diff options
author | Martin Wilke <miwi@FreeBSD.org> | 2008-05-16 21:30:34 +0000 |
---|---|---|
committer | Martin Wilke <miwi@FreeBSD.org> | 2008-05-16 21:30:34 +0000 |
commit | 824c28a0cb2a37e5044a903681d6a73f0939b864 (patch) | |
tree | 8db0f50054bae4c830f2d88791e4b190ec6e6472 /games | |
parent | Unfortunately, portmgr's policies -- no matter how bogus -- have core's full (diff) |
brickshooter is a small puzzle game, where you'll have
to clear the central area from different colored bricks. Three or
more same colored bricks that touch will vanish. You can shoot
bricks into the playing field from the fringes.
WWW: http://bilious.homelinux.org/~paxed/brickshooter/
PR: ports/123540
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes
Notes:
svn path=/head/; revision=213168
Diffstat (limited to 'games')
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/brickshooter/Makefile | 42 | ||||
-rw-r--r-- | games/brickshooter/distinfo | 3 | ||||
-rw-r--r-- | games/brickshooter/pkg-descr | 6 | ||||
-rw-r--r-- | games/brickshooter/pkg-plist | 35 |
5 files changed, 87 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index 0d60f77599a0..056ffabcc48b 100644 --- a/games/Makefile +++ b/games/Makefile @@ -97,6 +97,7 @@ SUBDIR += bomns SUBDIR += boswars SUBDIR += braincurses + SUBDIR += brickshooter SUBDIR += briquolo SUBDIR += brutalchess SUBDIR += bs diff --git a/games/brickshooter/Makefile b/games/brickshooter/Makefile new file mode 100644 index 000000000000..45d41b6343ff --- /dev/null +++ b/games/brickshooter/Makefile @@ -0,0 +1,42 @@ +# New ports collection makefile for: brickshooter +# Date created: 09 May 2008 +# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru> +# +# $FreeBSD$ +# + +PORTNAME= brickshooter +PORTVERSION= 0.04 +CATEGORIES= games +MASTER_SITES= http://bilious.homelinux.org/~paxed/brickshooter/ \ + http://www.amdmi3.ru/distfiles/ + +MAINTAINER= amdmi3@amdmi3.ru +COMMENT= Push blocks on to the playing field, match block colors to remove them + +USE_SDL= sdl mixer image + +PORTDOCS= * + +post-patch: +.for dir in gfx levels snd + @${REINPLACE_CMD} -e 's|${dir}/|${DATADIR}/&|g' ${WRKSRC}/${PORTNAME}.c +.endfor + +do-build: + cd ${WRKSRC} && ${CC} ${CFLAGS} -o ${PORTNAME} ${PORTNAME}.c \ + `${SDL_CONFIG} --libs --cflags` -lSDL_image -lSDL_mixer + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin +.for dir in gfx levels snd + ${MKDIR} ${DATADIR}/${dir} + ${INSTALL_DATA} ${WRKSRC}/${dir}/* ${DATADIR}/${dir} +.endfor + +.if !defined(NOPORTDOCS) + ${MKDIR} ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} +.endif + +.include <bsd.port.mk> diff --git a/games/brickshooter/distinfo b/games/brickshooter/distinfo new file mode 100644 index 000000000000..560f67b9ca0e --- /dev/null +++ b/games/brickshooter/distinfo @@ -0,0 +1,3 @@ +MD5 (brickshooter-0.04.tar.gz) = 9b2308e44591917b8d1f0b0382b7e878 +SHA256 (brickshooter-0.04.tar.gz) = 6ad01eada201261e50b29a57cafce34f0af33777896ca5ff9a0f2208111a6698 +SIZE (brickshooter-0.04.tar.gz) = 2278635 diff --git a/games/brickshooter/pkg-descr b/games/brickshooter/pkg-descr new file mode 100644 index 000000000000..21322ebaa190 --- /dev/null +++ b/games/brickshooter/pkg-descr @@ -0,0 +1,6 @@ +brickshooter is a small puzzle game for linux, where you'll have +to clear the central area from different colored bricks. Three or +more same colored bricks that touch will vanish. You can shoot +bricks into the playing field from the fringes. + +WWW: http://bilious.homelinux.org/~paxed/brickshooter/ diff --git a/games/brickshooter/pkg-plist b/games/brickshooter/pkg-plist new file mode 100644 index 000000000000..30c8d617ce75 --- /dev/null +++ b/games/brickshooter/pkg-plist @@ -0,0 +1,35 @@ +bin/brickshooter +%%DATADIR%%/gfx/background.png +%%DATADIR%%/gfx/background2.png +%%DATADIR%%/gfx/background3.png +%%DATADIR%%/gfx/background4.png +%%DATADIR%%/gfx/background5.png +%%DATADIR%%/gfx/background6.png +%%DATADIR%%/gfx/charset.png +%%DATADIR%%/gfx/charset.xcf +%%DATADIR%%/gfx/cursor.png +%%DATADIR%%/gfx/explosion.png +%%DATADIR%%/gfx/explosion.xcf +%%DATADIR%%/gfx/level_bg.png +%%DATADIR%%/gfx/level_bg.xcf +%%DATADIR%%/gfx/score_bg.png +%%DATADIR%%/gfx/score_bg.xcf +%%DATADIR%%/gfx/targeting.png +%%DATADIR%%/gfx/targeting.xcf +%%DATADIR%%/gfx/tile.xcf +%%DATADIR%%/gfx/tiles.png +%%DATADIR%%/gfx/window_border.png +%%DATADIR%%/levels/aigyptos.dat +%%DATADIR%%/snd/blockhit.wav +%%DATADIR%%/snd/blockout.wav +%%DATADIR%%/snd/cantmove.wav +%%DATADIR%%/snd/explode.wav +%%DATADIR%%/snd/finishset.wav +%%DATADIR%%/snd/gameover.wav +%%DATADIR%%/snd/nextlevel.wav +%%DATADIR%%/snd/shootblock.wav +%%DATADIR%%/snd/startup.wav +@dirrm %%DATADIR%%/snd +@dirrm %%DATADIR%%/levels +@dirrm %%DATADIR%%/gfx +@dirrm %%DATADIR%% |