -include/sidplay/sidtune.h -include/sidplay/version.h -include/sidplay/fixpoint.h -include/sidplay/libcfg.h -lib/libsidplay.a -lib/libsidplay.so.1 -lib/libsidplay.so -@dirrm include/sidplay |