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+OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system
+and lots of OpenGL extensions. It is basically a 1:1 mapping of
+OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw
+offers access to all necessary functions, tokens and types plus a
+general facility for loading extension entries. The module hierarchy
+closely mirrors the naming structure of the OpenGL extensions, making it
+easy to find the right module to import. All API entries are loaded
+dynamically, so no special C header files are needed for building this
+package. If an API entry is not found at runtime, a userError is
+thrown.
+
+OpenGL is the industry's most widely used and supported 2D and 3D
+graphics application programming interface (API), incorporating a broad
+set of rendering, texture mapping, special effects, and other powerful
+visualization functions.
+
+WWW: http://www.haskell.org/haskellwiki/Opengl