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author | Alejandro Pulver <alepulver@FreeBSD.org> | 2007-05-02 05:05:51 +0000 |
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committer | Alejandro Pulver <alepulver@FreeBSD.org> | 2007-05-02 05:05:51 +0000 |
commit | a242a39c1673ac7d6f550cf5c699433edd18e597 (patch) | |
tree | 79b6841174baa0768615baf97cee197ee92d939f /games | |
parent | - Fix SConscript to avoid building VM on unsupported architectures. (diff) |
GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
at least on Linux and Windows, and probably more), compiler-independent (it
compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
more), and driver-independent. A reference driver for SDL is provided, and it
is straightforward to write one for yourself should you decide to do so.
Features:
* True modularity. You provide the initialized OpenGL environment and user
input, and GG provides the GUI behavior. A reference SDL input driver is
provided.
* Independence of platform, compiler, and input driver/application framework.
* Applicability to multiple types of frame-based apps. Any frame-based app can
use GG, from FPS to TBS games.
Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
of makink you understand our code.
WWW: http://gigi.sourceforge.net/
Notes
Notes:
svn path=/head/; revision=191369
Diffstat (limited to 'games')
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