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authorKris Kennaway <kris@FreeBSD.org>2002-05-24 11:08:24 +0000
committerKris Kennaway <kris@FreeBSD.org>2002-05-24 11:08:24 +0000
commit10e344b7a245da1718968f36c5d4783e7b1a13a6 (patch)
tree7ebc89cd2efb5dbd681ac61da326a56117883d41 /games/blackjack/files
parentAdd gnomemeeting.schema (diff)
Add back the blackjack, pp and xlines ports, which were prematurely
deleted by will.
Notes
Notes: svn path=/head/; revision=59879
Diffstat (limited to 'games/blackjack/files')
-rw-r--r--games/blackjack/files/patch-aa51
-rw-r--r--games/blackjack/files/patch-ab15
-rw-r--r--games/blackjack/files/patch-ac29
-rw-r--r--games/blackjack/files/patch-ad85
4 files changed, 180 insertions, 0 deletions
diff --git a/games/blackjack/files/patch-aa b/games/blackjack/files/patch-aa
new file mode 100644
index 000000000000..06e525f47130
--- /dev/null
+++ b/games/blackjack/files/patch-aa
@@ -0,0 +1,51 @@
+--- Makefile.orig Wed Jun 2 19:28:44 1999
++++ Makefile Fri May 24 03:57:01 2002
+@@ -1,9 +1,8 @@
+
+-CC=gcc
+-CXX=g++
+-CFLAGS=
+-INCLUDES=-I$(QTDIR)/include
+-LDFLAGS=-L$(QTDIR)/lib -lqt
++CC?=gcc
++CXX?=g++
++INCLUDES=-I$(X11BASE)/include/X11/qt1
++LDFLAGS=-L$(X11BASE)/lib -lqt1
+ VERSION=1.2
+
+ # For systems that don't have install, use this
+@@ -28,7 +27,7 @@
+ INSTALL=install
+ INSTALL_BIN_FLAGS=-s
+
+-INSTALL_ROOT=/usr/local
++INSTALL_ROOT=${PREFIX}
+ INSTALL_BIN=$(INSTALL_ROOT)/bin
+ INSTALL_MAN=$(INSTALL_ROOT)/man
+
+@@ -39,19 +38,21 @@
+ user_input.o dollar_scroll_bar.o bet_option.o table_option.o \
+ insurance_window.o $(METAOBJS)
+
+-MOC=$(QTDIR)/bin/moc
++MOC=$(X11BASE)/bin/moc1
+
+ .SUFFIXES: .cpp
+
+ .cpp.o:
+- $(CXX) -c $(CFLAGS) $(INCLUDES) $<
++ $(CXX) -c $(CXXFLAGS) $(INCLUDES) $<
++
++all: blackjack
+
+ blackjack: main.o $(OBJS)
+ $(CXX) -o $@ $(LDFLAGS) main.o $(OBJS)
+
+ install:
+- $(INSTALL) $(INSTALL_BIN_FLAGS) blackjack $(INSTALL_BIN)
+- $(INSTALL) blackjack.1 $(INSTALL_MAN)/man1
++ ${BSD_INSTALL_PROGRAM} blackjack $(INSTALL_BIN)
++ ${BSD_INSTALL_MAN} blackjack.1 $(INSTALL_MAN)/man1
+
+ mblackjack.cpp: blackjack.h
+ $(MOC) -o mblackjack.cpp blackjack.h
diff --git a/games/blackjack/files/patch-ab b/games/blackjack/files/patch-ab
new file mode 100644
index 000000000000..9180b300e0b7
--- /dev/null
+++ b/games/blackjack/files/patch-ab
@@ -0,0 +1,15 @@
+--- bet_option.h.orig Sat Jan 8 23:58:22 2000
++++ bet_option.h Sat Jan 8 23:53:45 2000
+@@ -63,9 +63,9 @@
+ void setInc(float inc);
+
+ private slots:
+- minBetPressed(int id);
+- maxBetPressed(int id);
+- betIncPressed(int id);
++ int minBetPressed(int id);
++ int maxBetPressed(int id);
++ int betIncPressed(int id);
+ };
+
+ #endif
diff --git a/games/blackjack/files/patch-ac b/games/blackjack/files/patch-ac
new file mode 100644
index 000000000000..419ffc707ef8
--- /dev/null
+++ b/games/blackjack/files/patch-ac
@@ -0,0 +1,29 @@
+--- bet_option.cpp.orig Sat Jan 8 23:58:15 2000
++++ bet_option.cpp Sat Jan 8 23:56:09 2000
+@@ -221,7 +221,7 @@
+
+ //*****************************************************************************
+
+-BetOption::
++int BetOption::
+ minBetPressed(int id) {
+ int i;
+ QButton *qb;
+@@ -256,7 +256,7 @@
+
+ //*****************************************************************************
+
+-BetOption::
++int BetOption::
+ maxBetPressed(int id) {
+ QButton *rb;
+
+@@ -271,7 +271,7 @@
+
+ //*****************************************************************************
+
+-BetOption::
++int BetOption::
+ betIncPressed(int id) {
+ _bet_inc = *_bet_inc_list.at(id);
+ }
diff --git a/games/blackjack/files/patch-ad b/games/blackjack/files/patch-ad
new file mode 100644
index 000000000000..924c19d9df1d
--- /dev/null
+++ b/games/blackjack/files/patch-ad
@@ -0,0 +1,85 @@
+--- card.cpp.orig Mon Dec 6 00:45:34 1999
++++ card.cpp Sat Jun 3 02:47:49 2000
+@@ -201,8 +201,8 @@
+ QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
+ QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits,
+ TRUE);
+- QBrush fill(Qt::white);
+- QBrush pattern(Qt::CustomPattern);
++ QBrush fill(white);
++ QBrush pattern(CustomPattern);
+ QPainter painter;
+
+ if ((painter.begin(bitmap_p)) == FALSE) {
+@@ -210,7 +210,7 @@
+ delete (bitmap_p);
+ bitmap_p = NULL;
+ } else {
+- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
++ QBrush fill_ones(color1); // make a mask so we don't paint the corners
+ painter.setBrush(fill_ones); // make pixmap mask for card
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ painter.end();
+@@ -221,7 +221,7 @@
+ delete (pixmap_p);
+ pixmap_p = NULL;
+ } else {
+- painter.setPen(Qt::black);
++ painter.setPen(black);
+
+ if (bitmap_p) // if we made a mask bitmap
+ pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
+@@ -229,7 +229,7 @@
+ painter.setBrush(fill);
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ pattern.setPixmap(*back_bitmap_p);
+- pattern.setColor(Qt::red);
++ pattern.setColor(red);
+ painter.setBrush(pattern); // set up some painter options
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ painter.end();
+@@ -255,21 +255,21 @@
+ QColor color;
+ QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H);
+ QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
+- QBrush fill(Qt::white); // make two brushes, fill and no_fill
+- QBrush no_fill(Qt::NoBrush);
++ QBrush fill(white); // make two brushes, fill and no_fill
++ QBrush no_fill(NoBrush);
+ QPainter painter;
+
+ if (_suit == HEART || _suit == DIAMOND)
+- color = Qt::red;
++ color = red;
+ else
+- color = Qt::black;
++ color = black;
+
+ if ((painter.begin(bitmap_p)) == FALSE) {
+ cerr << "card::makePixmap(): Can't open bitmap paint device\n";
+ delete (bitmap_p);
+ bitmap_p = NULL;
+ } else {
+- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
++ QBrush fill_ones(color1); // make a mask so we don't paint the corners
+ painter.setBrush(fill_ones); // make pixmap mask for card
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ painter.end();
+@@ -281,7 +281,7 @@
+ pixmap_p = NULL;
+ } else {
+ painter.setBrush(fill); // set up some painter options
+- painter.setPen(Qt::black);
++ painter.setPen(black);
+
+ if (bitmap_p) // if we made a mask bitmap
+ pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
+@@ -295,7 +295,7 @@
+ painter.setWorldXForm(FALSE); // disable transformation for now
+
+ painter.setPen(color); // draw rank and suit in corners
+- painter.setBackgroundColor(Qt::white);
++ painter.setBackgroundColor(white);
+ painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]);
+ painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]);
+ painter.setWorldXForm(TRUE); // now draw flipped rank and suit