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authorAndreas Klemm <andreas@FreeBSD.org>1996-11-12 12:19:31 +0000
committerAndreas Klemm <andreas@FreeBSD.org>1996-11-12 12:19:31 +0000
commit0828512b9d0ee185e0157e18a33b13fa15467f7d (patch)
tree721758005f333fefda30fba7a57477738b538cbd /net/sdr/files/patch-ac
parentClose your shells, or I'll kill -9 you (diff)
A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value to artifacts with kind "Berserkergang". The specialweapon/apply code, when it finds a weapon with a "level" immediately compares the title field to the weilder's name. If they dont match, it can't be used. I created a patch to remove the level designation from the artifact code since other named weaopns (cf "glamdri") dont have a level assigned. B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> In version 0.92.8 is a bug in the inventory-unlock-code, which prevents unlocking. C) From: myself make post-install target modified in Makefile, *$*HOME was eaten up by 'make' and displayed nonsense. Tell player to create the players dir in his login directory.
Notes
Notes: svn path=/head/; revision=4426
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