summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--games/Makefile1
-rw-r--r--games/brickshooter/Makefile42
-rw-r--r--games/brickshooter/distinfo3
-rw-r--r--games/brickshooter/pkg-descr6
-rw-r--r--games/brickshooter/pkg-plist35
5 files changed, 87 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index 0d60f77599a0..056ffabcc48b 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -97,6 +97,7 @@
SUBDIR += bomns
SUBDIR += boswars
SUBDIR += braincurses
+ SUBDIR += brickshooter
SUBDIR += briquolo
SUBDIR += brutalchess
SUBDIR += bs
diff --git a/games/brickshooter/Makefile b/games/brickshooter/Makefile
new file mode 100644
index 000000000000..45d41b6343ff
--- /dev/null
+++ b/games/brickshooter/Makefile
@@ -0,0 +1,42 @@
+# New ports collection makefile for: brickshooter
+# Date created: 09 May 2008
+# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
+#
+# $FreeBSD$
+#
+
+PORTNAME= brickshooter
+PORTVERSION= 0.04
+CATEGORIES= games
+MASTER_SITES= http://bilious.homelinux.org/~paxed/brickshooter/ \
+ http://www.amdmi3.ru/distfiles/
+
+MAINTAINER= amdmi3@amdmi3.ru
+COMMENT= Push blocks on to the playing field, match block colors to remove them
+
+USE_SDL= sdl mixer image
+
+PORTDOCS= *
+
+post-patch:
+.for dir in gfx levels snd
+ @${REINPLACE_CMD} -e 's|${dir}/|${DATADIR}/&|g' ${WRKSRC}/${PORTNAME}.c
+.endfor
+
+do-build:
+ cd ${WRKSRC} && ${CC} ${CFLAGS} -o ${PORTNAME} ${PORTNAME}.c \
+ `${SDL_CONFIG} --libs --cflags` -lSDL_image -lSDL_mixer
+
+do-install:
+ ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
+.for dir in gfx levels snd
+ ${MKDIR} ${DATADIR}/${dir}
+ ${INSTALL_DATA} ${WRKSRC}/${dir}/* ${DATADIR}/${dir}
+.endfor
+
+.if !defined(NOPORTDOCS)
+ ${MKDIR} ${DOCSDIR}
+ ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
+.endif
+
+.include <bsd.port.mk>
diff --git a/games/brickshooter/distinfo b/games/brickshooter/distinfo
new file mode 100644
index 000000000000..560f67b9ca0e
--- /dev/null
+++ b/games/brickshooter/distinfo
@@ -0,0 +1,3 @@
+MD5 (brickshooter-0.04.tar.gz) = 9b2308e44591917b8d1f0b0382b7e878
+SHA256 (brickshooter-0.04.tar.gz) = 6ad01eada201261e50b29a57cafce34f0af33777896ca5ff9a0f2208111a6698
+SIZE (brickshooter-0.04.tar.gz) = 2278635
diff --git a/games/brickshooter/pkg-descr b/games/brickshooter/pkg-descr
new file mode 100644
index 000000000000..21322ebaa190
--- /dev/null
+++ b/games/brickshooter/pkg-descr
@@ -0,0 +1,6 @@
+brickshooter is a small puzzle game for linux, where you'll have
+to clear the central area from different colored bricks. Three or
+more same colored bricks that touch will vanish. You can shoot
+bricks into the playing field from the fringes.
+
+WWW: http://bilious.homelinux.org/~paxed/brickshooter/
diff --git a/games/brickshooter/pkg-plist b/games/brickshooter/pkg-plist
new file mode 100644
index 000000000000..30c8d617ce75
--- /dev/null
+++ b/games/brickshooter/pkg-plist
@@ -0,0 +1,35 @@
+bin/brickshooter
+%%DATADIR%%/gfx/background.png
+%%DATADIR%%/gfx/background2.png
+%%DATADIR%%/gfx/background3.png
+%%DATADIR%%/gfx/background4.png
+%%DATADIR%%/gfx/background5.png
+%%DATADIR%%/gfx/background6.png
+%%DATADIR%%/gfx/charset.png
+%%DATADIR%%/gfx/charset.xcf
+%%DATADIR%%/gfx/cursor.png
+%%DATADIR%%/gfx/explosion.png
+%%DATADIR%%/gfx/explosion.xcf
+%%DATADIR%%/gfx/level_bg.png
+%%DATADIR%%/gfx/level_bg.xcf
+%%DATADIR%%/gfx/score_bg.png
+%%DATADIR%%/gfx/score_bg.xcf
+%%DATADIR%%/gfx/targeting.png
+%%DATADIR%%/gfx/targeting.xcf
+%%DATADIR%%/gfx/tile.xcf
+%%DATADIR%%/gfx/tiles.png
+%%DATADIR%%/gfx/window_border.png
+%%DATADIR%%/levels/aigyptos.dat
+%%DATADIR%%/snd/blockhit.wav
+%%DATADIR%%/snd/blockout.wav
+%%DATADIR%%/snd/cantmove.wav
+%%DATADIR%%/snd/explode.wav
+%%DATADIR%%/snd/finishset.wav
+%%DATADIR%%/snd/gameover.wav
+%%DATADIR%%/snd/nextlevel.wav
+%%DATADIR%%/snd/shootblock.wav
+%%DATADIR%%/snd/startup.wav
+@dirrm %%DATADIR%%/snd
+@dirrm %%DATADIR%%/levels
+@dirrm %%DATADIR%%/gfx
+@dirrm %%DATADIR%%