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authorSteve Price <steve@FreeBSD.org>2000-02-27 23:12:15 +0000
committerSteve Price <steve@FreeBSD.org>2000-02-27 23:12:15 +0000
commitc999bdb3f422da8ed9ab6045641989296a882c92 (patch)
treeb95ca8852f682cfc3e4410f19173f98424cc7a11 /games/uox3/files/patch-aj
parentThis port requires (parts of) the automake port to build. (diff)
- Split patches one per file.
- Fix build on -current. - Sprinkly in a little reinstall friendliness for good measures.
Notes
Notes: svn path=/head/; revision=26390
Diffstat (limited to 'games/uox3/files/patch-aj')
-rw-r--r--games/uox3/files/patch-aj33
1 files changed, 33 insertions, 0 deletions
diff --git a/games/uox3/files/patch-aj b/games/uox3/files/patch-aj
new file mode 100644
index 000000000000..174f88ea8dfc
--- /dev/null
+++ b/games/uox3/files/patch-aj
@@ -0,0 +1,33 @@
+diff -ruN work.orig/dev/skills.cpp work/dev/skills.cpp
+--- work.orig/dev/skills.cpp Mon Feb 8 22:14:30 1999
++++ work/dev/skills.cpp Fri Sep 10 17:32:02 1999
+@@ -1302,12 +1302,12 @@
+ if (chars[target].npc)
+ {
+ if (!(chars[target].war)) npcToggleCombat(target);
+- chars[target].npcmovetime=(int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
++ chars[target].npcmovetime=(unsigned long int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
+ }
+ if (chars[target2].npc)
+ {
+ if (!(chars[target2].war)) npcToggleCombat(target2);
+- chars[target2].npcmovetime=(int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
++ chars[target2].npcmovetime=(unsigned long int)((getclock()+(NPCSPEED*CLOCKS_PER_SEC)));
+ }
+ sprintf(temp, "* You see %s attacking %s *", chars[target].name, chars[target2].name);
+ for (i=0;i<now;i++)
+@@ -1342,12 +1342,12 @@
+ if (chars[target].npc)
+ {
+ if (!(chars[target].war)) npcToggleCombat(target);
+- chars[target].npcmovetime=(int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
++ chars[target].npcmovetime=(unsigned long int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
+ }
+ if (chars[target2].npc)
+ {
+ if (!(chars[target2].war)) npcToggleCombat(target2);
+- chars[target2].npcmovetime=(int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
++ chars[target2].npcmovetime=(unsigned long int)(getclock()+(NPCSPEED*CLOCKS_PER_SEC));
+ }
+ sprintf(temp, "* You see %s attacking %s *", chars[target].name, chars[target2].name);
+ for (i=0;i<now;i++)