diff options
author | Alexey Dokuchaev <danfe@FreeBSD.org> | 2005-03-17 08:43:09 +0000 |
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committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2005-03-17 08:43:09 +0000 |
commit | 6c77fcfcd6757b4d4c577c04f0e029f73bf81357 (patch) | |
tree | 61c87e1fb6e495b24c814bbc4bdaab594210a4c2 /games/frikqcc/pkg-descr | |
parent | - Update to 1.11.0 (diff) |
Add FrikQCC 2.6, an advanced QuakeC compiler/decompiler.
Notes
Notes:
svn path=/head/; revision=131480
Diffstat (limited to '')
-rw-r--r-- | games/frikqcc/pkg-descr | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/games/frikqcc/pkg-descr b/games/frikqcc/pkg-descr new file mode 100644 index 000000000000..f1c453279b90 --- /dev/null +++ b/games/frikqcc/pkg-descr @@ -0,0 +1,13 @@ +FrikQCC was started a few months before the Quake engine source was +released. Originally based off of FastQCC, it was widely (well among +the people at MDQNet) enjoyed for a few months. Then J. P. Grossman +released QCCX, back in March 2000. QCCX implemented a ton of neato- +whizbang features that I just had to have. I immediately set out to +add some of the better stuff from FrikQCC 1.x, such as warnings and +some of my own ideas of optimizations to his code. The result was +FrikQCC 2.0, which has been updated many times since then. I've +started moving away from some of the old QCCX features (for example my +Arrays are different, as is the new int type) in an effort to make the +code more user friendly. + +WWW: http://wiki.quakesrc.org/index.php?pagename=FrikQCC |