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* - Update to 20071015Martin Wilke2007-10-172-7/+5
| | | | | PR: 117130 Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer)
* Migration from bison 1.x to 2.xAde Lovett2007-10-179-18/+19
| | | | | PR: 117086 Tested by: -exp runs
* Update to version 0.5.3.Alexey Dokuchaev2007-10-153-4/+5
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* Update to version 0.27.Alexey Dokuchaev2007-10-153-12/+24
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* Update to 0.11.3.Stefan Walter2007-10-142-4/+4
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* - Update to 4572 (SD2-139)Andrew Pantyukhin2007-10-133-9/+50
| | | | Submitted by: Artemiy Kropachev <neon_cyrex@mail.ru> (maintainer)
* upgrade to 0.134Ying-Chieh Liao2007-10-122-4/+4
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* Reset croyle@gelemna.org due to maintainer-timeouts and no response to email.Mark Linimon2007-10-111-1/+1
| | | | Hat: portmgr
* Reset corwin@aeternal.net due to maintainer-timeouts and no response to email.Mark Linimon2007-10-111-1/+1
| | | | Hat: portmgr
* - Update to 20071011Martin Wilke2007-10-113-6/+7
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* - Update to 0.5Martin Wilke2007-10-104-179/+46
| | | | | PR: 117076 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
* Banihstypos (yes, that is the name) is a simple game to teach youMartin Wilke2007-10-105-0/+49
| | | | | | | | | | | | typing, FAST. It helps you improve your typing by letting you type in a randomly selected word which scrolls by on the screen at an increasing speed. If the word hits the laser, you'll loose points. WWW: http://www.vanheusden.com/banihstypos/ PR: ports/116971 Submitted by: Philippe Audeoud <jadawin at tuxaco.net>
* - Remove game/fwpMartin Wilke2007-10-107-410/+0
| | | | | | | | | - Project is closed 2006-06-26, no further development and keeping it compatible with recent Ogre3d - It does not build with gcc42 - It does not build on 64bit systems PR: 117049 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
* - UnbreakMartin Wilke2007-10-098-16/+44
| | | | | | | | | | | - Fix build with gcc 4.2 PR: 116822 116823 116824 116828 Submitted by: miwi Approved by: maintainer
* Chase libtheora lib versionMichael Johnson2007-10-091-1/+2
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* Pass maintainership to Philippe Audeoud <jadawin@tuxaco.net>, who hasMaxime Henrion2007-10-091-2/+2
| | | | | | shown interest in handling this port, and is likely to do a better job at it than me. While I'm here, correct the MASTER_SITE_SUBDIR variable; the distfiles are in my own sub-directory, and not petef@'s one anymore.
* AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalinMartin Wilke2007-10-096-0/+169
| | | | | | | | | | | | | | | | | | | | | | | rush of a fierce space battle against relentless swarms of alien invaders. Immerse into a decisive battle against tons of cunning foes, face the terrifying bosses and protect your homeland throughout 15 diverse levels of the game. The hardcore gameplay of AstroMenace, packed with pure non-stop action, will become a full scale test for your basic instinct of survival. AstroMenace shines with stunning special effects which in combination with superb 3d graphics guarantee that the game will feast the eyes of even most experienced arcade players. The quality of visuals ensures that the demonstration of your superior power and new weaponry will look really impressive and awesome, so the destruction of foes is a truly amazing sight. The game provides a wide variety of armaments and weapon upgrades for discharging the retributive wrath upon the hordes of enemies, besides it has a great number of improvements for enhancing the defensive abilities of your spaceship. Collect money during the combat and invest them into turning your spaceship into an ultimate weapon of mass destruction. PR: ports/116630 Submitted by: Oleg Alexeenkov
* Set MAKE_ENV for the autotoolsstage, otherwise AUTOCONF would be emptyTilman Keskinoz2007-10-081-1/+1
| | | | | | on the reporters system. Reported by: Jan Henrik Sylvester
* - New port: games/8kingdomsJose Alonso Cardenas Marquez2007-10-076-0/+122
| | | | | | | | | | | | | | Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players play on a fully 3D hex map. They construct buildings, recruit units including infantry, mounted units, mages, catapults and finally they attack enemy or help allies. Units gain experiences during the battle, each unit can get some abilities upgraded to be stronger. Data are stored in XML and freely accessible from language versions to units attributes, moreover map editor with random map generator is included for comfortable map editing. WWW: http://kralovstvi.sourceforge.net/
* - Some mezz@ improvementsJose Alonso Cardenas Marquez2007-10-073-18/+24
| | | | | | | - Bump PORTREVISION - Remove pkg-message file Submitted by: mezz@ via email
* Set USE_PERL5/WANT_PERL as appropriate, for ports that either depend onMark Linimon2007-10-071-0/+1
| | | | | | | | perl unconditonally, or conditionally. To be able to conditionalize the inclusion of bsd.perl.mk, they now need to be defined before the inclusion of bsd.port.pre.mk. Hat: portmgr
* - Update to 7.3.1Rong-En Fan2007-10-062-5/+4
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* - New port: games/pingusJose Alonso Cardenas Marquez2007-10-067-0/+91
| | | | | | | | Pingus is a free Lemmings-like game covered under the GNU GPL. It features currently 22 playable levels and runs under a wide variety of operating systems (FreeBSD, Linux, Windows, etc.) WWW: http://pingus.seul.org/
* - Update to 0.3.4Andrew Pantyukhin2007-10-053-5/+11
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* - Sort category MakefilesAndrew Pantyukhin2007-10-051-9/+9
| | | | | Inspired by: Jason Harris <jharris@widomaker.com> Howto: http://twiki.cenkes.org/Cenkes/SortingCategoryMakefiles
* - New port: games/linux-nerogameJose Alonso Cardenas Marquez2007-10-057-0/+1454
| | | | | | | | | | | | Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!. New features in NERO 2.0 include an interactive game mode called territory capture, as well as a new user interface and more extensive training tools. WWW: http://www.nerogame.org/
* Update to the latest version from NetBSD's CVS repository.Maxime Henrion2007-10-052-4/+4
| | | | | Submitted by: Philippe Audeoud <jadawin@tuxaco.net> Obtained from: NetBSD
* - Update to 0.19Jose Alonso Cardenas Marquez2007-10-054-11/+9
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* Remove errornous # DO NOT DELETE lines caused by makedepend(1)Edwin Groothuis2007-10-051-1/+0
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* - Update to 0.19Cheng-Lung Sung2007-10-052-5/+8
| | | | | | | - reset to perl@ PR: ports/116528 Submitted by: Gea-Suan Lin <gslin_AT_gslin dot org>
* - UnbreakMartin Wilke2007-10-046-4/+55
| | | | - Fix build with gcc 4.2
* - UnbreakMartin Wilke2007-10-042-10/+187
| | | | | | | | | | - Fix build with gcc 4.2 - Use SF macro - Reset maintainer PR: 116831 Submitted by: miwi Approved by: maintainer
* - Update to 0.97.8Jose Alonso Cardenas Marquez2007-10-042-6/+5
| | | | - Use USE_XLIB instead of USE_X_PREFIX
* Mark as broken with gcc4.2.Mark Linimon2007-10-041-0/+4
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* Remove always-false/true conditions based on OSVERSION 500000Edwin Groothuis2007-10-0428-175/+25
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* Remove support for OSVERSION < 5Edwin Groothuis2007-10-032-14/+3
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* Reset maintainership, I don't have enough time nor interest toMaxime Henrion2007-10-031-1/+1
| | | | maintain it.
* update graphics/ogre3d to 1.4.5Oliver Lehmann2007-10-031-2/+2
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* [PATCH] games/sopwith: Fix build with gcc 4.2Edwin Groothuis2007-10-023-8/+22
| | | | | | | | - Unbreak - Fix build with gcc 4.2 PR: ports/116839 Submitted by: Martin Wilke <miwi@FreeBSD.org>
* [PATCH] games/einstein: Fix build with AMD64/GCC4.2Edwin Groothuis2007-10-022-10/+33
| | | | | | | | - Unbreak - Fix build with AMD64 and GCC4.2 PR: ports/116832 Submitted by: Martin Wilke <miwi@FreeBSD.org>
* - Add USE_XLIB since after the 7.x Xorg update, USE_GL doesn't imply it [1].Alejandro Pulver2007-10-022-33/+1
| | | | | | - Remove 4.x support. Reported by: linimon [1]
* Mark as broken with gcc4.2. While here, pet portlint.Mark Linimon2007-10-021-1/+5
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* Mark as broken with gcc4.2 on amd64. It may be broken with gcc4.2 onMark Linimon2007-10-021-1/+9
| | | | other buildenvs, but they are not showing up yet.
* Mark as broken with gcc4.2.Mark Linimon2007-10-023-1/+15
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* Mark broken with gcc4.2. While here, remove obsolete cruft.Mark Linimon2007-10-021-2/+4
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* Mark as broken with gcc4.2 on 64-bit archs. While here, removeMark Linimon2007-10-021-2/+4
| | | | obsolete cruft.
* Mark as broken with gcc4.2.Mark Linimon2007-10-022-1/+11
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* Just for one day, mark broken with gcc4.2.Mark Linimon2007-10-021-1/+7
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* Mark broken with gcc4.2. While here, remove obsolete cruft.Mark Linimon2007-10-021-2/+2
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* Mark as broken with gcc4.2 on 64-bit archs.Mark Linimon2007-10-021-1/+9
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