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authorWill Andrews <will@FreeBSD.org>2001-04-17 17:44:13 +0000
committerWill Andrews <will@FreeBSD.org>2001-04-17 17:44:13 +0000
commitf2143cd88121bee9a55bff672184ec79feaccae4 (patch)
tree5b2eeadcbab6cc65372d510e0d8b2fc034746a75 /devel/gengameng
parentAdd xsc 1.3, a vector graphics space shoot'em up game. (diff)
Add gengameng 2.0, an X11 game engine library.
PR: 26525 Submitted by: Mark Pulford <mark@kyne.com.au>
Notes
Notes: svn path=/head/; revision=41583
Diffstat (limited to 'devel/gengameng')
-rw-r--r--devel/gengameng/Makefile20
-rw-r--r--devel/gengameng/distinfo1
-rw-r--r--devel/gengameng/pkg-comment1
-rw-r--r--devel/gengameng/pkg-descr4
-rw-r--r--devel/gengameng/pkg-plist10
5 files changed, 36 insertions, 0 deletions
diff --git a/devel/gengameng/Makefile b/devel/gengameng/Makefile
new file mode 100644
index 000000000000..f82fc68743e2
--- /dev/null
+++ b/devel/gengameng/Makefile
@@ -0,0 +1,20 @@
+# New ports collection makefile for: gengameng
+# Date created: Apr 12, 2001
+# Whom: Mark Pulford <mark@kyne.com.au>
+#
+# $FreeBSD$
+#
+
+PORTNAME= gengameng
+PORTVERSION= 2.0
+CATEGORIES= devel
+MASTER_SITES= http://sites.netscape.net/sarrazip/
+
+MAINTAINER= mark@kyne.com.au
+
+USE_X_PREFIX= yes
+USE_LIBTOOL= yes
+INSTALLS_SHLIB= yes
+CONFIGURE_ENV+= CPPFLAGS="${CPPFLAGS} -I${X11BASE}/include" LDFLAGS="${LDFLAGS} -L${X11BASE}/lib"
+
+.include <bsd.port.mk>
diff --git a/devel/gengameng/distinfo b/devel/gengameng/distinfo
new file mode 100644
index 000000000000..923827ae5e50
--- /dev/null
+++ b/devel/gengameng/distinfo
@@ -0,0 +1 @@
+MD5 (gengameng-2.0.tar.gz) = fd01aed387430fb5a62ab4a095610c38
diff --git a/devel/gengameng/pkg-comment b/devel/gengameng/pkg-comment
new file mode 100644
index 000000000000..1356af1543cd
--- /dev/null
+++ b/devel/gengameng/pkg-comment
@@ -0,0 +1 @@
+An X11 game engine library
diff --git a/devel/gengameng/pkg-descr b/devel/gengameng/pkg-descr
new file mode 100644
index 000000000000..f4af28b270bd
--- /dev/null
+++ b/devel/gengameng/pkg-descr
@@ -0,0 +1,4 @@
+The Generic Game Engine library. It supports the double-buffering
+animation technique: one invisible X11 pixmap where an image is
+prepared, and one visible X11 window to which a prepared image is
+copied at every animation period.
diff --git a/devel/gengameng/pkg-plist b/devel/gengameng/pkg-plist
new file mode 100644
index 000000000000..33def701632c
--- /dev/null
+++ b/devel/gengameng/pkg-plist
@@ -0,0 +1,10 @@
+lib/libgengameng.so.2
+lib/libgengameng.so
+lib/libgengameng.a
+include/gengameng/Couple.h
+include/gengameng/GameEngine.h
+include/gengameng/PixmapArray.h
+include/gengameng/PixmapLoadError.h
+include/gengameng/Sprite.h
+include/gengameng/goodies.h
+@dirrm include/gengameng