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authorAndreas Klemm <andreas@FreeBSD.org>1996-11-02 13:53:37 +0000
committerAndreas Klemm <andreas@FreeBSD.org>1996-11-02 13:53:37 +0000
commitff14487404ab343ba2e520bac51476dac2a64bb8 (patch)
treea285afc27f7fdfdb0be8012c3590be5e08f431e5
parentAdded vfghostscript and vflib. (diff)
added crossfire 0.92.8
crossfire is a multiplayer graphical arcade and adventure game made for X-Windows. It contains elements of various famous games like nethack and moria. There are different quests to solve, many maps make the game really interesting. Nice sound capabilities via rplay. Different players can form a team over network. Treasure and experience points will be shared equally among the players of a team. Could please someone try to fix the password authentication ?! In server/main.c the function check_passwd doesn't work properly. I made a workaround returning always ok (1) here and marked it as UGLY_PASSWORD_HACK...
Notes
Notes: svn path=/head/; revision=4256
-rw-r--r--games/crossfire-client/Makefile81
-rw-r--r--games/crossfire-client/distinfo5
-rw-r--r--games/crossfire-client/files/patch-aa67
-rw-r--r--games/crossfire-client/files/patch-ab33
-rw-r--r--games/crossfire-client/files/patch-ag14
-rw-r--r--games/crossfire-client/files/patch-ai11
-rw-r--r--games/crossfire-client/pkg-comment1
-rw-r--r--games/crossfire-client/pkg-descr9
-rw-r--r--games/crossfire-client/pkg-plist1534
-rw-r--r--games/crossfire-server/Makefile81
-rw-r--r--games/crossfire-server/distinfo5
-rw-r--r--games/crossfire-server/files/patch-aa67
-rw-r--r--games/crossfire-server/files/patch-ab33
-rw-r--r--games/crossfire-server/files/patch-ag14
-rw-r--r--games/crossfire-server/files/patch-ai11
-rw-r--r--games/crossfire-server/pkg-comment1
-rw-r--r--games/crossfire-server/pkg-descr9
-rw-r--r--games/crossfire-server/pkg-plist1534
-rw-r--r--games/crossfire/Makefile81
-rw-r--r--games/crossfire/distinfo5
-rw-r--r--games/crossfire/files/patch-aa67
-rw-r--r--games/crossfire/files/patch-ab33
-rw-r--r--games/crossfire/files/patch-ag14
-rw-r--r--games/crossfire/files/patch-ai11
-rw-r--r--games/crossfire/pkg-comment1
-rw-r--r--games/crossfire/pkg-descr9
-rw-r--r--games/crossfire/pkg-plist1534
27 files changed, 5265 insertions, 0 deletions
diff --git a/games/crossfire-client/Makefile b/games/crossfire-client/Makefile
new file mode 100644
index 000000000000..2ffc8fff4b7e
--- /dev/null
+++ b/games/crossfire-client/Makefile
@@ -0,0 +1,81 @@
+# New ports collection makefile for: crossfire
+# Version required: 0.92.8
+# Date created: So 27 Okt 1996 12:25:55 MET
+# Whom: Andreas Klemm <andreas@klemm.gtn.com>
+#
+# $Id:
+#
+
+DISTNAME= crossfire-0.92.8
+CATEGORIES+= games
+MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \
+ ftp://ftp.ifi.uio.no/pub/crossfire/ \
+ ftp://ftp.real-time.com/pub/games/crossfire/ \
+ ftp://yoyo.cc.monash.edu.au/pub/crossfire/ \
+ ftp://ftp.cs.city.ac.uk:/pub/games/crossfire/ \
+ ftp://ftp.sunet.se:/pub/unix/games/crossfire/ \
+ ftp://ftp.cs.titech.ac.jp:/pub/games/crossfire/
+
+MAINTAINER= andreas@klemm.gtn.com
+
+# Do you want to be able to rebuild documentation after installing the game
+# to produce Postscript documentation with colored icons ?! You have to go
+# into the workdir and to build everything manually.
+# You need TeX to do this ! Please read the README's !
+WANT_CF_ARCH= NO
+
+CF_SOURCES= crossfire-0.92.8.tar.gz
+CF_MAPS= crossfire-0.92.8.maps.tar.gz
+CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available
+CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc
+.endif
+#CF_CLSERV= eutl.tar.gz # only for client/server
+
+DISTFILES= ${CF_SOURCES} ${CF_DOC} ${CF_MAPS} ${CF_SOUNDS} \
+ ${CF_ARCH} ${CF_CLSERV}
+
+EXTRACT_ONLY= ${CF_SOURCES} ${CF_DOC}
+
+LIB_DEPENDS= Xpm\\.4\\.:${PORTSDIR}/graphics/xpm
+RUN_DEPENDS= rplay:${PORTSDIR}/audio/rplay \
+ perl5.003:${PORTSDIR}/lang/perl5
+
+USE_IMAKE= yes
+PREFIX= /usr/local # don't use /usr/X11R6
+CFDIR= ${PREFIX}/crossfire # crossfire base directory
+
+# If you want to re-make playbook and spoiler you need the ARCH
+# files and a TeX version with a ,great' amount of max_mem
+# (I had to rebuild teTeX, that already is in fact ,BigTeX')
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+post-configure:
+ (cd ${WRKSRC}/lib; tar -xzf ${DISTDIR}/${CF_ARCH})
+.endif
+
+post-install:
+ (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS})
+ (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS})
+ chown games.games ${PREFIX}/bin/crossfire
+ chown -R games.games ${CFDIR}
+ chmod 0664 ${PREFIX}/crossfire/lib/highscore
+ chmod 2555 ${PREFIX}/bin/crossfire
+ mkdir ${CFDIR}/doc
+ cp -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc
+ @echo ""
+ @echo ""
+ @echo "======================================================"
+ @echo "===== ATTENTION BEFORE PLAYING ======================="
+ @echo "======================================================"
+ @echo "Create a players directory before playing crossfire, "
+ @echo "otherwise crossfire cannot save your player character:"
+ @echo "Type the following command as user: mkdir $HOME/players"
+ @echo ""
+ @echo "Read the docu, which is available in Postscript and HTML"
+ @echo "format in the directory ${CFDIR}/doc"
+ @echo "It is a good idea to install a WWW Browser like Mosaic"
+ @echo "and to set some bookmarks that point to the different"
+ @echo "files."
+
+.include <bsd.port.mk>
diff --git a/games/crossfire-client/distinfo b/games/crossfire-client/distinfo
new file mode 100644
index 000000000000..eee2efd18d3f
--- /dev/null
+++ b/games/crossfire-client/distinfo
@@ -0,0 +1,5 @@
+MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353
+MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef
+MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba
+MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba
+MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027
diff --git a/games/crossfire-client/files/patch-aa b/games/crossfire-client/files/patch-aa
new file mode 100644
index 000000000000..2b1a7baec1e8
--- /dev/null
+++ b/games/crossfire-client/files/patch-aa
@@ -0,0 +1,67 @@
+--- config/crosssite.def.orig Mon Sep 30 07:54:14 1996
++++ config/crosssite.def Sun Oct 27 15:43:06 1996
+@@ -38,7 +38,7 @@
+
+ /*
+ #define XPM_PIX
+-#define Xpm_LibDir /usr/local/lib/
++#define Xpm_LibDir /usr/X11R6/lib/
+ */
+ /* If your include files are someplace odd */
+ /*#define Xpm_Include /usr/local/include*/
+@@ -70,13 +70,13 @@
+ * This is a top root directory of all game staff as in UNIX-style
+ * overall.
+ */
+-#define CTop /home/sleipner/a/crossfire/crossfire
++#define CTop /usr/local/crossfire
+ /* #define CTop /net/contrib/crossfire */
+ /*#define CTop /usr/local/games/crossfire*/
+
+ /* Binaries location If this is undefined, it default to the
+ standard location for X binaries on your machine. */
+-#define CBinDir Concat(CTop,/bin)
++#define CBinDir /usr/local/bin
+
+ /* Libraries location If this is undefined it defaults to the
+ standard location for X lib files/crossfire on your machine */
+@@ -95,7 +95,8 @@
+ /* Crossfire manual location If this is undefined it defaults to the
+ standard location for manual pages on your machine.*/
+ /* #define CManPath Concat(CTop,/man) */
+-#define CManSuffix 6
++/* #define CManSuffix 6 */
++#define CManPath /usr/local/man
+
+
+ /* Force CC to use the specified options instead of the default
+@@ -104,7 +105,7 @@
+ * any of the default compiler options for your machine.
+ */
+ /*define ForceCCOPTIONS -O -g -Wall */
+-#undef ForceCCOPTIONS
++#define ForceCCOPTIONS -pipe -O
+
+ /* Extra_Flags are added onto the compilers default options. Can be
+ * quite useful if you just want to add another flag or two, and not
+@@ -165,11 +166,9 @@
+ * Default: Sound support off.
+ */
+
+-/*
+ #define SoundEffects
+ #define RPlayLibDir /usr/local/lib
+ #define RPlayIncDir /usr/local/include
+-*/
+
+ /* define this if using OpenWindows as your enviroment. This only
+ * needs to be set if the openwindows server you use is
+@@ -207,7 +206,7 @@
+ * awk on most other systems will be OK.
+ */
+
+-AWK = gawk
++AWK = awk
+
+ /* Use debugged malloc? I don't know if this exists on all machines/OS's,
+ * but it does exist on SunOs 4.1.1.
diff --git a/games/crossfire-client/files/patch-ab b/games/crossfire-client/files/patch-ab
new file mode 100644
index 000000000000..46e85db9e2a5
--- /dev/null
+++ b/games/crossfire-client/files/patch-ab
@@ -0,0 +1,33 @@
+--- include/config.h.orig Tue Oct 29 11:58:02 1996
++++ include/config.h Fri Nov 1 13:13:05 1996
+@@ -174,6 +174,8 @@
+
+ #define FULL_RING_DESCRIPTION
+
++#define SHOP_LISTINGS
++
+ /* if EXPLORE_MODE is defined, it allows players to enter explore mode,
+ * where they can not die. Unlike other games (nethack for instance) explore
+ * modes, the only thing Crossfire explore mode does is prevent death.
+@@ -305,7 +307,7 @@
+ */
+
+ #ifndef DM_MAIL
+-/* #define DM_MAIL "master@rahul.net" */
++#define DM_MAIL "master@rahul.net"
+ #endif
+
+ /*
+@@ -499,10 +501,10 @@
+ /* CF 0.91.6 - SAVE_PLAYER now standard part of game */
+ /*#define SAVE_PLAYER*/
+
+-/* #define SAVE_HOMEDIR */
++#define SAVE_HOMEDIR
+ /* #define LOCK_PLAYER */
+ #define USE_CHECKSUM
+-/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
++#define ENABLE_CHECKSUM /* Will be default in distant future versions */
+
+ #ifndef PLAYERDIR
+ #define PLAYERDIR "players"
diff --git a/games/crossfire-client/files/patch-ag b/games/crossfire-client/files/patch-ag
new file mode 100644
index 000000000000..f197248c00a0
--- /dev/null
+++ b/games/crossfire-client/files/patch-ag
@@ -0,0 +1,14 @@
+--- server/main.c.orig Fri Nov 1 14:02:00 1996
++++ server/main.c Fri Nov 1 14:06:15 1996
+@@ -153,7 +153,11 @@
+ }
+
+ int check_password(char *typed,char *crypted) {
++#ifdef UGLY_PASSWORD_HACK
++ return(1);
++#else
+ return !strcmp(crypt_string(typed,crypted),crypted);
++#endif
+ }
+
+ char *normalize_path (char *src, char *dst) {
diff --git a/games/crossfire-client/files/patch-ai b/games/crossfire-client/files/patch-ai
new file mode 100644
index 000000000000..1f168195dd6a
--- /dev/null
+++ b/games/crossfire-client/files/patch-ai
@@ -0,0 +1,11 @@
+--- doc/playbook/makeps.orig Fri Nov 1 15:34:44 1996
++++ doc/playbook/makeps Fri Nov 1 15:35:33 1996
+@@ -7,7 +7,7 @@
+
+ BEGIN {
+ # Set colour to 1 if you want colour postscript.
+- colour = 0;
++ colour = 1;
+
+ if (colour) {
+ xpm2ps = "xpmtoppm | pnmdepth 255 | pnmtops"
diff --git a/games/crossfire-client/pkg-comment b/games/crossfire-client/pkg-comment
new file mode 100644
index 000000000000..d7a4f6596e5b
--- /dev/null
+++ b/games/crossfire-client/pkg-comment
@@ -0,0 +1 @@
+crossfire - multiplayer graphical arcade and adventure game made for X-Windows
diff --git a/games/crossfire-client/pkg-descr b/games/crossfire-client/pkg-descr
new file mode 100644
index 000000000000..7dbb1b401185
--- /dev/null
+++ b/games/crossfire-client/pkg-descr
@@ -0,0 +1,9 @@
+ This is a multiplayer graphical arcade and adventure game made for
+ the X-Windows environment.
+
+ It has certain flavours from other games, especially Gauntlet (TM)
+ and Nethack/Moria.
+
+ Any number of players can move around in their own window, finding
+ and using items and battle monsters. They can choose to cooperate
+ or compete in the same "world".
diff --git a/games/crossfire-client/pkg-plist b/games/crossfire-client/pkg-plist
new file mode 100644
index 000000000000..6149f401f880
--- /dev/null
+++ b/games/crossfire-client/pkg-plist
@@ -0,0 +1,1534 @@
+bin/crossclient
+bin/crossedit
+bin/crossfire
+bin/crossloop
+bin/crossloop.pl
+bin/crossrem.pl
+bin/gensym.pl
+bin/mapconv
+bin/mktable
+bin/tcpsockets.pl
+man/man6/crossfire.6.gz
+man/man6/crossedit.6.gz
+crossfire/doc/Crossedit.doc
+crossfire/doc/Imakefile
+crossfire/doc/PlayerStats
+crossfire/doc/README
+crossfire/doc/RunTimeCommands
+crossfire/doc/SurvivalGuide
+crossfire/doc/alchemy.doc
+crossfire/doc/crossedit.man
+crossfire/doc/crossfire.doc
+crossfire/doc/crossfire.man
+crossfire/doc/crosslib.doc
+crossfire/doc/experience
+crossfire/doc/handbook.ps
+crossfire/doc/include_html.pl
+crossfire/doc/mapguide
+crossfire/doc/mapmakers_guide_to_runes
+crossfire/doc/maps-README
+crossfire/doc/multigod
+crossfire/doc/playbook-html/.bmaps
+crossfire/doc/playbook-html/2x2.ppm
+crossfire/doc/playbook-html/Imakefile
+crossfire/doc/playbook-html/Makefile
+crossfire/doc/playbook-html/Makefile.bak
+crossfire/doc/playbook-html/Pdragonmail.111.gif
+crossfire/doc/playbook-html/altar.111.gif
+crossfire/doc/playbook-html/altar.html
+crossfire/doc/playbook-html/appA.html
+crossfire/doc/playbook-html/appB.html
+crossfire/doc/playbook-html/appC.html
+crossfire/doc/playbook-html/appC.shtml
+crossfire/doc/playbook-html/apple.111.gif
+crossfire/doc/playbook-html/arm.111.gif
+crossfire/doc/playbook-html/bag.111.gif
+crossfire/doc/playbook-html/balm-gen.111.gif
+crossfire/doc/playbook-html/barbarian.171.gif
+crossfire/doc/playbook-html/bed-save.111.gif
+crossfire/doc/playbook-html/big-eye.111.gif
+crossfire/doc/playbook-html/bonus-extract
+crossfire/doc/playbook-html/bonus-extract.orig
+crossfire/doc/playbook-html/bonus.html
+crossfire/doc/playbook-html/book.111.gif
+crossfire/doc/playbook-html/books.html
+crossfire/doc/playbook-html/bow.111.gif
+crossfire/doc/playbook-html/bows.html
+crossfire/doc/playbook-html/br_wall.html
+crossfire/doc/playbook-html/bul-wall-0.111.gif
+crossfire/doc/playbook-html/button-big.111.gif
+crossfire/doc/playbook-html/button-sma.111.gif
+crossfire/doc/playbook-html/cabbage.111.gif
+crossfire/doc/playbook-html/cake.111.gif
+crossfire/doc/playbook-html/card.111.gif
+crossfire/doc/playbook-html/carrot.111.gif
+crossfire/doc/playbook-html/cauldron.111.gif
+crossfire/doc/playbook-html/cauldron.html
+crossfire/doc/playbook-html/chainmail.111.gif
+crossfire/doc/playbook-html/chap1.html
+crossfire/doc/playbook-html/chap2.html
+crossfire/doc/playbook-html/chap2.shtml
+crossfire/doc/playbook-html/chap3.html
+crossfire/doc/playbook-html/chap3.shtml
+crossfire/doc/playbook-html/chap4.html
+crossfire/doc/playbook-html/chap4.shtml
+crossfire/doc/playbook-html/chap5.html
+crossfire/doc/playbook-html/chap5.shtml
+crossfire/doc/playbook-html/chap6.html
+crossfire/doc/playbook-html/chap6.shtml
+crossfire/doc/playbook-html/chap7.html
+crossfire/doc/playbook-html/char-extract
+crossfire/doc/playbook-html/char.html
+crossfire/doc/playbook-html/characters.gif
+crossfire/doc/playbook-html/chest-1.111.gif
+crossfire/doc/playbook-html/chocolate.111.gif
+crossfire/doc/playbook-html/cleric.171.gif
+crossfire/doc/playbook-html/clover.111.gif
+crossfire/doc/playbook-html/coffee.111.gif
+crossfire/doc/playbook-html/conv.111.gif
+crossfire/doc/playbook-html/convert.pl
+crossfire/doc/playbook-html/corpse.111.gif
+crossfire/doc/playbook-html/corpse.html
+crossfire/doc/playbook-html/corpse1.111.gif
+crossfire/doc/playbook-html/crossbow.111.gif
+crossfire/doc/playbook-html/demon-head.111.gif
+crossfire/doc/playbook-html/depositbox.111.gif
+crossfire/doc/playbook-html/diploma.111.gif
+crossfire/doc/playbook-html/dir_spin.html
+crossfire/doc/playbook-html/director.181.gif
+crossfire/doc/playbook-html/door-0.111.gif
+crossfire/doc/playbook-html/drag-steak.111.gif
+crossfire/doc/playbook-html/dragon-eye.111.gif
+crossfire/doc/playbook-html/dragon-wing.111.gif
+crossfire/doc/playbook-html/dragonmail.111.gif
+crossfire/doc/playbook-html/dress1.111.gif
+crossfire/doc/playbook-html/dust-gen.111.gif
+crossfire/doc/playbook-html/dwarf-p.111.gif
+crossfire/doc/playbook-html/earthwall.111.gif
+crossfire/doc/playbook-html/ectoplasm.111.gif
+crossfire/doc/playbook-html/elf.171.gif
+crossfire/doc/playbook-html/elven-bow.111.gif
+crossfire/doc/playbook-html/emerald.111.gif
+crossfire/doc/playbook-html/empty.pbm
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+crossfire/doc/playbook-html/fig/book.gif
+crossfire/doc/playbook-html/fig/earrow.gif
+crossfire/doc/playbook-html/fig/narrow.gif
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+crossfire/doc/playbook-html/fig/nwarrow.gif
+crossfire/doc/playbook-html/fig/sarrow.gif
+crossfire/doc/playbook-html/fig/screen_dia.gif
+crossfire/doc/playbook-html/fig/searrow.gif
+crossfire/doc/playbook-html/fig/stairdown.gif
+crossfire/doc/playbook-html/fig/stairup.gif
+crossfire/doc/playbook-html/fig/swarrow.gif
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+crossfire/doc/playbook-html/finger.111.gif
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+crossfire/doc/playbook-html/fishfood.111.gif
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+crossfire/doc/playbook-html/food.html
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+crossfire/doc/playbook-html/fr_wall.html
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+crossfire/doc/playbook-html/gatedoor.html
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+crossfire/doc/playbook-html/generic-extract
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+crossfire/doc/playbook-html/guild.111.gif
+crossfire/doc/playbook-html/guild.html
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+crossfire/doc/playbook-html/handbook.html
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+crossfire/doc/playbook-html/head.111.gif
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+crossfire/doc/playbook-html/holy-symbol.111.gif
+crossfire/doc/playbook-html/holysymbol.html
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+crossfire/doc/playbook-html/horns.html
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+crossfire/doc/playbook-html/icor.111.gif
+crossfire/doc/playbook-html/in_char
+crossfire/doc/playbook-html/in_equip
+crossfire/doc/playbook-html/in_items
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+crossfire/doc/playbook-html/insect-wing.111.gif
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+crossfire/doc/playbook-html/key2.111.gif
+crossfire/doc/playbook-html/keys.html
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+crossfire/doc/playbook-html/lockpicks.html
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+crossfire/lib/maps/wolfsburg/slave_pit3
+crossfire/lib/maps/wolfsburg/snakepit
+crossfire/lib/maps/wolfsburg/tt/tta1
+crossfire/lib/maps/wolfsburg/tt/tta2
+crossfire/lib/maps/wolfsburg/tt/ttb1
+crossfire/lib/maps/wolfsburg/tt/ttb2
+crossfire/lib/maps/wolfsburg/ware1
+crossfire/lib/maps/wolfsburg/whorehouse
+crossfire/lib/maps/world/README
+crossfire/lib/maps/world/connect.pl
+crossfire/lib/maps/world/world_a1
+crossfire/lib/maps/world/world_a2
+crossfire/lib/maps/world/world_a3
+crossfire/lib/maps/world/world_a3.orig
+crossfire/lib/maps/world/world_a4
+crossfire/lib/maps/world/world_b1
+crossfire/lib/maps/world/world_b2
+crossfire/lib/maps/world/world_b2.orig
+crossfire/lib/maps/world/world_b3
+crossfire/lib/maps/world/world_b4
+crossfire/lib/maps/world/world_c1
+crossfire/lib/maps/world/world_c2
+crossfire/lib/maps/world/world_c3
+crossfire/lib/maps/world/world_c4
+crossfire/lib/maps/world/world_c4.bak
+crossfire/lib/maps/world/world_e1
+crossfire/lib/maps/world/world_e2
+crossfire/lib/messages
+crossfire/lib/motd
+crossfire/lib/players/andreas.pl
+crossfire/lib/players/crusher.pl
+crossfire/lib/races
+crossfire/lib/skill_params
+crossfire/lib/sounds
+crossfire/lib/spell_params
+crossfire/lib/treasures
+crossfire/sounds/Creaky-1.au
+crossfire/sounds/Evil_Laugh.au
+crossfire/sounds/Explosion.au
+crossfire/sounds/FloorTom.au
+crossfire/sounds/Gun-5.au
+crossfire/sounds/MetalCrash.au
+crossfire/sounds/Missed.au
+crossfire/sounds/Missle1.au
+crossfire/sounds/Puke.au
+crossfire/sounds/README
+crossfire/sounds/Tear.au
+crossfire/sounds/Teeswing.au
+crossfire/sounds/TowerClock.au
+crossfire/sounds/Whoosh.au
+crossfire/sounds/blip.au
+crossfire/sounds/boink2.au
+crossfire/sounds/bugle_charge.au
+crossfire/sounds/chord.au
+crossfire/sounds/click1.au
+crossfire/sounds/click2.au
+crossfire/sounds/drip.au
+crossfire/sounds/first_try.au
+crossfire/sounds/gong.au
+crossfire/sounds/lightning1.au
+crossfire/sounds/magic.au
+crossfire/sounds/ouch1.au
+crossfire/sounds/sci_fi_gun.au
+crossfire/sounds/squish.au
+crossfire/sounds/su-fanf.au
+crossfire/sounds/swish.au
+crossfire/sounds/thru.au
diff --git a/games/crossfire-server/Makefile b/games/crossfire-server/Makefile
new file mode 100644
index 000000000000..2ffc8fff4b7e
--- /dev/null
+++ b/games/crossfire-server/Makefile
@@ -0,0 +1,81 @@
+# New ports collection makefile for: crossfire
+# Version required: 0.92.8
+# Date created: So 27 Okt 1996 12:25:55 MET
+# Whom: Andreas Klemm <andreas@klemm.gtn.com>
+#
+# $Id:
+#
+
+DISTNAME= crossfire-0.92.8
+CATEGORIES+= games
+MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \
+ ftp://ftp.ifi.uio.no/pub/crossfire/ \
+ ftp://ftp.real-time.com/pub/games/crossfire/ \
+ ftp://yoyo.cc.monash.edu.au/pub/crossfire/ \
+ ftp://ftp.cs.city.ac.uk:/pub/games/crossfire/ \
+ ftp://ftp.sunet.se:/pub/unix/games/crossfire/ \
+ ftp://ftp.cs.titech.ac.jp:/pub/games/crossfire/
+
+MAINTAINER= andreas@klemm.gtn.com
+
+# Do you want to be able to rebuild documentation after installing the game
+# to produce Postscript documentation with colored icons ?! You have to go
+# into the workdir and to build everything manually.
+# You need TeX to do this ! Please read the README's !
+WANT_CF_ARCH= NO
+
+CF_SOURCES= crossfire-0.92.8.tar.gz
+CF_MAPS= crossfire-0.92.8.maps.tar.gz
+CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available
+CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc
+.endif
+#CF_CLSERV= eutl.tar.gz # only for client/server
+
+DISTFILES= ${CF_SOURCES} ${CF_DOC} ${CF_MAPS} ${CF_SOUNDS} \
+ ${CF_ARCH} ${CF_CLSERV}
+
+EXTRACT_ONLY= ${CF_SOURCES} ${CF_DOC}
+
+LIB_DEPENDS= Xpm\\.4\\.:${PORTSDIR}/graphics/xpm
+RUN_DEPENDS= rplay:${PORTSDIR}/audio/rplay \
+ perl5.003:${PORTSDIR}/lang/perl5
+
+USE_IMAKE= yes
+PREFIX= /usr/local # don't use /usr/X11R6
+CFDIR= ${PREFIX}/crossfire # crossfire base directory
+
+# If you want to re-make playbook and spoiler you need the ARCH
+# files and a TeX version with a ,great' amount of max_mem
+# (I had to rebuild teTeX, that already is in fact ,BigTeX')
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+post-configure:
+ (cd ${WRKSRC}/lib; tar -xzf ${DISTDIR}/${CF_ARCH})
+.endif
+
+post-install:
+ (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS})
+ (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS})
+ chown games.games ${PREFIX}/bin/crossfire
+ chown -R games.games ${CFDIR}
+ chmod 0664 ${PREFIX}/crossfire/lib/highscore
+ chmod 2555 ${PREFIX}/bin/crossfire
+ mkdir ${CFDIR}/doc
+ cp -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc
+ @echo ""
+ @echo ""
+ @echo "======================================================"
+ @echo "===== ATTENTION BEFORE PLAYING ======================="
+ @echo "======================================================"
+ @echo "Create a players directory before playing crossfire, "
+ @echo "otherwise crossfire cannot save your player character:"
+ @echo "Type the following command as user: mkdir $HOME/players"
+ @echo ""
+ @echo "Read the docu, which is available in Postscript and HTML"
+ @echo "format in the directory ${CFDIR}/doc"
+ @echo "It is a good idea to install a WWW Browser like Mosaic"
+ @echo "and to set some bookmarks that point to the different"
+ @echo "files."
+
+.include <bsd.port.mk>
diff --git a/games/crossfire-server/distinfo b/games/crossfire-server/distinfo
new file mode 100644
index 000000000000..eee2efd18d3f
--- /dev/null
+++ b/games/crossfire-server/distinfo
@@ -0,0 +1,5 @@
+MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353
+MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef
+MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba
+MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba
+MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027
diff --git a/games/crossfire-server/files/patch-aa b/games/crossfire-server/files/patch-aa
new file mode 100644
index 000000000000..2b1a7baec1e8
--- /dev/null
+++ b/games/crossfire-server/files/patch-aa
@@ -0,0 +1,67 @@
+--- config/crosssite.def.orig Mon Sep 30 07:54:14 1996
++++ config/crosssite.def Sun Oct 27 15:43:06 1996
+@@ -38,7 +38,7 @@
+
+ /*
+ #define XPM_PIX
+-#define Xpm_LibDir /usr/local/lib/
++#define Xpm_LibDir /usr/X11R6/lib/
+ */
+ /* If your include files are someplace odd */
+ /*#define Xpm_Include /usr/local/include*/
+@@ -70,13 +70,13 @@
+ * This is a top root directory of all game staff as in UNIX-style
+ * overall.
+ */
+-#define CTop /home/sleipner/a/crossfire/crossfire
++#define CTop /usr/local/crossfire
+ /* #define CTop /net/contrib/crossfire */
+ /*#define CTop /usr/local/games/crossfire*/
+
+ /* Binaries location If this is undefined, it default to the
+ standard location for X binaries on your machine. */
+-#define CBinDir Concat(CTop,/bin)
++#define CBinDir /usr/local/bin
+
+ /* Libraries location If this is undefined it defaults to the
+ standard location for X lib files/crossfire on your machine */
+@@ -95,7 +95,8 @@
+ /* Crossfire manual location If this is undefined it defaults to the
+ standard location for manual pages on your machine.*/
+ /* #define CManPath Concat(CTop,/man) */
+-#define CManSuffix 6
++/* #define CManSuffix 6 */
++#define CManPath /usr/local/man
+
+
+ /* Force CC to use the specified options instead of the default
+@@ -104,7 +105,7 @@
+ * any of the default compiler options for your machine.
+ */
+ /*define ForceCCOPTIONS -O -g -Wall */
+-#undef ForceCCOPTIONS
++#define ForceCCOPTIONS -pipe -O
+
+ /* Extra_Flags are added onto the compilers default options. Can be
+ * quite useful if you just want to add another flag or two, and not
+@@ -165,11 +166,9 @@
+ * Default: Sound support off.
+ */
+
+-/*
+ #define SoundEffects
+ #define RPlayLibDir /usr/local/lib
+ #define RPlayIncDir /usr/local/include
+-*/
+
+ /* define this if using OpenWindows as your enviroment. This only
+ * needs to be set if the openwindows server you use is
+@@ -207,7 +206,7 @@
+ * awk on most other systems will be OK.
+ */
+
+-AWK = gawk
++AWK = awk
+
+ /* Use debugged malloc? I don't know if this exists on all machines/OS's,
+ * but it does exist on SunOs 4.1.1.
diff --git a/games/crossfire-server/files/patch-ab b/games/crossfire-server/files/patch-ab
new file mode 100644
index 000000000000..46e85db9e2a5
--- /dev/null
+++ b/games/crossfire-server/files/patch-ab
@@ -0,0 +1,33 @@
+--- include/config.h.orig Tue Oct 29 11:58:02 1996
++++ include/config.h Fri Nov 1 13:13:05 1996
+@@ -174,6 +174,8 @@
+
+ #define FULL_RING_DESCRIPTION
+
++#define SHOP_LISTINGS
++
+ /* if EXPLORE_MODE is defined, it allows players to enter explore mode,
+ * where they can not die. Unlike other games (nethack for instance) explore
+ * modes, the only thing Crossfire explore mode does is prevent death.
+@@ -305,7 +307,7 @@
+ */
+
+ #ifndef DM_MAIL
+-/* #define DM_MAIL "master@rahul.net" */
++#define DM_MAIL "master@rahul.net"
+ #endif
+
+ /*
+@@ -499,10 +501,10 @@
+ /* CF 0.91.6 - SAVE_PLAYER now standard part of game */
+ /*#define SAVE_PLAYER*/
+
+-/* #define SAVE_HOMEDIR */
++#define SAVE_HOMEDIR
+ /* #define LOCK_PLAYER */
+ #define USE_CHECKSUM
+-/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
++#define ENABLE_CHECKSUM /* Will be default in distant future versions */
+
+ #ifndef PLAYERDIR
+ #define PLAYERDIR "players"
diff --git a/games/crossfire-server/files/patch-ag b/games/crossfire-server/files/patch-ag
new file mode 100644
index 000000000000..f197248c00a0
--- /dev/null
+++ b/games/crossfire-server/files/patch-ag
@@ -0,0 +1,14 @@
+--- server/main.c.orig Fri Nov 1 14:02:00 1996
++++ server/main.c Fri Nov 1 14:06:15 1996
+@@ -153,7 +153,11 @@
+ }
+
+ int check_password(char *typed,char *crypted) {
++#ifdef UGLY_PASSWORD_HACK
++ return(1);
++#else
+ return !strcmp(crypt_string(typed,crypted),crypted);
++#endif
+ }
+
+ char *normalize_path (char *src, char *dst) {
diff --git a/games/crossfire-server/files/patch-ai b/games/crossfire-server/files/patch-ai
new file mode 100644
index 000000000000..1f168195dd6a
--- /dev/null
+++ b/games/crossfire-server/files/patch-ai
@@ -0,0 +1,11 @@
+--- doc/playbook/makeps.orig Fri Nov 1 15:34:44 1996
++++ doc/playbook/makeps Fri Nov 1 15:35:33 1996
+@@ -7,7 +7,7 @@
+
+ BEGIN {
+ # Set colour to 1 if you want colour postscript.
+- colour = 0;
++ colour = 1;
+
+ if (colour) {
+ xpm2ps = "xpmtoppm | pnmdepth 255 | pnmtops"
diff --git a/games/crossfire-server/pkg-comment b/games/crossfire-server/pkg-comment
new file mode 100644
index 000000000000..d7a4f6596e5b
--- /dev/null
+++ b/games/crossfire-server/pkg-comment
@@ -0,0 +1 @@
+crossfire - multiplayer graphical arcade and adventure game made for X-Windows
diff --git a/games/crossfire-server/pkg-descr b/games/crossfire-server/pkg-descr
new file mode 100644
index 000000000000..7dbb1b401185
--- /dev/null
+++ b/games/crossfire-server/pkg-descr
@@ -0,0 +1,9 @@
+ This is a multiplayer graphical arcade and adventure game made for
+ the X-Windows environment.
+
+ It has certain flavours from other games, especially Gauntlet (TM)
+ and Nethack/Moria.
+
+ Any number of players can move around in their own window, finding
+ and using items and battle monsters. They can choose to cooperate
+ or compete in the same "world".
diff --git a/games/crossfire-server/pkg-plist b/games/crossfire-server/pkg-plist
new file mode 100644
index 000000000000..6149f401f880
--- /dev/null
+++ b/games/crossfire-server/pkg-plist
@@ -0,0 +1,1534 @@
+bin/crossclient
+bin/crossedit
+bin/crossfire
+bin/crossloop
+bin/crossloop.pl
+bin/crossrem.pl
+bin/gensym.pl
+bin/mapconv
+bin/mktable
+bin/tcpsockets.pl
+man/man6/crossfire.6.gz
+man/man6/crossedit.6.gz
+crossfire/doc/Crossedit.doc
+crossfire/doc/Imakefile
+crossfire/doc/PlayerStats
+crossfire/doc/README
+crossfire/doc/RunTimeCommands
+crossfire/doc/SurvivalGuide
+crossfire/doc/alchemy.doc
+crossfire/doc/crossedit.man
+crossfire/doc/crossfire.doc
+crossfire/doc/crossfire.man
+crossfire/doc/crosslib.doc
+crossfire/doc/experience
+crossfire/doc/handbook.ps
+crossfire/doc/include_html.pl
+crossfire/doc/mapguide
+crossfire/doc/mapmakers_guide_to_runes
+crossfire/doc/maps-README
+crossfire/doc/multigod
+crossfire/doc/playbook-html/.bmaps
+crossfire/doc/playbook-html/2x2.ppm
+crossfire/doc/playbook-html/Imakefile
+crossfire/doc/playbook-html/Makefile
+crossfire/doc/playbook-html/Makefile.bak
+crossfire/doc/playbook-html/Pdragonmail.111.gif
+crossfire/doc/playbook-html/altar.111.gif
+crossfire/doc/playbook-html/altar.html
+crossfire/doc/playbook-html/appA.html
+crossfire/doc/playbook-html/appB.html
+crossfire/doc/playbook-html/appC.html
+crossfire/doc/playbook-html/appC.shtml
+crossfire/doc/playbook-html/apple.111.gif
+crossfire/doc/playbook-html/arm.111.gif
+crossfire/doc/playbook-html/bag.111.gif
+crossfire/doc/playbook-html/balm-gen.111.gif
+crossfire/doc/playbook-html/barbarian.171.gif
+crossfire/doc/playbook-html/bed-save.111.gif
+crossfire/doc/playbook-html/big-eye.111.gif
+crossfire/doc/playbook-html/bonus-extract
+crossfire/doc/playbook-html/bonus-extract.orig
+crossfire/doc/playbook-html/bonus.html
+crossfire/doc/playbook-html/book.111.gif
+crossfire/doc/playbook-html/books.html
+crossfire/doc/playbook-html/bow.111.gif
+crossfire/doc/playbook-html/bows.html
+crossfire/doc/playbook-html/br_wall.html
+crossfire/doc/playbook-html/bul-wall-0.111.gif
+crossfire/doc/playbook-html/button-big.111.gif
+crossfire/doc/playbook-html/button-sma.111.gif
+crossfire/doc/playbook-html/cabbage.111.gif
+crossfire/doc/playbook-html/cake.111.gif
+crossfire/doc/playbook-html/card.111.gif
+crossfire/doc/playbook-html/carrot.111.gif
+crossfire/doc/playbook-html/cauldron.111.gif
+crossfire/doc/playbook-html/cauldron.html
+crossfire/doc/playbook-html/chainmail.111.gif
+crossfire/doc/playbook-html/chap1.html
+crossfire/doc/playbook-html/chap2.html
+crossfire/doc/playbook-html/chap2.shtml
+crossfire/doc/playbook-html/chap3.html
+crossfire/doc/playbook-html/chap3.shtml
+crossfire/doc/playbook-html/chap4.html
+crossfire/doc/playbook-html/chap4.shtml
+crossfire/doc/playbook-html/chap5.html
+crossfire/doc/playbook-html/chap5.shtml
+crossfire/doc/playbook-html/chap6.html
+crossfire/doc/playbook-html/chap6.shtml
+crossfire/doc/playbook-html/chap7.html
+crossfire/doc/playbook-html/char-extract
+crossfire/doc/playbook-html/char.html
+crossfire/doc/playbook-html/characters.gif
+crossfire/doc/playbook-html/chest-1.111.gif
+crossfire/doc/playbook-html/chocolate.111.gif
+crossfire/doc/playbook-html/cleric.171.gif
+crossfire/doc/playbook-html/clover.111.gif
+crossfire/doc/playbook-html/coffee.111.gif
+crossfire/doc/playbook-html/conv.111.gif
+crossfire/doc/playbook-html/convert.pl
+crossfire/doc/playbook-html/corpse.111.gif
+crossfire/doc/playbook-html/corpse.html
+crossfire/doc/playbook-html/corpse1.111.gif
+crossfire/doc/playbook-html/crossbow.111.gif
+crossfire/doc/playbook-html/demon-head.111.gif
+crossfire/doc/playbook-html/depositbox.111.gif
+crossfire/doc/playbook-html/diploma.111.gif
+crossfire/doc/playbook-html/dir_spin.html
+crossfire/doc/playbook-html/director.181.gif
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+crossfire/doc/playbook-html/drag-steak.111.gif
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+crossfire/doc/playbook-html/dust-gen.111.gif
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+crossfire/doc/playbook-html/emerald.111.gif
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+crossfire/doc/playbook-html/fig/earrow.gif
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+crossfire/doc/playbook-html/fig/nearrow.gif
+crossfire/doc/playbook-html/fig/nwarrow.gif
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+crossfire/doc/playbook-html/fig/screen_dia.gif
+crossfire/doc/playbook-html/fig/searrow.gif
+crossfire/doc/playbook-html/fig/stairdown.gif
+crossfire/doc/playbook-html/fig/stairup.gif
+crossfire/doc/playbook-html/fig/swarrow.gif
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+crossfire/lib/maps/wolfsburg/magara/tower2/floor_1
+crossfire/lib/maps/wolfsburg/magara/tower2/floor_2
+crossfire/lib/maps/wolfsburg/piratechurch
+crossfire/lib/maps/wolfsburg/piratetown
+crossfire/lib/maps/wolfsburg/prison
+crossfire/lib/maps/wolfsburg/slave_pit1
+crossfire/lib/maps/wolfsburg/slave_pit2
+crossfire/lib/maps/wolfsburg/slave_pit3
+crossfire/lib/maps/wolfsburg/snakepit
+crossfire/lib/maps/wolfsburg/tt/tta1
+crossfire/lib/maps/wolfsburg/tt/tta2
+crossfire/lib/maps/wolfsburg/tt/ttb1
+crossfire/lib/maps/wolfsburg/tt/ttb2
+crossfire/lib/maps/wolfsburg/ware1
+crossfire/lib/maps/wolfsburg/whorehouse
+crossfire/lib/maps/world/README
+crossfire/lib/maps/world/connect.pl
+crossfire/lib/maps/world/world_a1
+crossfire/lib/maps/world/world_a2
+crossfire/lib/maps/world/world_a3
+crossfire/lib/maps/world/world_a3.orig
+crossfire/lib/maps/world/world_a4
+crossfire/lib/maps/world/world_b1
+crossfire/lib/maps/world/world_b2
+crossfire/lib/maps/world/world_b2.orig
+crossfire/lib/maps/world/world_b3
+crossfire/lib/maps/world/world_b4
+crossfire/lib/maps/world/world_c1
+crossfire/lib/maps/world/world_c2
+crossfire/lib/maps/world/world_c3
+crossfire/lib/maps/world/world_c4
+crossfire/lib/maps/world/world_c4.bak
+crossfire/lib/maps/world/world_e1
+crossfire/lib/maps/world/world_e2
+crossfire/lib/messages
+crossfire/lib/motd
+crossfire/lib/players/andreas.pl
+crossfire/lib/players/crusher.pl
+crossfire/lib/races
+crossfire/lib/skill_params
+crossfire/lib/sounds
+crossfire/lib/spell_params
+crossfire/lib/treasures
+crossfire/sounds/Creaky-1.au
+crossfire/sounds/Evil_Laugh.au
+crossfire/sounds/Explosion.au
+crossfire/sounds/FloorTom.au
+crossfire/sounds/Gun-5.au
+crossfire/sounds/MetalCrash.au
+crossfire/sounds/Missed.au
+crossfire/sounds/Missle1.au
+crossfire/sounds/Puke.au
+crossfire/sounds/README
+crossfire/sounds/Tear.au
+crossfire/sounds/Teeswing.au
+crossfire/sounds/TowerClock.au
+crossfire/sounds/Whoosh.au
+crossfire/sounds/blip.au
+crossfire/sounds/boink2.au
+crossfire/sounds/bugle_charge.au
+crossfire/sounds/chord.au
+crossfire/sounds/click1.au
+crossfire/sounds/click2.au
+crossfire/sounds/drip.au
+crossfire/sounds/first_try.au
+crossfire/sounds/gong.au
+crossfire/sounds/lightning1.au
+crossfire/sounds/magic.au
+crossfire/sounds/ouch1.au
+crossfire/sounds/sci_fi_gun.au
+crossfire/sounds/squish.au
+crossfire/sounds/su-fanf.au
+crossfire/sounds/swish.au
+crossfire/sounds/thru.au
diff --git a/games/crossfire/Makefile b/games/crossfire/Makefile
new file mode 100644
index 000000000000..2ffc8fff4b7e
--- /dev/null
+++ b/games/crossfire/Makefile
@@ -0,0 +1,81 @@
+# New ports collection makefile for: crossfire
+# Version required: 0.92.8
+# Date created: So 27 Okt 1996 12:25:55 MET
+# Whom: Andreas Klemm <andreas@klemm.gtn.com>
+#
+# $Id:
+#
+
+DISTNAME= crossfire-0.92.8
+CATEGORIES+= games
+MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \
+ ftp://ftp.ifi.uio.no/pub/crossfire/ \
+ ftp://ftp.real-time.com/pub/games/crossfire/ \
+ ftp://yoyo.cc.monash.edu.au/pub/crossfire/ \
+ ftp://ftp.cs.city.ac.uk:/pub/games/crossfire/ \
+ ftp://ftp.sunet.se:/pub/unix/games/crossfire/ \
+ ftp://ftp.cs.titech.ac.jp:/pub/games/crossfire/
+
+MAINTAINER= andreas@klemm.gtn.com
+
+# Do you want to be able to rebuild documentation after installing the game
+# to produce Postscript documentation with colored icons ?! You have to go
+# into the workdir and to build everything manually.
+# You need TeX to do this ! Please read the README's !
+WANT_CF_ARCH= NO
+
+CF_SOURCES= crossfire-0.92.8.tar.gz
+CF_MAPS= crossfire-0.92.8.maps.tar.gz
+CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available
+CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc
+.endif
+#CF_CLSERV= eutl.tar.gz # only for client/server
+
+DISTFILES= ${CF_SOURCES} ${CF_DOC} ${CF_MAPS} ${CF_SOUNDS} \
+ ${CF_ARCH} ${CF_CLSERV}
+
+EXTRACT_ONLY= ${CF_SOURCES} ${CF_DOC}
+
+LIB_DEPENDS= Xpm\\.4\\.:${PORTSDIR}/graphics/xpm
+RUN_DEPENDS= rplay:${PORTSDIR}/audio/rplay \
+ perl5.003:${PORTSDIR}/lang/perl5
+
+USE_IMAKE= yes
+PREFIX= /usr/local # don't use /usr/X11R6
+CFDIR= ${PREFIX}/crossfire # crossfire base directory
+
+# If you want to re-make playbook and spoiler you need the ARCH
+# files and a TeX version with a ,great' amount of max_mem
+# (I had to rebuild teTeX, that already is in fact ,BigTeX')
+.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
+post-configure:
+ (cd ${WRKSRC}/lib; tar -xzf ${DISTDIR}/${CF_ARCH})
+.endif
+
+post-install:
+ (cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS})
+ (cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS})
+ chown games.games ${PREFIX}/bin/crossfire
+ chown -R games.games ${CFDIR}
+ chmod 0664 ${PREFIX}/crossfire/lib/highscore
+ chmod 2555 ${PREFIX}/bin/crossfire
+ mkdir ${CFDIR}/doc
+ cp -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc
+ @echo ""
+ @echo ""
+ @echo "======================================================"
+ @echo "===== ATTENTION BEFORE PLAYING ======================="
+ @echo "======================================================"
+ @echo "Create a players directory before playing crossfire, "
+ @echo "otherwise crossfire cannot save your player character:"
+ @echo "Type the following command as user: mkdir $HOME/players"
+ @echo ""
+ @echo "Read the docu, which is available in Postscript and HTML"
+ @echo "format in the directory ${CFDIR}/doc"
+ @echo "It is a good idea to install a WWW Browser like Mosaic"
+ @echo "and to set some bookmarks that point to the different"
+ @echo "files."
+
+.include <bsd.port.mk>
diff --git a/games/crossfire/distinfo b/games/crossfire/distinfo
new file mode 100644
index 000000000000..eee2efd18d3f
--- /dev/null
+++ b/games/crossfire/distinfo
@@ -0,0 +1,5 @@
+MD5 (crossfire-0.92.8.tar.gz) = 6faa0ab361f95e95a6bd9a22d343c353
+MD5 (crossfire-0.92.8.doc.tar.gz) = 8521d88e7f820ff1b970f3ac2f1447ef
+MD5 (crossfire-0.92.8.maps.tar.gz) = 9d665615b938b6606e1e613752681aba
+MD5 (crossfire-0.92.7.sounds.tar.gz) = 9f5496b93000956014c4541f4b66acba
+MD5 (crossfire-0.92.8.arch.tar.gz) = ada63b54eecb0c5fe9a39ac5f9386027
diff --git a/games/crossfire/files/patch-aa b/games/crossfire/files/patch-aa
new file mode 100644
index 000000000000..2b1a7baec1e8
--- /dev/null
+++ b/games/crossfire/files/patch-aa
@@ -0,0 +1,67 @@
+--- config/crosssite.def.orig Mon Sep 30 07:54:14 1996
++++ config/crosssite.def Sun Oct 27 15:43:06 1996
+@@ -38,7 +38,7 @@
+
+ /*
+ #define XPM_PIX
+-#define Xpm_LibDir /usr/local/lib/
++#define Xpm_LibDir /usr/X11R6/lib/
+ */
+ /* If your include files are someplace odd */
+ /*#define Xpm_Include /usr/local/include*/
+@@ -70,13 +70,13 @@
+ * This is a top root directory of all game staff as in UNIX-style
+ * overall.
+ */
+-#define CTop /home/sleipner/a/crossfire/crossfire
++#define CTop /usr/local/crossfire
+ /* #define CTop /net/contrib/crossfire */
+ /*#define CTop /usr/local/games/crossfire*/
+
+ /* Binaries location If this is undefined, it default to the
+ standard location for X binaries on your machine. */
+-#define CBinDir Concat(CTop,/bin)
++#define CBinDir /usr/local/bin
+
+ /* Libraries location If this is undefined it defaults to the
+ standard location for X lib files/crossfire on your machine */
+@@ -95,7 +95,8 @@
+ /* Crossfire manual location If this is undefined it defaults to the
+ standard location for manual pages on your machine.*/
+ /* #define CManPath Concat(CTop,/man) */
+-#define CManSuffix 6
++/* #define CManSuffix 6 */
++#define CManPath /usr/local/man
+
+
+ /* Force CC to use the specified options instead of the default
+@@ -104,7 +105,7 @@
+ * any of the default compiler options for your machine.
+ */
+ /*define ForceCCOPTIONS -O -g -Wall */
+-#undef ForceCCOPTIONS
++#define ForceCCOPTIONS -pipe -O
+
+ /* Extra_Flags are added onto the compilers default options. Can be
+ * quite useful if you just want to add another flag or two, and not
+@@ -165,11 +166,9 @@
+ * Default: Sound support off.
+ */
+
+-/*
+ #define SoundEffects
+ #define RPlayLibDir /usr/local/lib
+ #define RPlayIncDir /usr/local/include
+-*/
+
+ /* define this if using OpenWindows as your enviroment. This only
+ * needs to be set if the openwindows server you use is
+@@ -207,7 +206,7 @@
+ * awk on most other systems will be OK.
+ */
+
+-AWK = gawk
++AWK = awk
+
+ /* Use debugged malloc? I don't know if this exists on all machines/OS's,
+ * but it does exist on SunOs 4.1.1.
diff --git a/games/crossfire/files/patch-ab b/games/crossfire/files/patch-ab
new file mode 100644
index 000000000000..46e85db9e2a5
--- /dev/null
+++ b/games/crossfire/files/patch-ab
@@ -0,0 +1,33 @@
+--- include/config.h.orig Tue Oct 29 11:58:02 1996
++++ include/config.h Fri Nov 1 13:13:05 1996
+@@ -174,6 +174,8 @@
+
+ #define FULL_RING_DESCRIPTION
+
++#define SHOP_LISTINGS
++
+ /* if EXPLORE_MODE is defined, it allows players to enter explore mode,
+ * where they can not die. Unlike other games (nethack for instance) explore
+ * modes, the only thing Crossfire explore mode does is prevent death.
+@@ -305,7 +307,7 @@
+ */
+
+ #ifndef DM_MAIL
+-/* #define DM_MAIL "master@rahul.net" */
++#define DM_MAIL "master@rahul.net"
+ #endif
+
+ /*
+@@ -499,10 +501,10 @@
+ /* CF 0.91.6 - SAVE_PLAYER now standard part of game */
+ /*#define SAVE_PLAYER*/
+
+-/* #define SAVE_HOMEDIR */
++#define SAVE_HOMEDIR
+ /* #define LOCK_PLAYER */
+ #define USE_CHECKSUM
+-/* #define ENABLE_CHECKSUM */ /* Will be default in distant future versions */
++#define ENABLE_CHECKSUM /* Will be default in distant future versions */
+
+ #ifndef PLAYERDIR
+ #define PLAYERDIR "players"
diff --git a/games/crossfire/files/patch-ag b/games/crossfire/files/patch-ag
new file mode 100644
index 000000000000..f197248c00a0
--- /dev/null
+++ b/games/crossfire/files/patch-ag
@@ -0,0 +1,14 @@
+--- server/main.c.orig Fri Nov 1 14:02:00 1996
++++ server/main.c Fri Nov 1 14:06:15 1996
+@@ -153,7 +153,11 @@
+ }
+
+ int check_password(char *typed,char *crypted) {
++#ifdef UGLY_PASSWORD_HACK
++ return(1);
++#else
+ return !strcmp(crypt_string(typed,crypted),crypted);
++#endif
+ }
+
+ char *normalize_path (char *src, char *dst) {
diff --git a/games/crossfire/files/patch-ai b/games/crossfire/files/patch-ai
new file mode 100644
index 000000000000..1f168195dd6a
--- /dev/null
+++ b/games/crossfire/files/patch-ai
@@ -0,0 +1,11 @@
+--- doc/playbook/makeps.orig Fri Nov 1 15:34:44 1996
++++ doc/playbook/makeps Fri Nov 1 15:35:33 1996
+@@ -7,7 +7,7 @@
+
+ BEGIN {
+ # Set colour to 1 if you want colour postscript.
+- colour = 0;
++ colour = 1;
+
+ if (colour) {
+ xpm2ps = "xpmtoppm | pnmdepth 255 | pnmtops"
diff --git a/games/crossfire/pkg-comment b/games/crossfire/pkg-comment
new file mode 100644
index 000000000000..d7a4f6596e5b
--- /dev/null
+++ b/games/crossfire/pkg-comment
@@ -0,0 +1 @@
+crossfire - multiplayer graphical arcade and adventure game made for X-Windows
diff --git a/games/crossfire/pkg-descr b/games/crossfire/pkg-descr
new file mode 100644
index 000000000000..7dbb1b401185
--- /dev/null
+++ b/games/crossfire/pkg-descr
@@ -0,0 +1,9 @@
+ This is a multiplayer graphical arcade and adventure game made for
+ the X-Windows environment.
+
+ It has certain flavours from other games, especially Gauntlet (TM)
+ and Nethack/Moria.
+
+ Any number of players can move around in their own window, finding
+ and using items and battle monsters. They can choose to cooperate
+ or compete in the same "world".
diff --git a/games/crossfire/pkg-plist b/games/crossfire/pkg-plist
new file mode 100644
index 000000000000..6149f401f880
--- /dev/null
+++ b/games/crossfire/pkg-plist
@@ -0,0 +1,1534 @@
+bin/crossclient
+bin/crossedit
+bin/crossfire
+bin/crossloop
+bin/crossloop.pl
+bin/crossrem.pl
+bin/gensym.pl
+bin/mapconv
+bin/mktable
+bin/tcpsockets.pl
+man/man6/crossfire.6.gz
+man/man6/crossedit.6.gz
+crossfire/doc/Crossedit.doc
+crossfire/doc/Imakefile
+crossfire/doc/PlayerStats
+crossfire/doc/README
+crossfire/doc/RunTimeCommands
+crossfire/doc/SurvivalGuide
+crossfire/doc/alchemy.doc
+crossfire/doc/crossedit.man
+crossfire/doc/crossfire.doc
+crossfire/doc/crossfire.man
+crossfire/doc/crosslib.doc
+crossfire/doc/experience
+crossfire/doc/handbook.ps
+crossfire/doc/include_html.pl
+crossfire/doc/mapguide
+crossfire/doc/mapmakers_guide_to_runes
+crossfire/doc/maps-README
+crossfire/doc/multigod
+crossfire/doc/playbook-html/.bmaps
+crossfire/doc/playbook-html/2x2.ppm
+crossfire/doc/playbook-html/Imakefile
+crossfire/doc/playbook-html/Makefile
+crossfire/doc/playbook-html/Makefile.bak
+crossfire/doc/playbook-html/Pdragonmail.111.gif
+crossfire/doc/playbook-html/altar.111.gif
+crossfire/doc/playbook-html/altar.html
+crossfire/doc/playbook-html/appA.html
+crossfire/doc/playbook-html/appB.html
+crossfire/doc/playbook-html/appC.html
+crossfire/doc/playbook-html/appC.shtml
+crossfire/doc/playbook-html/apple.111.gif
+crossfire/doc/playbook-html/arm.111.gif
+crossfire/doc/playbook-html/bag.111.gif
+crossfire/doc/playbook-html/balm-gen.111.gif
+crossfire/doc/playbook-html/barbarian.171.gif
+crossfire/doc/playbook-html/bed-save.111.gif
+crossfire/doc/playbook-html/big-eye.111.gif
+crossfire/doc/playbook-html/bonus-extract
+crossfire/doc/playbook-html/bonus-extract.orig
+crossfire/doc/playbook-html/bonus.html
+crossfire/doc/playbook-html/book.111.gif
+crossfire/doc/playbook-html/books.html
+crossfire/doc/playbook-html/bow.111.gif
+crossfire/doc/playbook-html/bows.html
+crossfire/doc/playbook-html/br_wall.html
+crossfire/doc/playbook-html/bul-wall-0.111.gif
+crossfire/doc/playbook-html/button-big.111.gif
+crossfire/doc/playbook-html/button-sma.111.gif
+crossfire/doc/playbook-html/cabbage.111.gif
+crossfire/doc/playbook-html/cake.111.gif
+crossfire/doc/playbook-html/card.111.gif
+crossfire/doc/playbook-html/carrot.111.gif
+crossfire/doc/playbook-html/cauldron.111.gif
+crossfire/doc/playbook-html/cauldron.html
+crossfire/doc/playbook-html/chainmail.111.gif
+crossfire/doc/playbook-html/chap1.html
+crossfire/doc/playbook-html/chap2.html
+crossfire/doc/playbook-html/chap2.shtml
+crossfire/doc/playbook-html/chap3.html
+crossfire/doc/playbook-html/chap3.shtml
+crossfire/doc/playbook-html/chap4.html
+crossfire/doc/playbook-html/chap4.shtml
+crossfire/doc/playbook-html/chap5.html
+crossfire/doc/playbook-html/chap5.shtml
+crossfire/doc/playbook-html/chap6.html
+crossfire/doc/playbook-html/chap6.shtml
+crossfire/doc/playbook-html/chap7.html
+crossfire/doc/playbook-html/char-extract
+crossfire/doc/playbook-html/char.html
+crossfire/doc/playbook-html/characters.gif
+crossfire/doc/playbook-html/chest-1.111.gif
+crossfire/doc/playbook-html/chocolate.111.gif
+crossfire/doc/playbook-html/cleric.171.gif
+crossfire/doc/playbook-html/clover.111.gif
+crossfire/doc/playbook-html/coffee.111.gif
+crossfire/doc/playbook-html/conv.111.gif
+crossfire/doc/playbook-html/convert.pl
+crossfire/doc/playbook-html/corpse.111.gif
+crossfire/doc/playbook-html/corpse.html
+crossfire/doc/playbook-html/corpse1.111.gif
+crossfire/doc/playbook-html/crossbow.111.gif
+crossfire/doc/playbook-html/demon-head.111.gif
+crossfire/doc/playbook-html/depositbox.111.gif
+crossfire/doc/playbook-html/diploma.111.gif
+crossfire/doc/playbook-html/dir_spin.html
+crossfire/doc/playbook-html/director.181.gif
+crossfire/doc/playbook-html/door-0.111.gif
+crossfire/doc/playbook-html/drag-steak.111.gif
+crossfire/doc/playbook-html/dragon-eye.111.gif
+crossfire/doc/playbook-html/dragon-wing.111.gif
+crossfire/doc/playbook-html/dragonmail.111.gif
+crossfire/doc/playbook-html/dress1.111.gif
+crossfire/doc/playbook-html/dust-gen.111.gif
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+crossfire/doc/playbook-html/ectoplasm.111.gif
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+crossfire/doc/playbook-html/emerald.111.gif
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+crossfire/doc/playbook-html/fig/book.gif
+crossfire/doc/playbook-html/fig/earrow.gif
+crossfire/doc/playbook-html/fig/narrow.gif
+crossfire/doc/playbook-html/fig/nearrow.gif
+crossfire/doc/playbook-html/fig/nwarrow.gif
+crossfire/doc/playbook-html/fig/sarrow.gif
+crossfire/doc/playbook-html/fig/screen_dia.gif
+crossfire/doc/playbook-html/fig/searrow.gif
+crossfire/doc/playbook-html/fig/stairdown.gif
+crossfire/doc/playbook-html/fig/stairup.gif
+crossfire/doc/playbook-html/fig/swarrow.gif
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+crossfire/doc/playbook-html/food.html
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+crossfire/doc/playbook-html/gods-extract
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+crossfire/doc/playbook-html/icor.111.gif
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+crossfire/doc/playbook-html/in_equip
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