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authorChris Rees <crees@FreeBSD.org>2011-12-12 21:05:02 +0000
committerChris Rees <crees@FreeBSD.org>2011-12-12 21:05:02 +0000
commitff356ceb6af7b9ce9949efb338f38b5f22a15f60 (patch)
tree5807b6d3a46b51d3a4a0db91bf49db3413e7208b /games/iourbanterror/files/patch-code-qcommon-q_shared.h
parent- Update to 3.20.0 (diff)
ioquake3:
- Allow slave ports to turn off some options - Add modular renderer support for slaves - Add WITH_DEBUG support - Always check against non-default options so that they can be overridden (e.g. for BATCH mode) - Add pkg-config build dependency ioquake3-devel, iourbanterror, openarena: - Fix CURL support - Link libraries instead of using dlopen ioquake3-devel, iourbanterror: - Update SVN snapshot r2064 to r2194 - Improved UDP download speed - New protocol version 71 - Reduced VOIP latency - Modular rendering system - Added r_mode -2 for using display resolution - Clang support openarena: - Switch from engine src dist 21 to 22 (both r1910 based) openarena-oax: - Update to B50 iourbanterror, openarena: - Clean up plist - Disable GAMELIBS option PR: ports/162301 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer) Feature safe: yes
Notes
Notes: svn path=/head/; revision=287274
Diffstat (limited to 'games/iourbanterror/files/patch-code-qcommon-q_shared.h')
-rw-r--r--games/iourbanterror/files/patch-code-qcommon-q_shared.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/games/iourbanterror/files/patch-code-qcommon-q_shared.h b/games/iourbanterror/files/patch-code-qcommon-q_shared.h
index 634540e209b7..75f9a0ea9d9b 100644
--- a/games/iourbanterror/files/patch-code-qcommon-q_shared.h
+++ b/games/iourbanterror/files/patch-code-qcommon-q_shared.h
@@ -1,6 +1,6 @@
---- code/qcommon/q_shared.h.orig 2011-02-09 01:42:54.000000000 +0100
-+++ code/qcommon/q_shared.h 2011-02-19 01:11:38.000000000 +0100
-@@ -27,11 +27,11 @@
+--- code/qcommon/q_shared.h.orig 2011-10-27 02:45:12.000000000 +0200
++++ code/qcommon/q_shared.h 2011-10-27 02:47:17.000000000 +0200
+@@ -27,15 +27,15 @@
// A user mod should never modify this file
#ifdef STANDALONE
@@ -8,12 +8,17 @@
- #define BASEGAME "foobar"
- #define CLIENT_WINDOW_TITLE "changeme"
- #define CLIENT_WINDOW_MIN_TITLE "changeme2"
-- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
+ #define PRODUCT_NAME "ioq3+UT"
+ #define BASEGAME "q3ut4"
+ #define CLIENT_WINDOW_TITLE "ioUrbanTerror"
+ #define CLIENT_WINDOW_MIN_TITLE "ioUT"
-+ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespaces
- #define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
- #define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead"
+ #define HOMEPATH_NAME_UNIX HOMEPATH
+ #define HOMEPATH_NAME_WIN "FooBar"
+ #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
+- #define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
+-// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
++ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespace
++ #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else
+ #define PRODUCT_NAME "ioq3"
+ #define BASEGAME "baseq3"