summaryrefslogtreecommitdiff
path: root/games/quakeforge (follow)
Commit message (Expand)AuthorAgeFilesLines
* Style police: WWW tags should either end in a file/script or TRAILING /; Fix ...Mario Sergio Fujikawa Ferreira2001-11-201-1/+1
* Fix the port: GNU autoheader now called `autoheader213', not justMaxim Sobolev2001-10-301-1/+1
* Explicity run aclocal and autoheaderDavid E. O'Brien2001-10-301-1/+2
* Unbroke.Maxim Sobolev2001-06-051-1/+1
* Replace explicit build dependency on automake with USE_AUTOMAKE knobAde Lovett2001-05-311-1/+1
* Move:Maxim Sobolev2001-04-091-1/+1
* Respect SDL_CONFIG like others SDL-based ports do.Maxim Sobolev2001-01-264-5/+47
* Massive style enforcement - use ^I instead of spaces for variables identation.Maxim Sobolev2001-01-161-5/+5
* Change PKGDIR from pkg/ to . Also fix places where ${PKGDIR} isSatoshi Asami2000-10-081-1/+1
* Move PLIST.* to pkg-plist.*.Satoshi Asami2000-10-081-2/+2
* Teach MASTER_SITES about new MASTER_SITE_SOURCEFORGE.Maxim Sobolev2000-06-141-1/+2
* USE_GLX --> WITH_GLXMaxim Sobolev2000-06-021-4/+4
* Reflect moving graphics/glx port into new graphics/utah-glx location.Maxim Sobolev2000-05-221-1/+1
* Merge shareware WAD support from sdlquake. Now sdlquake is ready to be nukedMaxim Sobolev2000-05-183-5/+36
* OOPS, forgot patches ...Maxim Sobolev2000-05-184-0/+259
* Update of the QuakeForge port to the new 0.1.1 version and remove CVS hack,Maxim Sobolev2000-05-184-673/+40
* Standardize all user defined options to the booleans WITH_FOO andJeremy Lea2000-04-171-5/+5
* Fix to make this work in new PORTNAME/PORTVERSION scheme. This portSatoshi Asami2000-04-161-10/+11
* Portlint COMMENT's.Akinori MUSHA2000-04-141-1/+1
* Convert to PORTNAME/PORTVERSION. The following ports hand invalid versionSatoshi Asami2000-04-141-3/+3
* Remove empty lines in PLIST and fix WWW syntaxChris Piazza2000-01-203-3/+1
* Don't include bsd.port.pre.mk twice.Satoshi Asami2000-01-171-1/+1
* This is a port of the iD GPLd Quake source code release. It supportsBrian Feldman2000-01-126-0/+720