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authorKirill Ponomarev <krion@FreeBSD.org>2004-08-27 15:18:35 +0000
committerKirill Ponomarev <krion@FreeBSD.org>2004-08-27 15:18:35 +0000
commit89867baed79c0fddbc4e7f0b4b5a30890666bb25 (patch)
treed90c8721e799df9a34836ef26049c9198d546fe2 /games/Makefile
parentDocument ripMIME decoding bug (already referenced in portaudit.txt). (diff)
Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
The Doomsday Engine is an enhanced Doom source port for the Windows and UNIX platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. Some of supported features are: * Dynamic lights * Lens flares * High-resolution textures (PNG, TGA, PCX) * Particle effects * Detail textures * 3D models (uses Quake II's MD2 format) * Simple environmental mapping for 3D models (shiny effects) * MD2 skymodels and skyboxes * Actor (monster) movement smoothing * Simulated radiosity shadowing system for the environment * Simple shadows for objects * Fog * Glowing surfaces * Smart texture filtering using a modified hq2x algorith PR: ports/70996 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Notes
Notes: svn path=/head/; revision=117425
Diffstat (limited to 'games/Makefile')
-rw-r--r--games/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile
index cf4b8eb5450e..687ca7aca076 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -94,6 +94,7 @@
SUBDIR += d2x
SUBDIR += deal
SUBDIR += defendguin
+ SUBDIR += deng
SUBDIR += digger-vgl
SUBDIR += dmjava
SUBDIR += dodgindiamond2