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Games::AlphaBeta provides a generic implementation of the AlphaBeta 
game-tree search algorithm (also known as MiniMax search with alpha beta 
pruning). This algorithm can be used to find the best move at a particular 
position in any two-player, zero-sum game with perfect information. 
Examples of such games include Chess, Othello, Connect4, Go, Tic-Tac-Toe 
and many, many other boardgames.

Users must pass an object representing the initial state of the game as the 
first argument to new(). This object must provide the following methods: 
copy(), apply(), endpos(), evaluate() and findmoves(). This is explained 
more carefully in Games::AlphaBeta::Position which is a base class you can 
use to implement your position object.

WWW: http://search.cpan.org/dist/Games-AlphaBeta/
Author: Stig Brautaset <stig@brautaset.org>

- Aaron Dalton
aaron@daltons.ca