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authorTrevor Johnson <trevor@FreeBSD.org>2004-04-10 17:11:02 +0000
committerTrevor Johnson <trevor@FreeBSD.org>2004-04-10 17:11:02 +0000
commitf844f89eae41ff16153dc2b25c0706c6dffbd205 (patch)
tree5c623b2396dd5d45381df003d7c24921239c9eaa /games
parentAdd kino. (diff)
Cram into 80 columns by 24 rows.
Notes
Notes: svn path=/head/; revision=106669
Diffstat (limited to 'games')
-rw-r--r--games/evilfinder/pkg-descr30
-rw-r--r--games/ltris/pkg-descr14
-rw-r--r--games/quakeserver/pkg-descr45
-rw-r--r--games/xbat/pkg-descr9
-rw-r--r--games/xbattle/pkg-descr54
-rw-r--r--games/xsoldier/pkg-descr20
-rw-r--r--games/yamsweeper/pkg-descr67
7 files changed, 77 insertions, 162 deletions
diff --git a/games/evilfinder/pkg-descr b/games/evilfinder/pkg-descr
index 9145a031b346..523f21e2cbc3 100644
--- a/games/evilfinder/pkg-descr
+++ b/games/evilfinder/pkg-descr
@@ -2,35 +2,21 @@ Evilfinder shows you whether things are evil. By default, the port will
install a wrapper called "evilfinder," but you can define WITH_WRAPPER
to build the web-oriented default binary only.
-
**** THE PROOF THAT The FreeBSD Project IS EVIL ****
-
T H E F R E E B S D P R O J E C T
20 8 5 6 18 5 5 2 19 4 16 18 15 10 5 3 20 - as numbers
2 8 5 6 9 5 5 2 1 4 7 9 6 1 5 3 2 - digits added
\___________/ \________/ \__________/ \_________/ \_/
3 3 3 6 2 - digits added
-Thus, "The FreeBSD Project" is 33362.
-
- Add 1947, the year Aleister Crowley paid a longer visit to hell - the
- result is 35309.
-
- Turn the number backwards, and add 1945 - the year Mussolini was
- executed for the first time. The number is now 92298.
-
- Add 9981 to it - this is the year "Scrabble" was invented to promote
- violence and anger, written backwards - you will get 102279.
-
- Subtract 23, the symbol of death. The result will be 102256.
-
- Divide the number by 83 - this is the symbol of slavery, backwards. It
- gives 1232.
-
- This number, read as octal, gives 666 - the number of the Beast.
-
- This is truly evil. QED.
-
+Thus, "The FreeBSD Project" is 33362. Add 1947, the year Aleister Crowley paid
+a longer visit to Hell. The result is 35309. Turn the number backwards, and
+add 1945 - the year Mussolini was executed for the first time. The number is now
+92298. Add 9981 to it - this is the year "Scrabble" was invented to promote
+violence and anger, written backwards - you will get 102279. Subtract 23, the
+symbol of death. The result will be 102256. Divide the number by 83 - this is
+the symbol of slavery, backwards. It gives 1232. This number, read as octal,
+gives 666 - the number of the Beast. This is truly evil. QED.
WWW: http://lcamtuf.coredump.cx/evilfinder/ef.shtml
-Adam Weinberger <adamw@FreeBSD.org>
diff --git a/games/ltris/pkg-descr b/games/ltris/pkg-descr
index 1647353f1aae..10fb74f12578 100644
--- a/games/ltris/pkg-descr
+++ b/games/ltris/pkg-descr
@@ -1,8 +1,7 @@
-LTris is just another tetris clone but imho a good one. So if you like tetris,
-download and play it!
+LTris is just another clone of Tetris but IMHO a good one, so if you like
+Tetris, download and play it!
Features:
-
Tetris clone using SDL
Sound
Menu
@@ -17,10 +16,9 @@ Features:
Two player mode
Two game modes
-Two game modes? Yes. The first one called "normal" is the mode everbody knows
-well. You play as long as you can while the blocks are getting faster. The
-second one called "advanced" has got some additional features. First there is
-a new figure in each new level and second later on there are suddenly appearing
-tiles and rows.
+Two game modes? Yes. The "normal" mode is the one everbody knows well. You
+play as long as you can while the blocks are getting faster. The second one
+called "advanced" has some additional features. First there is a new figure in
+each new level and second later on there are suddenly appearing tiles and rows.
WWW: http://lgames.sourceforge.net/index.php?project=LTris
diff --git a/games/quakeserver/pkg-descr b/games/quakeserver/pkg-descr
index 9a8485ad7981..21e19efaf4ab 100644
--- a/games/quakeserver/pkg-descr
+++ b/games/quakeserver/pkg-descr
@@ -1,35 +1,24 @@
-Quake Server README
-===================
-
-Ok, this one definately falls into the "I had some time one Sunday
+ Ok, this one definitely falls into the "I had some time one Sunday
afternoon..." category.
-
-This port allows you to host Quake network games on your FreeBSD machine.
-
-This installs the v1.01 shareware version of Quake, and the required files
-to automate a server. If you have purchased the registered version of Quake
-and wish to host a registered server, take the files from the ID1/
-subdirectory of your installed version of Quake, and put them into the id1/
-subdirectory of /usr/local/quakeserver. Be sure to make the filenames
-lowercase.
-
-NOTE: I'm not sure how this will work with the v1.06 version of registered
-quake. Currently, I can't get the intel loader to work with the 1.06 game
-files, so I'm not optimistic. YMMV.
-
-Credits to iD for creating a great game, and to Dan Nelson
+ This port allows you to host Quake network games on a FreeBSD machine.
+ This installs the v1.01 shareware version of Quake, and the required
+files to automate a server. If you have purchased the registered version of
+Quake and wish to host a registered server, take the files from the ID1/
+subdirectory of your installed version of Quake, and put them into
+/usr/local/quakeserver/id1. Be sure to make the filenames lowercase.
+ Note: I'm not sure how this will work with the v1.06 version of
+registered quake. Currently, I can't get the intel loader to work with the 1.06
+game files, so I'm not optimistic. YMMV.
+ Credits to iD for creating a great game, and to Dan Nelson
<dnelson@emsphone.com> for creating the expect script that wraps around the
server in case it crashes.
-
-Note that this port can technically be used to play Quake under X, but I
-don't recommend it. It's slow, small, and prone to crashing. If you want
-to host a very fast and responsive Quake game, use this. If you want to
-play it, run DOS.
-
-Shameless plug: I've also ported qcc, the QuakeC compiler to let server ops
-make their own quake games. You do need registered Quake to do this, but
+ Note that this port can technically be used to play Quake under X, but I
+don't recommend it. It's slow, small, and prone to crashing. If you want to
+host a very fast and responsive Quake game, use this. If you want to play it,
+run DOS.
+ Shameless plug: I've also ported qcc, the QuakeC compiler to let server
+ops make their own quake games. You do need registered Quake to do this, but
it's well worth it. Look for qcc in the games collection of FreeBSD's ports
repository.
-
--
j.
diff --git a/games/xbat/pkg-descr b/games/xbat/pkg-descr
index 51a29d04226c..08aec7894e13 100644
--- a/games/xbat/pkg-descr
+++ b/games/xbat/pkg-descr
@@ -2,7 +2,6 @@ This is the XEVIOUS (NAMCO(C)) like game.
TYPE:
xbat
-
OPTION:
-hs : high speed mode
-dc : use default colormap
@@ -11,17 +10,15 @@ OPTION:
-h -help : print usage
-mode [0-4] : set game level
0:easy, 1:normal, 2:difficult, 3:more difficult, 4:abnormal
-
COMMAND:
[s] for Start or Pause
[q] for quit
[c] for setup (at Title screen only)
-
Cursor key or Number key to move.
i, j, l, k, m also to move.
- [z] and [x] to shot.
+ [z] and [x] to shoot.
-Please e-mail to the author ( wai@nemoto.ecei.tohoku.ac.jp) for
-improvement or other something about this game.
+Please e-mail the author (wai@nemoto.ecei.tohoku.ac.jp) with improvements or
+other comments about this game.
Nakai@Mlab.t.u-tokyo.ac.jp
diff --git a/games/xbattle/pkg-descr b/games/xbattle/pkg-descr
index 6e2e35d9cc7a..1aeb9bde4707 100644
--- a/games/xbattle/pkg-descr
+++ b/games/xbattle/pkg-descr
@@ -1,39 +1,23 @@
-This is version 5.4.1 of xbattle, by Greg Lesher, based on the original
-by Steve Lehar released in 1991, and including certain enhancements,
-modifications, and bug fixes suggested by a number of contributers from
-all over the world. The extensive changes from version 5.1, the last
-official xbattle release, are outlined below. The latest version can be
-obtained by anonymous ftp to cns-ftp.bu.edu in the pub/xbattle direction
-in compressed and gzip-ed tar format (xbattle-5.4.1.tar.Z and
-xbattle-5.4.1.tar.gz).
-
-xbattle is a concurrent multi-player game which combines elements of
-strategy with arcade-like action to capture a wide range of military
-scenarios. The game is based on X Windows, which you must have
-installed to run xbattle. Opponents play from separate displays, with commands
-being executed concurrently -- the players do not take "turns", but rather
-they all issue their commands simultaneously. There can be any number of
-players, with each player assigned to a specific team, indicated by
-marker colors. The game board is a matrix of cells (square, hexes, etc.) that
-can be occupied by colored troops, with the goal of the game being to
-eliminate the enemy from the board by attacking cells occupied by enemy
-troops. A wide variety of command line options (and previously configured game
-files) provide an abundance of different scenarios and gaming environments.
-
-If you have never used xbattle before, we strongly suggest you read
-through the online introduction at the Web site specified below. To get the
-feel of the game, you can run the tutorials (called "tutorial1" and
-"tutorial2") that are supplied with the game. These are shell scripts
-that run on unix systems and start up a series of small example games that
-you can play around with to learn the various options available with the
-game. If you are not on a unix system, print out the tutorials and type
-in the embedded command lines by hand. If you are interested in the
-philosophical and game design issues of xbattle, or want to get immediate
-notice of the latest releases, updates, and bug fixes, send email to
-xbattle_request@gnu.ai.mit.edu and we will put you on the xbattle mailing
-list.
+ This is xbattle by Greg Lesher, based on the original by Steve Lehar
+released in 1991, and including enhancements, modifications, and bug fixes by
+contributers from all over the world.
+ It is a concurrent multi-player game which combines elements of strategy
+with arcade-like action to capture a wide range of military scenarios. The game
+is based on X Windows. Opponents play from separate displays, with commands
+being executed concurrently--the players do not take "turns", but rather they
+all issue their commands simultaneously. There can be any number of players,
+with each player assigned to a specific team, indicated by marker colors. The
+game board is a matrix of cells (square, hexes, etc.) that can be occupied by
+colored troops, with the goal of the game being to eliminate the enemy from the
+board by attacking cells occupied by enemy troops. A wide variety of command
+line options (and previously configured game files) provide an abundance of
+different scenarios and gaming environments.
+ If you have never used xbattle before, read the introduction on the
+xbattle Web site. To get the feel of the game, you can run the "tutorial1" and
+"tutorial2" scripts supplied with the game. These start a series of small
+example games that you can play around with to learn the various options
+available with the game.
WWW: http://cns-web.bu.edu/pub/xpip/html/xbattle.html
-
- Gregory W. Lesher
lesher@cns.bu.edu
diff --git a/games/xsoldier/pkg-descr b/games/xsoldier/pkg-descr
index 3bbfe66da126..32e3df6909d7 100644
--- a/games/xsoldier/pkg-descr
+++ b/games/xsoldier/pkg-descr
@@ -1,24 +1,15 @@
-Xsoldier is a shooting game for x11.
-
+Xsoldier is a shooting game for x11. This is adapted from the man page:
OPTIONS:
-display <displayname> Specify display.
-
-wait <unsigned int n> Specify wait. To change this will let
your highscore unregistered.
-
-cmap Use default colormap.
Without this option, xsoldier use pri-
vate colormap.
-
-score Show 10 highscores.
-
-help Show usage message.
-
- You can use the head 1 charactor of an option instead.
-
+ You can use the first character of an option instead.
PLAY:
- % xsolder
-
- Start game with [space]
- Cursor keys to move, [left-shift] to shot
- Defeat enemies and you sometimes find [Weapon] or [Power]
@@ -29,8 +20,5 @@ PLAY:
- You can get bonus points along defeat average at clear
stage
- 1UP per 100,000 points
- - 8 stages all and try to clear!!
-
-AUTHOR:
- When you find bugs or some, please e-mail to the author
- hachi@surfline.ne.jp
+ - 8 stages all and try to clear!
+Author: hachi@surfline.ne.jp
diff --git a/games/yamsweeper/pkg-descr b/games/yamsweeper/pkg-descr
index 435cd1c15608..118885f5cb4a 100644
--- a/games/yamsweeper/pkg-descr
+++ b/games/yamsweeper/pkg-descr
@@ -1,51 +1,24 @@
-Yamsweeper is a game to clear the field filled with bombs (mines).
-
-On the left top corner of the main window,
-the number of mines left is displayed.
-You can mark hidden mines underneath the panels, then
-the number is decreased.
-The number can be minus, but that means you have over-marked.
-
-On the right top corner, the time passed is displayed.
-The time counts up to 999 seconds.
-
-On center top, there's the symbol of yamsweeper.
-You can start a new game by clicking this symbol.
-
-A panel is opened with the left mouse button.
-If panels not opened are around the panel, and
-if they don't have mines underneith and around them,
-panels are also opened.
-This can be happened like chain reaction.
-But be carefull; the game is over when you open a mine.
-
-If the panel opened has mines around,
-you will see a number varies from 1 to 8, which means
-the number of mines.
-For example, `1' tells you one of the panels around
-has a mine. `2' says that two mines are hidden next to.
-
-You can mark suspicious panels by the right button.
-The right button changes the state of the panel, as:
-
- Normal -> "Bomb" -> "?" -> Back to Normal -> ...
-
-Once you mark a panel (as "Bomb" or "?"), it cannot be opened.
-You have to click the panel until it becomes to Normal state.
-
-The middle button is assigned a special functionality.
-You can use the middle button to open the unmarked panels around,
-under a certain condition.
-
-1. The panel you clicked is opened.
-
-2. The panel is not null, a number is displayed.
-
-3. the number of marked panels is equal to the number displayed on
+Yamsweeper is a game to clear the field filled with bombs (mines). On the left
+top corner of the main window, the number of mines left is displayed. You can
+mark hidden mines underneath the panels, then the number is decreased. The
+number can be minus, but that means you have over-marked. On the right top
+corner, the time passed is displayed. The time counts up to 999 seconds. On
+center top, there's the symbol of yamsweeper. You can start a new game by
+clicking the symbol. A panel is opened with the left mouse button. If unopened
+panels are around the panel, and if they don't have mines underneath and around
+them, panels are also opened. This can happen like a chain reaction. Be
+careful; the game is over when you open a mine. If the panel opened has mines
+around, you will see a number varies from 1 to 8, which means the number of
+mines. For example, `1' tells you one of the panels around has a mine. `2' says
+that two mines are hidden next to. You can mark suspicious panels by the right
+button, which toggles the state of the panel between "Bomb" or "?" (in which it
+cannot be opened) and Normal. The middle button is assigned a special
+functionality. You can use the middle button to open the unmarked panels
+around, under certain conditions:
+- the panel you clicked is opened
+- the panel is not null, a number is displayed
+- the number of marked panels is equal to the number displayed on the
clicked panel.
-
Click the middle button on a opened panel.
--------------------------------------------------------------------
-
This port was created by Hidekazu Kuroki <hidekazu@cs.titech.ac.jp>.