From 1fbd63419355e8ddd482c3cb62641bed1366763b Mon Sep 17 00:00:00 2001 From: href Date: Thu, 2 Sep 2021 08:06:50 +0200 Subject: Phoenix 1.6rc0 & Use proper Esbuild/Tailwind/Npm --- priv/static/js/soundmanager2.js | 6294 --------------------------------------- 1 file changed, 6294 deletions(-) delete mode 100755 priv/static/js/soundmanager2.js (limited to 'priv/static/js/soundmanager2.js') diff --git a/priv/static/js/soundmanager2.js b/priv/static/js/soundmanager2.js deleted file mode 100755 index d38b38d..0000000 --- a/priv/static/js/soundmanager2.js +++ /dev/null @@ -1,6294 +0,0 @@ -/** @license - * - * SoundManager 2: JavaScript Sound for the Web - * ---------------------------------------------- - * http://schillmania.com/projects/soundmanager2/ - * - * Copyright (c) 2007, Scott Schiller. All rights reserved. - * Code provided under the BSD License: - * http://schillmania.com/projects/soundmanager2/license.txt - * - * V2.97a.20170601 - */ - -/** - * About this file - * ------------------------------------------------------------------------------------- - * This is the fully-commented source version of the SoundManager 2 API, - * recommended for use during development and testing. - * - * See soundmanager2-nodebug-jsmin.js for an optimized build (~11KB with gzip.) - * http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion - * Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.) - * - * You may notice and comments in this source; these are delimiters for - * debug blocks which are removed in the -nodebug builds, further optimizing code size. - * - * Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;) - */ - -(function SM2(window, _undefined) { - -/* global Audio, document, window, navigator, define, module, SM2_DEFER, opera, setTimeout, setInterval, clearTimeout, sm2Debugger */ - -'use strict'; - -if (!window || !window.document) { - - // Don't cross the [environment] streams. SM2 expects to be running in a browser, not under node.js etc. - // Additionally, if a browser somehow manages to fail this test, as Egon said: "It would be bad." - - throw new Error('SoundManager requires a browser with window and document objects.'); - -} - -var soundManager = null; - -/** - * The SoundManager constructor. - * - * @constructor - * @param {string} smURL Optional: Path to SWF files - * @param {string} smID Optional: The ID to use for the SWF container element - * @this {SoundManager} - * @return {SoundManager} The new SoundManager instance - */ - -function SoundManager(smURL, smID) { - - /** - * soundManager configuration options list - * defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion) - * to set these properties, use the setup() method - eg., soundManager.setup({url: '/swf/', flashVersion: 9}) - */ - - this.setupOptions = { - - url: (smURL || null), // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/ - flashVersion: 8, // flash build to use (8 or 9.) Some API features require 9. - debugMode: true, // enable debugging output (console.log() with HTML fallback) - debugFlash: false, // enable debugging output inside SWF, troubleshoot Flash/browser issues - useConsole: true, // use console.log() if available (otherwise, writes to #soundmanager-debug element) - consoleOnly: true, // if console is being used, do not create/write to #soundmanager-debug - waitForWindowLoad: false, // force SM2 to wait for window.onload() before trying to call soundManager.onload() - bgColor: '#ffffff', // SWF background color. N/A when wmode = 'transparent' - useHighPerformance: false, // position:fixed flash movie can help increase js/flash speed, minimize lag - flashPollingInterval: null, // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used. - html5PollingInterval: null, // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used. - flashLoadTimeout: 1000, // msec to wait for flash movie to load before failing (0 = infinity) - wmode: null, // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work) - allowScriptAccess: 'always', // for scripting the SWF (object/embed property), 'always' or 'sameDomain' - useFlashBlock: false, // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable. - useHTML5Audio: true, // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (MP3/MP4 support varies.) Ideally, transparent vs. Flash API where possible. - forceUseGlobalHTML5Audio: false, // if true, a single Audio() object is used for all sounds - and only one can play at a time. - ignoreMobileRestrictions: false, // if true, SM2 will not apply global HTML5 audio rules to mobile UAs. iOS > 7 and WebViews may allow multiple Audio() instances. - html5Test: /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative. - preferFlash: false, // overrides useHTML5audio, will use Flash for MP3/MP4/AAC if present. Potential option if HTML5 playback with these formats is quirky. - noSWFCache: false, // if true, appends ?ts={date} to break aggressive SWF caching. - idPrefix: 'sound' // if an id is not provided to createSound(), this prefix is used for generated IDs - 'sound0', 'sound1' etc. - - }; - - this.defaultOptions = { - - /** - * the default configuration for sound objects made with createSound() and related methods - * eg., volume, auto-load behaviour and so forth - */ - - autoLoad: false, // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can) - autoPlay: false, // enable playing of file as soon as possible (much faster if "stream" is true) - from: null, // position to start playback within a sound (msec), default = beginning - loops: 1, // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0) - onid3: null, // callback function for "ID3 data is added/available" - onerror: null, // callback function for "load failed" (or, playback/network/decode error under HTML5.) - onload: null, // callback function for "load finished" - whileloading: null, // callback function for "download progress update" (X of Y bytes received) - onplay: null, // callback for "play" start - onpause: null, // callback for "pause" - onresume: null, // callback for "resume" (pause toggle) - whileplaying: null, // callback during play (position update) - onposition: null, // object containing times and function callbacks for positions of interest - onstop: null, // callback for "user stop" - onfinish: null, // callback function for "sound finished playing" - multiShot: true, // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time - multiShotEvents: false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled - position: null, // offset (milliseconds) to seek to within loaded sound data. - pan: 0, // "pan" settings, left-to-right, -100 to 100 - playbackRate: 1, // rate at which to play the sound (HTML5-only) - stream: true, // allows playing before entire file has loaded (recommended) - to: null, // position to end playback within a sound (msec), default = end - type: null, // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3 - usePolicyFile: false, // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access) - volume: 100 // self-explanatory. 0-100, the latter being the max. - - }; - - this.flash9Options = { - - /** - * flash 9-only options, - * merged into defaultOptions if flash 9 is being used - */ - - onfailure: null, // callback function for when playing fails (Flash 9, MovieStar + RTMP-only) - isMovieStar: null, // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL - usePeakData: false, // enable left/right channel peak (level) data - useWaveformData: false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load. - useEQData: false, // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load. - onbufferchange: null, // callback for "isBuffering" property change - ondataerror: null // callback for waveform/eq data access error (flash playing audio in other tabs/domains) - - }; - - this.movieStarOptions = { - - /** - * flash 9.0r115+ MPEG4 audio options, - * merged into defaultOptions if flash 9+movieStar mode is enabled - */ - - bufferTime: 3, // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.) - serverURL: null, // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants - onconnect: null, // rtmp: callback for connection to flash media server - duration: null // rtmp: song duration (msec) - - }; - - this.audioFormats = { - - /** - * determines HTML5 support + flash requirements. - * if no support (via flash and/or HTML5) for a "required" format, SM2 will fail to start. - * flash fallback is used for MP3 or MP4 if HTML5 can't play it (or if preferFlash = true) - */ - - mp3: { - type: ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'], - required: true - }, - - mp4: { - related: ['aac', 'm4a', 'm4b'], // additional formats under the MP4 container - type: ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'], - required: false - }, - - ogg: { - type: ['audio/ogg; codecs=vorbis'], - required: false - }, - - opus: { - type: ['audio/ogg; codecs=opus', 'audio/opus'], - required: false - }, - - wav: { - type: ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'], - required: false - }, - - flac: { - type: ['audio/flac'], - required: false - } - - }; - - // HTML attributes (id + class names) for the SWF container - - this.movieID = 'sm2-container'; - this.id = (smID || 'sm2movie'); - - this.debugID = 'soundmanager-debug'; - this.debugURLParam = /([#?&])debug=1/i; - - // dynamic attributes - - this.versionNumber = 'V2.97a.20170601'; - this.version = null; - this.movieURL = null; - this.altURL = null; - this.swfLoaded = false; - this.enabled = false; - this.oMC = null; - this.sounds = {}; - this.soundIDs = []; - this.muted = false; - this.didFlashBlock = false; - this.filePattern = null; - - this.filePatterns = { - flash8: /\.mp3(\?.*)?$/i, - flash9: /\.mp3(\?.*)?$/i - }; - - // support indicators, set at init - - this.features = { - buffering: false, - peakData: false, - waveformData: false, - eqData: false, - movieStar: false - }; - - // flash sandbox info, used primarily in troubleshooting - - this.sandbox = { - // - type: null, - types: { - remote: 'remote (domain-based) rules', - localWithFile: 'local with file access (no internet access)', - localWithNetwork: 'local with network (internet access only, no local access)', - localTrusted: 'local, trusted (local+internet access)' - }, - description: null, - noRemote: null, - noLocal: null - // - }; - - /** - * format support (html5/flash) - * stores canPlayType() results based on audioFormats. - * eg. { mp3: boolean, mp4: boolean } - * treat as read-only. - */ - - this.html5 = { - usingFlash: null // set if/when flash fallback is needed - }; - - // file type support hash - this.flash = {}; - - // determined at init time - this.html5Only = false; - - // used for special cases (eg. iPad/iPhone/palm OS?) - this.ignoreFlash = false; - - /** - * a few private internals (OK, a lot. :D) - */ - - var SMSound, - sm2 = this, globalHTML5Audio = null, flash = null, sm = 'soundManager', smc = sm + ': ', h5 = 'HTML5::', id, ua = navigator.userAgent, wl = window.location.href.toString(), doc = document, doNothing, setProperties, init, fV, on_queue = [], debugOpen = true, debugTS, didAppend = false, appendSuccess = false, didInit = false, disabled = false, windowLoaded = false, _wDS, wdCount = 0, initComplete, mixin, assign, extraOptions, addOnEvent, processOnEvents, initUserOnload, delayWaitForEI, waitForEI, rebootIntoHTML5, setVersionInfo, handleFocus, strings, initMovie, domContentLoaded, winOnLoad, didDCLoaded, getDocument, createMovie, catchError, setPolling, initDebug, debugLevels = ['log', 'info', 'warn', 'error'], defaultFlashVersion = 8, disableObject, failSafely, normalizeMovieURL, oRemoved = null, oRemovedHTML = null, str, flashBlockHandler, getSWFCSS, swfCSS, toggleDebug, loopFix, policyFix, complain, idCheck, waitingForEI = false, initPending = false, startTimer, stopTimer, timerExecute, h5TimerCount = 0, h5IntervalTimer = null, parseURL, messages = [], - canIgnoreFlash, needsFlash = null, featureCheck, html5OK, html5CanPlay, html5ErrorCodes, html5Ext, html5Unload, domContentLoadedIE, testHTML5, event, slice = Array.prototype.slice, useGlobalHTML5Audio = false, lastGlobalHTML5URL, hasFlash, detectFlash, badSafariFix, html5_events, showSupport, flushMessages, wrapCallback, idCounter = 0, didSetup, msecScale = 1000, - is_iDevice = ua.match(/(ipad|iphone|ipod)/i), isAndroid = ua.match(/android/i), isIE = ua.match(/msie|trident/i), - isWebkit = ua.match(/webkit/i), - isSafari = (ua.match(/safari/i) && !ua.match(/chrome/i)), - isOpera = (ua.match(/opera/i)), - mobileHTML5 = (ua.match(/(mobile|pre\/|xoom)/i) || is_iDevice || isAndroid), - isBadSafari = (!wl.match(/usehtml5audio/i) && !wl.match(/sm2-ignorebadua/i) && isSafari && !ua.match(/silk/i) && ua.match(/OS\sX\s10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159 - hasConsole = (window.console !== _undefined && console.log !== _undefined), - isFocused = (doc.hasFocus !== _undefined ? doc.hasFocus() : null), - tryInitOnFocus = (isSafari && (doc.hasFocus === _undefined || !doc.hasFocus())), - okToDisable = !tryInitOnFocus, - flashMIME = /(mp3|mp4|mpa|m4a|m4b)/i, - emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs) - emptyWAV = 'data:audio/wave;base64,/UklGRiYAAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQIAAAD//w==', // tiny WAV for HTML5 unloading - overHTTP = (doc.location ? doc.location.protocol.match(/http/i) : null), - http = (!overHTTP ? '//' : ''), - // mp3, mp4, aac etc. - netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4|m4v|m4a|m4b|mp4v|3gp|3g2)\s*(?:$|;)/i, - // Flash v9.0r115+ "moviestar" formats - netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'm4b', 'mp4v', '3gp', '3g2'], - netStreamPattern = new RegExp('\\.(' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i'); - - this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set - - // use altURL if not "online" - this.useAltURL = !overHTTP; - - swfCSS = { - swfBox: 'sm2-object-box', - swfDefault: 'movieContainer', - swfError: 'swf_error', // SWF loaded, but SM2 couldn't start (other error) - swfTimedout: 'swf_timedout', - swfLoaded: 'swf_loaded', - swfUnblocked: 'swf_unblocked', // or loaded OK - sm2Debug: 'sm2_debug', - highPerf: 'high_performance', - flashDebug: 'flash_debug' - }; - - /** - * HTML5 error codes, per W3C - * Error code 1, MEDIA_ERR_ABORTED: Client aborted download at user's request. - * Error code 2, MEDIA_ERR_NETWORK: A network error of some description caused the user agent to stop fetching the media resource, after the resource was established to be usable. - * Error code 3, MEDIA_ERR_DECODE: An error of some description occurred while decoding the media resource, after the resource was established to be usable. - * Error code 4, MEDIA_ERR_SRC_NOT_SUPPORTED: Media (audio file) not supported ("not usable.") - * Reference: https://html.spec.whatwg.org/multipage/embedded-content.html#error-codes - */ - html5ErrorCodes = [ - null, - 'MEDIA_ERR_ABORTED', - 'MEDIA_ERR_NETWORK', - 'MEDIA_ERR_DECODE', - 'MEDIA_ERR_SRC_NOT_SUPPORTED' - ]; - - /** - * basic HTML5 Audio() support test - * try...catch because of IE 9 "not implemented" nonsense - * https://github.com/Modernizr/Modernizr/issues/224 - */ - - this.hasHTML5 = (function() { - try { - // new Audio(null) for stupid Opera 9.64 case, which throws not_enough_arguments exception otherwise. - return (Audio !== _undefined && (isOpera && opera !== _undefined && opera.version() < 10 ? new Audio(null) : new Audio()).canPlayType !== _undefined); - } catch(e) { - return false; - } - }()); - - /** - * Public SoundManager API - * ----------------------- - */ - - /** - * Configures top-level soundManager properties. - * - * @param {object} options Option parameters, eg. { flashVersion: 9, url: '/path/to/swfs/' } - * onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list. - */ - - this.setup = function(options) { - - var noURL = (!sm2.url); - - // warn if flash options have already been applied - - if (options !== _undefined && didInit && needsFlash && sm2.ok() && (options.flashVersion !== _undefined || options.url !== _undefined || options.html5Test !== _undefined)) { - complain(str('setupLate')); - } - - // TODO: defer: true? - - assign(options); - - if (!useGlobalHTML5Audio) { - - if (mobileHTML5) { - - // force the singleton HTML5 pattern on mobile, by default. - if (!sm2.setupOptions.ignoreMobileRestrictions || sm2.setupOptions.forceUseGlobalHTML5Audio) { - messages.push(strings.globalHTML5); - useGlobalHTML5Audio = true; - } - - } else if (sm2.setupOptions.forceUseGlobalHTML5Audio) { - - // only apply singleton HTML5 on desktop if forced. - messages.push(strings.globalHTML5); - useGlobalHTML5Audio = true; - - } - - } - - if (!didSetup && mobileHTML5) { - - if (sm2.setupOptions.ignoreMobileRestrictions) { - - messages.push(strings.ignoreMobile); - - } else { - - // prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point. - - // - if (!sm2.setupOptions.useHTML5Audio || sm2.setupOptions.preferFlash) { - // notify that defaults are being changed. - sm2._wD(strings.mobileUA); - } - // - - sm2.setupOptions.useHTML5Audio = true; - sm2.setupOptions.preferFlash = false; - - if (is_iDevice) { - - // no flash here. - sm2.ignoreFlash = true; - - } else if ((isAndroid && !ua.match(/android\s2\.3/i)) || !isAndroid) { - - /** - * Android devices tend to work better with a single audio instance, specifically for chained playback of sounds in sequence. - * Common use case: exiting sound onfinish() -> createSound() -> play() - * Presuming similar restrictions for other mobile, non-Android, non-iOS devices. - */ - - // - sm2._wD(strings.globalHTML5); - // - - useGlobalHTML5Audio = true; - - } - - } - - } - - // special case 1: "Late setup". SM2 loaded normally, but user didn't assign flash URL eg., setup({url:...}) before SM2 init. Treat as delayed init. - - if (options) { - - if (noURL && didDCLoaded && options.url !== _undefined) { - sm2.beginDelayedInit(); - } - - // special case 2: If lazy-loading SM2 (DOMContentLoaded has already happened) and user calls setup() with url: parameter, try to init ASAP. - - if (!didDCLoaded && options.url !== _undefined && doc.readyState === 'complete') { - setTimeout(domContentLoaded, 1); - } - - } - - didSetup = true; - - return sm2; - - }; - - this.ok = function() { - - return (needsFlash ? (didInit && !disabled) : (sm2.useHTML5Audio && sm2.hasHTML5)); - - }; - - this.supported = this.ok; // legacy - - this.getMovie = function(movie_id) { - - // safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version - return id(movie_id) || doc[movie_id] || window[movie_id]; - - }; - - /** - * Creates a SMSound sound object instance. Can also be overloaded, e.g., createSound('mySound', '/some.mp3'); - * - * @param {object} oOptions Sound options (at minimum, url parameter is required.) - * @return {object} SMSound The new SMSound object. - */ - - this.createSound = function(oOptions, _url) { - - var cs, cs_string, options, oSound = null; - - // - cs = sm + '.createSound(): '; - cs_string = cs + str(!didInit ? 'notReady' : 'notOK'); - // - - if (!didInit || !sm2.ok()) { - complain(cs_string); - return false; - } - - if (_url !== _undefined) { - // function overloading in JS! :) ... assume simple createSound(id, url) use case. - oOptions = { - id: oOptions, - url: _url - }; - } - - // inherit from defaultOptions - options = mixin(oOptions); - - options.url = parseURL(options.url); - - // generate an id, if needed. - if (options.id === _undefined) { - options.id = sm2.setupOptions.idPrefix + (idCounter++); - } - - // - if (options.id.toString().charAt(0).match(/^[0-9]$/)) { - sm2._wD(cs + str('badID', options.id), 2); - } - - sm2._wD(cs + options.id + (options.url ? ' (' + options.url + ')' : ''), 1); - // - - if (idCheck(options.id, true)) { - sm2._wD(cs + options.id + ' exists', 1); - return sm2.sounds[options.id]; - } - - function make() { - - options = loopFix(options); - sm2.sounds[options.id] = new SMSound(options); - sm2.soundIDs.push(options.id); - return sm2.sounds[options.id]; - - } - - if (html5OK(options)) { - - oSound = make(); - // - if (!sm2.html5Only) { - sm2._wD(options.id + ': Using HTML5'); - } - // - oSound._setup_html5(options); - - } else { - - if (sm2.html5Only) { - sm2._wD(options.id + ': No HTML5 support for this sound, and no Flash. Exiting.'); - return make(); - } - - // TODO: Move HTML5/flash checks into generic URL parsing/handling function. - - if (sm2.html5.usingFlash && options.url && options.url.match(/data:/i)) { - // data: URIs not supported by Flash, either. - sm2._wD(options.id + ': data: URIs not supported via Flash. Exiting.'); - return make(); - } - - if (fV > 8) { - if (options.isMovieStar === null) { - // attempt to detect MPEG-4 formats - options.isMovieStar = !!(options.serverURL || (options.type ? options.type.match(netStreamMimeTypes) : false) || (options.url && options.url.match(netStreamPattern))); - } - // - if (options.isMovieStar) { - sm2._wD(cs + 'using MovieStar handling'); - if (options.loops > 1) { - _wDS('noNSLoop'); - } - } - // - } - - options = policyFix(options, cs); - oSound = make(); - - if (fV === 8) { - flash._createSound(options.id, options.loops || 1, options.usePolicyFile); - } else { - flash._createSound(options.id, options.url, options.usePeakData, options.useWaveformData, options.useEQData, options.isMovieStar, (options.isMovieStar ? options.bufferTime : false), options.loops || 1, options.serverURL, options.duration || null, options.autoPlay, true, options.autoLoad, options.usePolicyFile); - if (!options.serverURL) { - // We are connected immediately - oSound.connected = true; - if (options.onconnect) { - options.onconnect.apply(oSound); - } - } - } - - if (!options.serverURL && (options.autoLoad || options.autoPlay)) { - // call load for non-rtmp streams - oSound.load(options); - } - - } - - // rtmp will play in onconnect - if (!options.serverURL && options.autoPlay) { - oSound.play(); - } - - return oSound; - - }; - - /** - * Destroys a SMSound sound object instance. - * - * @param {string} sID The ID of the sound to destroy - */ - - this.destroySound = function(sID, _bFromSound) { - - // explicitly destroy a sound before normal page unload, etc. - - if (!idCheck(sID)) return false; - - var oS = sm2.sounds[sID], i; - - oS.stop(); - - // Disable all callbacks after stop(), when the sound is being destroyed - oS._iO = {}; - - oS.unload(); - - for (i = 0; i < sm2.soundIDs.length; i++) { - if (sm2.soundIDs[i] === sID) { - sm2.soundIDs.splice(i, 1); - break; - } - } - - if (!_bFromSound) { - // ignore if being called from SMSound instance - oS.destruct(true); - } - - oS = null; - delete sm2.sounds[sID]; - - return true; - - }; - - /** - * Calls the load() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @param {object} oOptions Optional: Sound options - */ - - this.load = function(sID, oOptions) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].load(oOptions); - - }; - - /** - * Calls the unload() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - */ - - this.unload = function(sID) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].unload(); - - }; - - /** - * Calls the onPosition() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @param {number} nPosition The position to watch for - * @param {function} oMethod The relevant callback to fire - * @param {object} oScope Optional: The scope to apply the callback to - * @return {SMSound} The SMSound object - */ - - this.onPosition = function(sID, nPosition, oMethod, oScope) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].onposition(nPosition, oMethod, oScope); - - }; - - // legacy/backwards-compability: lower-case method name - this.onposition = this.onPosition; - - /** - * Calls the clearOnPosition() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @param {number} nPosition The position to watch for - * @param {function} oMethod Optional: The relevant callback to fire - * @return {SMSound} The SMSound object - */ - - this.clearOnPosition = function(sID, nPosition, oMethod) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].clearOnPosition(nPosition, oMethod); - - }; - - /** - * Calls the play() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @param {object} oOptions Optional: Sound options - * @return {SMSound} The SMSound object - */ - - this.play = function(sID, oOptions) { - - var result = null, - // legacy function-overloading use case: play('mySound', '/path/to/some.mp3'); - overloaded = (oOptions && !(oOptions instanceof Object)); - - if (!didInit || !sm2.ok()) { - complain(sm + '.play(): ' + str(!didInit ? 'notReady' : 'notOK')); - return false; - } - - if (!idCheck(sID, overloaded)) { - - // no sound found for the given ID. Bail. - if (!overloaded) return false; - - if (overloaded) { - oOptions = { - url: oOptions - }; - } - - if (oOptions && oOptions.url) { - // overloading use case, create+play: .play('someID', {url:'/path/to.mp3'}); - sm2._wD(sm + '.play(): Attempting to create "' + sID + '"', 1); - oOptions.id = sID; - result = sm2.createSound(oOptions).play(); - } - - } else if (overloaded) { - - // existing sound object case - oOptions = { - url: oOptions - }; - - } - - if (result === null) { - // default case - result = sm2.sounds[sID].play(oOptions); - } - - return result; - - }; - - // just for convenience - this.start = this.play; - - /** - * Calls the setPlaybackRate() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @return {SMSound} The SMSound object - */ - - this.setPlaybackRate = function(sID, rate, allowOverride) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].setPlaybackRate(rate, allowOverride); - - }; - - /** - * Calls the setPosition() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @param {number} nMsecOffset Position (milliseconds) - * @return {SMSound} The SMSound object - */ - - this.setPosition = function(sID, nMsecOffset) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].setPosition(nMsecOffset); - - }; - - /** - * Calls the stop() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @return {SMSound} The SMSound object - */ - - this.stop = function(sID) { - - if (!idCheck(sID)) return false; - - sm2._wD(sm + '.stop(' + sID + ')', 1); - - return sm2.sounds[sID].stop(); - - }; - - /** - * Stops all currently-playing sounds. - */ - - this.stopAll = function() { - - var oSound; - sm2._wD(sm + '.stopAll()', 1); - - for (oSound in sm2.sounds) { - if (sm2.sounds.hasOwnProperty(oSound)) { - // apply only to sound objects - sm2.sounds[oSound].stop(); - } - } - - }; - - /** - * Calls the pause() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @return {SMSound} The SMSound object - */ - - this.pause = function(sID) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].pause(); - - }; - - /** - * Pauses all currently-playing sounds. - */ - - this.pauseAll = function() { - - var i; - for (i = sm2.soundIDs.length - 1; i >= 0; i--) { - sm2.sounds[sm2.soundIDs[i]].pause(); - } - - }; - - /** - * Calls the resume() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @return {SMSound} The SMSound object - */ - - this.resume = function(sID) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].resume(); - - }; - - /** - * Resumes all currently-paused sounds. - */ - - this.resumeAll = function() { - - var i; - for (i = sm2.soundIDs.length - 1; i >= 0; i--) { - sm2.sounds[sm2.soundIDs[i]].resume(); - } - - }; - - /** - * Calls the togglePause() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @return {SMSound} The SMSound object - */ - - this.togglePause = function(sID) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].togglePause(); - - }; - - /** - * Calls the setPan() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @param {number} nPan The pan value (-100 to 100) - * @return {SMSound} The SMSound object - */ - - this.setPan = function(sID, nPan) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].setPan(nPan); - - }; - - /** - * Calls the setVolume() method of a SMSound object by ID - * Overloaded case: pass only volume argument eg., setVolume(50) to apply to all sounds. - * - * @param {string} sID The ID of the sound - * @param {number} nVol The volume value (0 to 100) - * @return {SMSound} The SMSound object - */ - - this.setVolume = function(sID, nVol) { - - // setVolume(50) function overloading case - apply to all sounds - - var i, j; - - if (sID !== _undefined && !isNaN(sID) && nVol === _undefined) { - for (i = 0, j = sm2.soundIDs.length; i < j; i++) { - sm2.sounds[sm2.soundIDs[i]].setVolume(sID); - } - return false; - } - - // setVolume('mySound', 50) case - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].setVolume(nVol); - - }; - - /** - * Calls the mute() method of either a single SMSound object by ID, or all sound objects. - * - * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) - */ - - this.mute = function(sID) { - - var i = 0; - - if (sID instanceof String) { - sID = null; - } - - if (!sID) { - - sm2._wD(sm + '.mute(): Muting all sounds'); - for (i = sm2.soundIDs.length - 1; i >= 0; i--) { - sm2.sounds[sm2.soundIDs[i]].mute(); - } - sm2.muted = true; - - } else { - - if (!idCheck(sID)) return false; - - sm2._wD(sm + '.mute(): Muting "' + sID + '"'); - return sm2.sounds[sID].mute(); - - } - - return true; - - }; - - /** - * Mutes all sounds. - */ - - this.muteAll = function() { - - sm2.mute(); - - }; - - /** - * Calls the unmute() method of either a single SMSound object by ID, or all sound objects. - * - * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) - */ - - this.unmute = function(sID) { - - var i; - - if (sID instanceof String) { - sID = null; - } - - if (!sID) { - - sm2._wD(sm + '.unmute(): Unmuting all sounds'); - for (i = sm2.soundIDs.length - 1; i >= 0; i--) { - sm2.sounds[sm2.soundIDs[i]].unmute(); - } - sm2.muted = false; - - } else { - - if (!idCheck(sID)) return false; - - sm2._wD(sm + '.unmute(): Unmuting "' + sID + '"'); - - return sm2.sounds[sID].unmute(); - - } - - return true; - - }; - - /** - * Unmutes all sounds. - */ - - this.unmuteAll = function() { - - sm2.unmute(); - - }; - - /** - * Calls the toggleMute() method of a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @return {SMSound} The SMSound object - */ - - this.toggleMute = function(sID) { - - if (!idCheck(sID)) return false; - - return sm2.sounds[sID].toggleMute(); - - }; - - /** - * Retrieves the memory used by the flash plugin. - * - * @return {number} The amount of memory in use - */ - - this.getMemoryUse = function() { - - // flash-only - var ram = 0; - - if (flash && fV !== 8) { - ram = parseInt(flash._getMemoryUse(), 10); - } - - return ram; - - }; - - /** - * Undocumented: NOPs soundManager and all SMSound objects. - */ - - this.disable = function(bNoDisable) { - - // destroy all functions - var i; - - if (bNoDisable === _undefined) { - bNoDisable = false; - } - - // already disabled? - if (disabled) return false; - - disabled = true; - - _wDS('shutdown', 1); - - for (i = sm2.soundIDs.length - 1; i >= 0; i--) { - disableObject(sm2.sounds[sm2.soundIDs[i]]); - } - - disableObject(sm2); - - // fire "complete", despite fail - initComplete(bNoDisable); - - event.remove(window, 'load', initUserOnload); - - return true; - - }; - - /** - * Determines playability of a MIME type, eg. 'audio/mp3'. - */ - - this.canPlayMIME = function(sMIME) { - - var result; - - if (sm2.hasHTML5) { - result = html5CanPlay({ - type: sMIME - }); - } - - if (!result && needsFlash) { - // if flash 9, test netStream (movieStar) types as well. - result = (sMIME && sm2.ok() ? !!((fV > 8 ? sMIME.match(netStreamMimeTypes) : null) || sMIME.match(sm2.mimePattern)) : null); // TODO: make less "weird" (per JSLint) - } - - return result; - - }; - - /** - * Determines playability of a URL based on audio support. - * - * @param {string} sURL The URL to test - * @return {boolean} URL playability - */ - - this.canPlayURL = function(sURL) { - - var result; - - if (sm2.hasHTML5) { - result = html5CanPlay({ - url: sURL - }); - } - - if (!result && needsFlash) { - result = (sURL && sm2.ok() ? !!(sURL.match(sm2.filePattern)) : null); - } - - return result; - - }; - - /** - * Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support. - * - * @param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes - * @return {boolean} URL playability - */ - - this.canPlayLink = function(oLink) { - - if (oLink.type !== _undefined && oLink.type && sm2.canPlayMIME(oLink.type)) return true; - - return sm2.canPlayURL(oLink.href); - - }; - - /** - * Retrieves a SMSound object by ID. - * - * @param {string} sID The ID of the sound - * @return {SMSound} The SMSound object - */ - - this.getSoundById = function(sID, _suppressDebug) { - - if (!sID) return null; - - var result = sm2.sounds[sID]; - - // - if (!result && !_suppressDebug) { - sm2._wD(sm + '.getSoundById(): Sound "' + sID + '" not found.', 2); - } - // - - return result; - - }; - - /** - * Queues a callback for execution when SoundManager has successfully initialized. - * - * @param {function} oMethod The callback method to fire - * @param {object} oScope Optional: The scope to apply to the callback - */ - - this.onready = function(oMethod, oScope) { - - var sType = 'onready', - result = false; - - if (typeof oMethod === 'function') { - - // - if (didInit) { - sm2._wD(str('queue', sType)); - } - // - - if (!oScope) { - oScope = window; - } - - addOnEvent(sType, oMethod, oScope); - processOnEvents(); - - result = true; - - } else { - - throw str('needFunction', sType); - - } - - return result; - - }; - - /** - * Queues a callback for execution when SoundManager has failed to initialize. - * - * @param {function} oMethod The callback method to fire - * @param {object} oScope Optional: The scope to apply to the callback - */ - - this.ontimeout = function(oMethod, oScope) { - - var sType = 'ontimeout', - result = false; - - if (typeof oMethod === 'function') { - - // - if (didInit) { - sm2._wD(str('queue', sType)); - } - // - - if (!oScope) { - oScope = window; - } - - addOnEvent(sType, oMethod, oScope); - processOnEvents({ type: sType }); - - result = true; - - } else { - - throw str('needFunction', sType); - - } - - return result; - - }; - - /** - * Writes console.log()-style debug output to a console or in-browser element. - * Applies when debugMode = true - * - * @param {string} sText The console message - * @param {object} nType Optional log level (number), or object. Number case: Log type/style where 0 = 'info', 1 = 'warn', 2 = 'error'. Object case: Object to be dumped. - */ - - this._writeDebug = function(sText, sTypeOrObject) { - - // pseudo-private console.log()-style output - // - - var sDID = 'soundmanager-debug', o, oItem; - - if (!sm2.setupOptions.debugMode) return false; - - if (hasConsole && sm2.useConsole) { - if (sTypeOrObject && typeof sTypeOrObject === 'object') { - // object passed; dump to console. - console.log(sText, sTypeOrObject); - } else if (debugLevels[sTypeOrObject] !== _undefined) { - console[debugLevels[sTypeOrObject]](sText); - } else { - console.log(sText); - } - if (sm2.consoleOnly) return true; - } - - o = id(sDID); - - if (!o) return false; - - oItem = doc.createElement('div'); - - if (++wdCount % 2 === 0) { - oItem.className = 'sm2-alt'; - } - - if (sTypeOrObject === _undefined) { - sTypeOrObject = 0; - } else { - sTypeOrObject = parseInt(sTypeOrObject, 10); - } - - oItem.appendChild(doc.createTextNode(sText)); - - if (sTypeOrObject) { - if (sTypeOrObject >= 2) { - oItem.style.fontWeight = 'bold'; - } - if (sTypeOrObject === 3) { - oItem.style.color = '#ff3333'; - } - } - - // top-to-bottom - // o.appendChild(oItem); - - // bottom-to-top - o.insertBefore(oItem, o.firstChild); - - o = null; - // - - return true; - - }; - - // - // last-resort debugging option - if (wl.indexOf('sm2-debug=alert') !== -1) { - this._writeDebug = function(sText) { - window.alert(sText); - }; - } - // - - // alias - this._wD = this._writeDebug; - - /** - * Provides debug / state information on all SMSound objects. - */ - - this._debug = function() { - - // - var i, j; - _wDS('currentObj', 1); - - for (i = 0, j = sm2.soundIDs.length; i < j; i++) { - sm2.sounds[sm2.soundIDs[i]]._debug(); - } - // - - }; - - /** - * Restarts and re-initializes the SoundManager instance. - * - * @param {boolean} resetEvents Optional: When true, removes all registered onready and ontimeout event callbacks. - * @param {boolean} excludeInit Options: When true, does not call beginDelayedInit() (which would restart SM2). - * @return {object} soundManager The soundManager instance. - */ - - this.reboot = function(resetEvents, excludeInit) { - - // reset some (or all) state, and re-init unless otherwise specified. - - // - if (sm2.soundIDs.length) { - sm2._wD('Destroying ' + sm2.soundIDs.length + ' SMSound object' + (sm2.soundIDs.length !== 1 ? 's' : '') + '...'); - } - // - - var i, j, k; - - for (i = sm2.soundIDs.length - 1; i >= 0; i--) { - sm2.sounds[sm2.soundIDs[i]].destruct(); - } - - // trash ze flash (remove from the DOM) - - if (flash) { - - try { - - if (isIE) { - oRemovedHTML = flash.innerHTML; - } - - oRemoved = flash.parentNode.removeChild(flash); - - } catch(e) { - - // Remove failed? May be due to flash blockers silently removing the SWF object/embed node from the DOM. Warn and continue. - - _wDS('badRemove', 2); - - } - - } - - // actually, force recreate of movie. - - oRemovedHTML = oRemoved = needsFlash = flash = null; - - sm2.enabled = didDCLoaded = didInit = waitingForEI = initPending = didAppend = appendSuccess = disabled = useGlobalHTML5Audio = sm2.swfLoaded = false; - - sm2.soundIDs = []; - sm2.sounds = {}; - - idCounter = 0; - didSetup = false; - - if (!resetEvents) { - // reset callbacks for onready, ontimeout etc. so that they will fire again on re-init - for (i in on_queue) { - if (on_queue.hasOwnProperty(i)) { - for (j = 0, k = on_queue[i].length; j < k; j++) { - on_queue[i][j].fired = false; - } - } - } - } else { - // remove all callbacks entirely - on_queue = []; - } - - // - if (!excludeInit) { - sm2._wD(sm + ': Rebooting...'); - } - // - - // reset HTML5 and flash canPlay test results - - sm2.html5 = { - usingFlash: null - }; - - sm2.flash = {}; - - // reset device-specific HTML/flash mode switches - - sm2.html5Only = false; - sm2.ignoreFlash = false; - - window.setTimeout(function() { - - // by default, re-init - - if (!excludeInit) { - sm2.beginDelayedInit(); - } - - }, 20); - - return sm2; - - }; - - this.reset = function() { - - /** - * Shuts down and restores the SoundManager instance to its original loaded state, without an explicit reboot. All onready/ontimeout handlers are removed. - * After this call, SM2 may be re-initialized via soundManager.beginDelayedInit(). - * @return {object} soundManager The soundManager instance. - */ - - _wDS('reset'); - - return sm2.reboot(true, true); - - }; - - /** - * Undocumented: Determines the SM2 flash movie's load progress. - * - * @return {number or null} Percent loaded, or if invalid/unsupported, null. - */ - - this.getMoviePercent = function() { - - /** - * Interesting syntax notes... - * Flash/ExternalInterface (ActiveX/NPAPI) bridge methods are not typeof "function" nor instanceof Function, but are still valid. - * Furthermore, using (flash && flash.PercentLoaded) causes IE to throw "object doesn't support this property or method". - * Thus, 'in' syntax must be used. - */ - - return (flash && 'PercentLoaded' in flash ? flash.PercentLoaded() : null); - - }; - - /** - * Additional helper for manually invoking SM2's init process after DOM Ready / window.onload(). - */ - - this.beginDelayedInit = function() { - - windowLoaded = true; - domContentLoaded(); - - setTimeout(function() { - - if (initPending) return false; - - createMovie(); - initMovie(); - initPending = true; - - return true; - - }, 20); - - delayWaitForEI(); - - }; - - /** - * Destroys the SoundManager instance and all SMSound instances. - */ - - this.destruct = function() { - - sm2._wD(sm + '.destruct()'); - sm2.disable(true); - - }; - - /** - * SMSound() (sound object) constructor - * ------------------------------------ - * - * @param {object} oOptions Sound options (id and url are required attributes) - * @return {SMSound} The new SMSound object - */ - - SMSound = function(oOptions) { - - var s = this, resetProperties, add_html5_events, remove_html5_events, stop_html5_timer, start_html5_timer, attachOnPosition, onplay_called = false, onPositionItems = [], onPositionFired = 0, detachOnPosition, applyFromTo, lastURL = null, lastHTML5State, urlOmitted; - - lastHTML5State = { - // tracks duration + position (time) - duration: null, - time: null - }; - - this.id = oOptions.id; - - // legacy - this.sID = this.id; - - this.url = oOptions.url; - this.options = mixin(oOptions); - - // per-play-instance-specific options - this.instanceOptions = this.options; - - // short alias - this._iO = this.instanceOptions; - - // assign property defaults - this.pan = this.options.pan; - this.volume = this.options.volume; - - // whether or not this object is using HTML5 - this.isHTML5 = false; - - // internal HTML5 Audio() object reference - this._a = null; - - // for flash 8 special-case createSound() without url, followed by load/play with url case - urlOmitted = (!this.url); - - /** - * SMSound() public methods - * ------------------------ - */ - - this.id3 = {}; - - /** - * Writes SMSound object parameters to debug console - */ - - this._debug = function() { - - // - sm2._wD(s.id + ': Merged options:', s.options); - // - - }; - - /** - * Begins loading a sound per its *url*. - * - * @param {object} options Optional: Sound options - * @return {SMSound} The SMSound object - */ - - this.load = function(options) { - - var oSound = null, instanceOptions; - - if (options !== _undefined) { - s._iO = mixin(options, s.options); - } else { - options = s.options; - s._iO = options; - if (lastURL && lastURL !== s.url) { - _wDS('manURL'); - s._iO.url = s.url; - s.url = null; - } - } - - if (!s._iO.url) { - s._iO.url = s.url; - } - - s._iO.url = parseURL(s._iO.url); - - // ensure we're in sync - s.instanceOptions = s._iO; - - // local shortcut - instanceOptions = s._iO; - - sm2._wD(s.id + ': load (' + instanceOptions.url + ')'); - - if (!instanceOptions.url && !s.url) { - sm2._wD(s.id + ': load(): url is unassigned. Exiting.', 2); - return s; - } - - // - if (!s.isHTML5 && fV === 8 && !s.url && !instanceOptions.autoPlay) { - // flash 8 load() -> play() won't work before onload has fired. - sm2._wD(s.id + ': Flash 8 load() limitation: Wait for onload() before calling play().', 1); - } - // - - if (instanceOptions.url === s.url && s.readyState !== 0 && s.readyState !== 2) { - _wDS('onURL', 1); - // if loaded and an onload() exists, fire immediately. - if (s.readyState === 3 && instanceOptions.onload) { - // assume success based on truthy duration. - wrapCallback(s, function() { - instanceOptions.onload.apply(s, [(!!s.duration)]); - }); - } - return s; - } - - // reset a few state properties - - s.loaded = false; - s.readyState = 1; - s.playState = 0; - s.id3 = {}; - - // TODO: If switching from HTML5 -> flash (or vice versa), stop currently-playing audio. - - if (html5OK(instanceOptions)) { - - oSound = s._setup_html5(instanceOptions); - - if (!oSound._called_load) { - - s._html5_canplay = false; - - // TODO: review called_load / html5_canplay logic - - // if url provided directly to load(), assign it here. - - if (s.url !== instanceOptions.url) { - - sm2._wD(_wDS('manURL') + ': ' + instanceOptions.url); - - s._a.src = instanceOptions.url; - - // TODO: review / re-apply all relevant options (volume, loop, onposition etc.) - - // reset position for new URL - s.setPosition(0); - - } - - // given explicit load call, try to preload. - - // early HTML5 implementation (non-standard) - s._a.autobuffer = 'auto'; - - // standard property, values: none / metadata / auto - // reference: http://msdn.microsoft.com/en-us/library/ie/ff974759%28v=vs.85%29.aspx - s._a.preload = 'auto'; - - s._a._called_load = true; - - } else { - - sm2._wD(s.id + ': Ignoring request to load again'); - - } - - } else { - - if (sm2.html5Only) { - sm2._wD(s.id + ': No flash support. Exiting.'); - return s; - } - - if (s._iO.url && s._iO.url.match(/data:/i)) { - // data: URIs not supported by Flash, either. - sm2._wD(s.id + ': data: URIs not supported via Flash. Exiting.'); - return s; - } - - try { - s.isHTML5 = false; - s._iO = policyFix(loopFix(instanceOptions)); - // if we have "position", disable auto-play as we'll be seeking to that position at onload(). - if (s._iO.autoPlay && (s._iO.position || s._iO.from)) { - sm2._wD(s.id + ': Disabling autoPlay because of non-zero offset case'); - s._iO.autoPlay = false; - } - // re-assign local shortcut - instanceOptions = s._iO; - if (fV === 8) { - flash._load(s.id, instanceOptions.url, instanceOptions.stream, instanceOptions.autoPlay, instanceOptions.usePolicyFile); - } else { - flash._load(s.id, instanceOptions.url, !!(instanceOptions.stream), !!(instanceOptions.autoPlay), instanceOptions.loops || 1, !!(instanceOptions.autoLoad), instanceOptions.usePolicyFile); - } - } catch(e) { - _wDS('smError', 2); - debugTS('onload', false); - catchError({ - type: 'SMSOUND_LOAD_JS_EXCEPTION', - fatal: true - }); - } - - } - - // after all of this, ensure sound url is up to date. - s.url = instanceOptions.url; - - return s; - - }; - - /** - * Unloads a sound, canceling any open HTTP requests. - * - * @return {SMSound} The SMSound object - */ - - this.unload = function() { - - // Flash 8/AS2 can't "close" a stream - fake it by loading an empty URL - // Flash 9/AS3: Close stream, preventing further load - // HTML5: Most UAs will use empty URL - - if (s.readyState !== 0) { - - sm2._wD(s.id + ': unload()'); - - if (!s.isHTML5) { - - if (fV === 8) { - flash._unload(s.id, emptyURL); - } else { - flash._unload(s.id); - } - - } else { - - stop_html5_timer(); - - if (s._a) { - - s._a.pause(); - - // update empty URL, too - lastURL = html5Unload(s._a); - - } - - } - - // reset load/status flags - resetProperties(); - - } - - return s; - - }; - - /** - * Unloads and destroys a sound. - */ - - this.destruct = function(_bFromSM) { - - sm2._wD(s.id + ': Destruct'); - - if (!s.isHTML5) { - - // kill sound within Flash - // Disable the onfailure handler - s._iO.onfailure = null; - flash._destroySound(s.id); - - } else { - - stop_html5_timer(); - - if (s._a) { - s._a.pause(); - html5Unload(s._a); - if (!useGlobalHTML5Audio) { - remove_html5_events(); - } - // break obvious circular reference - s._a._s = null; - s._a = null; - } - - } - - if (!_bFromSM) { - // ensure deletion from controller - sm2.destroySound(s.id, true); - } - - }; - - /** - * Begins playing a sound. - * - * @param {object} options Optional: Sound options - * @return {SMSound} The SMSound object - */ - - this.play = function(options, _updatePlayState) { - - var fN, allowMulti, a, onready, - audioClone, onended, oncanplay, - startOK = true; - - // - fN = s.id + ': play(): '; - // - - // default to true - _updatePlayState = (_updatePlayState === _undefined ? true : _updatePlayState); - - if (!options) { - options = {}; - } - - // first, use local URL (if specified) - if (s.url) { - s._iO.url = s.url; - } - - // mix in any options defined at createSound() - s._iO = mixin(s._iO, s.options); - - // mix in any options specific to this method - s._iO = mixin(options, s._iO); - - s._iO.url = parseURL(s._iO.url); - - s.instanceOptions = s._iO; - - // RTMP-only - if (!s.isHTML5 && s._iO.serverURL && !s.connected) { - if (!s.getAutoPlay()) { - sm2._wD(fN + ' Netstream not connected yet - setting autoPlay'); - s.setAutoPlay(true); - } - // play will be called in onconnect() - return s; - } - - if (html5OK(s._iO)) { - s._setup_html5(s._iO); - start_html5_timer(); - } - - if (s.playState === 1 && !s.paused) { - - allowMulti = s._iO.multiShot; - - if (!allowMulti) { - - sm2._wD(fN + 'Already playing (one-shot)', 1); - - if (s.isHTML5) { - // go back to original position. - s.setPosition(s._iO.position); - } - - return s; - - } - - sm2._wD(fN + 'Already playing (multi-shot)', 1); - - } - - // edge case: play() with explicit URL parameter - if (options.url && options.url !== s.url) { - - // special case for createSound() followed by load() / play() with url; avoid double-load case. - if (!s.readyState && !s.isHTML5 && fV === 8 && urlOmitted) { - - urlOmitted = false; - - } else { - - // load using merged options - s.load(s._iO); - - } - - } - - if (!s.loaded) { - - if (s.readyState === 0) { - - sm2._wD(fN + 'Attempting to load'); - - // try to get this sound playing ASAP - if (!s.isHTML5 && !sm2.html5Only) { - - // flash: assign directly because setAutoPlay() increments the instanceCount - s._iO.autoPlay = true; - s.load(s._iO); - - } else if (s.isHTML5) { - - // iOS needs this when recycling sounds, loading a new URL on an existing object. - s.load(s._iO); - - } else { - - sm2._wD(fN + 'Unsupported type. Exiting.'); - - return s; - - } - - // HTML5 hack - re-set instanceOptions? - s.instanceOptions = s._iO; - - } else if (s.readyState === 2) { - - sm2._wD(fN + 'Could not load - exiting', 2); - - return s; - - } else { - - sm2._wD(fN + 'Loading - attempting to play...'); - - } - - } else { - - // "play()" - sm2._wD(fN.substr(0, fN.lastIndexOf(':'))); - - } - - if (!s.isHTML5 && fV === 9 && s.position > 0 && s.position === s.duration) { - // flash 9 needs a position reset if play() is called while at the end of a sound. - sm2._wD(fN + 'Sound at end, resetting to position: 0'); - options.position = 0; - } - - /** - * Streams will pause when their buffer is full if they are being loaded. - * In this case paused is true, but the song hasn't started playing yet. - * If we just call resume() the onplay() callback will never be called. - * So only call resume() if the position is > 0. - * Another reason is because options like volume won't have been applied yet. - * For normal sounds, just resume. - */ - - if (s.paused && s.position >= 0 && (!s._iO.serverURL || s.position > 0)) { - - // https://gist.github.com/37b17df75cc4d7a90bf6 - sm2._wD(fN + 'Resuming from paused state', 1); - s.resume(); - - } else { - - s._iO = mixin(options, s._iO); - - /** - * Preload in the event of play() with position under Flash, - * or from/to parameters and non-RTMP case - */ - if (((!s.isHTML5 && s._iO.position !== null && s._iO.position > 0) || (s._iO.from !== null && s._iO.from > 0) || s._iO.to !== null) && s.instanceCount === 0 && s.playState === 0 && !s._iO.serverURL) { - - onready = function() { - // sound "canplay" or onload() - // re-apply position/from/to to instance options, and start playback - s._iO = mixin(options, s._iO); - s.play(s._iO); - }; - - // HTML5 needs to at least have "canplay" fired before seeking. - if (s.isHTML5 && !s._html5_canplay) { - - // this hasn't been loaded yet. load it first, and then do this again. - sm2._wD(fN + 'Beginning load for non-zero offset case'); - - s.load({ - // note: custom HTML5-only event added for from/to implementation. - _oncanplay: onready - }); - - } else if (!s.isHTML5 && !s.loaded && (!s.readyState || s.readyState !== 2)) { - - // to be safe, preload the whole thing in Flash. - - sm2._wD(fN + 'Preloading for non-zero offset case'); - - s.load({ - onload: onready - }); - - } - - // otherwise, we're ready to go. re-apply local options, and continue - - s._iO = applyFromTo(); - - } - - // sm2._wD(fN + 'Starting to play'); - - // increment instance counter, where enabled + supported - if (!s.instanceCount || s._iO.multiShotEvents || (s.isHTML5 && s._iO.multiShot && !useGlobalHTML5Audio) || (!s.isHTML5 && fV > 8 && !s.getAutoPlay())) { - s.instanceCount++; - } - - // if first play and onposition parameters exist, apply them now - if (s._iO.onposition && s.playState === 0) { - attachOnPosition(s); - } - - s.playState = 1; - s.paused = false; - - s.position = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position : 0); - - if (!s.isHTML5) { - s._iO = policyFix(loopFix(s._iO)); - } - - if (s._iO.onplay && _updatePlayState) { - s._iO.onplay.apply(s); - onplay_called = true; - } - - s.setVolume(s._iO.volume, true); - s.setPan(s._iO.pan, true); - - if (s._iO.playbackRate !== 1) { - s.setPlaybackRate(s._iO.playbackRate); - } - - if (!s.isHTML5) { - - startOK = flash._start(s.id, s._iO.loops || 1, (fV === 9 ? s.position : s.position / msecScale), s._iO.multiShot || false); - - if (fV === 9 && !startOK) { - // edge case: no sound hardware, or 32-channel flash ceiling hit. - // applies only to Flash 9, non-NetStream/MovieStar sounds. - // http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29 - sm2._wD(fN + 'No sound hardware, or 32-sound ceiling hit', 2); - if (s._iO.onplayerror) { - s._iO.onplayerror.apply(s); - } - - } - - } else if (s.instanceCount < 2) { - - // HTML5 single-instance case - - start_html5_timer(); - - a = s._setup_html5(); - - s.setPosition(s._iO.position); - - a.play(); - - } else { - - // HTML5 multi-shot case - - sm2._wD(s.id + ': Cloning Audio() for instance #' + s.instanceCount + '...'); - - audioClone = new Audio(s._iO.url); - - onended = function() { - event.remove(audioClone, 'ended', onended); - s._onfinish(s); - // cleanup - html5Unload(audioClone); - audioClone = null; - }; - - oncanplay = function() { - event.remove(audioClone, 'canplay', oncanplay); - try { - audioClone.currentTime = s._iO.position / msecScale; - } catch(err) { - complain(s.id + ': multiShot play() failed to apply position of ' + (s._iO.position / msecScale)); - } - audioClone.play(); - }; - - event.add(audioClone, 'ended', onended); - - // apply volume to clones, too - if (s._iO.volume !== _undefined) { - audioClone.volume = Math.max(0, Math.min(1, s._iO.volume / 100)); - } - - // playing multiple muted sounds? if you do this, you're weird ;) - but let's cover it. - if (s.muted) { - audioClone.muted = true; - } - - if (s._iO.position) { - // HTML5 audio can't seek before onplay() event has fired. - // wait for canplay, then seek to position and start playback. - event.add(audioClone, 'canplay', oncanplay); - } else { - // begin playback at currentTime: 0 - audioClone.play(); - } - - } - - } - - return s; - - }; - - // just for convenience - this.start = this.play; - - /** - * Stops playing a sound (and optionally, all sounds) - * - * @param {boolean} bAll Optional: Whether to stop all sounds - * @return {SMSound} The SMSound object - */ - - this.stop = function(bAll) { - - var instanceOptions = s._iO, - originalPosition; - - if (s.playState === 1) { - - sm2._wD(s.id + ': stop()'); - - s._onbufferchange(0); - s._resetOnPosition(0); - s.paused = false; - - if (!s.isHTML5) { - s.playState = 0; - } - - // remove onPosition listeners, if any - detachOnPosition(); - - // and "to" position, if set - if (instanceOptions.to) { - s.clearOnPosition(instanceOptions.to); - } - - if (!s.isHTML5) { - - flash._stop(s.id, bAll); - - // hack for netStream: just unload - if (instanceOptions.serverURL) { - s.unload(); - } - - } else if (s._a) { - - originalPosition = s.position; - - // act like Flash, though - s.setPosition(0); - - // hack: reflect old position for onstop() (also like Flash) - s.position = originalPosition; - - // html5 has no stop() - // NOTE: pausing means iOS requires interaction to resume. - s._a.pause(); - - s.playState = 0; - - // and update UI - s._onTimer(); - - stop_html5_timer(); - - } - - s.instanceCount = 0; - s._iO = {}; - - if (instanceOptions.onstop) { - instanceOptions.onstop.apply(s); - } - - } - - return s; - - }; - - /** - * Undocumented/internal: Sets autoPlay for RTMP. - * - * @param {boolean} autoPlay state - */ - - this.setAutoPlay = function(autoPlay) { - - sm2._wD(s.id + ': Autoplay turned ' + (autoPlay ? 'on' : 'off')); - s._iO.autoPlay = autoPlay; - - if (!s.isHTML5) { - flash._setAutoPlay(s.id, autoPlay); - if (autoPlay) { - // only increment the instanceCount if the sound isn't loaded (TODO: verify RTMP) - if (!s.instanceCount && s.readyState === 1) { - s.instanceCount++; - sm2._wD(s.id + ': Incremented instance count to ' + s.instanceCount); - } - } - } - - }; - - /** - * Undocumented/internal: Returns the autoPlay boolean. - * - * @return {boolean} The current autoPlay value - */ - - this.getAutoPlay = function() { - - return s._iO.autoPlay; - - }; - - /** - * Sets the playback rate of a sound (HTML5-only.) - * - * @param {number} playbackRate (+/-) - * @return {SMSound} The SMSound object - */ - - this.setPlaybackRate = function(playbackRate) { - - // Per Mozilla, limit acceptable values to prevent playback from stopping (unless allowOverride is truthy.) - // https://developer.mozilla.org/en-US/Apps/Build/Audio_and_video_delivery/WebAudio_playbackRate_explained - var normalizedRate = Math.max(0.5, Math.min(4, playbackRate)); - - // - if (normalizedRate !== playbackRate) { - sm2._wD(s.id + ': setPlaybackRate(' + playbackRate + '): limiting rate to ' + normalizedRate, 2); - } - // - - if (s.isHTML5) { - try { - s._iO.playbackRate = normalizedRate; - s._a.playbackRate = normalizedRate; - } catch(e) { - sm2._wD(s.id + ': setPlaybackRate(' + normalizedRate + ') failed: ' + e.message, 2); - } - } - - return s; - - }; - - /** - * Sets the position of a sound. - * - * @param {number} nMsecOffset Position (milliseconds) - * @return {SMSound} The SMSound object - */ - - this.setPosition = function(nMsecOffset) { - - if (nMsecOffset === _undefined) { - nMsecOffset = 0; - } - - var position, position1K, - // Use the duration from the instance options, if we don't have a track duration yet. - // position >= 0 and <= current available (loaded) duration - offset = (s.isHTML5 ? Math.max(nMsecOffset, 0) : Math.min(s.duration || s._iO.duration, Math.max(nMsecOffset, 0))); - - s.position = offset; - position1K = s.position / msecScale; - s._resetOnPosition(s.position); - s._iO.position = offset; - - if (!s.isHTML5) { - - position = (fV === 9 ? s.position : position1K); - - if (s.readyState && s.readyState !== 2) { - // if paused or not playing, will not resume (by playing) - flash._setPosition(s.id, position, (s.paused || !s.playState), s._iO.multiShot); - } - - } else if (s._a) { - - // Set the position in the canplay handler if the sound is not ready yet - if (s._html5_canplay) { - - if (s._a.currentTime.toFixed(3) !== position1K.toFixed(3)) { - - /** - * DOM/JS errors/exceptions to watch out for: - * if seek is beyond (loaded?) position, "DOM exception 11" - * "INDEX_SIZE_ERR": DOM exception 1 - */ - sm2._wD(s.id + ': setPosition(' + position1K + ')'); - - try { - s._a.currentTime = position1K; - if (s.playState === 0 || s.paused) { - // allow seek without auto-play/resume - s._a.pause(); - } - } catch(e) { - sm2._wD(s.id + ': setPosition(' + position1K + ') failed: ' + e.message, 2); - } - - } - - } else if (position1K) { - - // warn on non-zero seek attempts - sm2._wD(s.id + ': setPosition(' + position1K + '): Cannot seek yet, sound not ready', 2); - return s; - - } - - if (s.paused) { - - // if paused, refresh UI right away by forcing update - s._onTimer(true); - - } - - } - - return s; - - }; - - /** - * Pauses sound playback. - * - * @return {SMSound} The SMSound object - */ - - this.pause = function(_bCallFlash) { - - if (s.paused || (s.playState === 0 && s.readyState !== 1)) return s; - - sm2._wD(s.id + ': pause()'); - s.paused = true; - - if (!s.isHTML5) { - if (_bCallFlash || _bCallFlash === _undefined) { - flash._pause(s.id, s._iO.multiShot); - } - } else { - s._setup_html5().pause(); - stop_html5_timer(); - } - - if (s._iO.onpause) { - s._iO.onpause.apply(s); - } - - return s; - - }; - - /** - * Resumes sound playback. - * - * @return {SMSound} The SMSound object - */ - - /** - * When auto-loaded streams pause on buffer full they have a playState of 0. - * We need to make sure that the playState is set to 1 when these streams "resume". - * When a paused stream is resumed, we need to trigger the onplay() callback if it - * hasn't been called already. In this case since the sound is being played for the - * first time, I think it's more appropriate to call onplay() rather than onresume(). - */ - - this.resume = function() { - - var instanceOptions = s._iO; - - if (!s.paused) return s; - - sm2._wD(s.id + ': resume()'); - s.paused = false; - s.playState = 1; - - if (!s.isHTML5) { - - if (instanceOptions.isMovieStar && !instanceOptions.serverURL) { - // Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition. - s.setPosition(s.position); - } - - // flash method is toggle-based (pause/resume) - flash._pause(s.id, instanceOptions.multiShot); - - } else { - - s._setup_html5().play(); - start_html5_timer(); - - } - - if (!onplay_called && instanceOptions.onplay) { - - instanceOptions.onplay.apply(s); - onplay_called = true; - - } else if (instanceOptions.onresume) { - - instanceOptions.onresume.apply(s); - - } - - return s; - - }; - - /** - * Toggles sound playback. - * - * @return {SMSound} The SMSound object - */ - - this.togglePause = function() { - - sm2._wD(s.id + ': togglePause()'); - - if (s.playState === 0) { - s.play({ - position: (fV === 9 && !s.isHTML5 ? s.position : s.position / msecScale) - }); - return s; - } - - if (s.paused) { - s.resume(); - } else { - s.pause(); - } - - return s; - - }; - - /** - * Sets the panning (L-R) effect. - * - * @param {number} nPan The pan value (-100 to 100) - * @return {SMSound} The SMSound object - */ - - this.setPan = function(nPan, bInstanceOnly) { - - if (nPan === _undefined) { - nPan = 0; - } - - if (bInstanceOnly === _undefined) { - bInstanceOnly = false; - } - - if (!s.isHTML5) { - flash._setPan(s.id, nPan); - } // else { no HTML5 pan? } - - s._iO.pan = nPan; - - if (!bInstanceOnly) { - s.pan = nPan; - s.options.pan = nPan; - } - - return s; - - }; - - /** - * Sets the volume. - * - * @param {number} nVol The volume value (0 to 100) - * @return {SMSound} The SMSound object - */ - - this.setVolume = function(nVol, _bInstanceOnly) { - - /** - * Note: Setting volume has no effect on iOS "special snowflake" devices. - * Hardware volume control overrides software, and volume - * will always return 1 per Apple docs. (iOS 4 + 5.) - * http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html - */ - - if (nVol === _undefined) { - nVol = 100; - } - - if (_bInstanceOnly === _undefined) { - _bInstanceOnly = false; - } - - if (!s.isHTML5) { - - flash._setVolume(s.id, (sm2.muted && !s.muted) || s.muted ? 0 : nVol); - - } else if (s._a) { - - if (sm2.muted && !s.muted) { - s.muted = true; - s._a.muted = true; - } - - // valid range for native HTML5 Audio(): 0-1 - s._a.volume = Math.max(0, Math.min(1, nVol / 100)); - - } - - s._iO.volume = nVol; - - if (!_bInstanceOnly) { - s.volume = nVol; - s.options.volume = nVol; - } - - return s; - - }; - - /** - * Mutes the sound. - * - * @return {SMSound} The SMSound object - */ - - this.mute = function() { - - s.muted = true; - - if (!s.isHTML5) { - flash._setVolume(s.id, 0); - } else if (s._a) { - s._a.muted = true; - } - - return s; - - }; - - /** - * Unmutes the sound. - * - * @return {SMSound} The SMSound object - */ - - this.unmute = function() { - - s.muted = false; - var hasIO = (s._iO.volume !== _undefined); - - if (!s.isHTML5) { - flash._setVolume(s.id, hasIO ? s._iO.volume : s.options.volume); - } else if (s._a) { - s._a.muted = false; - } - - return s; - - }; - - /** - * Toggles the muted state of a sound. - * - * @return {SMSound} The SMSound object - */ - - this.toggleMute = function() { - - return (s.muted ? s.unmute() : s.mute()); - - }; - - /** - * Registers a callback to be fired when a sound reaches a given position during playback. - * - * @param {number} nPosition The position to watch for - * @param {function} oMethod The relevant callback to fire - * @param {object} oScope Optional: The scope to apply the callback to - * @return {SMSound} The SMSound object - */ - - this.onPosition = function(nPosition, oMethod, oScope) { - - // TODO: basic dupe checking? - - onPositionItems.push({ - position: parseInt(nPosition, 10), - method: oMethod, - scope: (oScope !== _undefined ? oScope : s), - fired: false - }); - - return s; - - }; - - // legacy/backwards-compability: lower-case method name - this.onposition = this.onPosition; - - /** - * Removes registered callback(s) from a sound, by position and/or callback. - * - * @param {number} nPosition The position to clear callback(s) for - * @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position - * @return {SMSound} The SMSound object - */ - - this.clearOnPosition = function(nPosition, oMethod) { - - var i; - - nPosition = parseInt(nPosition, 10); - - if (isNaN(nPosition)) { - // safety check - return; - } - - for (i = 0; i < onPositionItems.length; i++) { - - if (nPosition === onPositionItems[i].position) { - // remove this item if no method was specified, or, if the method matches - - if (!oMethod || (oMethod === onPositionItems[i].method)) { - - if (onPositionItems[i].fired) { - // decrement "fired" counter, too - onPositionFired--; - } - - onPositionItems.splice(i, 1); - - } - - } - - } - - }; - - this._processOnPosition = function() { - - var i, item, j = onPositionItems.length; - - if (!j || !s.playState || onPositionFired >= j) return false; - - for (i = j - 1; i >= 0; i--) { - - item = onPositionItems[i]; - - if (!item.fired && s.position >= item.position) { - - item.fired = true; - onPositionFired++; - item.method.apply(item.scope, [item.position]); - - // reset j -- onPositionItems.length can be changed in the item callback above... occasionally breaking the loop. - j = onPositionItems.length; - - } - - } - - return true; - - }; - - this._resetOnPosition = function(nPosition) { - - // reset "fired" for items interested in this position - var i, item, j = onPositionItems.length; - - if (!j) return false; - - for (i = j - 1; i >= 0; i--) { - - item = onPositionItems[i]; - - if (item.fired && nPosition <= item.position) { - item.fired = false; - onPositionFired--; - } - - } - - return true; - - }; - - /** - * SMSound() private internals - * -------------------------------- - */ - - applyFromTo = function() { - - var instanceOptions = s._iO, - f = instanceOptions.from, - t = instanceOptions.to, - start, end; - - end = function() { - - // end has been reached. - sm2._wD(s.id + ': "To" time of ' + t + ' reached.'); - - // detach listener - s.clearOnPosition(t, end); - - // stop should clear this, too - s.stop(); - - }; - - start = function() { - - sm2._wD(s.id + ': Playing "from" ' + f); - - // add listener for end - if (t !== null && !isNaN(t)) { - s.onPosition(t, end); - } - - }; - - if (f !== null && !isNaN(f)) { - - // apply to instance options, guaranteeing correct start position. - instanceOptions.position = f; - - // multiShot timing can't be tracked, so prevent that. - instanceOptions.multiShot = false; - - start(); - - } - - // return updated instanceOptions including starting position - return instanceOptions; - - }; - - attachOnPosition = function() { - - var item, - op = s._iO.onposition; - - // attach onposition things, if any, now. - - if (op) { - - for (item in op) { - if (op.hasOwnProperty(item)) { - s.onPosition(parseInt(item, 10), op[item]); - } - } - - } - - }; - - detachOnPosition = function() { - - var item, - op = s._iO.onposition; - - // detach any onposition()-style listeners. - - if (op) { - - for (item in op) { - if (op.hasOwnProperty(item)) { - s.clearOnPosition(parseInt(item, 10)); - } - } - - } - - }; - - start_html5_timer = function() { - - if (s.isHTML5) { - startTimer(s); - } - - }; - - stop_html5_timer = function() { - - if (s.isHTML5) { - stopTimer(s); - } - - }; - - resetProperties = function(retainPosition) { - - if (!retainPosition) { - onPositionItems = []; - onPositionFired = 0; - } - - onplay_called = false; - - s._hasTimer = null; - s._a = null; - s._html5_canplay = false; - s.bytesLoaded = null; - s.bytesTotal = null; - s.duration = (s._iO && s._iO.duration ? s._iO.duration : null); - s.durationEstimate = null; - s.buffered = []; - - // legacy: 1D array - s.eqData = []; - - s.eqData.left = []; - s.eqData.right = []; - - s.failures = 0; - s.isBuffering = false; - s.instanceOptions = {}; - s.instanceCount = 0; - s.loaded = false; - s.metadata = {}; - - // 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success - s.readyState = 0; - - s.muted = false; - s.paused = false; - - s.peakData = { - left: 0, - right: 0 - }; - - s.waveformData = { - left: [], - right: [] - }; - - s.playState = 0; - s.position = null; - - s.id3 = {}; - - }; - - resetProperties(); - - /** - * Pseudo-private SMSound internals - * -------------------------------- - */ - - this._onTimer = function(bForce) { - - /** - * HTML5-only _whileplaying() etc. - * called from both HTML5 native events, and polling/interval-based timers - * mimics flash and fires only when time/duration change, so as to be polling-friendly - */ - - var duration, isNew = false, time, x = {}; - - if (s._hasTimer || bForce) { - - // TODO: May not need to track readyState (1 = loading) - - if (s._a && (bForce || ((s.playState > 0 || s.readyState === 1) && !s.paused))) { - - duration = s._get_html5_duration(); - - if (duration !== lastHTML5State.duration) { - - lastHTML5State.duration = duration; - s.duration = duration; - isNew = true; - - } - - // TODO: investigate why this goes wack if not set/re-set each time. - s.durationEstimate = s.duration; - - time = (s._a.currentTime * msecScale || 0); - - if (time !== lastHTML5State.time) { - - lastHTML5State.time = time; - isNew = true; - - } - - if (isNew || bForce) { - - s._whileplaying(time, x, x, x, x); - - } - - }/* else { - - // sm2._wD('_onTimer: Warn for "'+s.id+'": '+(!s._a?'Could not find element. ':'')+(s.playState === 0?'playState bad, 0?':'playState = '+s.playState+', OK')); - - return false; - - }*/ - - } - - return isNew; - - }; - - this._get_html5_duration = function() { - - var instanceOptions = s._iO, - // if audio object exists, use its duration - else, instance option duration (if provided - it's a hack, really, and should be retired) OR null - d = (s._a && s._a.duration ? s._a.duration * msecScale : (instanceOptions && instanceOptions.duration ? instanceOptions.duration : null)), - result = (d && !isNaN(d) && d !== Infinity ? d : null); - - return result; - - }; - - this._apply_loop = function(a, nLoops) { - - /** - * boolean instead of "loop", for webkit? - spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop - * note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified. - */ - - // - if (!a.loop && nLoops > 1) { - sm2._wD('Note: Native HTML5 looping is infinite.', 1); - } - // - - a.loop = (nLoops > 1 ? 'loop' : ''); - - }; - - this._setup_html5 = function(options) { - - var instanceOptions = mixin(s._iO, options), - a = useGlobalHTML5Audio ? globalHTML5Audio : s._a, - dURL = decodeURI(instanceOptions.url), - sameURL; - - /** - * "First things first, I, Poppa..." (reset the previous state of the old sound, if playing) - * Fixes case with devices that can only play one sound at a time - * Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state - */ - - if (useGlobalHTML5Audio) { - - if (dURL === decodeURI(lastGlobalHTML5URL)) { - // global HTML5 audio: re-use of URL - sameURL = true; - } - - } else if (dURL === decodeURI(lastURL)) { - - // options URL is the same as the "last" URL, and we used (loaded) it - sameURL = true; - - } - - if (a) { - - if (a._s) { - - if (useGlobalHTML5Audio) { - - if (a._s && a._s.playState && !sameURL) { - - // global HTML5 audio case, and loading a new URL. stop the currently-playing one. - a._s.stop(); - - } - - } else if (!useGlobalHTML5Audio && dURL === decodeURI(lastURL)) { - - // non-global HTML5 reuse case: same url, ignore request - s._apply_loop(a, instanceOptions.loops); - - return a; - - } - - } - - if (!sameURL) { - - // don't retain onPosition() stuff with new URLs. - - if (lastURL) { - resetProperties(false); - } - - // assign new HTML5 URL - - a.src = instanceOptions.url; - - s.url = instanceOptions.url; - - lastURL = instanceOptions.url; - - lastGlobalHTML5URL = instanceOptions.url; - - a._called_load = false; - - } - - } else { - - if (instanceOptions.autoLoad || instanceOptions.autoPlay) { - - s._a = new Audio(instanceOptions.url); - s._a.load(); - - } else { - - // null for stupid Opera 9.64 case - s._a = (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()); - - } - - // assign local reference - a = s._a; - - a._called_load = false; - - if (useGlobalHTML5Audio) { - - globalHTML5Audio = a; - - } - - } - - s.isHTML5 = true; - - // store a ref on the track - s._a = a; - - // store a ref on the audio - a._s = s; - - add_html5_events(); - - s._apply_loop(a, instanceOptions.loops); - - if (instanceOptions.autoLoad || instanceOptions.autoPlay) { - - s.load(); - - } else { - - // early HTML5 implementation (non-standard) - a.autobuffer = false; - - // standard ('none' is also an option.) - a.preload = 'auto'; - - } - - return a; - - }; - - add_html5_events = function() { - - if (s._a._added_events) return false; - - var f; - - function add(oEvt, oFn, bCapture) { - return s._a ? s._a.addEventListener(oEvt, oFn, bCapture || false) : null; - } - - s._a._added_events = true; - - for (f in html5_events) { - if (html5_events.hasOwnProperty(f)) { - add(f, html5_events[f]); - } - } - - return true; - - }; - - remove_html5_events = function() { - - // Remove event listeners - - var f; - - function remove(oEvt, oFn, bCapture) { - return (s._a ? s._a.removeEventListener(oEvt, oFn, bCapture || false) : null); - } - - sm2._wD(s.id + ': Removing event listeners'); - s._a._added_events = false; - - for (f in html5_events) { - if (html5_events.hasOwnProperty(f)) { - remove(f, html5_events[f]); - } - } - - }; - - /** - * Pseudo-private event internals - * ------------------------------ - */ - - this._onload = function(nSuccess) { - - var fN, - // check for duration to prevent false positives from flash 8 when loading from cache. - loadOK = !!nSuccess || (!s.isHTML5 && fV === 8 && s.duration); - - // - fN = s.id + ': '; - sm2._wD(fN + (loadOK ? 'onload()' : 'Failed to load / invalid sound?' + (!s.duration ? ' Zero-length duration reported.' : ' -') + ' (' + s.url + ')'), (loadOK ? 1 : 2)); - - if (!loadOK && !s.isHTML5) { - if (sm2.sandbox.noRemote === true) { - sm2._wD(fN + str('noNet'), 1); - } - if (sm2.sandbox.noLocal === true) { - sm2._wD(fN + str('noLocal'), 1); - } - } - // - - s.loaded = loadOK; - s.readyState = (loadOK ? 3 : 2); - s._onbufferchange(0); - - if (!loadOK && !s.isHTML5) { - // note: no error code from Flash. - s._onerror(); - } - - if (s._iO.onload) { - wrapCallback(s, function() { - s._iO.onload.apply(s, [loadOK]); - }); - } - - return true; - - }; - - this._onerror = function(errorCode, description) { - - // https://html.spec.whatwg.org/multipage/embedded-content.html#error-codes - if (s._iO.onerror) { - wrapCallback(s, function() { - s._iO.onerror.apply(s, [errorCode, description]); - }); - } - - }; - - this._onbufferchange = function(nIsBuffering) { - - // ignore if not playing - if (s.playState === 0) return false; - - if ((nIsBuffering && s.isBuffering) || (!nIsBuffering && !s.isBuffering)) return false; - - s.isBuffering = (nIsBuffering === 1); - - if (s._iO.onbufferchange) { - sm2._wD(s.id + ': Buffer state change: ' + nIsBuffering); - s._iO.onbufferchange.apply(s, [nIsBuffering]); - } - - return true; - - }; - - /** - * Playback may have stopped due to buffering, or related reason. - * This state can be encountered on iOS < 6 when auto-play is blocked. - */ - - this._onsuspend = function() { - - if (s._iO.onsuspend) { - sm2._wD(s.id + ': Playback suspended'); - s._iO.onsuspend.apply(s); - } - - return true; - - }; - - /** - * flash 9/movieStar + RTMP-only method, should fire only once at most - * at this point we just recreate failed sounds rather than trying to reconnect - */ - - this._onfailure = function(msg, level, code) { - - s.failures++; - sm2._wD(s.id + ': Failure (' + s.failures + '): ' + msg); - - if (s._iO.onfailure && s.failures === 1) { - s._iO.onfailure(msg, level, code); - } else { - sm2._wD(s.id + ': Ignoring failure'); - } - - }; - - /** - * flash 9/movieStar + RTMP-only method for unhandled warnings/exceptions from Flash - * e.g., RTMP "method missing" warning (non-fatal) for getStreamLength on server - */ - - this._onwarning = function(msg, level, code) { - - if (s._iO.onwarning) { - s._iO.onwarning(msg, level, code); - } - - }; - - this._onfinish = function() { - - // store local copy before it gets trashed... - var io_onfinish = s._iO.onfinish; - - s._onbufferchange(0); - s._resetOnPosition(0); - - // reset some state items - if (s.instanceCount) { - - s.instanceCount--; - - if (!s.instanceCount) { - - // remove onPosition listeners, if any - detachOnPosition(); - - // reset instance options - s.playState = 0; - s.paused = false; - s.instanceCount = 0; - s.instanceOptions = {}; - s._iO = {}; - stop_html5_timer(); - - // reset position, too - if (s.isHTML5) { - s.position = 0; - } - - } - - if (!s.instanceCount || s._iO.multiShotEvents) { - // fire onfinish for last, or every instance - if (io_onfinish) { - sm2._wD(s.id + ': onfinish()'); - wrapCallback(s, function() { - io_onfinish.apply(s); - }); - } - } - - } - - }; - - this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) { - - var instanceOptions = s._iO; - - s.bytesLoaded = nBytesLoaded; - s.bytesTotal = nBytesTotal; - s.duration = Math.floor(nDuration); - s.bufferLength = nBufferLength; - - if (!s.isHTML5 && !instanceOptions.isMovieStar) { - - if (instanceOptions.duration) { - // use duration from options, if specified and larger. nobody should be specifying duration in options, actually, and it should be retired. - s.durationEstimate = (s.duration > instanceOptions.duration) ? s.duration : instanceOptions.duration; - } else { - s.durationEstimate = parseInt((s.bytesTotal / s.bytesLoaded) * s.duration, 10); - } - - } else { - - s.durationEstimate = s.duration; - - } - - // for flash, reflect sequential-load-style buffering - if (!s.isHTML5) { - s.buffered = [{ - start: 0, - end: s.duration - }]; - } - - // allow whileloading to fire even if "load" fired under HTML5, due to HTTP range/partials - if ((s.readyState !== 3 || s.isHTML5) && instanceOptions.whileloading) { - instanceOptions.whileloading.apply(s); - } - - }; - - this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) { - - var instanceOptions = s._iO, - eqLeft; - - // flash safety net - if (isNaN(nPosition) || nPosition === null) return false; - - // Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0. - s.position = Math.max(0, nPosition); - - s._processOnPosition(); - - if (!s.isHTML5 && fV > 8) { - - if (instanceOptions.usePeakData && oPeakData !== _undefined && oPeakData) { - s.peakData = { - left: oPeakData.leftPeak, - right: oPeakData.rightPeak - }; - } - - if (instanceOptions.useWaveformData && oWaveformDataLeft !== _undefined && oWaveformDataLeft) { - s.waveformData = { - left: oWaveformDataLeft.split(','), - right: oWaveformDataRight.split(',') - }; - } - - if (instanceOptions.useEQData) { - if (oEQData !== _undefined && oEQData && oEQData.leftEQ) { - eqLeft = oEQData.leftEQ.split(','); - s.eqData = eqLeft; - s.eqData.left = eqLeft; - if (oEQData.rightEQ !== _undefined && oEQData.rightEQ) { - s.eqData.right = oEQData.rightEQ.split(','); - } - } - } - - } - - if (s.playState === 1) { - - // special case/hack: ensure buffering is false if loading from cache (and not yet started) - if (!s.isHTML5 && fV === 8 && !s.position && s.isBuffering) { - s._onbufferchange(0); - } - - if (instanceOptions.whileplaying) { - // flash may call after actual finish - instanceOptions.whileplaying.apply(s); - } - - } - - return true; - - }; - - this._oncaptiondata = function(oData) { - - /** - * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature - * - * @param {object} oData - */ - - sm2._wD(s.id + ': Caption data received.'); - - s.captiondata = oData; - - if (s._iO.oncaptiondata) { - s._iO.oncaptiondata.apply(s, [oData]); - } - - }; - - this._onmetadata = function(oMDProps, oMDData) { - - /** - * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature - * RTMP may include song title, MovieStar content may include encoding info - * - * @param {array} oMDProps (names) - * @param {array} oMDData (values) - */ - - sm2._wD(s.id + ': Metadata received.'); - - var oData = {}, i, j; - - for (i = 0, j = oMDProps.length; i < j; i++) { - oData[oMDProps[i]] = oMDData[i]; - } - - s.metadata = oData; - - if (s._iO.onmetadata) { - s._iO.onmetadata.call(s, s.metadata); - } - - }; - - this._onid3 = function(oID3Props, oID3Data) { - - /** - * internal: flash 8 + flash 9 ID3 feature - * may include artist, song title etc. - * - * @param {array} oID3Props (names) - * @param {array} oID3Data (values) - */ - - sm2._wD(s.id + ': ID3 data received.'); - - var oData = [], i, j; - - for (i = 0, j = oID3Props.length; i < j; i++) { - oData[oID3Props[i]] = oID3Data[i]; - } - - s.id3 = mixin(s.id3, oData); - - if (s._iO.onid3) { - s._iO.onid3.apply(s); - } - - }; - - // flash/RTMP-only - - this._onconnect = function(bSuccess) { - - bSuccess = (bSuccess === 1); - sm2._wD(s.id + ': ' + (bSuccess ? 'Connected.' : 'Failed to connect? - ' + s.url), (bSuccess ? 1 : 2)); - s.connected = bSuccess; - - if (bSuccess) { - - s.failures = 0; - - if (idCheck(s.id)) { - if (s.getAutoPlay()) { - // only update the play state if auto playing - s.play(_undefined, s.getAutoPlay()); - } else if (s._iO.autoLoad) { - s.load(); - } - } - - if (s._iO.onconnect) { - s._iO.onconnect.apply(s, [bSuccess]); - } - - } - - }; - - this._ondataerror = function(sError) { - - // flash 9 wave/eq data handler - // hack: called at start, and end from flash at/after onfinish() - if (s.playState > 0) { - sm2._wD(s.id + ': Data error: ' + sError); - if (s._iO.ondataerror) { - s._iO.ondataerror.apply(s); - } - } - - }; - - // - this._debug(); - // - - }; // SMSound() - - /** - * Private SoundManager internals - * ------------------------------ - */ - - getDocument = function() { - - return (doc.body || doc.getElementsByTagName('div')[0]); - - }; - - id = function(sID) { - - return doc.getElementById(sID); - - }; - - mixin = function(oMain, oAdd) { - - // non-destructive merge - var o1 = (oMain || {}), o2, o; - - // if unspecified, o2 is the default options object - o2 = (oAdd === _undefined ? sm2.defaultOptions : oAdd); - - for (o in o2) { - - if (o2.hasOwnProperty(o) && o1[o] === _undefined) { - - if (typeof o2[o] !== 'object' || o2[o] === null) { - - // assign directly - o1[o] = o2[o]; - - } else { - - // recurse through o2 - o1[o] = mixin(o1[o], o2[o]); - - } - - } - - } - - return o1; - - }; - - wrapCallback = function(oSound, callback) { - - /** - * 03/03/2013: Fix for Flash Player 11.6.602.171 + Flash 8 (flashVersion = 8) SWF issue - * setTimeout() fix for certain SMSound callbacks like onload() and onfinish(), where subsequent calls like play() and load() fail when Flash Player 11.6.602.171 is installed, and using soundManager with flashVersion = 8 (which is the default). - * Not sure of exact cause. Suspect race condition and/or invalid (NaN-style) position argument trickling down to the next JS -> Flash _start() call, in the play() case. - * Fix: setTimeout() to yield, plus safer null / NaN checking on position argument provided to Flash. - * https://getsatisfaction.com/schillmania/topics/recent_chrome_update_seems_to_have_broken_my_sm2_audio_player - */ - if (!oSound.isHTML5 && fV === 8) { - window.setTimeout(callback, 0); - } else { - callback(); - } - - }; - - // additional soundManager properties that soundManager.setup() will accept - - extraOptions = { - onready: 1, - ontimeout: 1, - defaultOptions: 1, - flash9Options: 1, - movieStarOptions: 1 - }; - - assign = function(o, oParent) { - - /** - * recursive assignment of properties, soundManager.setup() helper - * allows property assignment based on whitelist - */ - - var i, - result = true, - hasParent = (oParent !== _undefined), - setupOptions = sm2.setupOptions, - bonusOptions = extraOptions; - - // - - // if soundManager.setup() called, show accepted parameters. - - if (o === _undefined) { - - result = []; - - for (i in setupOptions) { - - if (setupOptions.hasOwnProperty(i)) { - result.push(i); - } - - } - - for (i in bonusOptions) { - - if (bonusOptions.hasOwnProperty(i)) { - - if (typeof sm2[i] === 'object') { - result.push(i + ': {...}'); - } else if (sm2[i] instanceof Function) { - result.push(i + ': function() {...}'); - } else { - result.push(i); - } - - } - - } - - sm2._wD(str('setup', result.join(', '))); - - return false; - - } - - // - - for (i in o) { - - if (o.hasOwnProperty(i)) { - - // if not an {object} we want to recurse through... - - if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array || o[i] instanceof RegExp) { - - // check "allowed" options - - if (hasParent && bonusOptions[oParent] !== _undefined) { - - // valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } } - sm2[oParent][i] = o[i]; - - } else if (setupOptions[i] !== _undefined) { - - // special case: assign to setupOptions object, which soundManager property references - sm2.setupOptions[i] = o[i]; - - // assign directly to soundManager, too - sm2[i] = o[i]; - - } else if (bonusOptions[i] === _undefined) { - - // invalid or disallowed parameter. complain. - complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2); - - result = false; - - } else if (sm2[i] instanceof Function) { - - /** - * valid extraOptions (bonusOptions) parameter. - * is it a method, like onready/ontimeout? call it. - * multiple parameters should be in an array, eg. soundManager.setup({onready: [myHandler, myScope]}); - */ - sm2[i].apply(sm2, (o[i] instanceof Array ? o[i] : [o[i]])); - - } else { - - // good old-fashioned direct assignment - sm2[i] = o[i]; - - } - - } else if (bonusOptions[i] === _undefined) { - - // recursion case, eg., { defaultOptions: { ... } } - - // invalid or disallowed parameter. complain. - complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2); - - result = false; - - } else { - - // recurse through object - return assign(o[i], i); - - } - - } - - } - - return result; - - }; - - function preferFlashCheck(kind) { - - // whether flash should play a given type - return (sm2.preferFlash && hasFlash && !sm2.ignoreFlash && (sm2.flash[kind] !== _undefined && sm2.flash[kind])); - - } - - /** - * Internal DOM2-level event helpers - * --------------------------------- - */ - - event = (function() { - - // normalize event methods - var old = (window.attachEvent), - evt = { - add: (old ? 'attachEvent' : 'addEventListener'), - remove: (old ? 'detachEvent' : 'removeEventListener') - }; - - // normalize "on" event prefix, optional capture argument - function getArgs(oArgs) { - - var args = slice.call(oArgs), - len = args.length; - - if (old) { - // prefix - args[1] = 'on' + args[1]; - if (len > 3) { - // no capture - args.pop(); - } - } else if (len === 3) { - args.push(false); - } - - return args; - - } - - function apply(args, sType) { - - // normalize and call the event method, with the proper arguments - var element = args.shift(), - method = [evt[sType]]; - - if (old) { - // old IE can't do apply(). - element[method](args[0], args[1]); - } else { - element[method].apply(element, args); - } - - } - - function add() { - apply(getArgs(arguments), 'add'); - } - - function remove() { - apply(getArgs(arguments), 'remove'); - } - - return { - add: add, - remove: remove - }; - - }()); - - /** - * Internal HTML5 event handling - * ----------------------------- - */ - - function html5_event(oFn) { - - // wrap html5 event handlers so we don't call them on destroyed and/or unloaded sounds - - return function(e) { - - var s = this._s, - result; - - if (!s || !s._a) { - // - if (s && s.id) { - sm2._wD(s.id + ': Ignoring ' + e.type); - } else { - sm2._wD(h5 + 'Ignoring ' + e.type); - } - // - result = null; - } else { - result = oFn.call(this, e); - } - - return result; - - }; - - } - - html5_events = { - - // HTML5 event-name-to-handler map - - abort: html5_event(function() { - - sm2._wD(this._s.id + ': abort'); - - }), - - // enough has loaded to play - - canplay: html5_event(function() { - - var s = this._s, - position1K; - - if (s._html5_canplay) { - // this event has already fired. ignore. - return; - } - - s._html5_canplay = true; - sm2._wD(s.id + ': canplay'); - s._onbufferchange(0); - - // position according to instance options - position1K = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position / msecScale : null); - - // set the position if position was provided before the sound loaded - if (this.currentTime !== position1K) { - sm2._wD(s.id + ': canplay: Setting position to ' + position1K); - try { - this.currentTime = position1K; - } catch(ee) { - sm2._wD(s.id + ': canplay: Setting position of ' + position1K + ' failed: ' + ee.message, 2); - } - } - - // hack for HTML5 from/to case - if (s._iO._oncanplay) { - s._iO._oncanplay(); - } - - }), - - canplaythrough: html5_event(function() { - - var s = this._s; - - if (!s.loaded) { - s._onbufferchange(0); - s._whileloading(s.bytesLoaded, s.bytesTotal, s._get_html5_duration()); - s._onload(true); - } - - }), - - durationchange: html5_event(function() { - - // durationchange may fire at various times, probably the safest way to capture accurate/final duration. - - var s = this._s, - duration; - - duration = s._get_html5_duration(); - - if (!isNaN(duration) && duration !== s.duration) { - - sm2._wD(this._s.id + ': durationchange (' + duration + ')' + (s.duration ? ', previously ' + s.duration : '')); - - s.durationEstimate = s.duration = duration; - - } - - }), - - // TODO: Reserved for potential use - /* - emptied: html5_event(function() { - - sm2._wD(this._s.id + ': emptied'); - - }), - */ - - ended: html5_event(function() { - - var s = this._s; - - sm2._wD(s.id + ': ended'); - - s._onfinish(); - - }), - - error: html5_event(function() { - - var description = (html5ErrorCodes[this.error.code] || null); - sm2._wD(this._s.id + ': HTML5 error, code ' + this.error.code + (description ? ' (' + description + ')' : '')); - this._s._onload(false); - this._s._onerror(this.error.code, description); - - }), - - loadeddata: html5_event(function() { - - var s = this._s; - - sm2._wD(s.id + ': loadeddata'); - - // safari seems to nicely report progress events, eventually totalling 100% - if (!s._loaded && !isSafari) { - s.duration = s._get_html5_duration(); - } - - }), - - loadedmetadata: html5_event(function() { - - sm2._wD(this._s.id + ': loadedmetadata'); - - }), - - loadstart: html5_event(function() { - - sm2._wD(this._s.id + ': loadstart'); - // assume buffering at first - this._s._onbufferchange(1); - - }), - - play: html5_event(function() { - - // sm2._wD(this._s.id + ': play()'); - // once play starts, no buffering - this._s._onbufferchange(0); - - }), - - playing: html5_event(function() { - - sm2._wD(this._s.id + ': playing ' + String.fromCharCode(9835)); - // once play starts, no buffering - this._s._onbufferchange(0); - - }), - - progress: html5_event(function(e) { - - // note: can fire repeatedly after "loaded" event, due to use of HTTP range/partials - - var s = this._s, - i, j, progStr, buffered = 0, - isProgress = (e.type === 'progress'), - ranges = e.target.buffered, - // firefox 3.6 implements e.loaded/total (bytes) - loaded = (e.loaded || 0), - total = (e.total || 1); - - // reset the "buffered" (loaded byte ranges) array - s.buffered = []; - - if (ranges && ranges.length) { - - // if loaded is 0, try TimeRanges implementation as % of load - // https://developer.mozilla.org/en/DOM/TimeRanges - - // re-build "buffered" array - // HTML5 returns seconds. SM2 API uses msec for setPosition() etc., whether Flash or HTML5. - for (i = 0, j = ranges.length; i < j; i++) { - s.buffered.push({ - start: ranges.start(i) * msecScale, - end: ranges.end(i) * msecScale - }); - } - - // use the last value locally - buffered = (ranges.end(0) - ranges.start(0)) * msecScale; - - // linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges - loaded = Math.min(1, buffered / (e.target.duration * msecScale)); - - // - if (isProgress && ranges.length > 1) { - progStr = []; - j = ranges.length; - for (i = 0; i < j; i++) { - progStr.push((e.target.buffered.start(i) * msecScale) + '-' + (e.target.buffered.end(i) * msecScale)); - } - sm2._wD(this._s.id + ': progress, timeRanges: ' + progStr.join(', ')); - } - - if (isProgress && !isNaN(loaded)) { - sm2._wD(this._s.id + ': progress, ' + Math.floor(loaded * 100) + '% loaded'); - } - // - - } - - if (!isNaN(loaded)) { - - // TODO: prevent calls with duplicate values. - s._whileloading(loaded, total, s._get_html5_duration()); - if (loaded && total && loaded === total) { - // in case "onload" doesn't fire (eg. gecko 1.9.2) - html5_events.canplaythrough.call(this, e); - } - - } - - }), - - ratechange: html5_event(function() { - - sm2._wD(this._s.id + ': ratechange'); - - }), - - suspend: html5_event(function(e) { - - // download paused/stopped, may have finished (eg. onload) - var s = this._s; - - sm2._wD(this._s.id + ': suspend'); - html5_events.progress.call(this, e); - s._onsuspend(); - - }), - - stalled: html5_event(function() { - - sm2._wD(this._s.id + ': stalled'); - - }), - - timeupdate: html5_event(function() { - - this._s._onTimer(); - - }), - - waiting: html5_event(function() { - - var s = this._s; - - // see also: seeking - sm2._wD(this._s.id + ': waiting'); - - // playback faster than download rate, etc. - s._onbufferchange(1); - - }) - - }; - - html5OK = function(iO) { - - // playability test based on URL or MIME type - - var result; - - if (!iO || (!iO.type && !iO.url && !iO.serverURL)) { - - // nothing to check - result = false; - - } else if (iO.serverURL || (iO.type && preferFlashCheck(iO.type))) { - - // RTMP, or preferring flash - result = false; - - } else { - - // Use type, if specified. Pass data: URIs to HTML5. If HTML5-only mode, no other options, so just give 'er - result = ((iO.type ? html5CanPlay({ type: iO.type }) : html5CanPlay({ url: iO.url }) || sm2.html5Only || iO.url.match(/data:/i))); - - } - - return result; - - }; - - html5Unload = function(oAudio) { - - /** - * Internal method: Unload media, and cancel any current/pending network requests. - * Firefox can load an empty URL, which allegedly destroys the decoder and stops the download. - * https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox#Stopping_the_download_of_media - * However, Firefox has been seen loading a relative URL from '' and thus requesting the hosting page on unload. - * Other UA behaviour is unclear, so everyone else gets an about:blank-style URL. - */ - - var url; - - if (oAudio) { - - // Firefox and Chrome accept short WAVe data: URIs. Chome dislikes audio/wav, but accepts audio/wav for data: MIME. - // Desktop Safari complains / fails on data: URI, so it gets about:blank. - url = (isSafari ? emptyURL : (sm2.html5.canPlayType('audio/wav') ? emptyWAV : emptyURL)); - - oAudio.src = url; - - // reset some state, too - if (oAudio._called_unload !== _undefined) { - oAudio._called_load = false; - } - - } - - if (useGlobalHTML5Audio) { - - // ensure URL state is trashed, also - lastGlobalHTML5URL = null; - - } - - return url; - - }; - - html5CanPlay = function(o) { - - /** - * Try to find MIME, test and return truthiness - * o = { - * url: '/path/to/an.mp3', - * type: 'audio/mp3' - * } - */ - - if (!sm2.useHTML5Audio || !sm2.hasHTML5) return false; - - var url = (o.url || null), - mime = (o.type || null), - aF = sm2.audioFormats, - result, - offset, - fileExt, - item; - - // account for known cases like audio/mp3 - - if (mime && sm2.html5[mime] !== _undefined) return (sm2.html5[mime] && !preferFlashCheck(mime)); - - if (!html5Ext) { - - html5Ext = []; - - for (item in aF) { - - if (aF.hasOwnProperty(item)) { - - html5Ext.push(item); - - if (aF[item].related) { - html5Ext = html5Ext.concat(aF[item].related); - } - - } - - } - - html5Ext = new RegExp('\\.(' + html5Ext.join('|') + ')(\\?.*)?$', 'i'); - - } - - // TODO: Strip URL queries, etc. - fileExt = (url ? url.toLowerCase().match(html5Ext) : null); - - if (!fileExt || !fileExt.length) { - - if (!mime) { - - result = false; - - } else { - - // audio/mp3 -> mp3, result should be known - offset = mime.indexOf(';'); - - // strip "audio/X; codecs..." - fileExt = (offset !== -1 ? mime.substr(0, offset) : mime).substr(6); - - } - - } else { - - // match the raw extension name - "mp3", for example - fileExt = fileExt[1]; - - } - - if (fileExt && sm2.html5[fileExt] !== _undefined) { - - // result known - result = (sm2.html5[fileExt] && !preferFlashCheck(fileExt)); - - } else { - - mime = 'audio/' + fileExt; - result = sm2.html5.canPlayType({ type: mime }); - - sm2.html5[fileExt] = result; - - // sm2._wD('canPlayType, found result: ' + result); - result = (result && sm2.html5[mime] && !preferFlashCheck(mime)); - } - - return result; - - }; - - testHTML5 = function() { - - /** - * Internal: Iterates over audioFormats, determining support eg. audio/mp3, audio/mpeg and so on - * assigns results to html5[] and flash[]. - */ - - if (!sm2.useHTML5Audio || !sm2.hasHTML5) { - - // without HTML5, we need Flash. - sm2.html5.usingFlash = true; - needsFlash = true; - - return false; - - } - - // double-whammy: Opera 9.64 throws WRONG_ARGUMENTS_ERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load "null" as a URL. :/ - var a = (Audio !== _undefined ? (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()) : null), - item, lookup, support = {}, aF, i; - - function cp(m) { - - var canPlay, j, - result = false, - isOK = false; - - if (!a || typeof a.canPlayType !== 'function') return result; - - if (m instanceof Array) { - - // iterate through all mime types, return any successes - - for (i = 0, j = m.length; i < j; i++) { - - if (sm2.html5[m[i]] || a.canPlayType(m[i]).match(sm2.html5Test)) { - - isOK = true; - sm2.html5[m[i]] = true; - - // note flash support, too - sm2.flash[m[i]] = !!(m[i].match(flashMIME)); - - } - - } - - result = isOK; - - } else { - - canPlay = (a && typeof a.canPlayType === 'function' ? a.canPlayType(m) : false); - result = !!(canPlay && (canPlay.match(sm2.html5Test))); - - } - - return result; - - } - - // test all registered formats + codecs - - aF = sm2.audioFormats; - - for (item in aF) { - - if (aF.hasOwnProperty(item)) { - - lookup = 'audio/' + item; - - support[item] = cp(aF[item].type); - - // write back generic type too, eg. audio/mp3 - support[lookup] = support[item]; - - // assign flash - if (item.match(flashMIME)) { - - sm2.flash[item] = true; - sm2.flash[lookup] = true; - - } else { - - sm2.flash[item] = false; - sm2.flash[lookup] = false; - - } - - // assign result to related formats, too - - if (aF[item] && aF[item].related) { - - for (i = aF[item].related.length - 1; i >= 0; i--) { - - // eg. audio/m4a - support['audio/' + aF[item].related[i]] = support[item]; - sm2.html5[aF[item].related[i]] = support[item]; - sm2.flash[aF[item].related[i]] = support[item]; - - } - - } - - } - - } - - support.canPlayType = (a ? cp : null); - sm2.html5 = mixin(sm2.html5, support); - - sm2.html5.usingFlash = featureCheck(); - needsFlash = sm2.html5.usingFlash; - - return true; - - }; - - strings = { - - // - notReady: 'Unavailable - wait until onready() has fired.', - notOK: 'Audio support is not available.', - domError: sm + 'exception caught while appending SWF to DOM.', - spcWmode: 'Removing wmode, preventing known SWF loading issue(s)', - swf404: smc + 'Verify that %s is a valid path.', - tryDebug: 'Try ' + sm + '.debugFlash = true for more security details (output goes to SWF.)', - checkSWF: 'See SWF output for more debug info.', - localFail: smc + 'Non-HTTP page (' + doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/', - waitFocus: smc + 'Special case: Waiting for SWF to load with window focus...', - waitForever: smc + 'Waiting indefinitely for Flash (will recover if unblocked)...', - waitSWF: smc + 'Waiting for 100% SWF load...', - needFunction: smc + 'Function object expected for %s', - badID: 'Sound ID "%s" should be a string, starting with a non-numeric character', - currentObj: smc + '_debug(): Current sound objects', - waitOnload: smc + 'Waiting for window.onload()', - docLoaded: smc + 'Document already loaded', - onload: smc + 'initComplete(): calling soundManager.onload()', - onloadOK: sm + '.onload() complete', - didInit: smc + 'init(): Already called?', - secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html', - badRemove: smc + 'Failed to remove Flash node.', - shutdown: sm + '.disable(): Shutting down', - queue: smc + 'Queueing %s handler', - smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.', - fbTimeout: 'No flash response, applying .' + swfCSS.swfTimedout + ' CSS...', - fbLoaded: 'Flash loaded', - fbHandler: smc + 'flashBlockHandler()', - manURL: 'SMSound.load(): Using manually-assigned URL', - onURL: sm + '.load(): current URL already assigned.', - badFV: sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.', - as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)', - noNSLoop: 'Note: Looping not implemented for MovieStar formats', - needfl9: 'Note: Switching to flash 9, required for MP4 formats.', - mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case', - needFlash: smc + 'Fatal error: Flash is needed to play some required formats, but is not available.', - gotFocus: smc + 'Got window focus.', - policy: 'Enabling usePolicyFile for data access', - setup: sm + '.setup(): allowed parameters: %s', - setupError: sm + '.setup(): "%s" cannot be assigned with this method.', - setupUndef: sm + '.setup(): Could not find option "%s"', - setupLate: sm + '.setup(): url, flashVersion and html5Test property changes will not take effect until reboot().', - noURL: smc + 'Flash URL required. Call soundManager.setup({url:...}) to get started.', - sm2Loaded: 'SoundManager 2: Ready. ' + String.fromCharCode(10003), - reset: sm + '.reset(): Removing event callbacks', - mobileUA: 'Mobile UA detected, preferring HTML5 by default.', - globalHTML5: 'Using singleton HTML5 Audio() pattern for this device.', - ignoreMobile: 'Ignoring mobile restrictions for this device.' - // - - }; - - str = function() { - - // internal string replace helper. - // arguments: o [,items to replace] - // - - var args, - i, j, o, - sstr; - - // real array, please - args = slice.call(arguments); - - // first argument - o = args.shift(); - - sstr = (strings && strings[o] ? strings[o] : ''); - - if (sstr && args && args.length) { - for (i = 0, j = args.length; i < j; i++) { - sstr = sstr.replace('%s', args[i]); - } - } - - return sstr; - // - - }; - - loopFix = function(sOpt) { - - // flash 8 requires stream = false for looping to work - if (fV === 8 && sOpt.loops > 1 && sOpt.stream) { - _wDS('as2loop'); - sOpt.stream = false; - } - - return sOpt; - - }; - - policyFix = function(sOpt, sPre) { - - if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) { - sm2._wD((sPre || '') + str('policy')); - sOpt.usePolicyFile = true; - } - - return sOpt; - - }; - - complain = function(sMsg) { - - // - if (hasConsole && console.warn !== _undefined) { - console.warn(sMsg); - } else { - sm2._wD(sMsg); - } - // - - }; - - doNothing = function() { - - return false; - - }; - - disableObject = function(o) { - - var oProp; - - for (oProp in o) { - if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') { - o[oProp] = doNothing; - } - } - - oProp = null; - - }; - - failSafely = function(bNoDisable) { - - // general failure exception handler - - if (bNoDisable === _undefined) { - bNoDisable = false; - } - - if (disabled || bNoDisable) { - sm2.disable(bNoDisable); - } - - }; - - normalizeMovieURL = function(movieURL) { - - var urlParams = null, url; - - if (movieURL) { - - if (movieURL.match(/\.swf(\?.*)?$/i)) { - - urlParams = movieURL.substr(movieURL.toLowerCase().lastIndexOf('.swf?') + 4); - - // assume user knows what they're doing - if (urlParams) return movieURL; - - } else if (movieURL.lastIndexOf('/') !== movieURL.length - 1) { - - // append trailing slash, if needed - movieURL += '/'; - - } - - } - - url = (movieURL && movieURL.lastIndexOf('/') !== -1 ? movieURL.substr(0, movieURL.lastIndexOf('/') + 1) : './') + sm2.movieURL; - - if (sm2.noSWFCache) { - url += ('?ts=' + new Date().getTime()); - } - - return url; - - }; - - setVersionInfo = function() { - - // short-hand for internal use - - fV = parseInt(sm2.flashVersion, 10); - - if (fV !== 8 && fV !== 9) { - sm2._wD(str('badFV', fV, defaultFlashVersion)); - sm2.flashVersion = fV = defaultFlashVersion; - } - - // debug flash movie, if applicable - - var isDebug = (sm2.debugMode || sm2.debugFlash ? '_debug.swf' : '.swf'); - - if (sm2.useHTML5Audio && !sm2.html5Only && sm2.audioFormats.mp4.required && fV < 9) { - sm2._wD(str('needfl9')); - sm2.flashVersion = fV = 9; - } - - sm2.version = sm2.versionNumber + (sm2.html5Only ? ' (HTML5-only mode)' : (fV === 9 ? ' (AS3/Flash 9)' : ' (AS2/Flash 8)')); - - // set up default options - if (fV > 8) { - - // +flash 9 base options - sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.flash9Options); - sm2.features.buffering = true; - - // +moviestar support - sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.movieStarOptions); - sm2.filePatterns.flash9 = new RegExp('\\.(mp3|' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i'); - sm2.features.movieStar = true; - - } else { - - sm2.features.movieStar = false; - - } - - // regExp for flash canPlay(), etc. - sm2.filePattern = sm2.filePatterns[(fV !== 8 ? 'flash9' : 'flash8')]; - - // if applicable, use _debug versions of SWFs - sm2.movieURL = (fV === 8 ? 'soundmanager2.swf' : 'soundmanager2_flash9.swf').replace('.swf', isDebug); - - sm2.features.peakData = sm2.features.waveformData = sm2.features.eqData = (fV > 8); - - }; - - setPolling = function(bPolling, bHighPerformance) { - - if (!flash) { - return; - } - - flash._setPolling(bPolling, bHighPerformance); - - }; - - initDebug = function() { - - // starts debug mode, creating output
for UAs without console object - - // allow force of debug mode via URL - // - if (sm2.debugURLParam.test(wl)) { - sm2.setupOptions.debugMode = sm2.debugMode = true; - } - - if (id(sm2.debugID)) { - return; - } - - var oD, oDebug, oTarget, oToggle, tmp; - - if (sm2.debugMode && !id(sm2.debugID) && (!hasConsole || !sm2.useConsole || !sm2.consoleOnly)) { - - oD = doc.createElement('div'); - oD.id = sm2.debugID + '-toggle'; - - oToggle = { - position: 'fixed', - bottom: '0px', - right: '0px', - width: '1.2em', - height: '1.2em', - lineHeight: '1.2em', - margin: '2px', - textAlign: 'center', - border: '1px solid #999', - cursor: 'pointer', - background: '#fff', - color: '#333', - zIndex: 10001 - }; - - oD.appendChild(doc.createTextNode('-')); - oD.onclick = toggleDebug; - oD.title = 'Toggle SM2 debug console'; - - if (ua.match(/msie 6/i)) { - oD.style.position = 'absolute'; - oD.style.cursor = 'hand'; - } - - for (tmp in oToggle) { - if (oToggle.hasOwnProperty(tmp)) { - oD.style[tmp] = oToggle[tmp]; - } - } - - oDebug = doc.createElement('div'); - oDebug.id = sm2.debugID; - oDebug.style.display = (sm2.debugMode ? 'block' : 'none'); - - if (sm2.debugMode && !id(oD.id)) { - try { - oTarget = getDocument(); - oTarget.appendChild(oD); - } catch(e2) { - throw new Error(str('domError') + ' \n' + e2.toString()); - } - oTarget.appendChild(oDebug); - } - - } - - oTarget = null; - // - - }; - - idCheck = this.getSoundById; - - // - _wDS = function(o, errorLevel) { - - return (!o ? '' : sm2._wD(str(o), errorLevel)); - - }; - - toggleDebug = function() { - - var o = id(sm2.debugID), - oT = id(sm2.debugID + '-toggle'); - - if (!o) { - return; - } - - if (debugOpen) { - // minimize - oT.innerHTML = '+'; - o.style.display = 'none'; - } else { - oT.innerHTML = '-'; - o.style.display = 'block'; - } - - debugOpen = !debugOpen; - - }; - - debugTS = function(sEventType, bSuccess, sMessage) { - - // troubleshooter debug hooks - - if (window.sm2Debugger !== _undefined) { - try { - sm2Debugger.handleEvent(sEventType, bSuccess, sMessage); - } catch(e) { - // oh well - return false; - } - } - - return true; - - }; - // - - getSWFCSS = function() { - - var css = []; - - if (sm2.debugMode) { - css.push(swfCSS.sm2Debug); - } - - if (sm2.debugFlash) { - css.push(swfCSS.flashDebug); - } - - if (sm2.useHighPerformance) { - css.push(swfCSS.highPerf); - } - - return css.join(' '); - - }; - - flashBlockHandler = function() { - - // *possible* flash block situation. - - var name = str('fbHandler'), - p = sm2.getMoviePercent(), - css = swfCSS, - error = { - type: 'FLASHBLOCK' - }; - - if (sm2.html5Only) { - // no flash, or unused - return; - } - - if (!sm2.ok()) { - - if (needsFlash) { - // make the movie more visible, so user can fix - sm2.oMC.className = getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null ? css.swfTimedout : css.swfError); - sm2._wD(name + ': ' + str('fbTimeout') + (p ? ' (' + str('fbLoaded') + ')' : '')); - } - - sm2.didFlashBlock = true; - - // fire onready(), complain lightly - processOnEvents({ - type: 'ontimeout', - ignoreInit: true, - error: error - }); - - catchError(error); - - } else { - - // SM2 loaded OK (or recovered) - - // - if (sm2.didFlashBlock) { - sm2._wD(name + ': Unblocked'); - } - // - - if (sm2.oMC) { - sm2.oMC.className = [getSWFCSS(), css.swfDefault, css.swfLoaded + (sm2.didFlashBlock ? ' ' + css.swfUnblocked : '')].join(' '); - } - - } - - }; - - addOnEvent = function(sType, oMethod, oScope) { - - if (on_queue[sType] === _undefined) { - on_queue[sType] = []; - } - - on_queue[sType].push({ - method: oMethod, - scope: (oScope || null), - fired: false - }); - - }; - - processOnEvents = function(oOptions) { - - // if unspecified, assume OK/error - - if (!oOptions) { - oOptions = { - type: (sm2.ok() ? 'onready' : 'ontimeout') - }; - } - - // not ready yet. - if (!didInit && oOptions && !oOptions.ignoreInit) return false; - - // invalid case - if (oOptions.type === 'ontimeout' && (sm2.ok() || (disabled && !oOptions.ignoreInit))) return false; - - var status = { - success: (oOptions && oOptions.ignoreInit ? sm2.ok() : !disabled) - }, - - // queue specified by type, or none - srcQueue = (oOptions && oOptions.type ? on_queue[oOptions.type] || [] : []), - - queue = [], i, j, - args = [status], - canRetry = (needsFlash && !sm2.ok()); - - if (oOptions.error) { - args[0].error = oOptions.error; - } - - for (i = 0, j = srcQueue.length; i < j; i++) { - if (srcQueue[i].fired !== true) { - queue.push(srcQueue[i]); - } - } - - if (queue.length) { - - // sm2._wD(sm + ': Firing ' + queue.length + ' ' + oOptions.type + '() item' + (queue.length === 1 ? '' : 's')); - for (i = 0, j = queue.length; i < j; i++) { - - if (queue[i].scope) { - queue[i].method.apply(queue[i].scope, args); - } else { - queue[i].method.apply(this, args); - } - - if (!canRetry) { - // useFlashBlock and SWF timeout case doesn't count here. - queue[i].fired = true; - - } - - } - - } - - return true; - - }; - - initUserOnload = function() { - - window.setTimeout(function() { - - if (sm2.useFlashBlock) { - flashBlockHandler(); - } - - processOnEvents(); - - // call user-defined "onload", scoped to window - - if (typeof sm2.onload === 'function') { - _wDS('onload', 1); - sm2.onload.apply(window); - _wDS('onloadOK', 1); - } - - if (sm2.waitForWindowLoad) { - event.add(window, 'load', initUserOnload); - } - - }, 1); - - }; - - detectFlash = function() { - - /** - * Hat tip: Flash Detect library (BSD, (C) 2007) by Carl "DocYes" S. Yestrau - * http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt - */ - - // this work has already been done. - if (hasFlash !== _undefined) return hasFlash; - - var hasPlugin = false, n = navigator, obj, type, types, AX = window.ActiveXObject; - - // MS Edge 14 throws an "Unspecified Error" because n.plugins is inaccessible due to permissions - var nP; - - try { - nP = n.plugins; - } catch(e) { - nP = undefined; - } - - if (nP && nP.length) { - - type = 'application/x-shockwave-flash'; - types = n.mimeTypes; - - if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) { - hasPlugin = true; - } - - } else if (AX !== _undefined && !ua.match(/MSAppHost/i)) { - - // Windows 8 Store Apps (MSAppHost) are weird (compatibility?) and won't complain here, but will barf if Flash/ActiveX object is appended to the DOM. - try { - obj = new AX('ShockwaveFlash.ShockwaveFlash'); - } catch(e) { - // oh well - obj = null; - } - - hasPlugin = (!!obj); - - // cleanup, because it is ActiveX after all - obj = null; - - } - - hasFlash = hasPlugin; - - return hasPlugin; - - }; - - featureCheck = function() { - - var flashNeeded, - item, - formats = sm2.audioFormats, - // iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (original iPad) + iOS4 works. - isSpecial = (is_iDevice && !!(ua.match(/os (1|2|3_0|3_1)\s/i))); - - if (isSpecial) { - - // has Audio(), but is broken; let it load links directly. - sm2.hasHTML5 = false; - - // ignore flash case, however - sm2.html5Only = true; - - // hide the SWF, if present - if (sm2.oMC) { - sm2.oMC.style.display = 'none'; - } - - } else if (sm2.useHTML5Audio) { - - if (!sm2.html5 || !sm2.html5.canPlayType) { - sm2._wD('SoundManager: No HTML5 Audio() support detected.'); - sm2.hasHTML5 = false; - } - - // - if (isBadSafari) { - sm2._wD(smc + 'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - ' + (!hasFlash ? ' would use flash fallback for MP3/MP4, but none detected.' : 'will use flash fallback for MP3/MP4, if available'), 1); - } - // - - } - - if (sm2.useHTML5Audio && sm2.hasHTML5) { - - // sort out whether flash is optional, required or can be ignored. - - // innocent until proven guilty. - canIgnoreFlash = true; - - for (item in formats) { - - if (formats.hasOwnProperty(item)) { - - if (formats[item].required) { - - if (!sm2.html5.canPlayType(formats[item].type)) { - - // 100% HTML5 mode is not possible. - canIgnoreFlash = false; - flashNeeded = true; - - } else if (sm2.preferFlash && (sm2.flash[item] || sm2.flash[formats[item].type])) { - - // flash may be required, or preferred for this format. - flashNeeded = true; - - } - - } - - } - - } - - } - - // sanity check... - if (sm2.ignoreFlash) { - flashNeeded = false; - canIgnoreFlash = true; - } - - sm2.html5Only = (sm2.hasHTML5 && sm2.useHTML5Audio && !flashNeeded); - - return (!sm2.html5Only); - - }; - - parseURL = function(url) { - - /** - * Internal: Finds and returns the first playable URL (or failing that, the first URL.) - * @param {string or array} url A single URL string, OR, an array of URL strings or {url:'/path/to/resource', type:'audio/mp3'} objects. - */ - - var i, j, urlResult = 0, result; - - if (url instanceof Array) { - - // find the first good one - for (i = 0, j = url.length; i < j; i++) { - - if (url[i] instanceof Object) { - - // MIME check - if (sm2.canPlayMIME(url[i].type)) { - urlResult = i; - break; - } - - } else if (sm2.canPlayURL(url[i])) { - - // URL string check - urlResult = i; - break; - - } - - } - - // normalize to string - if (url[urlResult].url) { - url[urlResult] = url[urlResult].url; - } - - result = url[urlResult]; - - } else { - - // single URL case - result = url; - - } - - return result; - - }; - - - startTimer = function(oSound) { - - /** - * attach a timer to this sound, and start an interval if needed - */ - - if (!oSound._hasTimer) { - - oSound._hasTimer = true; - - if (!mobileHTML5 && sm2.html5PollingInterval) { - - if (h5IntervalTimer === null && h5TimerCount === 0) { - - h5IntervalTimer = setInterval(timerExecute, sm2.html5PollingInterval); - - } - - h5TimerCount++; - - } - - } - - }; - - stopTimer = function(oSound) { - - /** - * detach a timer - */ - - if (oSound._hasTimer) { - - oSound._hasTimer = false; - - if (!mobileHTML5 && sm2.html5PollingInterval) { - - // interval will stop itself at next execution. - - h5TimerCount--; - - } - - } - - }; - - timerExecute = function() { - - /** - * manual polling for HTML5 progress events, ie., whileplaying() - * (can achieve greater precision than conservative default HTML5 interval) - */ - - var i; - - if (h5IntervalTimer !== null && !h5TimerCount) { - - // no active timers, stop polling interval. - - clearInterval(h5IntervalTimer); - - h5IntervalTimer = null; - - return; - - } - - // check all HTML5 sounds with timers - - for (i = sm2.soundIDs.length - 1; i >= 0; i--) { - - if (sm2.sounds[sm2.soundIDs[i]].isHTML5 && sm2.sounds[sm2.soundIDs[i]]._hasTimer) { - sm2.sounds[sm2.soundIDs[i]]._onTimer(); - } - - } - - }; - - catchError = function(options) { - - options = (options !== _undefined ? options : {}); - - if (typeof sm2.onerror === 'function') { - sm2.onerror.apply(window, [{ - type: (options.type !== _undefined ? options.type : null) - }]); - } - - if (options.fatal !== _undefined && options.fatal) { - sm2.disable(); - } - - }; - - badSafariFix = function() { - - // special case: "bad" Safari (OS X 10.3 - 10.7) must fall back to flash for MP3/MP4 - if (!isBadSafari || !detectFlash()) { - // doesn't apply - return; - } - - var aF = sm2.audioFormats, i, item; - - for (item in aF) { - - if (aF.hasOwnProperty(item)) { - - if (item === 'mp3' || item === 'mp4') { - - sm2._wD(sm + ': Using flash fallback for ' + item + ' format'); - sm2.html5[item] = false; - - // assign result to related formats, too - if (aF[item] && aF[item].related) { - for (i = aF[item].related.length - 1; i >= 0; i--) { - sm2.html5[aF[item].related[i]] = false; - } - } - - } - - } - - } - - }; - - /** - * Pseudo-private flash/ExternalInterface methods - * ---------------------------------------------- - */ - - this._setSandboxType = function(sandboxType) { - - // - // Security sandbox according to Flash plugin - var sb = sm2.sandbox; - - sb.type = sandboxType; - sb.description = sb.types[(sb.types[sandboxType] !== _undefined ? sandboxType : 'unknown')]; - - if (sb.type === 'localWithFile') { - - sb.noRemote = true; - sb.noLocal = false; - _wDS('secNote', 2); - - } else if (sb.type === 'localWithNetwork') { - - sb.noRemote = false; - sb.noLocal = true; - - } else if (sb.type === 'localTrusted') { - - sb.noRemote = false; - sb.noLocal = false; - - } - // - - }; - - this._externalInterfaceOK = function(swfVersion) { - - // flash callback confirming flash loaded, EI working etc. - // swfVersion: SWF build string - - if (sm2.swfLoaded) { - return; - } - - var e; - - debugTS('swf', true); - debugTS('flashtojs', true); - sm2.swfLoaded = true; - tryInitOnFocus = false; - - if (isBadSafari) { - badSafariFix(); - } - - // complain if JS + SWF build/version strings don't match, excluding +DEV builds - // - if (!swfVersion || swfVersion.replace(/\+dev/i, '') !== sm2.versionNumber.replace(/\+dev/i, '')) { - - e = sm + ': Fatal: JavaScript file build "' + sm2.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + sm2.url + '. Ensure both are up-to-date.'; - - // escape flash -> JS stack so this error fires in window. - setTimeout(function() { - throw new Error(e); - }, 0); - - // exit, init will fail with timeout - return; - - } - // - - // IE needs a larger timeout - setTimeout(init, isIE ? 100 : 1); - - }; - - /** - * Private initialization helpers - * ------------------------------ - */ - - createMovie = function(movieID, movieURL) { - - // ignore if already connected - if (didAppend && appendSuccess) return false; - - function initMsg() { - - // - - var options = [], - title, - msg = [], - delimiter = ' + '; - - title = 'SoundManager ' + sm2.version + (!sm2.html5Only && sm2.useHTML5Audio ? (sm2.hasHTML5 ? ' + HTML5 audio' : ', no HTML5 audio support') : ''); - - if (!sm2.html5Only) { - - if (sm2.preferFlash) { - options.push('preferFlash'); - } - - if (sm2.useHighPerformance) { - options.push('useHighPerformance'); - } - - if (sm2.flashPollingInterval) { - options.push('flashPollingInterval (' + sm2.flashPollingInterval + 'ms)'); - } - - if (sm2.html5PollingInterval) { - options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)'); - } - - if (sm2.wmode) { - options.push('wmode (' + sm2.wmode + ')'); - } - - if (sm2.debugFlash) { - options.push('debugFlash'); - } - - if (sm2.useFlashBlock) { - options.push('flashBlock'); - } - - } else if (sm2.html5PollingInterval) { - options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)'); - } - - if (options.length) { - msg = msg.concat([options.join(delimiter)]); - } - - sm2._wD(title + (msg.length ? delimiter + msg.join(', ') : ''), 1); - - showSupport(); - - // - - } - - if (sm2.html5Only) { - - // 100% HTML5 mode - setVersionInfo(); - - initMsg(); - sm2.oMC = id(sm2.movieID); - init(); - - // prevent multiple init attempts - didAppend = true; - - appendSuccess = true; - - return false; - - } - - // flash path - var remoteURL = (movieURL || sm2.url), - localURL = (sm2.altURL || remoteURL), - swfTitle = 'JS/Flash audio component (SoundManager 2)', - oTarget = getDocument(), - extraClass = getSWFCSS(), - isRTL = null, - html = doc.getElementsByTagName('html')[0], - oEmbed, oMovie, tmp, movieHTML, oEl, s, x, sClass; - - isRTL = (html && html.dir && html.dir.match(/rtl/i)); - movieID = (movieID === _undefined ? sm2.id : movieID); - - function param(name, value) { - return ''; - } - - // safety check for legacy (change to Flash 9 URL) - setVersionInfo(); - sm2.url = normalizeMovieURL(overHTTP ? remoteURL : localURL); - movieURL = sm2.url; - - sm2.wmode = (!sm2.wmode && sm2.useHighPerformance ? 'transparent' : sm2.wmode); - - if (sm2.wmode !== null && (ua.match(/msie 8/i) || (!isIE && !sm2.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) { - /** - * extra-special case: movie doesn't load until scrolled into view when using wmode = anything but 'window' here - * does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout - * wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?) - */ - messages.push(strings.spcWmode); - sm2.wmode = null; - } - - oEmbed = { - name: movieID, - id: movieID, - src: movieURL, - quality: 'high', - allowScriptAccess: sm2.allowScriptAccess, - bgcolor: sm2.bgColor, - pluginspage: http + 'www.macromedia.com/go/getflashplayer', - title: swfTitle, - type: 'application/x-shockwave-flash', - wmode: sm2.wmode, - // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html - hasPriority: 'true' - }; - - if (sm2.debugFlash) { - oEmbed.FlashVars = 'debug=1'; - } - - if (!sm2.wmode) { - // don't write empty attribute - delete oEmbed.wmode; - } - - if (isIE) { - - // IE is "special". - oMovie = doc.createElement('div'); - movieHTML = [ - '', - param('movie', movieURL), - param('AllowScriptAccess', sm2.allowScriptAccess), - param('quality', oEmbed.quality), - (sm2.wmode ? param('wmode', sm2.wmode) : ''), - param('bgcolor', sm2.bgColor), - param('hasPriority', 'true'), - (sm2.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''), - '' - ].join(''); - - } else { - - oMovie = doc.createElement('embed'); - for (tmp in oEmbed) { - if (oEmbed.hasOwnProperty(tmp)) { - oMovie.setAttribute(tmp, oEmbed[tmp]); - } - } - - } - - initDebug(); - extraClass = getSWFCSS(); - oTarget = getDocument(); - - if (oTarget) { - - sm2.oMC = (id(sm2.movieID) || doc.createElement('div')); - - if (!sm2.oMC.id) { - - sm2.oMC.id = sm2.movieID; - sm2.oMC.className = swfCSS.swfDefault + ' ' + extraClass; - s = null; - oEl = null; - - if (!sm2.useFlashBlock) { - if (sm2.useHighPerformance) { - // on-screen at all times - s = { - position: 'fixed', - width: '8px', - height: '8px', - // >= 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes. - bottom: '0px', - left: '0px', - overflow: 'hidden' - }; - } else { - // hide off-screen, lower priority - s = { - position: 'absolute', - width: '6px', - height: '6px', - top: '-9999px', - left: '-9999px' - }; - if (isRTL) { - s.left = Math.abs(parseInt(s.left, 10)) + 'px'; - } - } - } - - if (isWebkit) { - // soundcloud-reported render/crash fix, safari 5 - sm2.oMC.style.zIndex = 10000; - } - - if (!sm2.debugFlash) { - for (x in s) { - if (s.hasOwnProperty(x)) { - sm2.oMC.style[x] = s[x]; - } - } - } - - try { - - if (!isIE) { - sm2.oMC.appendChild(oMovie); - } - - oTarget.appendChild(sm2.oMC); - - if (isIE) { - oEl = sm2.oMC.appendChild(doc.createElement('div')); - oEl.className = swfCSS.swfBox; - oEl.innerHTML = movieHTML; - } - - appendSuccess = true; - - } catch(e) { - - throw new Error(str('domError') + ' \n' + e.toString()); - - } - - } else { - - // SM2 container is already in the document (eg. flashblock use case) - sClass = sm2.oMC.className; - sm2.oMC.className = (sClass ? sClass + ' ' : swfCSS.swfDefault) + (extraClass ? ' ' + extraClass : ''); - sm2.oMC.appendChild(oMovie); - - if (isIE) { - oEl = sm2.oMC.appendChild(doc.createElement('div')); - oEl.className = swfCSS.swfBox; - oEl.innerHTML = movieHTML; - } - - appendSuccess = true; - - } - - } - - didAppend = true; - - initMsg(); - - // sm2._wD(sm + ': Trying to load ' + movieURL + (!overHTTP && sm2.altURL ? ' (alternate URL)' : ''), 1); - - return true; - - }; - - initMovie = function() { - - if (sm2.html5Only) { - createMovie(); - return false; - } - - // attempt to get, or create, movie (may already exist) - if (flash) return false; - - if (!sm2.url) { - - /** - * Something isn't right - we've reached init, but the soundManager url property has not been set. - * User has not called setup({url: ...}), or has not set soundManager.url (legacy use case) directly before init time. - * Notify and exit. If user calls setup() with a url: property, init will be restarted as in the deferred loading case. - */ - - _wDS('noURL'); - return false; - - } - - // inline markup case - flash = sm2.getMovie(sm2.id); - - if (!flash) { - - if (!oRemoved) { - - // try to create - createMovie(sm2.id, sm2.url); - - } else { - - // try to re-append removed movie after reboot() - if (!isIE) { - sm2.oMC.appendChild(oRemoved); - } else { - sm2.oMC.innerHTML = oRemovedHTML; - } - - oRemoved = null; - didAppend = true; - - } - - flash = sm2.getMovie(sm2.id); - - } - - if (typeof sm2.oninitmovie === 'function') { - setTimeout(sm2.oninitmovie, 1); - } - - // - flushMessages(); - // - - return true; - - }; - - delayWaitForEI = function() { - - setTimeout(waitForEI, 1000); - - }; - - rebootIntoHTML5 = function() { - - // special case: try for a reboot with preferFlash: false, if 100% HTML5 mode is possible and useFlashBlock is not enabled. - - window.setTimeout(function() { - - complain(smc + 'useFlashBlock is false, 100% HTML5 mode is possible. Rebooting with preferFlash: false...'); - - sm2.setup({ - preferFlash: false - }).reboot(); - - // if for some reason you want to detect this case, use an ontimeout() callback and look for html5Only and didFlashBlock == true. - sm2.didFlashBlock = true; - - sm2.beginDelayedInit(); - - }, 1); - - }; - - waitForEI = function() { - - var p, - loadIncomplete = false; - - if (!sm2.url) { - // No SWF url to load (noURL case) - exit for now. Will be retried when url is set. - return; - } - - if (waitingForEI) { - return; - } - - waitingForEI = true; - event.remove(window, 'load', delayWaitForEI); - - if (hasFlash && tryInitOnFocus && !isFocused) { - // Safari won't load flash in background tabs, only when focused. - _wDS('waitFocus'); - return; - } - - if (!didInit) { - p = sm2.getMoviePercent(); - if (p > 0 && p < 100) { - loadIncomplete = true; - } - } - - setTimeout(function() { - - p = sm2.getMoviePercent(); - - if (loadIncomplete) { - // special case: if movie *partially* loaded, retry until it's 100% before assuming failure. - waitingForEI = false; - sm2._wD(str('waitSWF')); - window.setTimeout(delayWaitForEI, 1); - return; - } - - // - if (!didInit) { - - sm2._wD(sm + ': No Flash response within expected time. Likely causes: ' + (p === 0 ? 'SWF load failed, ' : '') + 'Flash blocked or JS-Flash security error.' + (sm2.debugFlash ? ' ' + str('checkSWF') : ''), 2); - - if (!overHTTP && p) { - - _wDS('localFail', 2); - - if (!sm2.debugFlash) { - _wDS('tryDebug', 2); - } - - } - - if (p === 0) { - - // if 0 (not null), probably a 404. - sm2._wD(str('swf404', sm2.url), 1); - - } - - debugTS('flashtojs', false, ': Timed out' + (overHTTP ? ' (Check flash security or flash blockers)' : ' (No plugin/missing SWF?)')); - - } - // - - // give up / time-out, depending - - if (!didInit && okToDisable) { - - if (p === null) { - - // SWF failed to report load progress. Possibly blocked. - - if (sm2.useFlashBlock || sm2.flashLoadTimeout === 0) { - - if (sm2.useFlashBlock) { - - flashBlockHandler(); - - } - - _wDS('waitForever'); - - } else if (!sm2.useFlashBlock && canIgnoreFlash) { - - // no custom flash block handling, but SWF has timed out. Will recover if user unblocks / allows SWF load. - rebootIntoHTML5(); - - } else { - - _wDS('waitForever'); - - // fire any regular registered ontimeout() listeners. - processOnEvents({ - type: 'ontimeout', - ignoreInit: true, - error: { - type: 'INIT_FLASHBLOCK' - } - }); - - } - - } else if (sm2.flashLoadTimeout === 0) { - - // SWF loaded? Shouldn't be a blocking issue, then. - - _wDS('waitForever'); - - } else if (!sm2.useFlashBlock && canIgnoreFlash) { - - rebootIntoHTML5(); - - } else { - - failSafely(true); - - } - - } - - }, sm2.flashLoadTimeout); - - }; - - handleFocus = function() { - - function cleanup() { - event.remove(window, 'focus', handleFocus); - } - - if (isFocused || !tryInitOnFocus) { - // already focused, or not special Safari background tab case - cleanup(); - return true; - } - - okToDisable = true; - isFocused = true; - _wDS('gotFocus'); - - // allow init to restart - waitingForEI = false; - - // kick off ExternalInterface timeout, now that the SWF has started - delayWaitForEI(); - - cleanup(); - return true; - - }; - - flushMessages = function() { - - // - - // SM2 pre-init debug messages - if (messages.length) { - sm2._wD('SoundManager 2: ' + messages.join(' '), 1); - messages = []; - } - - // - - }; - - showSupport = function() { - - // - - flushMessages(); - - var item, tests = []; - - if (sm2.useHTML5Audio && sm2.hasHTML5) { - for (item in sm2.audioFormats) { - if (sm2.audioFormats.hasOwnProperty(item)) { - tests.push(item + ' = ' + sm2.html5[item] + (!sm2.html5[item] && needsFlash && sm2.flash[item] ? ' (using flash)' : (sm2.preferFlash && sm2.flash[item] && needsFlash ? ' (preferring flash)' : (!sm2.html5[item] ? ' (' + (sm2.audioFormats[item].required ? 'required, ' : '') + 'and no flash support)' : '')))); - } - } - sm2._wD('SoundManager 2 HTML5 support: ' + tests.join(', '), 1); - } - - // - - }; - - initComplete = function(bNoDisable) { - - if (didInit) return false; - - if (sm2.html5Only) { - // all good. - _wDS('sm2Loaded', 1); - didInit = true; - initUserOnload(); - debugTS('onload', true); - return true; - } - - var wasTimeout = (sm2.useFlashBlock && sm2.flashLoadTimeout && !sm2.getMoviePercent()), - result = true, - error; - - if (!wasTimeout) { - didInit = true; - } - - error = { - type: (!hasFlash && needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT') - }; - - sm2._wD('SoundManager 2 ' + (disabled ? 'failed to load' : 'loaded') + ' (' + (disabled ? 'Flash security/load error' : 'OK') + ') ' + String.fromCharCode(disabled ? 10006 : 10003), disabled ? 2 : 1); - - if (disabled || bNoDisable) { - - if (sm2.useFlashBlock && sm2.oMC) { - sm2.oMC.className = getSWFCSS() + ' ' + (sm2.getMoviePercent() === null ? swfCSS.swfTimedout : swfCSS.swfError); - } - - processOnEvents({ - type: 'ontimeout', - error: error, - ignoreInit: true - }); - - debugTS('onload', false); - catchError(error); - - result = false; - - } else { - - debugTS('onload', true); - - } - - if (!disabled) { - - if (sm2.waitForWindowLoad && !windowLoaded) { - - _wDS('waitOnload'); - event.add(window, 'load', initUserOnload); - - } else { - - // - if (sm2.waitForWindowLoad && windowLoaded) { - _wDS('docLoaded'); - } - // - - initUserOnload(); - - } - - } - - return result; - - }; - - /** - * apply top-level setupOptions object as local properties, eg., this.setupOptions.flashVersion -> this.flashVersion (soundManager.flashVersion) - * this maintains backward compatibility, and allows properties to be defined separately for use by soundManager.setup(). - */ - - setProperties = function() { - - var i, - o = sm2.setupOptions; - - for (i in o) { - - if (o.hasOwnProperty(i)) { - - // assign local property if not already defined - - if (sm2[i] === _undefined) { - - sm2[i] = o[i]; - - } else if (sm2[i] !== o[i]) { - - // legacy support: write manually-assigned property (eg., soundManager.url) back to setupOptions to keep things in sync - sm2.setupOptions[i] = sm2[i]; - - } - - } - - } - - }; - - - init = function() { - - // called after onload() - - if (didInit) { - _wDS('didInit'); - return false; - } - - function cleanup() { - event.remove(window, 'load', sm2.beginDelayedInit); - } - - if (sm2.html5Only) { - - if (!didInit) { - // we don't need no steenking flash! - cleanup(); - sm2.enabled = true; - initComplete(); - } - - return true; - - } - - // flash path - initMovie(); - - try { - - // attempt to talk to Flash - flash._externalInterfaceTest(false); - - /** - * Apply user-specified polling interval, OR, if "high performance" set, faster vs. default polling - * (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates) - */ - setPolling(true, (sm2.flashPollingInterval || (sm2.useHighPerformance ? 10 : 50))); - - if (!sm2.debugMode) { - // stop the SWF from making debug output calls to JS - flash._disableDebug(); - } - - sm2.enabled = true; - debugTS('jstoflash', true); - - if (!sm2.html5Only) { - // prevent browser from showing cached page state (or rather, restoring "suspended" page state) via back button, because flash may be dead - // http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/ - event.add(window, 'unload', doNothing); - } - - } catch(e) { - - sm2._wD('js/flash exception: ' + e.toString()); - - debugTS('jstoflash', false); - - catchError({ - type: 'JS_TO_FLASH_EXCEPTION', - fatal: true - }); - - // don't disable, for reboot() - failSafely(true); - - initComplete(); - - return false; - - } - - initComplete(); - - // disconnect events - cleanup(); - - return true; - - }; - - domContentLoaded = function() { - - if (didDCLoaded) return false; - - didDCLoaded = true; - - // assign top-level soundManager properties eg. soundManager.url - setProperties(); - - initDebug(); - - if (!hasFlash && sm2.hasHTML5) { - - sm2._wD('SoundManager 2: No Flash detected' + (!sm2.useHTML5Audio ? ', enabling HTML5.' : '. Trying HTML5-only mode.'), 1); - - sm2.setup({ - useHTML5Audio: true, - // make sure we aren't preferring flash, either - // TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak. - preferFlash: false - }); - - } - - testHTML5(); - - if (!hasFlash && needsFlash) { - - messages.push(strings.needFlash); - - // TODO: Fatal here vs. timeout approach, etc. - // hack: fail sooner. - sm2.setup({ - flashLoadTimeout: 1 - }); - - } - - if (doc.removeEventListener) { - doc.removeEventListener('DOMContentLoaded', domContentLoaded, false); - } - - initMovie(); - - return true; - - }; - - domContentLoadedIE = function() { - - if (doc.readyState === 'complete') { - domContentLoaded(); - doc.detachEvent('onreadystatechange', domContentLoadedIE); - } - - return true; - - }; - - winOnLoad = function() { - - // catch edge case of initComplete() firing after window.load() - windowLoaded = true; - - // catch case where DOMContentLoaded has been sent, but we're still in doc.readyState = 'interactive' - domContentLoaded(); - - event.remove(window, 'load', winOnLoad); - - }; - - // sniff up-front - detectFlash(); - - // focus and window load, init (primarily flash-driven) - event.add(window, 'focus', handleFocus); - event.add(window, 'load', delayWaitForEI); - event.add(window, 'load', winOnLoad); - - if (doc.addEventListener) { - - doc.addEventListener('DOMContentLoaded', domContentLoaded, false); - - } else if (doc.attachEvent) { - - doc.attachEvent('onreadystatechange', domContentLoadedIE); - - } else { - - // no add/attachevent support - safe to assume no JS -> Flash either - debugTS('onload', false); - catchError({ - type: 'NO_DOM2_EVENTS', - fatal: true - }); - - } - -} // SoundManager() - -// SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading - -if (window.SM2_DEFER === _undefined || !SM2_DEFER) { - soundManager = new SoundManager(); -} - -/** - * SoundManager public interfaces - * ------------------------------ - */ - -if (typeof module === 'object' && module && typeof module.exports === 'object') { - - /** - * commonJS module - */ - - module.exports.SoundManager = SoundManager; - module.exports.soundManager = soundManager; - -} else if (typeof define === 'function' && define.amd) { - - /** - * AMD - requireJS - * basic usage: - * require(["/path/to/soundmanager2.js"], function(SoundManager) { - * SoundManager.getInstance().setup({ - * url: '/swf/', - * onready: function() { ... } - * }) - * }); - * - * SM2_DEFER usage: - * window.SM2_DEFER = true; - * require(["/path/to/soundmanager2.js"], function(SoundManager) { - * SoundManager.getInstance(function() { - * var soundManager = new SoundManager.constructor(); - * soundManager.setup({ - * url: '/swf/', - * ... - * }); - * ... - * soundManager.beginDelayedInit(); - * return soundManager; - * }) - * }); - */ - - define(function() { - /** - * Retrieve the global instance of SoundManager. - * If a global instance does not exist it can be created using a callback. - * - * @param {Function} smBuilder Optional: Callback used to create a new SoundManager instance - * @return {SoundManager} The global SoundManager instance - */ - function getInstance(smBuilder) { - if (!window.soundManager && smBuilder instanceof Function) { - var instance = smBuilder(SoundManager); - if (instance instanceof SoundManager) { - window.soundManager = instance; - } - } - return window.soundManager; - } - return { - constructor: SoundManager, - getInstance: getInstance - }; - }); - -} - -// standard browser case - -// constructor -window.SoundManager = SoundManager; - -/** - * note: SM2 requires a window global due to Flash, which makes calls to window.soundManager. - * Flash may not always be needed, but this is not known until async init and SM2 may even "reboot" into Flash mode. - */ - -// public API, flash callbacks etc. -window.soundManager = soundManager; - -}(window)); -- cgit v1.2.3