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path: root/games/blackjack/files/patch-ad
blob: e9c40af9607954e9f8620c0d37ace0d654d0770a (plain) (tree)
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--- card.cpp.orig	Sun Dec  5 16:45:34 1999
+++ card.cpp	Sun Feb  2 01:06:55 2003
@@ -201,7 +201,7 @@
    QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
    QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits, 
                                         TRUE);
-   QBrush fill(Qt::white);
+   QBrush fill(QColor("white"));
    QBrush pattern(Qt::CustomPattern);
    QPainter painter;
    
@@ -210,7 +210,7 @@
       delete (bitmap_p);
       bitmap_p = NULL;
    } else {
-      QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
+      QBrush fill_ones(Qt::color1);	// make a mask so we don't paint the corners
       painter.setBrush(fill_ones);	// make pixmap mask for card
       painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
       painter.end();
@@ -221,7 +221,7 @@
       delete (pixmap_p);
       pixmap_p = NULL;
    } else {
-      painter.setPen(Qt::black);
+      painter.setPen(QColor("black"));
 
    if (bitmap_p) 			// if we made a mask bitmap
       pixmap_p->setMask(*bitmap_p);	// set the mask for the pixmap
@@ -229,7 +229,7 @@
       painter.setBrush(fill);
       painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
       pattern.setPixmap(*back_bitmap_p);
-      pattern.setColor(Qt::red);
+      pattern.setColor(QColor("red"));
       painter.setBrush(pattern);	// set up some painter options
       painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
       painter.end();
@@ -255,21 +255,21 @@
    QColor color;
    QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H);
    QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
-   QBrush fill(Qt::white);		// make two brushes, fill and no_fill 
+   QBrush fill(QColor("white"));		// make two brushes, fill and no_fill 
    QBrush no_fill(Qt::NoBrush);
    QPainter painter;
 
    if (_suit == HEART || _suit == DIAMOND)
-      color = Qt::red;
+      color = QColor("red");
    else
-      color = Qt::black;
+      color = QColor("black");
 
    if ((painter.begin(bitmap_p)) == FALSE) {
       cerr << "card::makePixmap(): Can't open bitmap paint device\n";
       delete (bitmap_p);
       bitmap_p = NULL;
    } else {
-      QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
+      QBrush fill_ones(Qt::color1);	// make a mask so we don't paint the corners
       painter.setBrush(fill_ones);	// make pixmap mask for card 
       painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); 
       painter.end();
@@ -281,7 +281,7 @@
       pixmap_p = NULL;
    } else {
       painter.setBrush(fill);		// set up some painter options 
-      painter.setPen(Qt::black);
+      painter.setPen(QColor("black"));
 
       if (bitmap_p) 			// if we made a mask bitmap
          pixmap_p->setMask(*bitmap_p);	// set the mask for the pixmap
@@ -295,7 +295,7 @@
       painter.setWorldXForm(FALSE);	// disable transformation for now
 
       painter.setPen(color);		// draw rank and suit in corners
-      painter.setBackgroundColor(Qt::white);
+      painter.setBackgroundColor(QColor("white"));
       painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]);
       painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]);
       painter.setWorldXForm(TRUE);	// now draw flipped rank and suit