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Index: src/worldengine/GXmlDataController.cpp
===================================================================
--- src/worldengine/GXmlDataController.cpp (revision 547)
+++ src/worldengine/GXmlDataController.cpp (working copy)
@@ -1306,6 +1306,14 @@
void GXmlDataController::sendUserMessage(QString message, QString destination)
{
+ //@todo: this doesn't work???
+// XMPP::Jid destjid;
+// destjid.set(destination);
+// if (!destjid.isValid())
+// {
+// qWarning(QString("Destination %1 not a valid JID, not sending message!").arg(destination));
+// return;
+// }
QDomDocument d;
QDomElement e = d.createElement("message");
d.appendChild(e);
Index: src/worldengine/GXmppNetwork.cpp
===================================================================
--- src/worldengine/GXmppNetwork.cpp (revision 547)
+++ src/worldengine/GXmppNetwork.cpp (working copy)
@@ -94,19 +94,22 @@
: GXmlNetwork(parent,name),
Active(FALSE),
Connected(FALSE),
+ Connecting(FALSE),
XmppLayerCreated(FALSE),
XmppConnector(NULL),
Tls(NULL),
TlsHandler(NULL),
Stream(NULL),
NetworkId(full_jid),
- MessageQueue(new GXmppMessageQueue())
+ MessageQueue(new GXmppMessageQueue()),
+ StayConnected(FALSE)
{
connect(qApp,SIGNAL(aboutToQuit()),this,SLOT(closeNetwork()));
- QTimer* heartbeat_timer = new QTimer(this,"heartbeat timer");
- connect(heartbeat_timer,SIGNAL(timeout()),this,SLOT(sendHeartbeat()));
- heartbeat_timer->start(55000);
+// QTimer* heartbeat_timer = new QTimer(this,"heartbeat timer");
+// connect(heartbeat_timer,SIGNAL(timeout()),this,SLOT(sendHeartbeat()));
+// heartbeat_timer->start(55000);
+ // see XMPP::ClientStream::setNoopTime() which is now used
}
GXmppNetwork::~GXmppNetwork()
@@ -123,8 +126,9 @@
{
if (XmppLayerCreated)
{
- qWarning("XMPP Layer already created!");
- return true;
+ qWarning("XMPP Layer already created! Destroying it first...");
+ this->deleteXmppLayer(true);
+ qWarning("XMPP Layer now destroyed");
}
//XMPP related setup
@@ -241,6 +245,11 @@
XmppConnector=NULL;
}
+ this->Connected = false;
+ this->Connecting = false;
+ this->Active = false;
+ this->XmppLayerCreated = false;
+
return true;
}
@@ -296,6 +305,14 @@
bool GXmppNetwork::initNetwork()
{
+ if (this->Connecting)
+ {
+ qWarning("Already in the process of connecting the network");
+ return false;
+ }
+
+ this->Connecting = true;
+
QMutexLocker lock(this);
if (!this->createXmppLayer())
{
@@ -332,7 +349,7 @@
Tls->setCertificateStore(certStore);
}
-// Stream->setNoopTime(55000); // every 55 seconds
+ Stream->setNoopTime(55000); // every 55 seconds
qDebug("Connecting XMPP network with JID " + this->getNetworkId());
qDebug("Warning: if you get a segmentation fault next, this probably means");
qDebug(" that the server you want to connect to (the domain part");
@@ -344,15 +361,22 @@
return true;
}
+void GXmppNetwork::reconnectNetwork()
+{
+ QTimer::singleShot(100,this,SLOT(initNetwork()));
+}
+
bool GXmppNetwork::closeNetwork()
{
QMutexLocker lock(this);
+ this->StayConnected = false;
if (this->Connected)
{
qDebug("Disconnecting XMPP Stream...");
this->Stream->close();
this->Connected = false;
this->Active = false; // correct place?
+ this->Connecting = false;
return true;
}
else
@@ -379,6 +403,15 @@
qWarning("Destination is empty, not sending message!");
return false;
}
+
+ //@todo this doesn't seem to be functional(??)
+ XMPP::Jid destjid(destination);
+ if (!destjid.isValid())
+ {
+ qWarning(QString("Destination %1 not a valid JID, not sending message!").arg(destination));
+ return false;
+ }
+
// qDebug(QString("type range for user events: %1 to %2").arg(QString::number(QEvent::User)).arg(QString::number(QEvent::MaxUser)));
QDomDocument d;
QDomElement e = d.createElement("message");
@@ -386,15 +419,24 @@
e.setAttribute("to",destination);
e.appendChild(d.importNode(data,"true"));
- if (!this->isSubscribed(destination))
+ if (!this->isSubscribed(destination) || !this->isConnected())
{
- qWarning(QString("Delaying sending of message, destination %1 is not yet available").arg(destination));
+ if (!this->isConnected() && this->StayConnected)
+ {
+ qWarning("Network is not connected! Reconnecting...");
+ this->reconnectNetwork();
+ }
+ else
+ {
+ qWarning(QString("Delaying sending of message, destination %1 is not yet available").arg(destination));
+ this->makeDestinationAvailable(destination);
+ }
this->MessageQueue->add(destination,d.toString());
- this->makeDestinationAvailable(destination);
}
else
{
- QApplication::postEvent(this,new QNetworkSendEvent(d.toString()));
+ this->send(d.toString());
+// QApplication::postEvent(this,new QNetworkSendEvent(d.toString()));
}
return true;
@@ -455,7 +497,7 @@
bool GXmppNetwork::isConnected()
{
- if (this->Active && this->Connected && Stream->isAuthenticated())
+ if (this->Active && this->Connected && Stream->isAuthenticated() && Stream->isActive())
return true;
else
return false;
@@ -505,7 +547,9 @@
void GXmppNetwork::clientStreamConnected()
{
+ this->Connecting = false;
this->Connected = true;
+ this->StayConnected = true;
qDebug("XMPP Stream connected");
}
@@ -553,7 +597,12 @@
void GXmppNetwork::clientStreamConnectionClosed()
{
- qDebug("XMPP Stream connection closed");
+ qDebug("XMPP Stream connection closed.");
+ if (this->StayConnected)
+ {
+ qDebug("Using timer for delayed recreation of the XMPP layer...");
+ this->reconnectNetwork();
+ }
}
void GXmppNetwork::clientStreamDelayedCloseFinished()
@@ -765,7 +814,7 @@
}
else if(err == XMPP::ClientStream::ErrProtocol)
{
- s = "conntest: XMPP protocol error";
+ s = "XMPP protocol error";
}
else if(err == XMPP::ClientStream::ErrStream)
{
@@ -870,6 +919,12 @@
s = "broken security layer (SASL)";
qWarning(s);
+
+ if (!this->isConnected() && this->StayConnected)
+ {
+ qWarning("XMPP Stream got disconnected, reconnecting...");
+ QTimer::singleShot(100,this,SLOT(initNetwork()));
+ }
}
//END XMPP slots and signals for network management //
Index: src/worldengine/GXmppNetwork.h
===================================================================
--- src/worldengine/GXmppNetwork.h (revision 547)
+++ src/worldengine/GXmppNetwork.h (working copy)
@@ -81,6 +81,11 @@
bool Connected;
/**
+ * Currently connecting?
+ */
+ bool Connecting;
+
+ /**
* XMPP related objects created.
*/
bool XmppLayerCreated;
@@ -130,6 +135,14 @@
*/
GXmppMessageQueue* MessageQueue;
+ /**
+ * Set to true if the network should stay connected.
+ * In this case reinitializing the network will be done
+ * automatically if the network got disconnected.
+ * closeNetwork() sets this to false before shutting down.
+ */
+ bool StayConnected;
+
protected slots:
/**
@@ -208,6 +221,13 @@
* Initialization.
*/
virtual bool initNetwork();
+
+ /**
+ * Issues a single shot timer to call initNetwork()
+ * Useful when wanting to reconnect but being in the middle
+ * of something (that is, in a slot)
+ */
+ virtual void reconnectNetwork();
/**
* Shuts down the network.
|