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authorMatthew Hunt <mph@FreeBSD.org>1998-04-27 04:36:16 +0000
committerMatthew Hunt <mph@FreeBSD.org>1998-04-27 04:36:16 +0000
commitaa07428815ef205602b4660a0ff1793317495d5e (patch)
treecaa7977849d8ed96574ba1ccbcdd7ac8b2c2565f /games/xchain/pkg-descr
parentUpgrade to 0.24. (diff)
Import of Chain Reaction 1.0.2, a Tk-based strategy game.
PR: 5998 Submitted by: Andrey Zakhvatov <andy@icc.surw.chel.su>
Notes
Notes: svn path=/head/; revision=10699
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+ Chain Reaction is played on an 8 by 8 board. Players take turns to move.
+On each move, the player may select an empty square, or one they already
+own. Squares belonging to other players may not be chosen. If the square
+was unowned, it becomes the property of the player, and is given a value of
+1. If the square was owned by the player, the value is incremented.
+
+ If the value of a square ever exceeds the maximum permitted of that
+square, it explodes. Squares in the corner have a maximum of 1, squares
+touching an edge, but not on a corner have a maximum of 2, and squares in
+the interior have a maximum of 3.
+
+ When a square explodes, it becomes unowned, and it's value is reset to
+0. The 4 squares touching it become owned by the owner of the exploding
+square, and their values are incremented. If any of these are above their
+maximum, they explode, giving rise to the chain reaction.
+
+ If, at the end of a move, any of the players have no squares, they are
+dead, and get no more turns. When there is only one person left, they are
+the winner.