diff options
author | Eivind Eklund <eivind@FreeBSD.org> | 1998-02-19 12:01:21 +0000 |
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committer | Eivind Eklund <eivind@FreeBSD.org> | 1998-02-19 12:01:21 +0000 |
commit | 418241551467b10b7b10098a16f44e994ce14377 (patch) | |
tree | 74d7d1765fe5352d8f80e1181daae9e1c4a4d9b8 /games/xscavenger/pkg-descr | |
parent | Upgrade to Website META Language, Version 1.6.2 (diff) |
Initial import of XScavenger port (a Lode Runner(TM) clone - no copyright
or trademark issues AFAIK).
Notes
Notes:
svn path=/head/; revision=9831
Diffstat (limited to 'games/xscavenger/pkg-descr')
-rw-r--r-- | games/xscavenger/pkg-descr | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/games/xscavenger/pkg-descr b/games/xscavenger/pkg-descr new file mode 100644 index 000000000000..6f165a4bc47e --- /dev/null +++ b/games/xscavenger/pkg-descr @@ -0,0 +1,12 @@ +Scavenger is like Lode Runner. You've got to run around gathering objects +while avoiding enemies. You can dig down through some of the blocks to get +at buried objects. After you've collected everything, ladders may appear. +To finish the level you've got to exit through the top of the screen. If +an enemy falls into a dug brick, he is stunned for a while. If the brick +fills in with him in it, he is killed, and he will reappear at the top of +the screen. + +This version has a level editor for designing your own levels, and a +graphics editor for drawing your own artwork. + +Written by David Ashley <dash@epyx.com> |