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--- NETPLAY.CPP.orig Fri Jul 25 23:20:20 2003
+++ NETPLAY.CPP Sat Aug 9 01:16:22 2003
@@ -719,22 +719,24 @@
return;
}
char fname [L_tmpnam];
- FILE *tmp;
- if (tmpnam (fname))
+ int tmp;
+ int flen = snprintf(fname, sizeof(fname), "%s/snes9x.XXXXXX",
+ getenv("TMPDIR") ? getenv("TMPDIR") : P_tmpdir);
+ if (flen == -1 || flen >= sizeof(fname) || (tmp = mkstemp(fname)) == -1)
{
- if ((tmp = fopen (fname, "wb")))
- {
- if (fwrite (data, 1, len, tmp) == len)
- {
- fclose (tmp);
- if (!S9xUnfreezeGame (fname))
- S9xNPSetError ("Unable to load freeze file just received.");
- }
- else
- fclose (tmp);
- }
- remove (fname);
+ S9xNPSetError("Unable to open a temporary freeze file.");
+ delete data;
+ return;
}
+ if (write(tmp, data, len) == len)
+ {
+ close(tmp);
+ if (!S9xUnfreezeGame (fname))
+ S9xNPSetError ("Unable to load freeze file just received.");
+ }
+ else
+ close(tmp);
+ remove(fname);
delete data;
}
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