blob: cddd0874e257084c7f9981d9ad15e6b709321928 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
--- Makefile.orig Mon May 1 18:11:58 2000
+++ Makefile Mon May 1 18:11:59 2000
@@ -9,40 +9,44 @@
# Name of level editor executable
EDITOR = makelev
# Directory where games binaries are stored
-BIN = /usr/public/${HOSTTYPE}/games
+BIN = ${PREFIX}/bin
# Directory where the library for this game will be stored
-LIB = /usr/public/sun3/games/lib/${GAME}
+LIB = ${PREFIX}/lib/${GAME}
# Directory where manual pages are kept
-MANEXT = p
-MAN = /usr/public/man/man${MANEXT}
+MANEXT = 6
+MAN = ${PREFIX}/man/man${MANEXT}
# Font used to display score
SCOREFONT = -adobe-times-bold-r-normal--18-180-75-75-p-99-iso8859-1
# Height of SCOREFONT
SCORESIZE = 18
# Common compilers
-#CC = cc
-CC = gcc
+CC = cc
+#CC = gcc
# Some common choices for CFLAGS.
#CFLAGS = -O2
#CFLAGS = -O
-CFLAGS = -O -W -Wreturn-type -Wunused -g -finline-functions
+CFLAGS += -W -Wreturn-type -Wunused -finline-functions -I${X11BASE}/include
#CFLAGS = -g
-LDFLAGS = -g
+LDFLAGS = -L ${X11BASE}/lib
all: ${GAME} ${EDITOR}
install: all
-mkdir ${LIB}
cp ${GAME} ${EDITOR} ${BIN}
+ chown root:games ${BIN}/${GAME}
+ chmod g+s ${BIN}/${GAME}
# The next line sets up the level files so that anyone can edit all of
# the levels. Remove this line to have better security.
- chmod 4755 ${BIN}/${EDITOR}
+# chmod 4755 ${BIN}/${EDITOR}
touch ${LIB}/scores
+ chown root:games ${LIB}/scores
+ chmod g+w ${LIB}/scores
# Allow anyone to modify the high score file. An alternative is to
# change the mode bits of ${GAME} to be 4755.
- chmod 666 ${LIB}/scores
+# chmod 666 ${LIB}/scores
cp goldlev* default ${LIB}
cp golddig.p ${MAN}/golddig.${MANEXT}
|