diff options
author | Trevor Johnson <trevor@FreeBSD.org> | 2004-04-10 17:11:02 +0000 |
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committer | Trevor Johnson <trevor@FreeBSD.org> | 2004-04-10 17:11:02 +0000 |
commit | f844f89eae41ff16153dc2b25c0706c6dffbd205 (patch) | |
tree | 5c623b2396dd5d45381df003d7c24921239c9eaa /games | |
parent | Add kino. (diff) |
Cram into 80 columns by 24 rows.
Notes
Notes:
svn path=/head/; revision=106669
Diffstat (limited to 'games')
-rw-r--r-- | games/evilfinder/pkg-descr | 30 | ||||
-rw-r--r-- | games/ltris/pkg-descr | 14 | ||||
-rw-r--r-- | games/quakeserver/pkg-descr | 45 | ||||
-rw-r--r-- | games/xbat/pkg-descr | 9 | ||||
-rw-r--r-- | games/xbattle/pkg-descr | 54 | ||||
-rw-r--r-- | games/xsoldier/pkg-descr | 20 | ||||
-rw-r--r-- | games/yamsweeper/pkg-descr | 67 |
7 files changed, 77 insertions, 162 deletions
diff --git a/games/evilfinder/pkg-descr b/games/evilfinder/pkg-descr index 9145a031b346..523f21e2cbc3 100644 --- a/games/evilfinder/pkg-descr +++ b/games/evilfinder/pkg-descr @@ -2,35 +2,21 @@ Evilfinder shows you whether things are evil. By default, the port will install a wrapper called "evilfinder," but you can define WITH_WRAPPER to build the web-oriented default binary only. - **** THE PROOF THAT The FreeBSD Project IS EVIL **** - T H E F R E E B S D P R O J E C T 20 8 5 6 18 5 5 2 19 4 16 18 15 10 5 3 20 - as numbers 2 8 5 6 9 5 5 2 1 4 7 9 6 1 5 3 2 - digits added \___________/ \________/ \__________/ \_________/ \_/ 3 3 3 6 2 - digits added -Thus, "The FreeBSD Project" is 33362. - - Add 1947, the year Aleister Crowley paid a longer visit to hell - the - result is 35309. - - Turn the number backwards, and add 1945 - the year Mussolini was - executed for the first time. The number is now 92298. - - Add 9981 to it - this is the year "Scrabble" was invented to promote - violence and anger, written backwards - you will get 102279. - - Subtract 23, the symbol of death. The result will be 102256. - - Divide the number by 83 - this is the symbol of slavery, backwards. It - gives 1232. - - This number, read as octal, gives 666 - the number of the Beast. - - This is truly evil. QED. - +Thus, "The FreeBSD Project" is 33362. Add 1947, the year Aleister Crowley paid +a longer visit to Hell. The result is 35309. Turn the number backwards, and +add 1945 - the year Mussolini was executed for the first time. The number is now +92298. Add 9981 to it - this is the year "Scrabble" was invented to promote +violence and anger, written backwards - you will get 102279. Subtract 23, the +symbol of death. The result will be 102256. Divide the number by 83 - this is +the symbol of slavery, backwards. It gives 1232. This number, read as octal, +gives 666 - the number of the Beast. This is truly evil. QED. WWW: http://lcamtuf.coredump.cx/evilfinder/ef.shtml -Adam Weinberger <adamw@FreeBSD.org> diff --git a/games/ltris/pkg-descr b/games/ltris/pkg-descr index 1647353f1aae..10fb74f12578 100644 --- a/games/ltris/pkg-descr +++ b/games/ltris/pkg-descr @@ -1,8 +1,7 @@ -LTris is just another tetris clone but imho a good one. So if you like tetris, -download and play it! +LTris is just another clone of Tetris but IMHO a good one, so if you like +Tetris, download and play it! Features: - Tetris clone using SDL Sound Menu @@ -17,10 +16,9 @@ Features: Two player mode Two game modes -Two game modes? Yes. The first one called "normal" is the mode everbody knows -well. You play as long as you can while the blocks are getting faster. The -second one called "advanced" has got some additional features. First there is -a new figure in each new level and second later on there are suddenly appearing -tiles and rows. +Two game modes? Yes. The "normal" mode is the one everbody knows well. You +play as long as you can while the blocks are getting faster. The second one +called "advanced" has some additional features. First there is a new figure in +each new level and second later on there are suddenly appearing tiles and rows. WWW: http://lgames.sourceforge.net/index.php?project=LTris diff --git a/games/quakeserver/pkg-descr b/games/quakeserver/pkg-descr index 9a8485ad7981..21e19efaf4ab 100644 --- a/games/quakeserver/pkg-descr +++ b/games/quakeserver/pkg-descr @@ -1,35 +1,24 @@ -Quake Server README -=================== - -Ok, this one definately falls into the "I had some time one Sunday + Ok, this one definitely falls into the "I had some time one Sunday afternoon..." category. - -This port allows you to host Quake network games on your FreeBSD machine. - -This installs the v1.01 shareware version of Quake, and the required files -to automate a server. If you have purchased the registered version of Quake -and wish to host a registered server, take the files from the ID1/ -subdirectory of your installed version of Quake, and put them into the id1/ -subdirectory of /usr/local/quakeserver. Be sure to make the filenames -lowercase. - -NOTE: I'm not sure how this will work with the v1.06 version of registered -quake. Currently, I can't get the intel loader to work with the 1.06 game -files, so I'm not optimistic. YMMV. - -Credits to iD for creating a great game, and to Dan Nelson + This port allows you to host Quake network games on a FreeBSD machine. + This installs the v1.01 shareware version of Quake, and the required +files to automate a server. If you have purchased the registered version of +Quake and wish to host a registered server, take the files from the ID1/ +subdirectory of your installed version of Quake, and put them into +/usr/local/quakeserver/id1. Be sure to make the filenames lowercase. + Note: I'm not sure how this will work with the v1.06 version of +registered quake. Currently, I can't get the intel loader to work with the 1.06 +game files, so I'm not optimistic. YMMV. + Credits to iD for creating a great game, and to Dan Nelson <dnelson@emsphone.com> for creating the expect script that wraps around the server in case it crashes. - -Note that this port can technically be used to play Quake under X, but I -don't recommend it. It's slow, small, and prone to crashing. If you want -to host a very fast and responsive Quake game, use this. If you want to -play it, run DOS. - -Shameless plug: I've also ported qcc, the QuakeC compiler to let server ops -make their own quake games. You do need registered Quake to do this, but + Note that this port can technically be used to play Quake under X, but I +don't recommend it. It's slow, small, and prone to crashing. If you want to +host a very fast and responsive Quake game, use this. If you want to play it, +run DOS. + Shameless plug: I've also ported qcc, the QuakeC compiler to let server +ops make their own quake games. You do need registered Quake to do this, but it's well worth it. Look for qcc in the games collection of FreeBSD's ports repository. - -- j. diff --git a/games/xbat/pkg-descr b/games/xbat/pkg-descr index 51a29d04226c..08aec7894e13 100644 --- a/games/xbat/pkg-descr +++ b/games/xbat/pkg-descr @@ -2,7 +2,6 @@ This is the XEVIOUS (NAMCO(C)) like game. TYPE: xbat - OPTION: -hs : high speed mode -dc : use default colormap @@ -11,17 +10,15 @@ OPTION: -h -help : print usage -mode [0-4] : set game level 0:easy, 1:normal, 2:difficult, 3:more difficult, 4:abnormal - COMMAND: [s] for Start or Pause [q] for quit [c] for setup (at Title screen only) - Cursor key or Number key to move. i, j, l, k, m also to move. - [z] and [x] to shot. + [z] and [x] to shoot. -Please e-mail to the author ( wai@nemoto.ecei.tohoku.ac.jp) for -improvement or other something about this game. +Please e-mail the author (wai@nemoto.ecei.tohoku.ac.jp) with improvements or +other comments about this game. Nakai@Mlab.t.u-tokyo.ac.jp diff --git a/games/xbattle/pkg-descr b/games/xbattle/pkg-descr index 6e2e35d9cc7a..1aeb9bde4707 100644 --- a/games/xbattle/pkg-descr +++ b/games/xbattle/pkg-descr @@ -1,39 +1,23 @@ -This is version 5.4.1 of xbattle, by Greg Lesher, based on the original -by Steve Lehar released in 1991, and including certain enhancements, -modifications, and bug fixes suggested by a number of contributers from -all over the world. The extensive changes from version 5.1, the last -official xbattle release, are outlined below. The latest version can be -obtained by anonymous ftp to cns-ftp.bu.edu in the pub/xbattle direction -in compressed and gzip-ed tar format (xbattle-5.4.1.tar.Z and -xbattle-5.4.1.tar.gz). - -xbattle is a concurrent multi-player game which combines elements of -strategy with arcade-like action to capture a wide range of military -scenarios. The game is based on X Windows, which you must have -installed to run xbattle. Opponents play from separate displays, with commands -being executed concurrently -- the players do not take "turns", but rather -they all issue their commands simultaneously. There can be any number of -players, with each player assigned to a specific team, indicated by -marker colors. The game board is a matrix of cells (square, hexes, etc.) that -can be occupied by colored troops, with the goal of the game being to -eliminate the enemy from the board by attacking cells occupied by enemy -troops. A wide variety of command line options (and previously configured game -files) provide an abundance of different scenarios and gaming environments. - -If you have never used xbattle before, we strongly suggest you read -through the online introduction at the Web site specified below. To get the -feel of the game, you can run the tutorials (called "tutorial1" and -"tutorial2") that are supplied with the game. These are shell scripts -that run on unix systems and start up a series of small example games that -you can play around with to learn the various options available with the -game. If you are not on a unix system, print out the tutorials and type -in the embedded command lines by hand. If you are interested in the -philosophical and game design issues of xbattle, or want to get immediate -notice of the latest releases, updates, and bug fixes, send email to -xbattle_request@gnu.ai.mit.edu and we will put you on the xbattle mailing -list. + This is xbattle by Greg Lesher, based on the original by Steve Lehar +released in 1991, and including enhancements, modifications, and bug fixes by +contributers from all over the world. + It is a concurrent multi-player game which combines elements of strategy +with arcade-like action to capture a wide range of military scenarios. The game +is based on X Windows. Opponents play from separate displays, with commands +being executed concurrently--the players do not take "turns", but rather they +all issue their commands simultaneously. There can be any number of players, +with each player assigned to a specific team, indicated by marker colors. The +game board is a matrix of cells (square, hexes, etc.) that can be occupied by +colored troops, with the goal of the game being to eliminate the enemy from the +board by attacking cells occupied by enemy troops. A wide variety of command +line options (and previously configured game files) provide an abundance of +different scenarios and gaming environments. + If you have never used xbattle before, read the introduction on the +xbattle Web site. To get the feel of the game, you can run the "tutorial1" and +"tutorial2" scripts supplied with the game. These start a series of small +example games that you can play around with to learn the various options +available with the game. WWW: http://cns-web.bu.edu/pub/xpip/html/xbattle.html - - Gregory W. Lesher lesher@cns.bu.edu diff --git a/games/xsoldier/pkg-descr b/games/xsoldier/pkg-descr index 3bbfe66da126..32e3df6909d7 100644 --- a/games/xsoldier/pkg-descr +++ b/games/xsoldier/pkg-descr @@ -1,24 +1,15 @@ -Xsoldier is a shooting game for x11. - +Xsoldier is a shooting game for x11. This is adapted from the man page: OPTIONS: -display <displayname> Specify display. - -wait <unsigned int n> Specify wait. To change this will let your highscore unregistered. - -cmap Use default colormap. Without this option, xsoldier use pri- vate colormap. - -score Show 10 highscores. - -help Show usage message. - - You can use the head 1 charactor of an option instead. - + You can use the first character of an option instead. PLAY: - % xsolder - - Start game with [space] - Cursor keys to move, [left-shift] to shot - Defeat enemies and you sometimes find [Weapon] or [Power] @@ -29,8 +20,5 @@ PLAY: - You can get bonus points along defeat average at clear stage - 1UP per 100,000 points - - 8 stages all and try to clear!! - -AUTHOR: - When you find bugs or some, please e-mail to the author - hachi@surfline.ne.jp + - 8 stages all and try to clear! +Author: hachi@surfline.ne.jp diff --git a/games/yamsweeper/pkg-descr b/games/yamsweeper/pkg-descr index 435cd1c15608..118885f5cb4a 100644 --- a/games/yamsweeper/pkg-descr +++ b/games/yamsweeper/pkg-descr @@ -1,51 +1,24 @@ -Yamsweeper is a game to clear the field filled with bombs (mines). - -On the left top corner of the main window, -the number of mines left is displayed. -You can mark hidden mines underneath the panels, then -the number is decreased. -The number can be minus, but that means you have over-marked. - -On the right top corner, the time passed is displayed. -The time counts up to 999 seconds. - -On center top, there's the symbol of yamsweeper. -You can start a new game by clicking this symbol. - -A panel is opened with the left mouse button. -If panels not opened are around the panel, and -if they don't have mines underneith and around them, -panels are also opened. -This can be happened like chain reaction. -But be carefull; the game is over when you open a mine. - -If the panel opened has mines around, -you will see a number varies from 1 to 8, which means -the number of mines. -For example, `1' tells you one of the panels around -has a mine. `2' says that two mines are hidden next to. - -You can mark suspicious panels by the right button. -The right button changes the state of the panel, as: - - Normal -> "Bomb" -> "?" -> Back to Normal -> ... - -Once you mark a panel (as "Bomb" or "?"), it cannot be opened. -You have to click the panel until it becomes to Normal state. - -The middle button is assigned a special functionality. -You can use the middle button to open the unmarked panels around, -under a certain condition. - -1. The panel you clicked is opened. - -2. The panel is not null, a number is displayed. - -3. the number of marked panels is equal to the number displayed on +Yamsweeper is a game to clear the field filled with bombs (mines). On the left +top corner of the main window, the number of mines left is displayed. You can +mark hidden mines underneath the panels, then the number is decreased. The +number can be minus, but that means you have over-marked. On the right top +corner, the time passed is displayed. The time counts up to 999 seconds. On +center top, there's the symbol of yamsweeper. You can start a new game by +clicking the symbol. A panel is opened with the left mouse button. If unopened +panels are around the panel, and if they don't have mines underneath and around +them, panels are also opened. This can happen like a chain reaction. Be +careful; the game is over when you open a mine. If the panel opened has mines +around, you will see a number varies from 1 to 8, which means the number of +mines. For example, `1' tells you one of the panels around has a mine. `2' says +that two mines are hidden next to. You can mark suspicious panels by the right +button, which toggles the state of the panel between "Bomb" or "?" (in which it +cannot be opened) and Normal. The middle button is assigned a special +functionality. You can use the middle button to open the unmarked panels +around, under certain conditions: +- the panel you clicked is opened +- the panel is not null, a number is displayed +- the number of marked panels is equal to the number displayed on the clicked panel. - Click the middle button on a opened panel. -------------------------------------------------------------------- - This port was created by Hidekazu Kuroki <hidekazu@cs.titech.ac.jp>. |