diff options
author | Matthew N. Dodd <mdodd@FreeBSD.org> | 2003-08-23 20:27:43 +0000 |
---|---|---|
committer | Matthew N. Dodd <mdodd@FreeBSD.org> | 2003-08-23 20:27:43 +0000 |
commit | 9033e25b109b8b5b37ff60911c91bc5cc4cb6289 (patch) | |
tree | 651130792b9952a7a4637eb3c652e097fc8901f4 /games/scorched3d | |
parent | Update nitpicker to new version 1.2.1 (diff) |
Update to build 35.
Notes
Notes:
svn path=/head/; revision=87565
Diffstat (limited to 'games/scorched3d')
33 files changed, 661 insertions, 129 deletions
diff --git a/games/scorched3d/Makefile b/games/scorched3d/Makefile index 107624a83adc..8a05783f41e8 100644 --- a/games/scorched3d/Makefile +++ b/games/scorched3d/Makefile @@ -5,34 +5,45 @@ # # $FreeBSD$ -PORTNAME= scorched3d -PORTVERSION= 0.32.0 -CATEGORIES= games -MASTER_SITES= http://users.pandora.be/redzebra/ -PKGNAMESUFFIX= devel -DISTNAME= scorched3d-${PORTVERSION} - -PATCH_SITES= ftp://ftp.jurai.net/users/winter/patches/ -PATCHFILES= scorched3d-0.32.0-FreeBSD.patch.0.gz - -MAINTAINER= mdodd@FreeBSD.org -COMMENT= Scorched is a game based loosely on the classic DOS game - -LIB_DEPENDS= SDL_mixer.2:${PORTSDIR}/audio/sdl_mixer \ - SDL_image.10:${PORTSDIR}/graphics/sdl_image - -SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config - -USE_MESA= yes -HAS_CONFIGURE= yes -CONFIGURE_TARGET= --build=${ARCH}-portbld-freebsd${OSREL} -CONFIGURE_ARGS= --prefix=${PREFIX}/games +PORTNAME= scorched3d +PORTVERSION= 0.${SCORCH_VERSION} +CATEGORIES= games +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} +MASTER_SITE_SUBDIR= scorched3d +DISTNAME= Scorched3D-${SCORCH_VERSION}-src + +MAINTAINER= mdodd@FreeBSD.org +COMMENT= Scorched is a game based loosely on the classic DOS game + +LIB_DEPENDS= SDL-1.1.5:${PORTSDIR}/devel/sdl12 \ + SDL_mixer.2:${PORTSDIR}/audio/sdl_mixer \ + SDL_net.0:${PORTSDIR}/net/sdl_net \ + wx_gtk.2:${PORTSDIR}/x11-toolkits/wxgtk-devel + +SCORCH_VERSION= 35 +WRKSRC= ${WRKDIR}/scorched +SDL_CONFIG?= ${LOCALBASE}/bin/sdl11-config +GNU_CONFIGURE= yes +USE_MESA= yes +USE_GMAKE= yes +USE_AUTOMAKE_VER= 15 +USE_AUTOCONF_VER= 253 + +AUTOMAKE_ARGS= --foreign +CONFIGURE_ARGS= --with-wx-config=${X11BASE}/bin/wx-config CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}" \ SDL_CONFIG="${LOCALBASE}/bin/sdl11-config" MAKE_ENV= SDL_CONFIG="${LOCALBASE}/bin/sdl11-config" +MAKE_ARGS= ACLOCAL="${TRUE}" AUTOCONF="${TRUE}" \ + AUTOMAKE="${TRUE}" AUTOHEADER="${TRUE}" + +pre-configure: + @cd ${WRKSRC}/scripts && ${PERL} createAMMakefile.pl + @cd ${WRKSRC} && aclocal pre-install: - @mkdir -p ${PREFIX}/games + @mkdir -p ${PREFIX}/games/scorched3d + post-install: @ln -fs ${PREFIX}/games/scorched3d/scorched3d ${PREFIX}/bin/scorched3d diff --git a/games/scorched3d/distinfo b/games/scorched3d/distinfo index 9ddab2834208..f04b8212b00f 100644 --- a/games/scorched3d/distinfo +++ b/games/scorched3d/distinfo @@ -1,2 +1 @@ -MD5 (scorched3d-0.32.0-FreeBSD.patch.0.gz) = 0a3133cd4267d3adbed6c8d8db1fc163 -MD5 (scorched3d-0.32.0.tar.gz) = 81fd0ba6f8f12718b462a1ed2fb84545 +MD5 (Scorched3D-35-src.tar.gz) = c43507e805b482cc0a37b8cd37a3a26b diff --git a/games/scorched3d/files/patch-Makefile.am b/games/scorched3d/files/patch-Makefile.am new file mode 100644 index 000000000000..c86896f703dd --- /dev/null +++ b/games/scorched3d/files/patch-Makefile.am @@ -0,0 +1,10 @@ +--- Makefile.am.orig Sun Aug 3 20:12:01 2003 ++++ Makefile.am Sun Aug 3 20:11:43 2003 +@@ -1,6 +1,6 @@ + ## Process with automake to produce Makefile.in + +-pkgdir = $(prefix)/@PACKAGE@ ++pkgdir = $(prefix)/games/@PACKAGE@ + + SUBDIRS = src + diff --git a/games/scorched3d/files/patch-configure.ac b/games/scorched3d/files/patch-configure.ac new file mode 100644 index 000000000000..d0204c5943f0 --- /dev/null +++ b/games/scorched3d/files/patch-configure.ac @@ -0,0 +1,55 @@ +--- configure.ac.orig Wed Jul 30 17:44:18 2003 ++++ configure.ac Sun Aug 3 10:15:54 2003 +@@ -13,6 +13,9 @@ + AC_PROG_INSTALL + AC_PROG_RANLIB + ++CFLAGS="$CFLAGS -I/usr/X11R6/include" ++LIBS="$LIBS -L/usr/X11R6/lib" ++ + dnl Check for SDL + SDL_VERSION=1.0.1 + AM_PATH_SDL($SDL_VERSION, +@@ -28,8 +31,8 @@ + have_SDLmixer=no + have_opengl=no + AC_TRY_COMPILE([ +- #include <SDL/SDL.h> +- #include <SDL/SDL_mixer.h> ++ #include <SDL11/SDL.h> ++ #include <SDL11/SDL_mixer.h> + ],[ + ],[ + have_SDLmixer=yes +@@ -44,8 +47,8 @@ + have_SDLnet=no + have_opengl=no + AC_TRY_COMPILE([ +- #include <SDL/SDL.h> +- #include <SDL/SDL_net.h> ++ #include <SDL11/SDL.h> ++ #include <SDL11/SDL_net.h> + ],[ + ],[ + have_SDLnet=yes +@@ -72,7 +75,7 @@ + AC_MSG_ERROR([*** Can't find the OpenGL library Try: http://www.opengl.org]) + fi + +-OPENGL_LIBS="-lGL -lGLU -lpthread" ++OPENGL_LIBS="-lGL -lGLU" + LIBS="$LIBS $OPENGL_LIBS" + + dnl Check for wxwindows +@@ -97,9 +100,9 @@ + + dnl Define install prefix + if test x$prefix = xNONE; then +- prefix=/usr/local/games ++ prefix=/usr/local + fi +-AC_DEFINE_UNQUOTED(PKGDIR, "$prefix/$PACKAGE/", [install directory]) ++AC_DEFINE_UNQUOTED(PKGDIR, "$prefix/games/$PACKAGE/", [install directory]) + + # extra fixed flags + CFLAGS="$CFLAGS -DdDOUBLE -D_NO_SERVER_ASE_" diff --git a/games/scorched3d/files/patch-src-GLEXT-GLBitmap.cpp b/games/scorched3d/files/patch-src-GLEXT-GLBitmap.cpp new file mode 100644 index 000000000000..5a5f63d292c1 --- /dev/null +++ b/games/scorched3d/files/patch-src-GLEXT-GLBitmap.cpp @@ -0,0 +1,16 @@ +--- src/GLEXT/GLBitmap.cpp.orig Wed Jul 30 17:41:26 2003 ++++ src/GLEXT/GLBitmap.cpp Sun Aug 3 09:07:12 2003 +@@ -24,11 +24,11 @@ + ////////////////////////////////////////////////////////////////////// + + #include <stdio.h> +-#include <malloc.h> ++#include <stdlib.h> + #include <math.h> + #include <GLEXT/GLState.h> + #include <GLEXT/GLBitmap.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + ////////////////////////////////////////////////////////////////////// + // Construction/Destruction diff --git a/games/scorched3d/files/patch-src-GLEXT-GLLuminance.cpp b/games/scorched3d/files/patch-src-GLEXT-GLLuminance.cpp new file mode 100644 index 000000000000..c6ae73b18cae --- /dev/null +++ b/games/scorched3d/files/patch-src-GLEXT-GLLuminance.cpp @@ -0,0 +1,11 @@ +--- src/GLEXT/GLLuminance.cpp.orig Wed Jul 30 17:41:26 2003 ++++ src/GLEXT/GLLuminance.cpp Sun Aug 3 09:07:13 2003 +@@ -24,7 +24,7 @@ + ////////////////////////////////////////////////////////////////////// + + #include <GLEXT/GLLuminance.h> +-#include <malloc.h> ++#include <stdlib.h> + + ////////////////////////////////////////////////////////////////////// + // Construction/Destruction diff --git a/games/scorched3d/files/patch-src-GLEXT-GLState.h b/games/scorched3d/files/patch-src-GLEXT-GLState.h new file mode 100644 index 000000000000..b78a8d5c817a --- /dev/null +++ b/games/scorched3d/files/patch-src-GLEXT-GLState.h @@ -0,0 +1,11 @@ +--- src/GLEXT/GLState.h.orig Wed Jul 30 17:41:29 2003 ++++ src/GLEXT/GLState.h Sun Aug 3 09:07:13 2003 +@@ -27,7 +27,7 @@ + #define AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_ + + #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers +-#include <SDL/SDL_opengl.h> ++#include <SDL11/SDL_opengl.h> + #include <common/Defines.h> + + class GLState diff --git a/games/scorched3d/files/patch-src-GLEXT-GLStateExtension.cpp b/games/scorched3d/files/patch-src-GLEXT-GLStateExtension.cpp new file mode 100644 index 000000000000..7b7a970748a4 --- /dev/null +++ b/games/scorched3d/files/patch-src-GLEXT-GLStateExtension.cpp @@ -0,0 +1,11 @@ +--- src/GLEXT/GLStateExtension.cpp.orig Wed Jul 30 17:41:26 2003 ++++ src/GLEXT/GLStateExtension.cpp Sun Aug 3 09:07:13 2003 +@@ -20,7 +20,7 @@ + + + #include <GLEXT/GLStateExtension.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + #include <string.h> + + bool GLStateExtension::noExtensions_ = false; diff --git a/games/scorched3d/files/patch-src-client-ClientMain.cpp b/games/scorched3d/files/patch-src-client-ClientMain.cpp new file mode 100644 index 000000000000..152cfc2296ec --- /dev/null +++ b/games/scorched3d/files/patch-src-client-ClientMain.cpp @@ -0,0 +1,11 @@ +--- src/client/ClientMain.cpp.orig Wed Jul 30 17:41:23 2003 ++++ src/client/ClientMain.cpp Sun Aug 3 09:07:11 2003 +@@ -35,7 +35,7 @@ + #include <coms/NetClient.h> + #include <engine/MainLoop.h> + #include <engine/GameState.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + void clientCleanup() + { diff --git a/games/scorched3d/files/patch-src-client-GLSetup.cpp b/games/scorched3d/files/patch-src-client-GLSetup.cpp new file mode 100644 index 000000000000..bafac21645a5 --- /dev/null +++ b/games/scorched3d/files/patch-src-client-GLSetup.cpp @@ -0,0 +1,11 @@ +--- src/client/GLSetup.cpp.orig Wed Jul 30 17:41:24 2003 ++++ src/client/GLSetup.cpp Sun Aug 3 09:07:11 2003 +@@ -25,7 +25,7 @@ + + #include <client/GLSetup.h> + #include <GLEXT/GLStateExtension.h> +-#include <malloc.h> ++#include <stdlib.h> + + void GLSetup::setup() + { diff --git a/games/scorched3d/files/patch-src-common-Display.h b/games/scorched3d/files/patch-src-common-Display.h new file mode 100644 index 000000000000..46e62eef2bab --- /dev/null +++ b/games/scorched3d/files/patch-src-common-Display.h @@ -0,0 +1,11 @@ +--- src/common/Display.h.orig Wed Jul 30 17:41:28 2003 ++++ src/common/Display.h Sun Aug 3 09:07:11 2003 +@@ -27,7 +27,7 @@ + ////////////////////////////////////////////////////////////////////// + + #include <stdlib.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + class Display + { diff --git a/games/scorched3d/files/patch-src-common-Gamma.cpp b/games/scorched3d/files/patch-src-common-Gamma.cpp new file mode 100644 index 000000000000..72258e753748 --- /dev/null +++ b/games/scorched3d/files/patch-src-common-Gamma.cpp @@ -0,0 +1,11 @@ +--- src/common/Gamma.cpp.orig Wed Jul 30 17:41:24 2003 ++++ src/common/Gamma.cpp Sun Aug 3 09:07:11 2003 +@@ -27,7 +27,7 @@ + #include <common/Gamma.h> + #include <common/Defines.h> + #include <math.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + ////////////////////////////////////////////////////////////////////// + // Construction/Destruction diff --git a/games/scorched3d/files/patch-src-common-Gamma.h b/games/scorched3d/files/patch-src-common-Gamma.h new file mode 100644 index 000000000000..2342ab615b77 --- /dev/null +++ b/games/scorched3d/files/patch-src-common-Gamma.h @@ -0,0 +1,11 @@ +--- src/common/Gamma.h.orig Wed Jul 30 17:41:28 2003 ++++ src/common/Gamma.h Sun Aug 3 09:07:12 2003 +@@ -26,7 +26,7 @@ + // + ////////////////////////////////////////////////////////////////////// + +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + struct GammaSettings + { diff --git a/games/scorched3d/files/patch-src-common-KeyboardHistory.h b/games/scorched3d/files/patch-src-common-KeyboardHistory.h new file mode 100644 index 000000000000..c6724cc127c5 --- /dev/null +++ b/games/scorched3d/files/patch-src-common-KeyboardHistory.h @@ -0,0 +1,11 @@ +--- src/common/KeyboardHistory.h.orig Wed Jul 30 17:41:28 2003 ++++ src/common/KeyboardHistory.h Sun Aug 3 09:07:12 2003 +@@ -26,7 +26,7 @@ + #if !defined(AFX_HISTORY_H__EFFEAE97_E779_4737_8DB4_B76AD9431BBC__INCLUDED_) + #define AFX_HISTORY_H__EFFEAE97_E779_4737_8DB4_B76AD9431BBC__INCLUDED_ + +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + namespace KeyboardHistory + { diff --git a/games/scorched3d/files/patch-src-common-Mouse.h b/games/scorched3d/files/patch-src-common-Mouse.h new file mode 100644 index 000000000000..c37d4faefa3a --- /dev/null +++ b/games/scorched3d/files/patch-src-common-Mouse.h @@ -0,0 +1,11 @@ +--- src/common/Mouse.h.orig Wed Jul 30 17:41:28 2003 ++++ src/common/Mouse.h Sun Aug 3 09:07:12 2003 +@@ -23,7 +23,7 @@ + #define _MOUSE_H_ + + +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + // Mouse.h: interface for the Mouse class. + // diff --git a/games/scorched3d/files/patch-src-common-RandomGenerator.cpp b/games/scorched3d/files/patch-src-common-RandomGenerator.cpp new file mode 100644 index 000000000000..8ea2dc8b8022 --- /dev/null +++ b/games/scorched3d/files/patch-src-common-RandomGenerator.cpp @@ -0,0 +1,11 @@ +--- src/common/RandomGenerator.cpp.orig Wed Jul 30 17:41:24 2003 ++++ src/common/RandomGenerator.cpp Sun Aug 3 09:07:12 2003 +@@ -20,7 +20,7 @@ + + #include <common/RandomGenerator.h> + #include <common/Defines.h> +-#include <SDL/SDL_net.h> ++#include <SDL11/SDL_net.h> + #include <stdlib.h> + #include <stdio.h> + #include <limits.h> diff --git a/games/scorched3d/files/patch-src-common-Sound.h b/games/scorched3d/files/patch-src-common-Sound.h new file mode 100644 index 000000000000..dd61fac1ab78 --- /dev/null +++ b/games/scorched3d/files/patch-src-common-Sound.h @@ -0,0 +1,11 @@ +--- src/common/Sound.h.orig Wed Jul 30 17:41:28 2003 ++++ src/common/Sound.h Sun Aug 3 09:07:12 2003 +@@ -26,7 +26,7 @@ + ////////////////////////////////////////////////////////////////////// + + #include <list> +-#include <SDL/SDL_mixer.h> ++#include <SDL11/SDL_mixer.h> + + class SoundBuffer; + diff --git a/games/scorched3d/files/patch-src-common-SoundStore.h b/games/scorched3d/files/patch-src-common-SoundStore.h new file mode 100644 index 000000000000..148c097f7839 --- /dev/null +++ b/games/scorched3d/files/patch-src-common-SoundStore.h @@ -0,0 +1,11 @@ +--- src/common/SoundStore.h.orig Wed Jul 30 17:41:28 2003 ++++ src/common/SoundStore.h Sun Aug 3 09:07:12 2003 +@@ -29,7 +29,7 @@ + #include <string> + + #define CACHE_SOUND(var, filename) \ +- static SoundBuffer* ##var = SoundStore::instance()->fetchOrCreateBuffer(##filename); ++ static SoundBuffer* var = SoundStore::instance()->fetchOrCreateBuffer(filename); + + class SoundStore + { diff --git a/games/scorched3d/files/patch-src-common-Timer.cpp b/games/scorched3d/files/patch-src-common-Timer.cpp new file mode 100644 index 000000000000..4f145ba31045 --- /dev/null +++ b/games/scorched3d/files/patch-src-common-Timer.cpp @@ -0,0 +1,11 @@ +--- src/common/Timer.cpp.orig Wed Jul 30 17:41:24 2003 ++++ src/common/Timer.cpp Sun Aug 3 09:07:12 2003 +@@ -25,7 +25,7 @@ + + #include <common/Defines.h> + #include <common/Timer.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + ////////////////////////////////////////////////////////////////////// + // Construction/Destruction diff --git a/games/scorched3d/files/patch-src-commonLogger.cpp b/games/scorched3d/files/patch-src-commonLogger.cpp new file mode 100644 index 000000000000..d2df36ffecc7 --- /dev/null +++ b/games/scorched3d/files/patch-src-commonLogger.cpp @@ -0,0 +1,11 @@ +--- src/common/Logger.cpp.orig Wed Jul 30 17:41:24 2003 ++++ src/common/Logger.cpp Sun Aug 3 09:07:12 2003 +@@ -21,7 +21,7 @@ + #include <common/Defines.h> + #include <common/Logger.h> + #include <tank/TankContainer.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + #include <time.h> + #include <stdio.h> + #include <stdarg.h> diff --git a/games/scorched3d/files/patch-src-coms-NetBuffer.cpp b/games/scorched3d/files/patch-src-coms-NetBuffer.cpp new file mode 100644 index 000000000000..a2fab8cfd972 --- /dev/null +++ b/games/scorched3d/files/patch-src-coms-NetBuffer.cpp @@ -0,0 +1,11 @@ +--- src/coms/NetBuffer.cpp.orig Wed Jul 30 17:41:25 2003 ++++ src/coms/NetBuffer.cpp Sun Aug 3 09:07:12 2003 +@@ -20,7 +20,7 @@ + + + #include <coms/NetBuffer.h> +-#include <SDL/SDL_net.h> ++#include <SDL11/SDL_net.h> + #include <string.h> + + NetBuffer NetBufferDefault::defaultBuffer; diff --git a/games/scorched3d/files/patch-src-coms-NetBuffer.h b/games/scorched3d/files/patch-src-coms-NetBuffer.h new file mode 100644 index 000000000000..5689ad84e008 --- /dev/null +++ b/games/scorched3d/files/patch-src-coms-NetBuffer.h @@ -0,0 +1,13 @@ +--- src/coms/NetBuffer.h.orig Wed Jul 30 17:41:28 2003 ++++ src/coms/NetBuffer.h Sun Aug 3 09:07:12 2003 +@@ -23,8 +23,8 @@ + #define _NETBUFFER_H_ + + #include <string> +-#include <SDL/SDL.h> +-#include <SDL/SDL_net.h> ++#include <SDL11/SDL.h> ++#include <SDL11/SDL_net.h> + + typedef TCPsocket NetPlayerID; + diff --git a/games/scorched3d/files/patch-src-coms-NetClient.cpp b/games/scorched3d/files/patch-src-coms-NetClient.cpp new file mode 100644 index 000000000000..0b27e2f40e73 --- /dev/null +++ b/games/scorched3d/files/patch-src-coms-NetClient.cpp @@ -0,0 +1,11 @@ +--- src/coms/NetClient.cpp.orig Wed Jul 30 17:41:25 2003 ++++ src/coms/NetClient.cpp Sun Aug 3 09:07:12 2003 +@@ -24,7 +24,7 @@ + #include <coms/NetMessageHandler.h> + #include <coms/NetMessagePool.h> + #include <common/Logger.h> +-#include <SDL/SDL_thread.h> ++#include <SDL11/SDL_thread.h> + + NetClient *NetClient::instance_ = 0; + diff --git a/games/scorched3d/files/patch-src-coms-NetMessageHandler.h b/games/scorched3d/files/patch-src-coms-NetMessageHandler.h new file mode 100644 index 000000000000..6187b25974e0 --- /dev/null +++ b/games/scorched3d/files/patch-src-coms-NetMessageHandler.h @@ -0,0 +1,11 @@ +--- src/coms/NetMessageHandler.h.orig Wed Jul 30 17:41:28 2003 ++++ src/coms/NetMessageHandler.h Sun Aug 3 09:07:12 2003 +@@ -23,7 +23,7 @@ + #define __INCLUDE_NetMessageHandlerh_INCLUDE__ + + #include <coms/NetMessage.h> +-#include <SDL/SDL_thread.h> ++#include <SDL11/SDL_thread.h> + #include <list> + + class NetMessageHandlerI diff --git a/games/scorched3d/files/patch-src-coms-NetMessagePool.h b/games/scorched3d/files/patch-src-coms-NetMessagePool.h new file mode 100644 index 000000000000..65ef15fc471c --- /dev/null +++ b/games/scorched3d/files/patch-src-coms-NetMessagePool.h @@ -0,0 +1,11 @@ +--- src/coms/NetMessagePool.h.orig Wed Jul 30 17:41:28 2003 ++++ src/coms/NetMessagePool.h Sun Aug 3 09:07:12 2003 +@@ -24,7 +24,7 @@ + + #include <coms/NetMessage.h> + #include <list> +-#include <SDL/SDL_thread.h> ++#include <SDL11/SDL_thread.h> + + class NetMessagePool + { diff --git a/games/scorched3d/files/patch-src-engine-ActionMeta.h b/games/scorched3d/files/patch-src-engine-ActionMeta.h new file mode 100644 index 000000000000..5b3ef2fe98e6 --- /dev/null +++ b/games/scorched3d/files/patch-src-engine-ActionMeta.h @@ -0,0 +1,11 @@ +--- src/engine/ActionMeta.h.orig Wed Jul 30 17:41:29 2003 ++++ src/engine/ActionMeta.h Sun Aug 3 09:07:12 2003 +@@ -29,7 +29,7 @@ + + #define REGISTER_ACTION_HEADER(x) \ + virtual const char *getActionName() { return #x ; } \ +- ##x *getActionCopy() { return new x ; } \ ++ x *getActionCopy() { return new x ; } \ + virtual bool getReferenced() { return true; } + #define REGISTER_ACTION_SOURCE(x) \ + struct META_##x { META_##x() { ActionMetaRegistration::addMap(#x , new x ); } }; \ diff --git a/games/scorched3d/files/patch-src-engine-MainLoop.cpp b/games/scorched3d/files/patch-src-engine-MainLoop.cpp new file mode 100644 index 000000000000..279c87435635 --- /dev/null +++ b/games/scorched3d/files/patch-src-engine-MainLoop.cpp @@ -0,0 +1,11 @@ +--- src/engine/MainLoop.cpp.orig Wed Jul 30 17:41:26 2003 ++++ src/engine/MainLoop.cpp Sun Aug 3 09:07:12 2003 +@@ -28,7 +28,7 @@ + #include <common/Defines.h> + #include <common/Timer.h> + #include <GLEXT/GLState.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + ////////////////////////////////////////////////////////////////////// + // Construction/Destruction diff --git a/games/scorched3d/files/patch-src-ode-common.h b/games/scorched3d/files/patch-src-ode-common.h new file mode 100644 index 000000000000..7f17caf18bf4 --- /dev/null +++ b/games/scorched3d/files/patch-src-ode-common.h @@ -0,0 +1,11 @@ +--- src/ode/common.h.orig Wed Jul 30 17:41:29 2003 ++++ src/ode/common.h Sun Aug 3 09:07:13 2003 +@@ -25,7 +25,7 @@ + + #include <ode/config.h> + #include <ode/error.h> +-#ifndef WIN32 ++#if !defined(WIN32) && !defined(__FreeBSD__) + #include <alloca.h> + #endif + #include <stdlib.h> diff --git a/games/scorched3d/files/patch-src-ode-config.h b/games/scorched3d/files/patch-src-ode-config.h new file mode 100644 index 000000000000..c30d3ec4e9e0 --- /dev/null +++ b/games/scorched3d/files/patch-src-ode-config.h @@ -0,0 +1,11 @@ +--- src/ode/config.h.orig Wed Jul 30 17:41:29 2003 ++++ src/ode/config.h Sun Aug 3 09:07:13 2003 +@@ -31,7 +31,7 @@ + + #include <stdio.h> + #include <stdarg.h> +-#include <malloc.h> // for alloca under windows ++#include <stdlib.h> // for alloca under windows + #include <string.h> + #include <math.h> + diff --git a/games/scorched3d/files/patch-src-scorched-main.cpp b/games/scorched3d/files/patch-src-scorched-main.cpp new file mode 100644 index 000000000000..f786738cf0c8 --- /dev/null +++ b/games/scorched3d/files/patch-src-scorched-main.cpp @@ -0,0 +1,11 @@ +--- src/scorched/main.cpp.orig Wed Jul 30 17:41:27 2003 ++++ src/scorched/main.cpp Sun Aug 3 09:07:13 2003 +@@ -20,7 +20,7 @@ + + + #include <wx/wx.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + #include <client/ClientMain.h> + #include <common/OptionsDisplay.h> + #include <common/OptionsParam.h> diff --git a/games/scorched3d/files/patch-src-server-ServerMain.cpp b/games/scorched3d/files/patch-src-server-ServerMain.cpp new file mode 100644 index 000000000000..1e1884d5f7d0 --- /dev/null +++ b/games/scorched3d/files/patch-src-server-ServerMain.cpp @@ -0,0 +1,11 @@ +--- src/server/ServerMain.cpp.orig Wed Jul 30 17:41:27 2003 ++++ src/server/ServerMain.cpp Sun Aug 3 09:07:13 2003 +@@ -46,7 +46,7 @@ + #include <server/ServerBuyAccessoryHandler.h> + #include <server/ServerConnectHandler.h> + #include <server/ServerState.h> +-#include <SDL/SDL.h> ++#include <SDL11/SDL.h> + + Timer serverTimer; + diff --git a/games/scorched3d/pkg-descr b/games/scorched3d/pkg-descr index b675f0428d71..cade5199432e 100644 --- a/games/scorched3d/pkg-descr +++ b/games/scorched3d/pkg-descr @@ -12,11 +12,6 @@ to recreate the simple yet addictive game play of the original game, adding amongst other new features a 3D island environment and LAN and internet play. -NOTE: - - This is a work in progress port of the Win32 game by - Gavin C. <gcamp@cisco.com>. The port is done by - red.zebra@pandora.be for Linux. Network play does - not work yet. +You must run X11 in 16bpp mode in order for the game to run. WWW: http://www.scorched3d.co.uk/ diff --git a/games/scorched3d/pkg-plist b/games/scorched3d/pkg-plist index 176526a562a6..b0c78a48803a 100644 --- a/games/scorched3d/pkg-plist +++ b/games/scorched3d/pkg-plist @@ -1,83 +1,207 @@ bin/scorched3d games/scorched3d/scorched3d -games/scorched3d/data/talk/talk2.cfg -games/scorched3d/data/talk/talk1.cfg +games/scorched3d/data/meshes/rock1.ase +games/scorched3d/data/meshes/rock2.ase games/scorched3d/data/meshes/wind.ase -games/scorched3d/data/help/help.txt -games/scorched3d/data/fonts/font.bmp -games/scorched3d/data/fonts/font.bmp.new -games/scorched3d/data/fonts/font.bmp.orig -games/scorched3d/data/windows/scorched.bmp -games/scorched3d/data/windows/logotiled.bmp -games/scorched3d/data/maps/Wide Area.bmp -games/scorched3d/data/maps/coolLevel.bmp -games/scorched3d/data/maps/Four_Big_Mountains.bmp -games/scorched3d/data/maps/heightmap1.bmp -games/scorched3d/data/maps/Land_of_Shadows.bmp -games/scorched3d/data/maps/Little_River.bmp -games/scorched3d/data/maps/port.bmp -games/scorched3d/data/maps/River_One.bmp -games/scorched3d/data/maps/River_Two.bmp -games/scorched3d/data/maps/Rocks_and_Water.bmp -games/scorched3d/data/maps/Rough_Hill.bmp -games/scorched3d/data/maps/The_Big_One.bmp -games/scorched3d/data/maps/The_Island.bmp -games/scorched3d/data/maps/The_Island2.bmp -games/scorched3d/data/maps/The_Three_Isles.bmp -games/scorched3d/data/maps/Two_Big_Mountains.bmp -games/scorched3d/data/maps/1st_Nice_Mountain.bmp +games/scorched3d/data/talk/polish/talk1.txt +games/scorched3d/data/talk/polish/talk2.txt +games/scorched3d/data/talk/talk1.txt +games/scorched3d/data/talk/talk2.txt +games/scorched3d/data/tanks/wespe.bmp +games/scorched3d/data/tanks/apache-long.bmp +games/scorched3d/data/tanks/apache.ase +games/scorched3d/data/tanks/apache.bmp +games/scorched3d/data/tanks/bm13.ase +games/scorched3d/data/tanks/bm13.bmp +games/scorched3d/data/tanks/bradley.ase +games/scorched3d/data/tanks/bradley.bmp +games/scorched3d/data/tanks/bradleyb.bmp +games/scorched3d/data/tanks/hawk.ase +games/scorched3d/data/tanks/hawk.bmp +games/scorched3d/data/tanks/hind.ase +games/scorched3d/data/tanks/hind.bmp +games/scorched3d/data/tanks/howitzer.ase +games/scorched3d/data/tanks/howitzer.bmp +games/scorched3d/data/tanks/hummermlrs.ase +games/scorched3d/data/tanks/hummermlrs.bmp +games/scorched3d/data/tanks/hummersam.ase +games/scorched3d/data/tanks/hummersam.bmp +games/scorched3d/data/tanks/hummertow.ase +games/scorched3d/data/tanks/hummertow.bmp +games/scorched3d/data/tanks/m110.ase +games/scorched3d/data/tanks/m110.bmp +games/scorched3d/data/tanks/m198.ase +games/scorched3d/data/tanks/m198.bmp +games/scorched3d/data/tanks/m1a1.ase +games/scorched3d/data/tanks/m1a1.bmp +games/scorched3d/data/tanks/m7priest.ase +games/scorched3d/data/tanks/m7priest.bmp +games/scorched3d/data/tanks/paladin.ase +games/scorched3d/data/tanks/paladin.bmp +games/scorched3d/data/tanks/patriot.ase +games/scorched3d/data/tanks/patriot.bmp +games/scorched3d/data/tanks/question.ase +games/scorched3d/data/tanks/question.bmp +games/scorched3d/data/tanks/sa6.ase +games/scorched3d/data/tanks/sa6.bmp +games/scorched3d/data/tanks/scud.ase +games/scorched3d/data/tanks/scud.bmp +games/scorched3d/data/tanks/t55.ase +games/scorched3d/data/tanks/t55.bmp +games/scorched3d/data/tanks/t55b.bmp +games/scorched3d/data/tanks/t74.ase +games/scorched3d/data/tanks/t74.bmp +games/scorched3d/data/tanks/t74b.bmp +games/scorched3d/data/tanks/tank2.ase +games/scorched3d/data/tanks/tank2.bmp +games/scorched3d/data/tanks/tank3.ase +games/scorched3d/data/tanks/tank3.bmp +games/scorched3d/data/tanks/tank4.ase +games/scorched3d/data/tanks/tank4.bmp +games/scorched3d/data/tanks/tank5.ase +games/scorched3d/data/tanks/tank5.bmp +games/scorched3d/data/tanks/tank5a.bmp +games/scorched3d/data/tanks/tank6.ase +games/scorched3d/data/tanks/tank6.bmp +games/scorched3d/data/tanks/tank6a.bmp +games/scorched3d/data/tanks/tank6b.bmp +games/scorched3d/data/tanks/tos1.ase +games/scorched3d/data/tanks/tos1.bmp +games/scorched3d/data/tanks/towedartillery.ase +games/scorched3d/data/tanks/towedartillery.bmp +games/scorched3d/data/tanks/towedartilleryb.bmp +games/scorched3d/data/tanks/wespe.ase +games/scorched3d/data/tanks/apache-long.ase +games/scorched3d/data/fonts/data.bmp +games/scorched3d/data/fonts/datainv.bmp games/scorched3d/data/textures/bordershield/grid.bmp games/scorched3d/data/textures/bordershield/grid2.bmp games/scorched3d/data/textures/bordershield/grid22.bmp games/scorched3d/data/textures/bordershield/hit.bmp -games/scorched3d/data/textures/surround/spheremap1.bmp -games/scorched3d/data/textures/surround/spheremap2.bmp -games/scorched3d/data/textures/surround/spheremap3.bmp -games/scorched3d/data/textures/surround/spheremap4.bmp -games/scorched3d/data/textures/explode/explode_fire_9.bmp -games/scorched3d/data/textures/explode/explode_fire_1.bmp -games/scorched3d/data/textures/explode/explode_fire_10.bmp -games/scorched3d/data/textures/explode/explode_fire_11.bmp -games/scorched3d/data/textures/explode/explode_fire_12.bmp -games/scorched3d/data/textures/explode/explode_fire_13.bmp -games/scorched3d/data/textures/explode/explode_fire_14.bmp -games/scorched3d/data/textures/explode/explode_fire_2.bmp -games/scorched3d/data/textures/explode/explode_fire_3.bmp -games/scorched3d/data/textures/explode/explode_fire_4.bmp -games/scorched3d/data/textures/explode/explode_fire_5.bmp -games/scorched3d/data/textures/explode/explode_fire_6.bmp -games/scorched3d/data/textures/explode/explode_fire_7.bmp -games/scorched3d/data/textures/explode/explode_fire_8.bmp -games/scorched3d/data/textures/explode/explode_fire_0.bmp -games/scorched3d/data/textures/ground/Texture4.bmp -games/scorched3d/data/textures/ground/magma.bmp -games/scorched3d/data/textures/ground/rockside.bmp -games/scorched3d/data/textures/ground/scorch.bmp -games/scorched3d/data/textures/ground/shore.bmp -games/scorched3d/data/textures/ground/Texture0.bmp -games/scorched3d/data/textures/ground/Texture1.bmp -games/scorched3d/data/textures/ground/Texture2.bmp -games/scorched3d/data/textures/ground/Texture3.bmp -games/scorched3d/data/textures/ground/magma-small.bmp -games/scorched3d/data/textures/lensflare/Shine9.bw -games/scorched3d/data/textures/lensflare/Flare1.bw -games/scorched3d/data/textures/lensflare/Flare2.bw -games/scorched3d/data/textures/lensflare/Flare3.bw -games/scorched3d/data/textures/lensflare/Flare4.bw -games/scorched3d/data/textures/lensflare/Flare5.bw -games/scorched3d/data/textures/lensflare/Shine0.bw -games/scorched3d/data/textures/lensflare/Shine1.bw -games/scorched3d/data/textures/lensflare/Shine2.bw -games/scorched3d/data/textures/lensflare/Shine3.bw -games/scorched3d/data/textures/lensflare/Shine4.bw -games/scorched3d/data/textures/lensflare/Shine5.bw -games/scorched3d/data/textures/lensflare/Shine6.bw -games/scorched3d/data/textures/lensflare/Shine7.bw -games/scorched3d/data/textures/lensflare/Shine8.bw -games/scorched3d/data/textures/lensflare/Flare0.bw +games/scorched3d/data/textures/explode/exp05_7.bmp +games/scorched3d/data/textures/explode/exp00_10.bmp +games/scorched3d/data/textures/explode/exp00_2.bmp +games/scorched3d/data/textures/explode/exp00_3.bmp +games/scorched3d/data/textures/explode/exp00_4.bmp +games/scorched3d/data/textures/explode/exp00_5.bmp +games/scorched3d/data/textures/explode/exp00_6.bmp +games/scorched3d/data/textures/explode/exp00_7.bmp +games/scorched3d/data/textures/explode/exp00_8.bmp +games/scorched3d/data/textures/explode/exp00_9.bmp +games/scorched3d/data/textures/explode/exp01_1.bmp +games/scorched3d/data/textures/explode/exp01_2.bmp +games/scorched3d/data/textures/explode/exp01_3.bmp +games/scorched3d/data/textures/explode/exp02_1.bmp +games/scorched3d/data/textures/explode/exp02_2.bmp +games/scorched3d/data/textures/explode/exp02_3.bmp +games/scorched3d/data/textures/explode/exp03_1.bmp +games/scorched3d/data/textures/explode/exp03_2.bmp +games/scorched3d/data/textures/explode/exp03_3.bmp +games/scorched3d/data/textures/explode/exp04_1.bmp +games/scorched3d/data/textures/explode/exp04_2.bmp +games/scorched3d/data/textures/explode/exp04_3.bmp +games/scorched3d/data/textures/explode/exp05_1.bmp +games/scorched3d/data/textures/explode/exp05_2.bmp +games/scorched3d/data/textures/explode/exp05_3.bmp +games/scorched3d/data/textures/explode/exp05_4.bmp +games/scorched3d/data/textures/explode/exp05_5.bmp +games/scorched3d/data/textures/explode/exp05_6.bmp +games/scorched3d/data/textures/explode/exp00_1.bmp +games/scorched3d/data/textures/flame/flame33.bmp +games/scorched3d/data/textures/flame/flame02.bmp +games/scorched3d/data/textures/flame/flame03.bmp +games/scorched3d/data/textures/flame/flame04.bmp +games/scorched3d/data/textures/flame/flame05.bmp +games/scorched3d/data/textures/flame/flame06.bmp +games/scorched3d/data/textures/flame/flame07.bmp +games/scorched3d/data/textures/flame/flame08.bmp +games/scorched3d/data/textures/flame/flame09.bmp +games/scorched3d/data/textures/flame/flame10.bmp +games/scorched3d/data/textures/flame/flame11.bmp +games/scorched3d/data/textures/flame/flame12.bmp +games/scorched3d/data/textures/flame/flame13.bmp +games/scorched3d/data/textures/flame/flame14.bmp +games/scorched3d/data/textures/flame/flame15.bmp +games/scorched3d/data/textures/flame/flame16.bmp +games/scorched3d/data/textures/flame/flame17.bmp +games/scorched3d/data/textures/flame/flame18.bmp +games/scorched3d/data/textures/flame/flame19.bmp +games/scorched3d/data/textures/flame/flame20.bmp +games/scorched3d/data/textures/flame/flame21.bmp +games/scorched3d/data/textures/flame/flame22.bmp +games/scorched3d/data/textures/flame/flame23.bmp +games/scorched3d/data/textures/flame/flame24.bmp +games/scorched3d/data/textures/flame/flame25.bmp +games/scorched3d/data/textures/flame/flame26.bmp +games/scorched3d/data/textures/flame/flame27.bmp +games/scorched3d/data/textures/flame/flame28.bmp +games/scorched3d/data/textures/flame/flame29.bmp +games/scorched3d/data/textures/flame/flame30.bmp +games/scorched3d/data/textures/flame/flame31.bmp +games/scorched3d/data/textures/flame/flame32.bmp +games/scorched3d/data/textures/flame/flame01.bmp +games/scorched3d/data/textures/lensflare/shine9.bw +games/scorched3d/data/textures/lensflare/flare1.bw +games/scorched3d/data/textures/lensflare/flare2.bw +games/scorched3d/data/textures/lensflare/flare3.bw +games/scorched3d/data/textures/lensflare/flare4.bw +games/scorched3d/data/textures/lensflare/flare5.bw +games/scorched3d/data/textures/lensflare/shine0.bw +games/scorched3d/data/textures/lensflare/shine1.bw +games/scorched3d/data/textures/lensflare/shine2.bw +games/scorched3d/data/textures/lensflare/shine3.bw +games/scorched3d/data/textures/lensflare/shine4.bw +games/scorched3d/data/textures/lensflare/shine5.bw +games/scorched3d/data/textures/lensflare/shine6.bw +games/scorched3d/data/textures/lensflare/shine7.bw +games/scorched3d/data/textures/lensflare/shine8.bw +games/scorched3d/data/textures/lensflare/flare0.bw +games/scorched3d/data/textures/landscape/default/texture4.bmp +games/scorched3d/data/textures/landscape/default/cubemap.bmp +games/scorched3d/data/textures/landscape/default/magma-small.bmp +games/scorched3d/data/textures/landscape/default/rockside.bmp +games/scorched3d/data/textures/landscape/default/scorch.bmp +games/scorched3d/data/textures/landscape/default/shore.bmp +games/scorched3d/data/textures/landscape/default/texture0.bmp +games/scorched3d/data/textures/landscape/default/texture1.bmp +games/scorched3d/data/textures/landscape/default/texture2.bmp +games/scorched3d/data/textures/landscape/default/texture3.bmp +games/scorched3d/data/textures/landscape/default/cloud1.bmp +games/scorched3d/data/textures/landscape/hell/texture4.bmp +games/scorched3d/data/textures/landscape/hell/cubemap.bmp +games/scorched3d/data/textures/landscape/hell/rockside.bmp +games/scorched3d/data/textures/landscape/hell/scorch.bmp +games/scorched3d/data/textures/landscape/hell/shore.bmp +games/scorched3d/data/textures/landscape/hell/texture0.bmp +games/scorched3d/data/textures/landscape/hell/texture1.bmp +games/scorched3d/data/textures/landscape/hell/texture2.bmp +games/scorched3d/data/textures/landscape/hell/texture3.bmp +games/scorched3d/data/textures/landscape/hell/cloud1.bmp +games/scorched3d/data/textures/landscape/sand/texture4.bmp +games/scorched3d/data/textures/landscape/sand/cubemap.bmp +games/scorched3d/data/textures/landscape/sand/rockside.bmp +games/scorched3d/data/textures/landscape/sand/scorch.bmp +games/scorched3d/data/textures/landscape/sand/shore.bmp +games/scorched3d/data/textures/landscape/sand/texture0.bmp +games/scorched3d/data/textures/landscape/sand/texture1.bmp +games/scorched3d/data/textures/landscape/sand/texture2.bmp +games/scorched3d/data/textures/landscape/sand/texture3.bmp +games/scorched3d/data/textures/landscape/sand/cloud1.bmp +games/scorched3d/data/textures/landscape/snow/texture4.bmp +games/scorched3d/data/textures/landscape/snow/cubemap.bmp +games/scorched3d/data/textures/landscape/snow/rockside.bmp +games/scorched3d/data/textures/landscape/snow/scorch.bmp +games/scorched3d/data/textures/landscape/snow/shore.bmp +games/scorched3d/data/textures/landscape/snow/texture0.bmp +games/scorched3d/data/textures/landscape/snow/texture1.bmp +games/scorched3d/data/textures/landscape/snow/texture2.bmp +games/scorched3d/data/textures/landscape/snow/texture3.bmp +games/scorched3d/data/textures/landscape/snow/cloud1.bmp +games/scorched3d/data/textures/landscape/textures.txt +games/scorched3d/data/textures/glow1.bmp games/scorched3d/data/textures/smoke01.bmp -games/scorched3d/data/textures/cubemap.bmp games/scorched3d/data/textures/talk.bmp +games/scorched3d/data/wav/battery/battery.wav games/scorched3d/data/wav/explosions/medium.wav games/scorched3d/data/wav/explosions/gloop.wav games/scorched3d/data/wav/explosions/large.wav @@ -85,6 +209,9 @@ games/scorched3d/data/wav/explosions/crunch.wav games/scorched3d/data/wav/explosions/small.wav games/scorched3d/data/wav/explosions/tank.wav games/scorched3d/data/wav/explosions/xlarge.wav +games/scorched3d/data/wav/misc/camera.wav +games/scorched3d/data/wav/misc/para.wav +games/scorched3d/data/wav/misc/play.wav games/scorched3d/data/wav/misc/splash.wav games/scorched3d/data/wav/movement/elevate.wav games/scorched3d/data/wav/movement/movement.wav @@ -100,37 +227,68 @@ games/scorched3d/data/wav/shoot/flare.wav games/scorched3d/data/wav/shoot/small.wav games/scorched3d/data/wav/shoot/tracer.wav games/scorched3d/data/wav/shoot/xlarge.wav -games/scorched3d/data/tanks/tank2.ase -games/scorched3d/data/tanks/tank3.ase -games/scorched3d/data/tanks/tank4.ase -games/scorched3d/data/tanks/tank3.bmp -games/scorched3d/data/tanks/tank5.ase -games/scorched3d/data/tanks/tank4.bmp -games/scorched3d/data/tanks/tank5.bmp -games/scorched3d/data/tanks/tank5a.bmp -games/scorched3d/data/tanks/tank6.ase -games/scorched3d/data/tanks/tank6.bmp -games/scorched3d/data/tanks/tank2.bmp -games/scorched3d/data/svrlist.txt +games/scorched3d/data/windows/tank2.ico +games/scorched3d/data/windows/display.bmp +games/scorched3d/data/windows/eye1.bmp +games/scorched3d/data/windows/island.bmp +games/scorched3d/data/windows/island.ico +games/scorched3d/data/windows/logotiled.bmp +games/scorched3d/data/windows/scorched.bmp +games/scorched3d/data/windows/scorcheds.bmp +games/scorched3d/data/windows/server.bmp +games/scorched3d/data/windows/tank-easy.bmp +games/scorched3d/data/windows/tank-hard.bmp +games/scorched3d/data/windows/tank-med.bmp +games/scorched3d/data/windows/tank2.bmp +games/scorched3d/data/windows/client.bmp +games/scorched3d/data/server.xml +games/scorched3d/data/ainames.txt +games/scorched3d/data/singleeasy.xml +games/scorched3d/data/singlehard.xml +games/scorched3d/data/singlenormal.xml +games/scorched3d/data/tanks.xml +games/scorched3d/data/singlecustom.xml +games/scorched3d/data/autoexec.xml +games/scorched3d/data/display.xml games/scorched3d/data/motd.txt +games/scorched3d/data/playernames.txt +games/scorched3d/data/random.no +games/scorched3d/data/resource.xml +games/scorched3d/README +games/scorched3d/documentation/Scorched3D.hlp +games/scorched3d/documentation/mehrspieler.txt +games/scorched3d/documentation/multiplayer.txt +games/scorched3d/documentation/README-EXPAT.txt +games/scorched3d/documentation/README-ODE.txt +games/scorched3d/documentation/README-SDL.txt +games/scorched3d/documentation/README-SDLMIXER.txt +games/scorched3d/documentation/README-SDLNET.txt +games/scorched3d/documentation/README-wxwindows.txt +games/scorched3d/documentation/README-zlib.txt +games/scorched3d/documentation/liesmich.txt +@dirrm games/scorched3d/data/meshes +@dirrm games/scorched3d/data/talk/polish +@dirrm games/scorched3d/data/talk @dirrm games/scorched3d/data/tanks -@dirrm games/scorched3d/data/wav/shoot -@dirrm games/scorched3d/data/wav/shield -@dirrm games/scorched3d/data/wav/movement -@dirrm games/scorched3d/data/wav/misc -@dirrm games/scorched3d/data/wav/explosions -@dirrm games/scorched3d/data/wav -@dirrm games/scorched3d/data/textures/lensflare -@dirrm games/scorched3d/data/textures/ground -@dirrm games/scorched3d/data/textures/explode -@dirrm games/scorched3d/data/textures/surround +@dirrm games/scorched3d/data/fonts @dirrm games/scorched3d/data/textures/bordershield +@dirrm games/scorched3d/data/textures/explode +@dirrm games/scorched3d/data/textures/flame +@dirrm games/scorched3d/data/textures/lensflare +@dirrm games/scorched3d/data/textures/landscape/default +@dirrm games/scorched3d/data/textures/landscape/hell +@dirrm games/scorched3d/data/textures/landscape/sand +@dirrm games/scorched3d/data/textures/landscape/snow +@dirrm games/scorched3d/data/textures/landscape @dirrm games/scorched3d/data/textures -@dirrm games/scorched3d/data/maps +@dirrm games/scorched3d/data/wav/battery +@dirrm games/scorched3d/data/wav/explosions +@dirrm games/scorched3d/data/wav/misc +@dirrm games/scorched3d/data/wav/movement +@dirrm games/scorched3d/data/wav/shield +@dirrm games/scorched3d/data/wav/shoot @dirrm games/scorched3d/data/windows -@dirrm games/scorched3d/data/fonts -@dirrm games/scorched3d/data/help -@dirrm games/scorched3d/data/meshes -@dirrm games/scorched3d/data/talk +@dirrm games/scorched3d/data/wav @dirrm games/scorched3d/data +@dirrm games/scorched3d/documentation @dirrm games/scorched3d |