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authorSatoshi Taoka <taoka@FreeBSD.org>1999-09-09 01:42:05 +0000
committerSatoshi Taoka <taoka@FreeBSD.org>1999-09-09 01:42:05 +0000
commit473b4251587ab0bfa9e0b35be73bc6e01647f183 (patch)
treed7c4c71210232b8679e2202f1de86defea697611 /games/columns/files/patch-ab
parentOne line change for COMMENT. Make it more readable. (diff)
Nice little implementation of columns game for X Window System
PR: 13392 Submitted by: Andrey Zakhvatov <andy@icc.surw.chel.su>
Notes
Notes: svn path=/head/; revision=21460
Diffstat (limited to 'games/columns/files/patch-ab')
-rw-r--r--games/columns/files/patch-ab71
1 files changed, 71 insertions, 0 deletions
diff --git a/games/columns/files/patch-ab b/games/columns/files/patch-ab
new file mode 100644
index 000000000000..3f9d920d3c2b
--- /dev/null
+++ b/games/columns/files/patch-ab
@@ -0,0 +1,71 @@
+--- columns.cc Thu Aug 5 15:19:15 1999
++++ /home/andy/tmp/wrk/columns.cc Thu Aug 26 12:05:16 1999
+@@ -2,7 +2,9 @@
+
+ #include <stdio.h>
+ #include <string.h>
++#ifndef __FreeBSD__
+ #include <malloc.h>
++#endif
+ #include <stdlib.h>
+ #include <sys/time.h>
+ #include <SDL/SDL.h>
+@@ -924,22 +926,22 @@
+ void init_sound ()
+ {
+ audio_init ();
+- drop_wav = audio_load ("drop.wav");
+- rotate_wav = audio_load ("rotate.wav");
+- move_wav = audio_load ("move.wav");
+- gameover_wav = audio_load ("gameover.wav");
+- hello_wav = audio_load ("hello.wav");
+- perfect_wav = audio_load ("perfect.wav");
+- applause_wav = audio_load ("applause.wav");
+- remove_wav = audio_load ("remove.wav");
+- level_wav = audio_load ("level.wav");
+- bye_wav = audio_load ("bye.wav");
++ drop_wav = audio_load (PREFIX "/share/columns/drop.wav");
++ rotate_wav = audio_load (PREFIX "/share/columns/rotate.wav");
++ move_wav = audio_load (PREFIX "/share/columns/move.wav");
++ gameover_wav = audio_load (PREFIX "/share/columns/gameover.wav");
++ hello_wav = audio_load (PREFIX "/share/columns/hello.wav");
++ perfect_wav = audio_load (PREFIX "/share/columns/perfect.wav");
++ applause_wav = audio_load (PREFIX "/share/columns/applause.wav");
++ remove_wav = audio_load (PREFIX "/share/columns/remove.wav");
++ level_wav = audio_load (PREFIX "/share/columns/level.wav");
++ bye_wav = audio_load (PREFIX "/share/columns/bye.wav");
+ }
+
+ /* load bitmaps */
+ void init_gfx ()
+ {
+- SDL_Surface *img = SDL_LoadBMP ("tiles.bmp");
++ SDL_Surface *img = SDL_LoadBMP (PREFIX "/share/columns/tiles.bmp");
+ if (img == NULL) {
+ fprintf (stderr, "couldn't load 'tiles.bmp'\n");
+ exit (1);
+@@ -950,11 +952,11 @@
+ SDL_SetColorKey (tiles, SDL_SRCCOLORKEY, 0);
+
+ {
+- FILE *fp = fopen("bg.bmp", "rb");
++ FILE *fp = fopen(PREFIX "/share/columns/bg.bmp", "rb");
+ background = NULL;
+ if (fp != NULL) {
+ fclose (fp);
+- img = SDL_LoadBMP ("bg.bmp");
++ img = SDL_LoadBMP (PREFIX "/share/columns/bg.bmp");
+ if (img == NULL) {
+ fprintf (stderr, "couldn't load `bg.bmp': %s\n", SDL_GetError ());
+ } else {
+@@ -979,8 +981,8 @@
+ void init_fonts ()
+ {
+ /* Load font data. */
+- small_font = load_font ("small.ofn");
+- big_font = load_font ("big.ofn");
++ small_font = load_font (PREFIX "/share/columns/small.ofn");
++ big_font = load_font (PREFIX "/share/columns/big.ofn");
+ if (small_font == NULL || big_font == NULL) {
+ fprintf (stderr, "couldn't load fonts\n");
+ exit (1);