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-rw-r--r--games/xptools/files/patch-WED__PreviewLayer.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/games/xptools/files/patch-WED__PreviewLayer.cpp b/games/xptools/files/patch-WED__PreviewLayer.cpp
deleted file mode 100644
index f57a83a0a7b6..000000000000
--- a/games/xptools/files/patch-WED__PreviewLayer.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
---- src/WEDMap/WED_PreviewLayer.cpp.orig 2018-07-05 13:03:46 UTC
-+++ src/WEDMap/WED_PreviewLayer.cpp
-@@ -362,9 +362,9 @@ struct preview_runway : public WED_Previ
-
- // First, transform our geometry.
- rwy->GetCorners(gis_Geo,corners); zoomer->LLToPixelv(corners, corners, 4);
-- if (has_blas1 = rwy->GetCornersBlas1(blas1)) zoomer->LLToPixelv(blas1, blas1, 4);
-- if (has_blas2 = rwy->GetCornersBlas2(blas2)) zoomer->LLToPixelv(blas2, blas2, 4);
-- if (has_shoulders = rwy->GetCornersShoulders(shoulders)) zoomer->LLToPixelv(shoulders, shoulders, 8);
-+ if (has_blas1 == rwy->GetCornersBlas1(blas1)) zoomer->LLToPixelv(blas1, blas1, 4);
-+ if (has_blas2 == rwy->GetCornersBlas2(blas2)) zoomer->LLToPixelv(blas2, blas2, 4);
-+ if (has_shoulders == rwy->GetCornersShoulders(shoulders)) zoomer->LLToPixelv(shoulders, shoulders, 8);
-
- if (mPavementAlpha > 0.0f)
- {