From 464602e87ad7c0635c21a48f7da9c55a49fc04d9 Mon Sep 17 00:00:00 2001 From: Dmitry Marakasov Date: Sat, 7 Mar 2009 14:51:39 +0000 Subject: The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. DXT compression is based on Simon Brown's squish library. The library also contains an alternative GPU-accelerated compressor that uses CUDA and is one order of magnitude faster. WWW: http://code.google.com/p/nvidia-texture-tools/ --- .../files/patch-src-nvmath-nvmath.h | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h (limited to 'graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h') diff --git a/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h b/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h new file mode 100644 index 000000000000..6230ee1a5c8a --- /dev/null +++ b/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h @@ -0,0 +1,20 @@ +--- src/nvmath/nvmath.h.orig 2008-12-01 11:04:28.000000000 +0300 ++++ src/nvmath/nvmath.h 2009-03-06 22:38:28.000000000 +0300 +@@ -97,7 +97,7 @@ + { + #if NV_OS_WIN32 + return _finite(f) != 0; +-#elif NV_OS_DARWIN ++#elif NV_OS_DARWIN || NV_OS_FREEBSD + return isfinite(f); + #elif NV_OS_LINUX + return finitef(f); +@@ -112,7 +112,7 @@ + { + #if NV_OS_WIN32 + return _isnan(f) != 0; +-#elif NV_OS_DARWIN ++#elif NV_OS_DARWIN || NV_OS_FREEBSD + return isnan(f); + #elif NV_OS_LINUX + return isnanf(f); -- cgit v1.2.3