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authorSteve Price <steve@FreeBSD.org>1999-06-22 18:03:28 +0000
committerSteve Price <steve@FreeBSD.org>1999-06-22 18:03:28 +0000
commit21d3259441fbd920ba325e917066c8b20f552bcb (patch)
tree9d7857116d1b57dbfec43c3598ab18ca7a9b73f4 /games/xboing/files/patch-ac
parentegcs barfs when desctructors take arguments. (diff)
Disable sound support on the Alpha. Also move the manpage from the PLIST
to the Makefile.
Notes
Notes: svn path=/head/; revision=19686
Diffstat (limited to 'games/xboing/files/patch-ac')
-rw-r--r--games/xboing/files/patch-ac15
1 files changed, 9 insertions, 6 deletions
diff --git a/games/xboing/files/patch-ac b/games/xboing/files/patch-ac
index 63e4d6f22229..7e4d8f4c6e6e 100644
--- a/games/xboing/files/patch-ac
+++ b/games/xboing/files/patch-ac
@@ -1,6 +1,6 @@
---- Imakefile.orig Fri Nov 22 09:28:46 1996
-+++ Imakefile Thu Jul 16 11:08:58 1998
-@@ -24,23 +24,23 @@
+--- Imakefile.orig Thu Nov 21 19:28:46 1996
++++ Imakefile Sun Jun 20 18:39:19 1999
+@@ -24,23 +24,28 @@
XCOMM This is the directory where the highscore, level & sound data will be
XCOMM placed. Default will be the current directory.
@@ -19,10 +19,13 @@
SOUNDS_DIR = $(XBOING_DIR)/sounds
BACKUP_DIR = $(XBOING_DIR)/../backups
HIGH_SCORE_FILE = $(XBOING_DIR)/.xboing.scr
-- AUDIO_AVAILABLE = False
-- AUDIO_SRC = audio/NOaudio.c
++#ifdef AlphaArchitecture
+ AUDIO_AVAILABLE = False
+ AUDIO_SRC = audio/NOaudio.c
++#else
+ AUDIO_AVAILABLE = True
+ AUDIO_SRC = audio/LINUXaudio.c
++#endif
AUDIO_INCLUDE =
AUDIO_LIB =
- CDEBUGFLAGS = -g
@@ -30,7 +33,7 @@
XCOMM Uncomment this if you want to use ANY of the AUDIO sound systems
#define COMPILE_IN_AUDIO
-@@ -132,8 +132,8 @@
+@@ -132,8 +137,8 @@
-DLEVEL_INSTALL_DIR=\"$(LEVEL_INSTALL_DIR)\" \
-DAUDIO_AVAILABLE=\"$(AUDIO_AVAILABLE)\" \
-DSOUNDS_DIR=\"$(SOUNDS_DIR)\" \