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authorAlexey Dokuchaev <danfe@FreeBSD.org>2005-03-17 08:43:09 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2005-03-17 08:43:09 +0000
commit6c77fcfcd6757b4d4c577c04f0e029f73bf81357 (patch)
tree61c87e1fb6e495b24c814bbc4bdaab594210a4c2 /games/frikqcc/pkg-descr
parent- Update to 1.11.0 (diff)
Add FrikQCC 2.6, an advanced QuakeC compiler/decompiler.
Notes
Notes: svn path=/head/; revision=131480
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+FrikQCC was started a few months before the Quake engine source was
+released. Originally based off of FastQCC, it was widely (well among
+the people at MDQNet) enjoyed for a few months. Then J. P. Grossman
+released QCCX, back in March 2000. QCCX implemented a ton of neato-
+whizbang features that I just had to have. I immediately set out to
+add some of the better stuff from FrikQCC 1.x, such as warnings and
+some of my own ideas of optimizations to his code. The result was
+FrikQCC 2.0, which has been updated many times since then. I've
+started moving away from some of the old QCCX features (for example my
+Arrays are different, as is the new int type) in an effort to make the
+code more user friendly.
+
+WWW: http://wiki.quakesrc.org/index.php?pagename=FrikQCC