diff options
author | Matthew Hunt <mph@FreeBSD.org> | 1998-10-19 17:00:15 +0000 |
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committer | Matthew Hunt <mph@FreeBSD.org> | 1998-10-19 17:00:15 +0000 |
commit | a12c0248f4c52cb85248fb19905e45a357c63d08 (patch) | |
tree | 1612ba2bb74ce9ba047825dfff7f57bf43266b98 /games/ifm/pkg-descr | |
parent | upgrade original distribution (1.4) (diff) |
Import of Ifm 3.0, a Tk-based tool for generating interactive fiction
maps.
PR: 8288
Submitted by: Dave Chapeskie <dchapes@ddm.on.ca>
Notes
Notes:
svn path=/head/; revision=14082
Diffstat (limited to 'games/ifm/pkg-descr')
-rw-r--r-- | games/ifm/pkg-descr | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/games/ifm/pkg-descr b/games/ifm/pkg-descr new file mode 100644 index 000000000000..77fc93c74ea2 --- /dev/null +++ b/games/ifm/pkg-descr @@ -0,0 +1,17 @@ +Ifm (Interactive Fiction Mapper) is a language for keeping track of your +progress through an Interactive Fiction game, and a program for producing +various different sorts of output using it. You can record each room you +visit and its relation to other rooms, the initial locations of useful +items you find, and the tasks you need to perform in order to solve the +game. + +The Ifm mapping commands are designed so that you can easily add to the map +as you explore the game. You type in the rooms you visit and the +directions you move in to reach other rooms, and Ifm calculates the +position of each room in relation to the others. A map can consist of +several independent sections, allowing you to divide up the map however you +like. + +The Ifm task commands, if used, allow you to specify the order in which +game-solving tasks must be done. The Ifm program can then calculate and +print different styles of walkthrough for the game. |