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--- source/games/frogger.c.orig Mon Jan 17 10:37:51 2005
+++ source/games/frogger.c Mon Jan 17 10:40:26 2005
@@ -437,7 +437,7 @@
static void draw_emudx() {
UINT8 code,color;
- SCROLL_REGS;
+ SCROLL_REGS
UINT8 *map,*solid;
int coul1, coul2;
@@ -794,7 +794,7 @@
rotated you call it either col or row scroll ! */
UINT8 code, color;
- SCROLL_REGS;
+ SCROLL_REGS
UINT8 *map,*solid;
int coul1, coul2;
@@ -865,8 +865,8 @@
}
if( check_layer_enabled(layer_id_data[1])) {
- solid = GFX_SOLID[1];
int offs;
+ solid = GFX_SOLID[1];
for (offs = 0x20 - 4;offs >= 0;offs -= 4) {
UINT8 sx,sy,color;
int flipx,flipy,code;
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