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authorAlejandro Pulver <alepulver@FreeBSD.org>2007-05-02 05:05:51 +0000
committerAlejandro Pulver <alepulver@FreeBSD.org>2007-05-02 05:05:51 +0000
commita242a39c1673ac7d6f550cf5c699433edd18e597 (patch)
tree79b6841174baa0768615baf97cee197ee92d939f /games
parent- Fix SConscript to avoid building VM on unsupported architectures. (diff)
GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
at least on Linux and Windows, and probably more), compiler-independent (it compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably more), and driver-independent. A reference driver for SDL is provided, and it is straightforward to write one for yourself should you decide to do so. Features: * True modularity. You provide the initialized OpenGL environment and user input, and GG provides the GUI behavior. A reference SDL input driver is provided. * Independence of platform, compiler, and input driver/application framework. * Applicability to multiple types of frame-based apps. Any frame-based app can use GG, from FPS to TBS games. Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays of makink you understand our code. WWW: http://gigi.sourceforge.net/
Notes
Notes: svn path=/head/; revision=191369
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