diff options
author | Ying-Chieh Liao <ijliao@FreeBSD.org> | 2002-09-18 11:47:28 +0000 |
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committer | Ying-Chieh Liao <ijliao@FreeBSD.org> | 2002-09-18 11:47:28 +0000 |
commit | 2e0b612dd8c4778bb079cba2f25b95125c63ffb5 (patch) | |
tree | 5914a2d1eeed738ecc3d5c28008b3db72fa3ff58 /games/bsp | |
parent | add ocaml-pcre 4.28.3 (diff) |
add bsp 5.1
Node builder for Doom
PR: 37359
Submitted by: Christian Brueffer <chris@unixpages.org>
Notes
Notes:
svn path=/head/; revision=66589
Diffstat (limited to 'games/bsp')
-rw-r--r-- | games/bsp/Makefile | 25 | ||||
-rw-r--r-- | games/bsp/distinfo | 1 | ||||
-rw-r--r-- | games/bsp/pkg-comment | 1 | ||||
-rw-r--r-- | games/bsp/pkg-descr | 17 | ||||
-rw-r--r-- | games/bsp/pkg-plist | 3 |
5 files changed, 47 insertions, 0 deletions
diff --git a/games/bsp/Makefile b/games/bsp/Makefile new file mode 100644 index 000000000000..56abb86e50f4 --- /dev/null +++ b/games/bsp/Makefile @@ -0,0 +1,25 @@ +# New ports collection makefile for: bsp +# Date created: 22 April 2002 +# Whom: Christian Brueffer <chris@unixpages.org> +# +# $FreeBSD$ +# + +PORTNAME= bsp +PORTVERSION= 5.1 +CATEGORIES= games +MASTER_SITES= ${MASTER_SITE_SOURCEFORGE} +MASTER_SITE_SUBDIR= doombsp + +MAINTAINER= chris@unixpages.org + +GNU_CONFIGURE= yes + +do-install: + ${INSTALL_PROGRAM} ${WRKSRC}/bsp ${PREFIX}/bin +.if !defined(NOPORTDOCS) + @${MKDIR} ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} +.endif + +.include <bsd.port.mk> diff --git a/games/bsp/distinfo b/games/bsp/distinfo new file mode 100644 index 000000000000..d29cb2f03558 --- /dev/null +++ b/games/bsp/distinfo @@ -0,0 +1 @@ +MD5 (bsp-5.1.tar.gz) = a8d7cf42baf7ecb291869899e2aefae8 diff --git a/games/bsp/pkg-comment b/games/bsp/pkg-comment new file mode 100644 index 000000000000..576ef827f741 --- /dev/null +++ b/games/bsp/pkg-comment @@ -0,0 +1 @@ +Node builder for Doom diff --git a/games/bsp/pkg-descr b/games/bsp/pkg-descr new file mode 100644 index 000000000000..971fa3a7e7c6 --- /dev/null +++ b/games/bsp/pkg-descr @@ -0,0 +1,17 @@ +BSP is one of the best node builders for Doom. + +What are Nodes? + +Doom uses a rendering algorithm based on a binary space partition, +otherwise known as a BSP tree. This is stored in a data lump called +NODES in the WAD file. So tools to build the BSP tree are known as +node builders. + +Before you can play a level that you have created, you must use a node +builder to create the data that Doom will use to render the level. BSP +is one of several node builders that can do this. + +WWW: http://doombsp.sourceforge.net/ + +- Christian Brueffer +chris@unixpages.org diff --git a/games/bsp/pkg-plist b/games/bsp/pkg-plist new file mode 100644 index 000000000000..ef955435f9ab --- /dev/null +++ b/games/bsp/pkg-plist @@ -0,0 +1,3 @@ +bin/bsp +%%PORTDOCS%%share/doc/bsp/README +%%PORTDOCS%%@dirrm share/doc/bsp |