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authorAndreas Klemm <andreas@FreeBSD.org>1997-01-25 12:27:16 +0000
committerAndreas Klemm <andreas@FreeBSD.org>1997-01-25 12:27:16 +0000
commit77a0b5c2bee7ce11da80045150f01d3a7732c20e (patch)
tree2f9195298b4497f13f603c7d75be0fe54c314f10 /games/crossfire
parentShare xwpe with the known FreeBSD world. (diff)
update port to new version 0.93.0
Notes
Notes: svn path=/head/; revision=5439
Diffstat (limited to 'games/crossfire')
-rw-r--r--games/crossfire/Makefile37
-rw-r--r--games/crossfire/distinfo7
-rw-r--r--games/crossfire/files/patch-aa8
-rw-r--r--games/crossfire/files/patch-ab30
-rw-r--r--games/crossfire/files/patch-ak31
-rw-r--r--games/crossfire/files/patch-al36
-rw-r--r--games/crossfire/files/patch-am42
-rw-r--r--games/crossfire/pkg-plist5
8 files changed, 33 insertions, 163 deletions
diff --git a/games/crossfire/Makefile b/games/crossfire/Makefile
index 53fc4df43ec2..f6d46777bbf3 100644
--- a/games/crossfire/Makefile
+++ b/games/crossfire/Makefile
@@ -1,12 +1,12 @@
# New ports collection makefile for: crossfire
-# Version required: 0.92.8
+# Version required: 0.93.0
# Date created: So 27 Okt 1996 12:25:55 MET
# Whom: Andreas Klemm <andreas@klemm.gtn.com>
#
-# $Id: Makefile,v 1.8 1997/01/03 08:49:05 obrien Exp $
+# $Id: Makefile,v 1.9 1997/01/03 09:36:32 obrien Exp $
#
-DISTNAME= crossfire-0.92.8
+DISTNAME= crossfire-0.93.0
CATEGORIES= games
MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \
ftp://ftp.ifi.uio.no/pub/crossfire/ \
@@ -34,17 +34,16 @@ PREFIX= ${LOCALBASE} # don't use /usr/X11R6
# You need TeX to do this ! Please read the README's !
WANT_CF_ARCH= NO
-CF_SOURCES= crossfire-0.92.8.tar.gz
-CF_MAPS= crossfire-0.92.8.maps.tar.gz
+CF_SOURCES= crossfire-0.93.0.tar.gz
+CF_MAPS= crossfire-0.93.0.maps.tar.gz
+CF_DOC= crossfire-0.93.0.doc.tar.gz # crossfire doc ready for use
CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available
-CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use
.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
-CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc
+CF_ARCH= crossfire-0.93.0.arch.tar.gz # only for rebuild of doc
.endif
#CF_CLSERV= eutl.tar.gz # only for client/server
CFDIR= ${PREFIX}/crossfire # crossfire base directory
-
# If you want to re-make playbook and spoiler you need the ARCH
# files and a TeX version with a ,great' amount of max_mem
# (I had to rebuild teTeX, that already is in fact ,BigTeX')
@@ -54,16 +53,18 @@ post-configure:
.endif
post-install:
- (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS})
- (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS})
- ${MKDIR} ${CFDIR}/doc
- ${CP} -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc
- touch ${PREFIX}/crossfire/lib/bookarch
- chmod 664 ${PREFIX}/crossfire/lib/bookarch
- /usr/sbin/chown -R games.games ${CFDIR}
- chmod 0664 ${PREFIX}/crossfire/lib/highscore
- /usr/sbin/chown games.games ${PREFIX}/bin/crossfire
- chmod 6555 ${PREFIX}/bin/crossfire
+ @(cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS})
+ @(cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS})
+ @${MKDIR} ${CFDIR}/doc
+ @${CP} -r ${WRKDIR}/crossfire-0.93.0-doc/* ${CFDIR}/doc
+ @touch ${PREFIX}/crossfire/lib/bookarch
+ @chmod 664 ${PREFIX}/crossfire/lib/bookarch
+ @touch ${PREFIX}/crossfire/lib/players/.keep_me
+ @touch ${PREFIX}/crossfire/lib/unique-items/.keep_me
+ @/usr/sbin/chown -R games.games ${CFDIR}
+ @chmod 0664 ${PREFIX}/crossfire/lib/highscore
+ @/usr/sbin/chown games.games ${PREFIX}/bin/crossfire
+ @chmod 6555 ${PREFIX}/bin/crossfire
@echo ""
@echo "======================================================"
@echo "===== ATTENTION BEFORE PLAYING ======================="
diff --git a/games/crossfire/distinfo b/games/crossfire/distinfo
index eee2efd18d3f..fc79984f48cb 100644
--- a/games/crossfire/distinfo
+++ b/games/crossfire/distinfo
@@ -1,5 +1,4 @@
-MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353
-MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef
-MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba
+MD5 (crossfire-0.93.0.tar.gz) = 9605de4a9650398399dcd738e7272ef9
+MD5 (crossfire-0.93.0.doc.tar.gz) = dd47515cb75d11187b1b36bf7724f6e9
+MD5 (crossfire-0.93.0.maps.tar.gz) = de8541ce762a811fae2048ac5ea59bd5
MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba
-MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027
diff --git a/games/crossfire/files/patch-aa b/games/crossfire/files/patch-aa
index 2b1a7baec1e8..d693a141c44f 100644
--- a/games/crossfire/files/patch-aa
+++ b/games/crossfire/files/patch-aa
@@ -1,5 +1,5 @@
---- config/crosssite.def.orig Mon Sep 30 07:54:14 1996
-+++ config/crosssite.def Sun Oct 27 15:43:06 1996
+--- config/crosssite.def.orig Sat Jan 25 12:16:24 1997
++++ config/crosssite.def Sat Jan 25 12:20:45 1997
@@ -38,7 +38,7 @@
/*
@@ -30,8 +30,8 @@
standard location for manual pages on your machine.*/
/* #define CManPath Concat(CTop,/man) */
-#define CManSuffix 6
-+/* #define CManSuffix 6 */
+#define CManPath /usr/local/man
++/* #define CManSuffix 6 */
/* Force CC to use the specified options instead of the default
@@ -40,7 +40,7 @@
*/
/*define ForceCCOPTIONS -O -g -Wall */
-#undef ForceCCOPTIONS
-+#define ForceCCOPTIONS -pipe -O
++#define ForceCCOPTIONS -pipe -O2
/* Extra_Flags are added onto the compilers default options. Can be
* quite useful if you just want to add another flag or two, and not
diff --git a/games/crossfire/files/patch-ab b/games/crossfire/files/patch-ab
index 46e85db9e2a5..d850d0935ec3 100644
--- a/games/crossfire/files/patch-ab
+++ b/games/crossfire/files/patch-ab
@@ -1,24 +1,6 @@
---- include/config.h.orig Tue Oct 29 11:58:02 1996
-+++ include/config.h Fri Nov 1 13:13:05 1996
-@@ -174,6 +174,8 @@
-
- #define FULL_RING_DESCRIPTION
-
-+#define SHOP_LISTINGS
-+
- /* if EXPLORE_MODE is defined, it allows players to enter explore mode,
- * where they can not die. Unlike other games (nethack for instance) explore
- * modes, the only thing Crossfire explore mode does is prevent death.
-@@ -305,7 +307,7 @@
- */
-
- #ifndef DM_MAIL
--/* #define DM_MAIL "master@rahul.net" */
-+#define DM_MAIL "master@rahul.net"
- #endif
-
- /*
-@@ -499,10 +501,10 @@
+--- include/config.h.orig Mon Jan 6 01:59:44 1997
++++ include/config.h Sat Jan 25 12:38:37 1997
+@@ -499,7 +499,7 @@
/* CF 0.91.6 - SAVE_PLAYER now standard part of game */
/*#define SAVE_PLAYER*/
@@ -26,8 +8,4 @@
+#define SAVE_HOMEDIR
/* #define LOCK_PLAYER */
#define USE_CHECKSUM
--/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
-+#define ENABLE_CHECKSUM /* Will be default in distant future versions */
-
- #ifndef PLAYERDIR
- #define PLAYERDIR "players"
+ /* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
diff --git a/games/crossfire/files/patch-ak b/games/crossfire/files/patch-ak
deleted file mode 100644
index 6b90de63dca3..000000000000
--- a/games/crossfire/files/patch-ak
+++ /dev/null
@@ -1,31 +0,0 @@
-Date: Sun, 3 Nov 96 08:03:51 EST
-From: "Brian Thomas" <thomas@astro.psu.edu>
-Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu>
-Subject: CF: skill status upon login
-
- It is possible right now for a player to log
- back into a game and have 2 skills readied
- (applied!). This can confuse the code, and
- cause problems for a while. This patch
- fixes that.
-
- -b.t.
-
-*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996
---- server/skill_util.c Sun Nov 3 07:57:20 1996
-***************
-*** 877,886 ****
---- 880,891 ----
- return 0;
- }
- }
- /* Ok, create linked list and link the associated skills to exp objects */
- for(i=0;i<sk_index;i++) {
-+ /* for startup, lets unapply all skills */
-+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED);
- #ifdef LINKED_SKILL_LIST
- objectlink *obl;
- obl = (objectlink *) malloc(sizeof(objectlink));
- obl->ob=sk_ob[i];
- obl->id=sk_ob[i]->stats.sp;
-
diff --git a/games/crossfire/files/patch-al b/games/crossfire/files/patch-al
deleted file mode 100644
index 37217ed94e1b..000000000000
--- a/games/crossfire/files/patch-al
+++ /dev/null
@@ -1,36 +0,0 @@
-Date: Wed, 6 Nov 96 04:19:33 EST
-From: "Brian Thomas" <thomas@astro.psu.edu>
-Message-Id: <9611060919.AA25706@zaphod.astro.psu.edu>
-To: crossfire@ifi.uio.no
-Subject: CF: Berserker weapon patch
-
- Ok, I found the problem.. the artifact code
- assigns a level value to artifacts with kind
- "Berserkergang". The specialweapon/apply code,
- when it finds a weapon with a "level"
- immediately compares the title field to the
- weilder's name. If they dont match, it can't be used.
-
- I created a patch to remove the level designation
- from the artifact code since other named weaopns
- (cf "glamdri") dont have a level assigned.
-
- -b.t.
-
-*** lib/artifacts.orig Wed Nov 6 04:15:22 1996
---- lib/artifacts Wed Nov 6 04:15:32 1996
-***************
-*** 548,558 ****
- Con 7
- Int -10
- Wis -10
- Cha -15
- protected 2
-- level 20
- material 256
- weight 50
- exp 3
- hp 2
- msg
---- 548,557 ----
-
diff --git a/games/crossfire/files/patch-am b/games/crossfire/files/patch-am
deleted file mode 100644
index 4fa4ec81ef76..000000000000
--- a/games/crossfire/files/patch-am
+++ /dev/null
@@ -1,42 +0,0 @@
-To: Mark Wedel <mwedel@pyramid.com>
-cc: crossfire@ifi.uio.no
-Subject: CF: Bug in inventory-code
-Date: Wed, 06 Nov 1996 13:29:14 +0100
-From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>
-
-Hello.
-In version 0.92.8 is a bug in the inventory-unlock-code, which prevents
-unlocking.
-The following patch will fix the problem:
-
-*** server/c_object.c.dist Tue Oct 29 11:57:45 1996
---- server/c_object.c Wed Nov 6 13:24:18 1996
-***************
-*** 1063,1069 ****
-
- op->contr->freeze_inv=1;
- op->contr->freeze_look=1;
-! if (!params) lock_inv(op,find_first_inventory_item(op));
- else {
- if (op->type==PLAYER) show_what=op->contr->show_what;
- for (tmp=op->inv; tmp; tmp=tmp->below) {
---- 1063,1069 ----
-
- op->contr->freeze_inv=1;
- op->contr->freeze_look=1;
-! if (!params) unlock_inv(op,find_first_inventory_item(op));
- else {
- if (op->type==PLAYER) show_what=op->contr->show_what;
- for (tmp=op->inv; tmp; tmp=tmp->below) {
-
-MfG
-Klaus
-
---
-._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
-| Klaus Elsbernd, DFKI/Universit"at Kaiserslautern | elsbernd@dfki.uni-kl.de |
-| System Administrator | BOFH |
-| 67657 Kaiserslautern; Germany | Tel: (+49) 0631/205-3486|
-|_._._._._._._._._._._._._._._._._._._._._._._._._._|_._._._._._._._._._._._._|
-
-
diff --git a/games/crossfire/pkg-plist b/games/crossfire/pkg-plist
index ced48ab5e88a..f66e45250571 100644
--- a/games/crossfire/pkg-plist
+++ b/games/crossfire/pkg-plist
@@ -10,6 +10,8 @@ bin/mktable
bin/tcpsockets.pl
man/man6/crossfire.6.gz
man/man6/crossedit.6.gz
+crossfire/lib/players/.keep_me
+crossfire/lib/unique-items/.keep_me
crossfire/doc/Crossedit.doc
crossfire/doc/Imakefile
crossfire/doc/PlayerStats
@@ -32,7 +34,6 @@ crossfire/doc/playbook-html/.bmaps
crossfire/doc/playbook-html/2x2.ppm
crossfire/doc/playbook-html/Imakefile
crossfire/doc/playbook-html/Makefile
-crossfire/doc/playbook-html/Makefile.bak
crossfire/doc/playbook-html/Pdragonmail.111.gif
crossfire/doc/playbook-html/altar.111.gif
crossfire/doc/playbook-html/altar.html
@@ -366,7 +367,6 @@ crossfire/doc/spoiler-html/DShield.111.gif
crossfire/doc/spoiler-html/GreatDemon.111.gif
crossfire/doc/spoiler-html/Imakefile
crossfire/doc/spoiler-html/Makefile
-crossfire/doc/spoiler-html/Makefile.bak
crossfire/doc/spoiler-html/Pdragonmail.111.gif
crossfire/doc/spoiler-html/acid-pool.111.gif
crossfire/doc/spoiler-html/acidsphere.111.gif
@@ -1045,6 +1045,7 @@ crossfire/lib/maps/city/shops/generalshop
crossfire/lib/maps/city/shops/magicshop
crossfire/lib/maps/city/shops/potionshop
crossfire/lib/maps/city/shops/weaponshop
+crossfire/lib/maps/city/taverns/apartments
crossfire/lib/maps/city/taverns/goths
crossfire/lib/maps/city/taverns/goths0
crossfire/lib/maps/city/taverns/goths2