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authorEdwin Groothuis <edwin@FreeBSD.org>2005-11-17 21:58:25 +0000
committerEdwin Groothuis <edwin@FreeBSD.org>2005-11-17 21:58:25 +0000
commit1f2d2432a26a80fb02873cc983330e44d066af2d (patch)
treee76ca27f71f95bc17ba4633fcd9ec404392cf97e /games/quakeforge
parentEnd of the update to version 3.9.9 - the previous commit was incomplete. (diff)
[patch] games/quakeforge does not respond to keyboard input
After ports recompilation for 6.0 (upgrade from 5-STABLE) I noticed that quakeforge start and plays the demo, but completely ignores any keyboard input. Besides that, it reports that plugin /usr/local/lib/quakeforge/console_client.so cannot be loaded. Investigation had shown that the plugin is used to drive the game menu, and the reason it cannot be loaded is that the main executable of the game does not export the symbol Key_Progs_Init. Symbol is absent since build links final exe from some static libraries, and .o with Key_Progs_Init is (for some reasons) not referenced by exe. As a workaround, I propose to add an explicit reference for the symbol. Proper fix would be something like -Wl,--whole-archive switch for final link, but this does not work due to libtool only allows to put switches at the start of the command line. And cc links libgcc.a twice, that leads to duplicate symbol definitions. PR: ports/89065 Submitted by: Kostik Belousov <kostikbel@gmail.com> Approved by: Alejandro Pulver <alejandro@varnet.biz>
Notes
Notes: svn path=/head/; revision=148681
Diffstat (limited to 'games/quakeforge')
-rw-r--r--games/quakeforge/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/games/quakeforge/Makefile b/games/quakeforge/Makefile
index 5155ec053924..7a29268a2ed9 100644
--- a/games/quakeforge/Makefile
+++ b/games/quakeforge/Makefile
@@ -7,6 +7,7 @@
PORTNAME= quakeforge
PORTVERSION= 0.5.5
+PORTREVISION= 1
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:S/$/:sf/}
MASTER_SITE_SUBDIR= quake/:sf