diff options
author | Matthew N. Dodd <mdodd@FreeBSD.org> | 2003-01-05 10:22:49 +0000 |
---|---|---|
committer | Matthew N. Dodd <mdodd@FreeBSD.org> | 2003-01-05 10:22:49 +0000 |
commit | 9d1440648cbf0a2cbd1baae65cbd3a3ddfbc07c9 (patch) | |
tree | a5662259cf68b190d29c54b18d1f729a96e538c6 /games | |
parent | Update 3.2 to 3.3. (diff) |
Scorched, a 3d game based loosely on the classic DOS game.
Notes
Notes:
svn path=/head/; revision=72566
Diffstat (limited to '')
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/scorched3d-devel/Makefile | 38 | ||||
-rw-r--r-- | games/scorched3d-devel/distinfo | 2 | ||||
-rw-r--r-- | games/scorched3d-devel/pkg-comment | 1 | ||||
-rw-r--r-- | games/scorched3d-devel/pkg-descr | 22 | ||||
-rw-r--r-- | games/scorched3d-devel/pkg-plist | 136 | ||||
-rw-r--r-- | games/scorched3d/Makefile | 38 | ||||
-rw-r--r-- | games/scorched3d/distinfo | 2 | ||||
-rw-r--r-- | games/scorched3d/pkg-comment | 1 | ||||
-rw-r--r-- | games/scorched3d/pkg-descr | 22 | ||||
-rw-r--r-- | games/scorched3d/pkg-plist | 136 |
11 files changed, 399 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index 96d507de2832..dd0a73817a1c 100644 --- a/games/Makefile +++ b/games/Makefile @@ -270,6 +270,7 @@ SUBDIR += rtcw-paks SUBDIR += rubix SUBDIR += scid + SUBDIR += scorched3d-devel SUBDIR += scummvm SUBDIR += sdlroids SUBDIR += seabattle diff --git a/games/scorched3d-devel/Makefile b/games/scorched3d-devel/Makefile new file mode 100644 index 000000000000..86f07961349d --- /dev/null +++ b/games/scorched3d-devel/Makefile @@ -0,0 +1,38 @@ +# +# Ports collection makefile for: scorched3d +# Date created: Jan 5, 2003 +# Whom: mdodd +# +# $FreeBSD$ + +PORTNAME= scorched3d +PORTVERSION= 0.32.0 +CATEGORIES= games +MASTER_SITES= http://users.pandora.be/redzebra/ +PKGNAMESUFFIX= devel +DISTNAME= scorched3d-${PORTVERSION} + +PATCH_SITES= ftp://ftp.jurai.net/users/winter/patches/ +PATCHFILES= scorched3d-0.32.0-FreeBSD.patch.0.gz + +MAINTAINER= mdodd@FreeBSD.org + +LIB_DEPENDS= SDL_mixer.2:${PORTSDIR}/audio/sdl_mixer \ + SDL_image.10:${PORTSDIR}/graphics/sdl_image + +SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config + +USE_MESA= yes +HAS_CONFIGURE= yes +CONFIGURE_TARGET= --build=${ARCH}-portbld-freebsd${OSREL} +CONFIGURE_ARGS= --prefix=${PREFIX}/games +CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}" \ + SDL_CONFIG="${LOCALBASE}/bin/sdl11-config" +MAKE_ENV= SDL_CONFIG="${LOCALBASE}/bin/sdl11-config" + +pre-install: + @mkdir -p ${PREFIX}/games +post-install: + @ln -fs ${PREFIX}/games/scorched3d/scorched3d ${PREFIX}/bin/scorched3d + +.include <bsd.port.mk> diff --git a/games/scorched3d-devel/distinfo b/games/scorched3d-devel/distinfo new file mode 100644 index 000000000000..9ddab2834208 --- /dev/null +++ b/games/scorched3d-devel/distinfo @@ -0,0 +1,2 @@ +MD5 (scorched3d-0.32.0-FreeBSD.patch.0.gz) = 0a3133cd4267d3adbed6c8d8db1fc163 +MD5 (scorched3d-0.32.0.tar.gz) = 81fd0ba6f8f12718b462a1ed2fb84545 diff --git a/games/scorched3d-devel/pkg-comment b/games/scorched3d-devel/pkg-comment new file mode 100644 index 000000000000..4f6527ddf24f --- /dev/null +++ b/games/scorched3d-devel/pkg-comment @@ -0,0 +1 @@ +Scorched is a game based loosely on the classic DOS game diff --git a/games/scorched3d-devel/pkg-descr b/games/scorched3d-devel/pkg-descr new file mode 100644 index 000000000000..b675f0428d71 --- /dev/null +++ b/games/scorched3d-devel/pkg-descr @@ -0,0 +1,22 @@ +Scorched is a game based loosely on the classic DOS game Scorched +Earth "The Mother Of All Games". + + "Scorched Earth is a simple, yet exciting artillery combat + game, based on an auspicious history of artillery games." + + (Review of Scorched Earth at ClassicGaming.com) + +In its simplest form Scorched is an artillery game. Tanks take turns +to earn money by destroying opponents in an arena. Scorched attempts +to recreate the simple yet addictive game play of the original game, +adding amongst other new features a 3D island environment and LAN and +internet play. + +NOTE: + + This is a work in progress port of the Win32 game by + Gavin C. <gcamp@cisco.com>. The port is done by + red.zebra@pandora.be for Linux. Network play does + not work yet. + +WWW: http://www.scorched3d.co.uk/ diff --git a/games/scorched3d-devel/pkg-plist b/games/scorched3d-devel/pkg-plist new file mode 100644 index 000000000000..176526a562a6 --- /dev/null +++ b/games/scorched3d-devel/pkg-plist @@ -0,0 +1,136 @@ +bin/scorched3d +games/scorched3d/scorched3d +games/scorched3d/data/talk/talk2.cfg +games/scorched3d/data/talk/talk1.cfg +games/scorched3d/data/meshes/wind.ase +games/scorched3d/data/help/help.txt +games/scorched3d/data/fonts/font.bmp +games/scorched3d/data/fonts/font.bmp.new +games/scorched3d/data/fonts/font.bmp.orig +games/scorched3d/data/windows/scorched.bmp +games/scorched3d/data/windows/logotiled.bmp +games/scorched3d/data/maps/Wide Area.bmp +games/scorched3d/data/maps/coolLevel.bmp +games/scorched3d/data/maps/Four_Big_Mountains.bmp +games/scorched3d/data/maps/heightmap1.bmp +games/scorched3d/data/maps/Land_of_Shadows.bmp +games/scorched3d/data/maps/Little_River.bmp +games/scorched3d/data/maps/port.bmp +games/scorched3d/data/maps/River_One.bmp +games/scorched3d/data/maps/River_Two.bmp +games/scorched3d/data/maps/Rocks_and_Water.bmp +games/scorched3d/data/maps/Rough_Hill.bmp +games/scorched3d/data/maps/The_Big_One.bmp +games/scorched3d/data/maps/The_Island.bmp +games/scorched3d/data/maps/The_Island2.bmp +games/scorched3d/data/maps/The_Three_Isles.bmp +games/scorched3d/data/maps/Two_Big_Mountains.bmp +games/scorched3d/data/maps/1st_Nice_Mountain.bmp +games/scorched3d/data/textures/bordershield/grid.bmp +games/scorched3d/data/textures/bordershield/grid2.bmp +games/scorched3d/data/textures/bordershield/grid22.bmp +games/scorched3d/data/textures/bordershield/hit.bmp +games/scorched3d/data/textures/surround/spheremap1.bmp +games/scorched3d/data/textures/surround/spheremap2.bmp +games/scorched3d/data/textures/surround/spheremap3.bmp +games/scorched3d/data/textures/surround/spheremap4.bmp +games/scorched3d/data/textures/explode/explode_fire_9.bmp +games/scorched3d/data/textures/explode/explode_fire_1.bmp +games/scorched3d/data/textures/explode/explode_fire_10.bmp +games/scorched3d/data/textures/explode/explode_fire_11.bmp +games/scorched3d/data/textures/explode/explode_fire_12.bmp +games/scorched3d/data/textures/explode/explode_fire_13.bmp +games/scorched3d/data/textures/explode/explode_fire_14.bmp +games/scorched3d/data/textures/explode/explode_fire_2.bmp +games/scorched3d/data/textures/explode/explode_fire_3.bmp +games/scorched3d/data/textures/explode/explode_fire_4.bmp +games/scorched3d/data/textures/explode/explode_fire_5.bmp +games/scorched3d/data/textures/explode/explode_fire_6.bmp +games/scorched3d/data/textures/explode/explode_fire_7.bmp +games/scorched3d/data/textures/explode/explode_fire_8.bmp +games/scorched3d/data/textures/explode/explode_fire_0.bmp +games/scorched3d/data/textures/ground/Texture4.bmp +games/scorched3d/data/textures/ground/magma.bmp +games/scorched3d/data/textures/ground/rockside.bmp +games/scorched3d/data/textures/ground/scorch.bmp +games/scorched3d/data/textures/ground/shore.bmp +games/scorched3d/data/textures/ground/Texture0.bmp +games/scorched3d/data/textures/ground/Texture1.bmp +games/scorched3d/data/textures/ground/Texture2.bmp +games/scorched3d/data/textures/ground/Texture3.bmp +games/scorched3d/data/textures/ground/magma-small.bmp +games/scorched3d/data/textures/lensflare/Shine9.bw +games/scorched3d/data/textures/lensflare/Flare1.bw +games/scorched3d/data/textures/lensflare/Flare2.bw +games/scorched3d/data/textures/lensflare/Flare3.bw +games/scorched3d/data/textures/lensflare/Flare4.bw +games/scorched3d/data/textures/lensflare/Flare5.bw +games/scorched3d/data/textures/lensflare/Shine0.bw +games/scorched3d/data/textures/lensflare/Shine1.bw +games/scorched3d/data/textures/lensflare/Shine2.bw +games/scorched3d/data/textures/lensflare/Shine3.bw +games/scorched3d/data/textures/lensflare/Shine4.bw +games/scorched3d/data/textures/lensflare/Shine5.bw +games/scorched3d/data/textures/lensflare/Shine6.bw +games/scorched3d/data/textures/lensflare/Shine7.bw +games/scorched3d/data/textures/lensflare/Shine8.bw +games/scorched3d/data/textures/lensflare/Flare0.bw +games/scorched3d/data/textures/smoke01.bmp +games/scorched3d/data/textures/cubemap.bmp +games/scorched3d/data/textures/talk.bmp +games/scorched3d/data/wav/explosions/medium.wav +games/scorched3d/data/wav/explosions/gloop.wav +games/scorched3d/data/wav/explosions/large.wav +games/scorched3d/data/wav/explosions/crunch.wav +games/scorched3d/data/wav/explosions/small.wav +games/scorched3d/data/wav/explosions/tank.wav +games/scorched3d/data/wav/explosions/xlarge.wav +games/scorched3d/data/wav/misc/splash.wav +games/scorched3d/data/wav/movement/elevate.wav +games/scorched3d/data/wav/movement/movement.wav +games/scorched3d/data/wav/movement/turn.wav +games/scorched3d/data/wav/shield/activate.wav +games/scorched3d/data/wav/shield/activateforce.wav +games/scorched3d/data/wav/shield/hit.wav +games/scorched3d/data/wav/shield/hit2.wav +games/scorched3d/data/wav/shoot/medium.wav +games/scorched3d/data/wav/shoot/large.wav +games/scorched3d/data/wav/shoot/laser.wav +games/scorched3d/data/wav/shoot/flare.wav +games/scorched3d/data/wav/shoot/small.wav +games/scorched3d/data/wav/shoot/tracer.wav +games/scorched3d/data/wav/shoot/xlarge.wav +games/scorched3d/data/tanks/tank2.ase +games/scorched3d/data/tanks/tank3.ase +games/scorched3d/data/tanks/tank4.ase +games/scorched3d/data/tanks/tank3.bmp +games/scorched3d/data/tanks/tank5.ase +games/scorched3d/data/tanks/tank4.bmp +games/scorched3d/data/tanks/tank5.bmp +games/scorched3d/data/tanks/tank5a.bmp +games/scorched3d/data/tanks/tank6.ase +games/scorched3d/data/tanks/tank6.bmp +games/scorched3d/data/tanks/tank2.bmp +games/scorched3d/data/svrlist.txt +games/scorched3d/data/motd.txt +@dirrm games/scorched3d/data/tanks +@dirrm games/scorched3d/data/wav/shoot +@dirrm games/scorched3d/data/wav/shield +@dirrm games/scorched3d/data/wav/movement +@dirrm games/scorched3d/data/wav/misc +@dirrm games/scorched3d/data/wav/explosions +@dirrm games/scorched3d/data/wav +@dirrm games/scorched3d/data/textures/lensflare +@dirrm games/scorched3d/data/textures/ground +@dirrm games/scorched3d/data/textures/explode +@dirrm games/scorched3d/data/textures/surround +@dirrm games/scorched3d/data/textures/bordershield +@dirrm games/scorched3d/data/textures +@dirrm games/scorched3d/data/maps +@dirrm games/scorched3d/data/windows +@dirrm games/scorched3d/data/fonts +@dirrm games/scorched3d/data/help +@dirrm games/scorched3d/data/meshes +@dirrm games/scorched3d/data/talk +@dirrm games/scorched3d/data +@dirrm games/scorched3d diff --git a/games/scorched3d/Makefile b/games/scorched3d/Makefile new file mode 100644 index 000000000000..86f07961349d --- /dev/null +++ b/games/scorched3d/Makefile @@ -0,0 +1,38 @@ +# +# Ports collection makefile for: scorched3d +# Date created: Jan 5, 2003 +# Whom: mdodd +# +# $FreeBSD$ + +PORTNAME= scorched3d +PORTVERSION= 0.32.0 +CATEGORIES= games +MASTER_SITES= http://users.pandora.be/redzebra/ +PKGNAMESUFFIX= devel +DISTNAME= scorched3d-${PORTVERSION} + +PATCH_SITES= ftp://ftp.jurai.net/users/winter/patches/ +PATCHFILES= scorched3d-0.32.0-FreeBSD.patch.0.gz + +MAINTAINER= mdodd@FreeBSD.org + +LIB_DEPENDS= SDL_mixer.2:${PORTSDIR}/audio/sdl_mixer \ + SDL_image.10:${PORTSDIR}/graphics/sdl_image + +SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config + +USE_MESA= yes +HAS_CONFIGURE= yes +CONFIGURE_TARGET= --build=${ARCH}-portbld-freebsd${OSREL} +CONFIGURE_ARGS= --prefix=${PREFIX}/games +CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}" \ + SDL_CONFIG="${LOCALBASE}/bin/sdl11-config" +MAKE_ENV= SDL_CONFIG="${LOCALBASE}/bin/sdl11-config" + +pre-install: + @mkdir -p ${PREFIX}/games +post-install: + @ln -fs ${PREFIX}/games/scorched3d/scorched3d ${PREFIX}/bin/scorched3d + +.include <bsd.port.mk> diff --git a/games/scorched3d/distinfo b/games/scorched3d/distinfo new file mode 100644 index 000000000000..9ddab2834208 --- /dev/null +++ b/games/scorched3d/distinfo @@ -0,0 +1,2 @@ +MD5 (scorched3d-0.32.0-FreeBSD.patch.0.gz) = 0a3133cd4267d3adbed6c8d8db1fc163 +MD5 (scorched3d-0.32.0.tar.gz) = 81fd0ba6f8f12718b462a1ed2fb84545 diff --git a/games/scorched3d/pkg-comment b/games/scorched3d/pkg-comment new file mode 100644 index 000000000000..4f6527ddf24f --- /dev/null +++ b/games/scorched3d/pkg-comment @@ -0,0 +1 @@ +Scorched is a game based loosely on the classic DOS game diff --git a/games/scorched3d/pkg-descr b/games/scorched3d/pkg-descr new file mode 100644 index 000000000000..b675f0428d71 --- /dev/null +++ b/games/scorched3d/pkg-descr @@ -0,0 +1,22 @@ +Scorched is a game based loosely on the classic DOS game Scorched +Earth "The Mother Of All Games". + + "Scorched Earth is a simple, yet exciting artillery combat + game, based on an auspicious history of artillery games." + + (Review of Scorched Earth at ClassicGaming.com) + +In its simplest form Scorched is an artillery game. Tanks take turns +to earn money by destroying opponents in an arena. Scorched attempts +to recreate the simple yet addictive game play of the original game, +adding amongst other new features a 3D island environment and LAN and +internet play. + +NOTE: + + This is a work in progress port of the Win32 game by + Gavin C. <gcamp@cisco.com>. The port is done by + red.zebra@pandora.be for Linux. Network play does + not work yet. + +WWW: http://www.scorched3d.co.uk/ diff --git a/games/scorched3d/pkg-plist b/games/scorched3d/pkg-plist new file mode 100644 index 000000000000..176526a562a6 --- /dev/null +++ b/games/scorched3d/pkg-plist @@ -0,0 +1,136 @@ +bin/scorched3d +games/scorched3d/scorched3d +games/scorched3d/data/talk/talk2.cfg +games/scorched3d/data/talk/talk1.cfg +games/scorched3d/data/meshes/wind.ase +games/scorched3d/data/help/help.txt +games/scorched3d/data/fonts/font.bmp +games/scorched3d/data/fonts/font.bmp.new +games/scorched3d/data/fonts/font.bmp.orig +games/scorched3d/data/windows/scorched.bmp +games/scorched3d/data/windows/logotiled.bmp +games/scorched3d/data/maps/Wide Area.bmp +games/scorched3d/data/maps/coolLevel.bmp +games/scorched3d/data/maps/Four_Big_Mountains.bmp +games/scorched3d/data/maps/heightmap1.bmp +games/scorched3d/data/maps/Land_of_Shadows.bmp +games/scorched3d/data/maps/Little_River.bmp +games/scorched3d/data/maps/port.bmp +games/scorched3d/data/maps/River_One.bmp +games/scorched3d/data/maps/River_Two.bmp +games/scorched3d/data/maps/Rocks_and_Water.bmp +games/scorched3d/data/maps/Rough_Hill.bmp +games/scorched3d/data/maps/The_Big_One.bmp +games/scorched3d/data/maps/The_Island.bmp +games/scorched3d/data/maps/The_Island2.bmp +games/scorched3d/data/maps/The_Three_Isles.bmp +games/scorched3d/data/maps/Two_Big_Mountains.bmp +games/scorched3d/data/maps/1st_Nice_Mountain.bmp +games/scorched3d/data/textures/bordershield/grid.bmp +games/scorched3d/data/textures/bordershield/grid2.bmp +games/scorched3d/data/textures/bordershield/grid22.bmp +games/scorched3d/data/textures/bordershield/hit.bmp +games/scorched3d/data/textures/surround/spheremap1.bmp +games/scorched3d/data/textures/surround/spheremap2.bmp +games/scorched3d/data/textures/surround/spheremap3.bmp +games/scorched3d/data/textures/surround/spheremap4.bmp +games/scorched3d/data/textures/explode/explode_fire_9.bmp +games/scorched3d/data/textures/explode/explode_fire_1.bmp +games/scorched3d/data/textures/explode/explode_fire_10.bmp +games/scorched3d/data/textures/explode/explode_fire_11.bmp +games/scorched3d/data/textures/explode/explode_fire_12.bmp +games/scorched3d/data/textures/explode/explode_fire_13.bmp +games/scorched3d/data/textures/explode/explode_fire_14.bmp +games/scorched3d/data/textures/explode/explode_fire_2.bmp +games/scorched3d/data/textures/explode/explode_fire_3.bmp +games/scorched3d/data/textures/explode/explode_fire_4.bmp +games/scorched3d/data/textures/explode/explode_fire_5.bmp +games/scorched3d/data/textures/explode/explode_fire_6.bmp +games/scorched3d/data/textures/explode/explode_fire_7.bmp +games/scorched3d/data/textures/explode/explode_fire_8.bmp +games/scorched3d/data/textures/explode/explode_fire_0.bmp +games/scorched3d/data/textures/ground/Texture4.bmp +games/scorched3d/data/textures/ground/magma.bmp +games/scorched3d/data/textures/ground/rockside.bmp +games/scorched3d/data/textures/ground/scorch.bmp +games/scorched3d/data/textures/ground/shore.bmp +games/scorched3d/data/textures/ground/Texture0.bmp +games/scorched3d/data/textures/ground/Texture1.bmp +games/scorched3d/data/textures/ground/Texture2.bmp +games/scorched3d/data/textures/ground/Texture3.bmp +games/scorched3d/data/textures/ground/magma-small.bmp +games/scorched3d/data/textures/lensflare/Shine9.bw +games/scorched3d/data/textures/lensflare/Flare1.bw +games/scorched3d/data/textures/lensflare/Flare2.bw +games/scorched3d/data/textures/lensflare/Flare3.bw +games/scorched3d/data/textures/lensflare/Flare4.bw +games/scorched3d/data/textures/lensflare/Flare5.bw +games/scorched3d/data/textures/lensflare/Shine0.bw +games/scorched3d/data/textures/lensflare/Shine1.bw +games/scorched3d/data/textures/lensflare/Shine2.bw +games/scorched3d/data/textures/lensflare/Shine3.bw +games/scorched3d/data/textures/lensflare/Shine4.bw +games/scorched3d/data/textures/lensflare/Shine5.bw 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