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authorAlejandro Pulver <alepulver@FreeBSD.org>2008-01-11 19:30:23 +0000
committerAlejandro Pulver <alepulver@FreeBSD.org>2008-01-11 19:30:23 +0000
commit59c5d831a182243e0699a2d3a813a9e4e221f517 (patch)
treec7dbc24fd408d1f36b24d483f907deb142223ada /games
parentPass PTHREAD_LIBS to configure script to fix segfault when used with avahi (diff)
- Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over the
original code, which also builds but doesn't run on other archs.
Notes
Notes: svn path=/head/; revision=205461
Diffstat (limited to 'games')
-rw-r--r--games/q3cellshading/Makefile2
1 files changed, 2 insertions, 0 deletions
diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile
index 663ac3f5c98f..2df4dcdc5f08 100644
--- a/games/q3cellshading/Makefile
+++ b/games/q3cellshading/Makefile
@@ -15,6 +15,8 @@ DISTNAME= q3cel-${PORTVERSION}-src
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Quake III engine with Cell Shading capabilities
+ONLY_FOR_ARCHS= i386
+ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes