diff options
author | Satoshi Asami <asami@FreeBSD.org> | 1996-11-20 12:35:57 +0000 |
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committer | Satoshi Asami <asami@FreeBSD.org> | 1996-11-20 12:35:57 +0000 |
commit | 2645323cfb187c5eae87d6e672a0c929b4c058da (patch) | |
tree | eedfbf8d56d6c076edf8c09f42d0b7a5e97ef13b /games/xsokoban | |
parent | More typo police. (diff) |
It's not recommended to put the full man page in this file. ;)
Notes
Notes:
svn path=/head/; revision=4612
Diffstat (limited to 'games/xsokoban')
-rw-r--r-- | games/xsokoban/pkg-descr | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/games/xsokoban/pkg-descr b/games/xsokoban/pkg-descr index c63c5f5c217d..b41e51b945e2 100644 --- a/games/xsokoban/pkg-descr +++ b/games/xsokoban/pkg-descr @@ -1,102 +1,2 @@ XSokoban is a puzzle of pushing objects. This is the X-Window version of 'Sokoban', developed in Japan. - -Usage: - xsokoban [ -s -r -c -nn -display <disp> {-w | -walls} {-rv - | -reverse} {-f | -font} <fn> {-b | -bitdir} <path> {-fg | - -foregound} <color> {-bg | -backgound} <color> {-bd | - -border} <color> {-pr | -pointer} <color> -xrm <arg> ] - -Description: - - The goal of xsokoban is to push all the round objects into - the score area of each level using the mouse or the arrow - keys. The arrow keys move the player in the corresponding - direction, pushing an object if it is in the way and there - is a clear space on the other side. The mouse buttons each - have a distinct function. - - If the left mouse button is pressed on a clear square, the - player will move to that location via the optimal path if - such a path exists; otherwise, the game will beep. - - If the middle button is pressed on an object that is adja- - cent to the player, the object will be pushed one step. - If the middle mouse button is pressed on an empty space, - the player will move the closest object that is on a - straight line with the destination, such that the object - can be pushed in that direction, and the player is not - directly between the destination and the object. Before - pushing the object, the player is moved optimally to start - the push. - - The right button mouse undoes the last user action, and - may be used any number of times. - - - The rest of the functions are bound to the keyboard: - - ? Display a help screen. - - q Quit the game. - - s Save and quit. - - u Undo the last action. Same as right mouse button. - - U Restart a level. - - ^R Redraw the screen. - - h,j,k,l Act just like the arrow keys, as in vi. - -Options: - - -s Show the scores - - -c Create a new score file (can be ran only by the - owner of the game). - - -r Restore a saved game. - - -nn Start at level nn, provided that levels below it - are completed. - - -display <display> - Run the game on named display. - - {-w | -walls} - Use fancy walls. (This is the default unless an - option bitmap set is used) - - {-rv | -reverse} - Use reverse video. - - {-f | -font} <fontname> - Use the named font instead of the default 9x15 - font. - - {-b | -bitdir} <path> - Use the bitmaps found in <path> instead of the - defaults. - - {-fg | -foreground} <color> - Use the named color as the foreground color. - (default is BlackPixel()) - - {-bg | -background} <color> - Use the named color as the background color. - (default is WhitePixel()) - - {-bd | -border} <color> - Use the named color as the border color. (default - is foreground color) - - {-pr | -pointer} <color> - Use the named color as the mouse pointer fore- - ground. (default is foreground) - - -xrm <arg> - <arg> is an X Resource specification. - -Yukihiro Nakai<Nakai@Mlab.t.u-tokyo.ac.jp> |