--- source/games/esd16.c.orig Thu Nov 17 16:34:24 2005 +++ source/games/esd16.c Thu Nov 17 16:34:48 2005 @@ -552,12 +552,13 @@ } static void draw_multchmp() { - ClearPaletteMap(); int x16,y16,zzz,zzzz; int zz; int x,y; UINT16 code; UINT8 *map; + + ClearPaletteMap(); // 1 layer is opaque 1024x512, 8x8 sprites if (check_layer_enabled(layer_id_data[1])) {